2x xp for server health and us sticking around

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Berdal
Posts: 336

Re: 2x xp for server health and us sticking around

Post#11 » Sat Sep 19, 2026 6:37 pm

You just made your own counter-argument... There's been a roughly doubling of population every month despite the DDOS attacks🤣

Go find another boosted private server.
Cacaruta wrote: Sat Sep 19, 2026 6:16 pm We truly need x2 exp, you now have 0 reason to lvl in the pvp server, why would you ?¿, very low player base and wpvp almost dead, at least give x2 exp so it can be huge for people to come here and help realm grow
If you have 0 reason to go PvP, then maybe go PvE😂😂 "PvP" (and/or non-crossfaction) is and should be the only differentiator.

Cope12
Posts: 34

Re: 2x xp for server health and us sticking around

Post#12 » Sat Sep 19, 2026 6:59 pm

Berdal wrote: Sat Sep 19, 2026 6:37 pm You just made your own counter-argument... There's been a roughly doubling of population every month despite the DDOS attacks🤣

Go find another boosted private server.
Cacaruta wrote: Sat Sep 19, 2026 6:16 pm We truly need x2 exp, you now have 0 reason to lvl in the pvp server, why would you ?¿, very low player base and wpvp almost dead, at least give x2 exp so it can be huge for people to come here and help realm grow
If you have 0 reason to go PvP, then maybe go PvE😂😂 "PvP" (and/or non-crossfaction) is and should be the only differentiator.
peak as in historical peak pop is lower now then when we started. u dont pvp u dont play on the pvp server why are u even here.

Rallo
Posts: 6

Re: 2x xp for server health and us sticking around

Post#13 » Sun Sep 20, 2026 1:30 am

Cope12 wrote: Sat Sep 19, 2026 3:04 pm
this must be a troll post if u got into telabim super late you just got freeloot knew a dude who got his friend a full set of t3 kingsfall ad gresil within 2-3 weeks. pvp server needs xp rate incentives for new players to join every time someone asks about the pop bg pops etc and you tell them how it is they go to the pve server with 4k if kestrel doesnt make the pvp server 2x xp and add other incentives to draw new players its just gonna end up dying and hes gonna shut it down and merge it into the pve server.
Right cause no server has ever gained a decent population without boosted exp rates and "incentives". But, suggest what you want, maybe the devs will listen and you'll get Tel'Abim 2.0 which had less world pvp than the pve servers cause everyone rushed 60 to sit in town.

I'm not suggesting the devs do nothing, I'm just saying boosted rate doesn't = high pop, TA was proof of that. A temporary boost might be good, once the server issues are sorted out and everything, start having events on the server to hopefully get a decent amount of people rolling on the server at one time. a double exp weekend might get people to roll alts and get new people in at the same time.

Knifewrench
Posts: 345

Re: 2x xp for server health and us sticking around

Post#14 » Sun Sep 20, 2026 6:23 am

Rallo wrote: Sun Sep 20, 2026 1:30 am
Cope12 wrote: Sat Sep 19, 2026 3:04 pm
this must be a troll post if u got into telabim super late you just got freeloot knew a dude who got his friend a full set of t3 kingsfall ad gresil within 2-3 weeks. pvp server needs xp rate incentives for new players to join every time someone asks about the pop bg pops etc and you tell them how it is they go to the pve server with 4k if kestrel doesnt make the pvp server 2x xp and add other incentives to draw new players its just gonna end up dying and hes gonna shut it down and merge it into the pve server.
Right cause no server has ever gained a decent population without boosted exp rates and "incentives". But, suggest what you want, maybe the devs will listen and you'll get Tel'Abim 2.0 which had less world pvp than the pve servers cause everyone rushed 60 to sit in town.

I'm not suggesting the devs do nothing, I'm just saying boosted rate doesn't = high pop, TA was proof of that. A temporary boost might be good, once the server issues are sorted out and everything, start having events on the server to hopefully get a decent amount of people rolling on the server at one time. a double exp weekend might get people to roll alts and get new people in at the same time.
Pvp was more active on TA then on the pve server, if u denie this we know ur dishonest and full of shit. Also yall lving skillless larpers that erp and enjoy lvling, well giess what pvp players are there to pvp wich can only be done at 60 and we done lvling over a 100x, wed appreciated it if u fucking dumb twats stay on pve part of the forums instead of consistently trolling on the pvp one because thats all pvp u guys do.

