Fully support this gentleman. Besides, this way of protecting gray levels creates a new method of griefing, especially if the debuff is applied to the whole raid.Pawlicaforum wrote: Wed Jul 01, 2026 2:16 pmKestrel wrote: Wed Jul 01, 2026 2:56 am Our first round of PvP changes are now in and live. As part of these we have introduced a new "Haunted by the Innocent" Debuff. If you kill a player that registers as a "Grey" level in open world PvP, you will acquire one stack of this debuff. The debuff does not expire until you die. It increases your death timer to 10 minutes on the first stack, increasing to 20 min, 30 min, and then 50% after that per stack up to a 24 hours death timer.
This is of course a work in progress and subject to change so we look forward to hearing feed back over the next several days on how it plays out in game on the Normal and PvP servers.
Thats amazing... but who actually asked for that ? Is that change/mechanic needed ?
Is that really the prio ?
What about the stuff that has been asked for countless of times that players actually want, and what would prevent the flop of a release which we ahve now
1. Buffed exp gained per player kill out in world
2.. Buffed exp gained per bg win and loss
3. FIXED bg exp gain so now enemy death exp is SHARED between all players that been around / contributied to the kill, instead of ONLY by the person who scored the kill. Such a basic and default thing it feels cring to ask for a fix of that in 2026
4. Buffed honor gained per player kill out in world
AND THEN, all the custom/experimental pvp stuff
All great ideas. Also, if devs really want to punish players for killing grey chars, they can give xp only for green and higher player kills. This doesn't really work at max level, but for leveling it's a good ideaPawlicaforum wrote: Wed Jul 01, 2026 2:16 pmKestrel wrote: Wed Jul 01, 2026 2:56 am Our first round of PvP changes are now in and live. As part of these we have introduced a new "Haunted by the Innocent" Debuff. If you kill a player that registers as a "Grey" level in open world PvP, you will acquire one stack of this debuff. The debuff does not expire until you die. It increases your death timer to 10 minutes on the first stack, increasing to 20 min, 30 min, and then 50% after that per stack up to a 24 hours death timer.
This is of course a work in progress and subject to change so we look forward to hearing feed back over the next several days on how it plays out in game on the Normal and PvP servers.
Thats amazing... but who actually asked for that ? Is that change/mechanic needed ?
Is that really the prio ?
What about the stuff that has been asked for countless of times that players actually want, and what would prevent the flop of a release which we ahve now
1. Buffed exp gained per player kill out in world
2.. Buffed exp gained per bg win and loss
3. FIXED bg exp gain so now enemy death exp is SHARED between all players that been around / contributied to the kill, instead of ONLY by the person who scored the kill. Such a basic and default thing it feels cring to ask for a fix of that in 2026
4. Buffed honor gained per player kill out in world
AND THEN, all the custom/experimental pvp stuff
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