Post#3 » Wed Sep 09, 2026 10:58 pm
The fix is reversing the reduced dungeon experience which was added on top of the already reduced mob xp.
Rewards should also be reversed, obviously whoever did these changes hate slow & steady players.
Also. Sounds to me like you queue up for dungeons at the minimum level as tank. That's the mistake you are doing. Noticed a lot of this of late. Papertanks going to dungeons with mobs +2-7 levels above and the healer have to play like a god.
I don't really understand. It's like half the players are new to the game.
Dungeons were BOOMING and Turtle was at it's peak before this change. And once they nerfed the dungeon XP, levelling dungeons took a substantial hit. Game have been going downhill since.
The meta now is just solo/multibox/duo with a friend.
And it's going to get a lot worse when more raids are released.