Yotca wrote: Tue Jul 07, 2026 8:30 pm
Kestrel wrote: Tue Jul 07, 2026 6:22 pm
Yotca wrote: Tue Jul 07, 2026 9:06 am
Kestrel tongue in cheek isn't the right way to go about this all while ignoring very serious points:
- Server economy especially for small populations is very dependent on leveling alts for the CD materials, that was the case on all Blizz servers and was the case on Twow -- you can disagree as you stated but you'd be wrong -- supply & demand isn't rocket science
- Turtle increased arcane crystal/black lotus drop rate via the survival trinkets for a reason -- both to fight RMT and allow players with less game time to be able to afford these materials
- A smaller portion of the player base will be coming much later than the rest due to trust issues with the server, vacations -- insert reason -- etc and they will be "solo" leveling due to lack of people to run dungeons/quests with which is why boosting friends/guildmates is a thing ; basically whoever missed the train is left out hanging in the rain
- On a PvP server staying lower level longer means being food for that much longer especially when a larger part of the server population is 60
- Most of us care about end game raiding and end game PvP -- having to play the "shit version" of the game for much longer simply isn't the fun people come here for
Those points are all addressed in other responses. The response you quote was to a post that brought up none of the points you did so I am not sure your point. When given a low effort post people will receive a low effort response unfortunately.
First — that's mendacious — you believing you addressed points while you disregarded and sidelined them doesn't constitute an elucidation; I argue for a living, Kestrel.
Second, most people on this forum and in the game aren't brats you can dismiss with a wave of the hand and a smug comment — just in this thread, that's several similar replies — a good deal of us have children and some might even be closer to your age than ours.
Acting that way doesn't help with how the dev/GM team handled the transfer situation or this one and the resulting mess.
Dismissive replies don't work in any situation — ever.
Third, going forward: poll things in game and per server. As much as you'd like to believe this is yours and the dev/GM team's project, it's still based on Turtle WoW and will die without the support, trust and input from the community. It's ours as a community as much it's yours.
Moreso if you maintain donation shop points as a functionality; we're the reason Turtle thrived for 7 years and could have endured longer.
I genuinely appreciate the time and effort you and others are putting in and I think many thousands who don't post here share the same feelings, but cogent, articulate, polished replies that elaborate and remove any sort of ambiguity is what's expected. The proof is in the pudding — the sheer amount of replies saying they perused all then 9-13-15 pages and found no solid answer to work with or legitimate explanations as to why such decisions were being made other than: "we felt like it" should be sufficient evidence.
As another person commented, this is silly.
If you and the team have ambitions as grand as claimed, accept the backlash for the mishandling without attempts to downplay or minimize the shit storm and trivializing replies and reactions, all while skirting from actual clarification as I've seen in several situations already, be it transfer communication fuck up or this one.
Your most recent answer shows exactly what I'm describing; a healthy enough output via alts for all players to be able to purchase moderately priced craft mats doesn't equate to your near unlimited supply answer — you'd also quickly realize that there isn't enough felcloth for that specific interaction, because the effort required to produce mooncloth via having to actually level an alt and it's professions is where the drawback is and reducing the cooldown makes that effort near irrelevant. No one other than yourself has claimed it would be healthy for the server. The reductio per absurdum weighs on you, not Holydruid, and the sophistry to add that it's a balancing act when that's precisely what he's arguing for all while you purposely misconstrue his claims is downright ridiculous.
You're also seriously underestimating who purchases lower level materials to level said professions on those alts and allows the minority of lower leveled characters to sell their peacebloom, light leather etc at prices that would be considered steep when servers release, which in turn is what allows them to near seamlessly integrate into the existing economy. Hint: it's lvl 60's leveling professions on their lvl 35 alts mainly.
You can only erect wonders from a solid socle and in this context it's trust and humility, so start by accepting that on this server many people know more about what's healthy or balanced than you or the team members and in certain cases by quite a bit; I could out theorycraft your entire dev team regardless of the class for instance as shown here.
