As someone who doesn't really like to do dungeons until like Gilneas, no thanks.Twisted6 wrote: Wed Sep 09, 2026 10:10 pm I think Slow & Steady should also halve quest xp but remove the 5% death penalty to encourage more Slow & Steady players to join dungeons. I like the pacing of Slow & Steady and I like dungeons but how the challenge currently is questing is just way faster xp and less risk. And you can basically forget about tanking as a Slow & Steady.
It not just about that. Slow & Steady basically translates to double quest xp which throws out the levelling balance. If you're not doing quests you're wasting your time. Sometimes it's nice to just grind mobs for xp but not on Slow & Steady.Ocdonotsteal wrote: Wed Sep 09, 2026 11:17 pmAs someone who doesn't really like to do dungeons until like Gilneas, no thanks.Twisted6 wrote: Wed Sep 09, 2026 10:10 pm I think Slow & Steady should also halve quest xp but remove the 5% death penalty to encourage more Slow & Steady players to join dungeons. I like the pacing of Slow & Steady and I like dungeons but how the challenge currently is questing is just way faster xp and less risk. And you can basically forget about tanking as a Slow & Steady.
Half mob exp is not the same as double quest exp. I would much rather they look into dungeon mob exp gain than go for reducing quest exp, then you're locking out the people who want to chill, take it slow, and go solo and organically rather than pound out dungeon after dungeon.Twisted6 wrote: Thu Sep 10, 2026 12:01 pmIt not just about that. Slow & Steady basically translates to double quest xp which throws out the levelling balance. If you're not doing quests you're wasting your time. Sometimes it's nice to just grind mobs for xp but not on Slow & Steady.Ocdonotsteal wrote: Wed Sep 09, 2026 11:17 pmAs someone who doesn't really like to do dungeons until like Gilneas, no thanks.Twisted6 wrote: Wed Sep 09, 2026 10:10 pm I think Slow & Steady should also halve quest xp but remove the 5% death penalty to encourage more Slow & Steady players to join dungeons. I like the pacing of Slow & Steady and I like dungeons but how the challenge currently is questing is just way faster xp and less risk. And you can basically forget about tanking as a Slow & Steady.
then dont take it.Twisted6 wrote: Thu Sep 10, 2026 12:01 pmIt not just about that. Slow & Steady basically translates to double quest xp which throws out the levelling balance. If you're not doing quests you're wasting your time. Sometimes it's nice to just grind mobs for xp but not on Slow & Steady.Ocdonotsteal wrote: Wed Sep 09, 2026 11:17 pmAs someone who doesn't really like to do dungeons until like Gilneas, no thanks.Twisted6 wrote: Wed Sep 09, 2026 10:10 pm I think Slow & Steady should also halve quest xp but remove the 5% death penalty to encourage more Slow & Steady players to join dungeons. I like the pacing of Slow & Steady and I like dungeons but how the challenge currently is questing is just way faster xp and less risk. And you can basically forget about tanking as a Slow & Steady.
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