Cope12
Posts: 34

Re: 2x xp for server health and us sticking around

Post#15 » Mon Sep 21, 2026 12:43 pm

Rallo wrote: Sun Sep 20, 2026 1:30 am
Cope12 wrote: Sat Sep 19, 2026 3:04 pm
this must be a troll post if u got into telabim super late you just got freeloot knew a dude who got his friend a full set of t3 kingsfall ad gresil within 2-3 weeks. pvp server needs xp rate incentives for new players to join every time someone asks about the pop bg pops etc and you tell them how it is they go to the pve server with 4k if kestrel doesnt make the pvp server 2x xp and add other incentives to draw new players its just gonna end up dying and hes gonna shut it down and merge it into the pve server.
Right cause no server has ever gained a decent population without boosted exp rates and "incentives". But, suggest what you want, maybe the devs will listen and you'll get Tel'Abim 2.0 which had less world pvp than the pve servers cause everyone rushed 60 to sit in town.

I'm not suggesting the devs do nothing, I'm just saying boosted rate doesn't = high pop, TA was proof of that. A temporary boost might be good, once the server issues are sorted out and everything, start having events on the server to hopefully get a decent amount of people rolling on the server at one time. a double exp weekend might get people to roll alts and get new people in at the same time.
even during its last few months i was constantly getting pvp action idk what ur on about man telabim was lit and 2x xp is one of the main incentives for many of the people who played ta to have played there and helped it grow but again ur a pver on the pve server so ur opinion on these servers doesnt even matter ur soley here to gloat and be spiteful and find any strawman argument to keep the pvp server from going anywhere so u can have ur childish sense of satisfaction of us getting merged into the pve server grow up man.

User avatar
Defiant
Posts: 285

Re: 2x xp for server health and us sticking around

Post#16 » Tue Sep 22, 2026 7:19 pm

Knifewrench wrote: Thu Sep 17, 2026 7:09 pm
Rallo wrote: Thu Sep 17, 2026 4:46 pm Just my 2 cents, Tel'Abim also had a really low pop. The boosted rates only made it worse imo. Since we already have permanent rested exp bonus(on top of WoW not being hard to get 60 quickly in the first place) if you double that there will be nobody below 60 and anyone coming to the server will be alone, which will cause them to most likely leave. It's rough while the pop is low though, I get that.

I really hope they keep it as is, take care of the DDoS, and wait out the initial hype of Forever, which I am pretty sure is gonna have a rapid, large population decline like SoD did.

Coming to Tel'Abim late was a terrible experience, there would be decent sized influxes of players but because of the 4x exp people would fly through the levels so there was no leveling population which ensured the server never gained traction.

It was one of the only things about TWoW that I thought was legitimately bad
2x exp only reason i started on ta when joining late, it saved me 1/2 the time investment to start the game and get past the sad tutorial we all done 5933825 times.
If boosted XP rates are the only reason you joined the server that explains a lot about you.

Also didn't you just make this post here? https://octowow.st/forum/viewtopic.php?t=2546 Asking that XP rates be lowered? Hmm. Seems like you can't stay out of the PVE subforums so I guess I'll start sharing my opinions in here again on a regular basis. :)

So to be clear you don't care that the open world would look empty and dead to new players? That's not a factor you think is worthy of consideration? Just zoom through to 60, so that people can engage in BGs while the max Ranks are currently limited? Hmm, sounds like a good case of "Hurry up and wait".

You are aware that the servers are progression based, and that the max PVP rank and therefore PVP rewards are limited currently, right? Of course you're aware of that, you've complained non stop about it for months!
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We plan to start hosting weeknight raids starting at 9pm EST with Wednesday/Thursday as our main raid days.

