From what I gather, people using boosting to level up too fast was the issue.Kestrel wrote: Tue Jul 07, 2026 6:20 pm I agree its extremely silly, but one small rule change spawned this because people want to boost. The change was aimed at those who boost and want to boost. Specifically those that were abusing the group drop exploit to boost much faster than turtle intended. I think the rest of this post answers your questions if you take the time to read but I know it is a long long thread at this point.
The act of boosting at its core, is an attempt to speed past or skip large swaths of content in order to have access to more resources, or more ways to play the end game content.
These seem to be the key points in your original post, and again, to us, it just reads like the other arguments people on your side have given us, mainly that the "journey from 1-60" is sacrosanct. There are a few problems I think that are coupled with this stance.Other things, like having to level your characters to 60, we feel are such a core part of this game, and that they need to be actively protected and fostered.
1. This definition of what the "journey" is seems completely up to each individual's interpretation. I had a blast quest leveling from 1-60 and exploring Azeroth for the first time... twenty years ago... For me now, my journey is building a network of alts to maintain myself and others is much more fun than leveling up my single John Targaryen main character once and maybe a lasher farmer to sustain them.
2. There are other ways to powerlevel besides tag boosting which are arguably more harmful for the server. As of right now, everyone can just sit in the Goldshire Inn with warmode on and level up through BGs, and on active times they will be blowing through levels faster than a tag booster while never actually going into the outside world, grinding mobs/farmables and posting them on the AH, basically teleporting from 1-60 while having next to zero interaction with anyone besides the players they're pvping.
3. The idea that tag boosters are interfering with people's leveling experience... I'd almost agree, but you rolled back the rule while also "patching" the dungeons which is pretty short-sighted, since now tag boosters are forced to compete in the open world. Basically, if that was what caused the loud minority (heh) of anti-boosters, they're in a worse off spot than before.
A tag booster is still, usually, looting mobs and putting BOEs/cloth/enchanting mats into the economy. Moreso even, because they're actually going through low and mid level zones and acquiring those items, which typically on non-boosting servers these items start ballooning in price as less and less people pass through these zones and the majority of the active playerbase is level 60 John Targaryens who don't want to do the journey they cherish so much again.
tl;dr TWOW had a pretty stable economy for most of its run. If it isn't broke...