Class weapon restrictions

Ideas for new content, features, and balance changes.
Okidoki
Posts: 32

Class weapon restrictions

Post#1 » Fri Jul 24, 2026 3:37 pm

I talked to a friend today about nightelf priests being able to use bows. We think that change by twow was great - not only are elves in the general fantasy world often depicted as THE bow class, it also gives the players some more room to create a character based on their imagination from an RP perspective, for the most part, as bows usually don't give as interesting stats for priests.

We thought about the most lore-accurate change on the horde side regarding weapon restrictions, and the idea we came up with pretty much at the same time was Orcs being able to wield onehanded axes.

Orcs are shown with axes so often you get the feeling they were practically given one as a baby. The grunts in wc1 and wc2, the first wood-chopping orcs you encounter in Durotar, and even the orcs outside of the Blizzard universe very often wield axes. We had the impression orcs of all classes would probably be able to wield onehanded axes effectively.

With rogues already being able to wield axes by twow, this only would affect warlocks and mages, so like the nightelf-bow adjustment it would merely open up a cosmetic adjustment to the players.

How would you guys perceive a change like this?
Last edited by Okidoki on Sun Jul 26, 2026 12:07 am, edited 1 time in total.

Leyla
Posts: 18

Re: Class weapon restrictions

Post#2 » Sat Jul 25, 2026 6:28 am

:fire:

I love it!

Octosaur
Posts: 97

Re: Class weapon restrictions

Post#3 » Sat Jul 25, 2026 10:24 am

I can see dangers of opening up new BiS items for classes with these changes but if everything is balanced properly I don't think that should be a huge problem so I think it's a nice idea. Trolls all getting access to thrown weapons would also be a nice one I think.

Okidoki
Posts: 32

Re: Class weapon restrictions

Post#4 » Sun Jul 26, 2026 12:06 am

Octosaur wrote: Sat Jul 25, 2026 10:24 am I can see dangers of opening up new BiS items for classes with these changes but if everything is balanced properly I don't think that should be a huge problem so I think it's a nice idea. [...]
There's currently no one-handed axe in the game (at least none that I know of) with +spellpower on it. So I don't think any new bis would sprout out of this (: It would be purely cosmetic.

Octosaur
Posts: 97

Re: Class weapon restrictions

Post#5 » Sun Jul 26, 2026 10:57 pm

Okidoki wrote: Sun Jul 26, 2026 12:06 am
Octosaur wrote: Sat Jul 25, 2026 10:24 am I can see dangers of opening up new BiS items for classes with these changes but if everything is balanced properly I don't think that should be a huge problem so I think it's a nice idea. [...]
There's currently no one-handed axe in the game (at least none that I know of) with +spellpower on it. So I don't think any new bis would sprout out of this (: It would be purely cosmetic.
It's not cosmetic. It will affect PvP and twinking in all the brackets on some level, and spellpower isn't the only thing that can be on an item that's good for spellcasters as there's [Use] abilities, procs, and enchants too. It's extra considerations to make for every axe implemented to the game going forwards like if they wanna add a legendary 1h-Axe. It's not a huge problem but it's also worth being careful about, esp if we start considering different class/race weapon combos. There's often knock-on consequences to seemingly little changes so it pays to be mindful of how even good ideas like this are implemented.

Okidoki
Posts: 32

Re: Class weapon restrictions

Post#6 » Mon Jul 27, 2026 9:41 am

Octosaur wrote: Sun Jul 26, 2026 10:57 pm
Okidoki wrote: Sun Jul 26, 2026 12:06 am
Octosaur wrote: Sat Jul 25, 2026 10:24 am I can see dangers of opening up new BiS items for classes with these changes but if everything is balanced properly I don't think that should be a huge problem so I think it's a nice idea. [...]
There's currently no one-handed axe in the game (at least none that I know of) with +spellpower on it. So I don't think any new bis would sprout out of this (: It would be purely cosmetic.
It's not cosmetic. It will affect PvP and twinking in all the brackets on some level, and spellpower isn't the only thing that can be on an item that's good for spellcasters as there's [Use] abilities, procs, and enchants too. It's extra considerations to make for every axe implemented to the game going forwards like if they wanna add a legendary 1h-Axe. It's not a huge problem but it's also worth being careful about, esp if we start considering different class/race weapon combos. There's often knock-on consequences to seemingly little changes so it pays to be mindful of how even good ideas like this are implemented.
Can you provide 1 example for "all the brackets" and for the Use, procs and enchants you mentioned?