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User avatar
Defiant
Posts: 285

Re: 2x xp for server health and us sticking around

Post#17 » Tue Sep 22, 2026 7:28 pm

Knifewrench wrote: Sun Sep 20, 2026 6:23 am Pvp was more active on TA then on the pve server, if u denie this we know ur dishonest and full of shit.
I'm sorry but that's objectively untrue and we know it to be untrue because we had data back then. There were more players engaging in PVP on the PVE server because the population was considerably larger and there are still a ton of players on PVE servers who enjoy BGs. The queues were longer on TA than on Nord. You could see how many people were engaging via the honor of people with lower standings as well. I have a feeling you won't understand what I'm saying so I'm going to spell it out in short simple words for you Knife.

On Nord we could see people with moderate amounts of Honor over the week still being like 2000~ in standing. While on TA there weren't even 2000 players with standing. The player on Nord who would be 1000th in standing would have considerably more honor than a player on TA who was 1000th. This information would get posted on the forums back then. And to be clear since I expect someone will say this, no there was not a clear listing of every player and their standing. People would report their standings and honor. My examples of "1000th" is a generalization, but yes, at the time there were many examples like that showing the disparity between the amount of PVP occurring on both servers.

So yes, between the faster queues and the information we had thanks to self reported Standing data it is very clear there was always more PVP happening on Nord than on TA. If you have some kind of evidence to the contrary feel free to post it but telling me I'm full of shit will not make me ignore the proof that I saw first hand for years. I had a buddy that was wanting to start on Turtle and I showed him the data at the time like hey, look, this is the reality of it-- if you want to PVP your best option is Nord. The only reason to ever roll on the PVP servers is if you want to engage in open world PVP-- and guess what, that's still a thing on the PVE server too because people flag up with War Mode constantly. I'd imagine there's probably more open world PVP on the PVP servers though, I'll give you that. ( There's no metrics to prove it one way or the other. )
<Insomnia> is recruiting. [NA] [N'zoth]

Community oriented Raiding Guild.

We plan to start hosting weeknight raids starting at 9pm EST with Wednesday/Thursday as our main raid days.

https://discord.gg/fEmGDxtphP

User avatar
Defiant
Posts: 285

Re: 2x xp for server health and us sticking around

Post#18 » Tue Sep 22, 2026 7:37 pm

Cope12 wrote: Mon Sep 21, 2026 12:43 pm
Rallo wrote: Sun Sep 20, 2026 1:30 am
Cope12 wrote: Sat Sep 19, 2026 3:04 pm
this must be a troll post if u got into telabim super late you just got freeloot knew a dude who got his friend a full set of t3 kingsfall ad gresil within 2-3 weeks. pvp server needs xp rate incentives for new players to join every time someone asks about the pop bg pops etc and you tell them how it is they go to the pve server with 4k if kestrel doesnt make the pvp server 2x xp and add other incentives to draw new players its just gonna end up dying and hes gonna shut it down and merge it into the pve server.
Right cause no server has ever gained a decent population without boosted exp rates and "incentives". But, suggest what you want, maybe the devs will listen and you'll get Tel'Abim 2.0 which had less world pvp than the pve servers cause everyone rushed 60 to sit in town.

I'm not suggesting the devs do nothing, I'm just saying boosted rate doesn't = high pop, TA was proof of that. A temporary boost might be good, once the server issues are sorted out and everything, start having events on the server to hopefully get a decent amount of people rolling on the server at one time. a double exp weekend might get people to roll alts and get new people in at the same time.
even during its last few months i was constantly getting pvp action idk what ur on about man telabim was lit and 2x xp is one of the main incentives for many of the people who played ta to have played there and helped it grow but again ur a pver on the pve server so ur opinion on these servers doesnt even matter ur soley here to gloat and be spiteful and find any strawman argument to keep the pvp server from going anywhere so u can have ur childish sense of satisfaction of us getting merged into the pve server grow up man.
Actually we post here, or at least I post here, to add some sanity and logic to your childish arguments. It's tiring watching you kids constantly whine and say you need everything made easier for you. It's pathetic dude. Most of the suggestions you people make ( not this specific one ) would impact the PVE server as well, so yeah-- we are here to reign in your childish nonsense. Go play Retail. Go play Warmane. The developers have heard all of your whining and they have said no.
<Insomnia> is recruiting. [NA] [N'zoth]

Community oriented Raiding Guild.

