Proposed Slow & Steady changes

Open discussion about OctoWow.
Twisted6
Posts: 19

Proposed Slow & Steady changes

Post#1 » Wed Sep 09, 2026 10:10 pm

I think Slow & Steady should also halve quest xp but remove the 5% death penalty to encourage more Slow & Steady players to join dungeons. I like the pacing of Slow & Steady and I like dungeons but how the challenge currently is questing is just way faster xp and less risk. And you can basically forget about tanking as a Slow & Steady.

Adesta113
Posts: 61

Re: Proposed Slow & Steady changes

Post#2 » Wed Sep 09, 2026 10:45 pm

At first, it's general section, not suggestion. At second - go play at HC. As HC player no idea what about 5% you talking about.

Niyu
Posts: 70

Re: Proposed Slow & Steady changes

Post#3 » Wed Sep 09, 2026 10:58 pm

The fix is reversing the reduced dungeon experience which was added on top of the already reduced mob xp.

Rewards should also be reversed, obviously whoever did these changes hate slow & steady players.

Also. Sounds to me like you queue up for dungeons at the minimum level as tank. That's the mistake you are doing. Noticed a lot of this of late. Papertanks going to dungeons with mobs +2-7 levels above and the healer have to play like a god.

I don't really understand. It's like half the players are new to the game.

Dungeons were BOOMING and Turtle was at it's peak before this change. And once they nerfed the dungeon XP, levelling dungeons took a substantial hit. Game have been going downhill since.

The meta now is just solo/multibox/duo with a friend.

And it's going to get a lot worse when more raids are released.

Ocdonotsteal
Posts: 45

Re: Proposed Slow & Steady changes

Post#4 » Wed Sep 09, 2026 11:17 pm

Twisted6 wrote: Wed Sep 09, 2026 10:10 pm I think Slow & Steady should also halve quest xp but remove the 5% death penalty to encourage more Slow & Steady players to join dungeons. I like the pacing of Slow & Steady and I like dungeons but how the challenge currently is questing is just way faster xp and less risk. And you can basically forget about tanking as a Slow & Steady.
As someone who doesn't really like to do dungeons until like Gilneas, no thanks.

Twisted6
Posts: 19

Re: Proposed Slow & Steady changes

Post#5 » Thu Sep 10, 2026 12:01 pm

Ocdonotsteal wrote: Wed Sep 09, 2026 11:17 pm
Twisted6 wrote: Wed Sep 09, 2026 10:10 pm I think Slow & Steady should also halve quest xp but remove the 5% death penalty to encourage more Slow & Steady players to join dungeons. I like the pacing of Slow & Steady and I like dungeons but how the challenge currently is questing is just way faster xp and less risk. And you can basically forget about tanking as a Slow & Steady.
As someone who doesn't really like to do dungeons until like Gilneas, no thanks.
It not just about that. Slow & Steady basically translates to double quest xp which throws out the levelling balance. If you're not doing quests you're wasting your time. Sometimes it's nice to just grind mobs for xp but not on Slow & Steady.

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