"There's often knock-on consequences to seemingly little changes so it pays to be mindful"

That's exactly what Chatgpt said! :D Although it pays to be mindful when changing literally anything in the game, which makes this statement pretty empty.

Octosaur
Posts: 97

Re: Class weapon restrictions

Post#7 » Mon Jul 27, 2026 11:37 am

Okidoki wrote: Mon Jul 27, 2026 9:41 am
Octosaur wrote: Sun Jul 26, 2026 10:57 pm
Okidoki wrote: Sun Jul 26, 2026 12:06 am

There's currently no one-handed axe in the game (at least none that I know of) with +spellpower on it. So I don't think any new bis would sprout out of this (: It would be purely cosmetic.
It's not cosmetic. It will affect PvP and twinking in all the brackets on some level, and spellpower isn't the only thing that can be on an item that's good for spellcasters as there's [Use] abilities, procs, and enchants too. It's extra considerations to make for every axe implemented to the game going forwards like if they wanna add a legendary 1h-Axe. It's not a huge problem but it's also worth being careful about, esp if we start considering different class/race weapon combos. There's often knock-on consequences to seemingly little changes so it pays to be mindful of how even good ideas like this are implemented.
Can you provide 1 example for "all the brackets" and for the Use, procs and enchants you mentioned?

"There's often knock-on consequences to seemingly little changes so it pays to be mindful"

That's exactly what Chatgpt said! :D Although it pays to be mindful when changing literally anything in the game, which makes this statement pretty empty.
Bruh... you run your forum posts through Chat GPT? :|

Okidoki
Posts: 32

Re: Class weapon restrictions

Post#8 » Mon Jul 27, 2026 3:56 pm

Octosaur wrote: Mon Jul 27, 2026 11:37 am
Okidoki wrote: Mon Jul 27, 2026 9:41 am
Octosaur wrote: Sun Jul 26, 2026 10:57 pm

It's not cosmetic. It will affect PvP and twinking in all the brackets on some level, and spellpower isn't the only thing that can be on an item that's good for spellcasters as there's [Use] abilities, procs, and enchants too. It's extra considerations to make for every axe implemented to the game going forwards like if they wanna add a legendary 1h-Axe. It's not a huge problem but it's also worth being careful about, esp if we start considering different class/race weapon combos. There's often knock-on consequences to seemingly little changes so it pays to be mindful of how even good ideas like this are implemented.
Can you provide 1 example for "all the brackets" and for the Use, procs and enchants you mentioned?

"There's often knock-on consequences to seemingly little changes so it pays to be mindful"

That's exactly what Chatgpt said! :D Although it pays to be mindful when changing literally anything in the game, which makes this statement pretty empty.
Bruh... you run your forum posts through Chat GPT? :|
Wooosh, that one went right over your head, did it?

It's np. I have no means to brawl in here. If there is still 0 examples for your multiple statements though, they aren't very convincing. Hey, that actually enforces my statement that it's a cosmetic change! :)

Octosaur
Posts: 97

Re: Class weapon restrictions

Post#9 » Mon Jul 27, 2026 4:31 pm

Okidoki wrote: Mon Jul 27, 2026 3:56 pm
Octosaur wrote: Mon Jul 27, 2026 11:37 am
Okidoki wrote: Mon Jul 27, 2026 9:41 am

Can you provide 1 example for "all the brackets" and for the Use, procs and enchants you mentioned?

"There's often knock-on consequences to seemingly little changes so it pays to be mindful"

That's exactly what Chatgpt said! :D Although it pays to be mindful when changing literally anything in the game, which makes this statement pretty empty.
Bruh... you run your forum posts through Chat GPT? :|
Wooosh, that one went right over your head, did it?

It's np. I have no means to brawl in here. If there is still 0 examples for your multiple statements though, they aren't very convincing. Hey, that actually enforces my statement that it's a cosmetic change! :)
Often if something goes over someone's head it's because your aim is off. You'd have an easier time landing a jab if you stopped being so defensive. Can hardly be called boxing if I don't even gotta weave, bro. Hit me up when you got game and we'll see if you can last a round.

Wizzle
Posts: 5

Re: Class weapon restrictions

Post#10 » Tue Jul 28, 2026 2:58 pm

Finally, an orc mage or warlock can provide the Nightfall proc for the raid!

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