We plan to start hosting weeknight raids starting at 9pm EST with Wednesday/Thursday as our main raid days.

https://discord.gg/fEmGDxtphP

Cope12
Posts: 34

Re: 2x xp for server health and us sticking around

Post#19 » Thu Sep 24, 2026 6:07 am

Defiant wrote: Tue Sep 22, 2026 7:37 pm
Cope12 wrote: Mon Sep 21, 2026 12:43 pm
Rallo wrote: Sun Sep 20, 2026 1:30 am

Right cause no server has ever gained a decent population without boosted exp rates and "incentives". But, suggest what you want, maybe the devs will listen and you'll get Tel'Abim 2.0 which had less world pvp than the pve servers cause everyone rushed 60 to sit in town.

I'm not suggesting the devs do nothing, I'm just saying boosted rate doesn't = high pop, TA was proof of that. A temporary boost might be good, once the server issues are sorted out and everything, start having events on the server to hopefully get a decent amount of people rolling on the server at one time. a double exp weekend might get people to roll alts and get new people in at the same time.
even during its last few months i was constantly getting pvp action idk what ur on about man telabim was lit and 2x xp is one of the main incentives for many of the people who played ta to have played there and helped it grow but again ur a pver on the pve server so ur opinion on these servers doesnt even matter ur soley here to gloat and be spiteful and find any strawman argument to keep the pvp server from going anywhere so u can have ur childish sense of satisfaction of us getting merged into the pve server grow up man.
Actually we post here, or at least I post here, to add some sanity and logic to your childish arguments. It's tiring watching you kids constantly whine and say you need everything made easier for you. It's pathetic dude. Most of the suggestions you people make ( not this specific one ) would impact the PVE server as well, so yeah-- we are here to reign in your childish nonsense. Go play Retail. Go play Warmane. The developers have heard all of your whining and they have said no.
didnt read go back to your pve contain section of the forums

Knifewrench
Posts: 345

Re: 2x xp for server health and us sticking around

Post#20 » Thu Sep 24, 2026 9:56 am

Defiant wrote: Tue Sep 22, 2026 7:28 pm
Knifewrench wrote: Sun Sep 20, 2026 6:23 am Pvp was more active on TA then on the pve server, if u denie this we know ur dishonest and full of shit.
I'm sorry but that's objectively untrue and we know it to be untrue because we had data back then. There were more players engaging in PVP on the PVE server because the population was considerably larger and there are still a ton of players on PVE servers who enjoy BGs. The queues were longer on TA than on Nord. You could see how many people were engaging via the honor of people with lower standings as well. I have a feeling you won't understand what I'm saying so I'm going to spell it out in short simple words for you Knife.

On Nord we could see people with moderate amounts of Honor over the week still being like 2000~ in standing. While on TA there weren't even 2000 players with standing. The player on Nord who would be 1000th in standing would have considerably more honor than a player on TA who was 1000th. This information would get posted on the forums back then. And to be clear since I expect someone will say this, no there was not a clear listing of every player and their standing. People would report their standings and honor. My examples of "1000th" is a generalization, but yes, at the time there were many examples like that showing the disparity between the amount of PVP occurring on both servers.

So yes, between the faster queues and the information we had thanks to self reported Standing data it is very clear there was always more PVP happening on Nord than on TA. If you have some kind of evidence to the contrary feel free to post it but telling me I'm full of shit will not make me ignore the proof that I saw first hand for years. I had a buddy that was wanting to start on Turtle and I showed him the data at the time like hey, look, this is the reality of it-- if you want to PVP your best option is Nord. The only reason to ever roll on the PVP servers is if you want to engage in open world PVP-- and guess what, that's still a thing on the PVE server too because people flag up with War Mode constantly. I'd imagine there's probably more open world PVP on the PVP servers though, I'll give you that. ( There's no metrics to prove it one way or the other. )
Show us any 200v250 openworld footage? O wait it never happend on pve, amount of bgs running is giga pver take on how active pvp is.

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