I raided in one of the best guilds on the planet <Method> from Vanilla to the end of WotLk and interacted with GM's on nearly every topic — shared guild factory alts were very much an obligation back then because so few people had crafting professions and very few people had reached level 60. The sheer amount of players that will be clearing what is a nearly fully solved game on Octowow despite attempts to change certain things is much more than you imagine and the required materials for that huge mass of players is why factory alts are a necessity.
https://web.archive.org/web/20090227035 ... y_mp3/p30/
Accepting you're not always right and can make mistakes you have to make amends for is truly very simple once you realise that you being wrong or right on an issue doesn't make you a bad or good person, but how you react to being wrong or right does.
The thing about arguing for a living is I'd imagine no matter the role it is primarily arguing with others who at least are at a similar level of skill, good faith and/or standards. I'm not going to respond to
"The path of least resistance extends beyond the server. As soon as someone puts out a western TWOW copy WITHOUT a retarded ruleset, this place is going to be a ghost town. Hell I'm already seeing people bite the ping bullet and jump ship to Capy."
with a well thought out response it is simply not worth the time.
Of course I don't think most people on the forum and in game are brats. You know that I don't think that as well and you see it if you want to admit it or not. But that does not mean that none of them are. Dismissive replies can be necessary not everything is worthy of a discussion.
The start of this topic was a post explaining "why such decisions were being made". It was more than "we felt like it" it was that we did not understand how large of a percent of our community was planning to do this. That was made very clear.
As for enforcement specifics, it was unclear as we needed to iron out the details, and assumed it would be a not big deal to the vast majority and there would be no issues ironing out the details later. Then we ironed them out and are still working on best ways to communicate that beyond this forum post (as they have already been made clear here at least). Perhaps another announcement or in game announcement is also needed but we primarily want to rework the entire rules section as it is a bit dense right now. Players have been told repeatedly in many instances beyond this thread to just do what they want within reason and they will be warned if they are doing something they shouldn't be.
I have no issue accepting the backlash from the mishandling that is the core of this forum thread. But low effort, aggressive, bad faith, and/or fear mongering posts are not something I will be taking seriously. Can't afford to do that on the internet. I don't think answer the communities question of how/why "did this happen" is minimizing it but you can interpret that how you'd like. (idk what you mean by transfer communication fuck up so not sure how to respond to that, you mean the issue we had with name transfers?)
Like I said several times the economic conversation is a long one. I never said or sugested that more alts is the same as no CD on mooncloth, I said that their argument that cheaper goods = better economy is just plain wrong using that comparison as an example. I felt I was very clear but I guess not.
I claimed that economic health is something we had in mind when making the change and that it would be good. If we need to justify all our economic decisions publicly we would end up never getting development done. I personally consider a server to be more health economically when there is more player to player activity. More alts means less player to player activity. That is a clear improvement from that standpoint. Like I said this is a long conversation and one that is not best had here but if ya really can't make another thread that is fine I guess I think the other questions have mostly died down.
Is the Latin really necessary? He said that he defines a good economy by the mats necessary for everyone to make their gear, there was no talk of balance in his statements only that cheaper = better even when pushed they maintained that. If the balance is something you agree with, then where does it lie? Am I correct in stating that you think that we should go out of our way to make it easier for players to get the best materials needed to clear this nearly fully solved game and that is the reason you find this change bad for the economy? Or are you saying that to
convince me that it doesn't matter?
I accepted I am not always right and I can make mistakes years and years ago, long before joining OctoWoW. The very first post in this thread says so very clearly. It is concerning that you either do not realize that or did not read it.
I had a hard time separating the quote from the points you raise in your first post. If you want a response for them separate from the context of the quote, and rehashed from other posts, I can try to elaborate further below.
1.) Supply and Demand will balance out, invisible hand and all that jazz. Supply drops because of this exploit fix then the market will find an equilibrium.
2.) Yes, and we are not opposed to doing similar changes beyond even what turtle did, not sure what that has to do with boosting exploits though. This is a side tangent of the economic discussions that I just don't think belongs here and I don't even think we would disagree that much on most of it.
3.) I don't doubt that will happen and be something that many want. I don't think that is great but I am not the only voice of course. They won't be using exploits to do it though anymore as we patched it out.
4.) Yeah that is another argument to do double exp on the PvP server, would you suggest the same on the Normal realm to alleviate the issues you have with us patching up this exploit? Many of those that choose to play here want a 1x server.
5.) I don't doubt that, I also think catering to that audience is how retail became what it did. We are not opposed to more/better end game content of course we will be making some our own once we get enough experience with easier content.