2026-07-29

Patch-by-patch list of gameplay changes.
Rezedevil1
Posts: 9

Re: 2026-07-29

Post#101 » Wed Jul 29, 2026 8:47 pm

Kestrel wrote: Wed Jul 29, 2026 8:20 pm
Zvyrhol wrote: Wed Jul 29, 2026 8:09 pm @Kestrel

You are online so may I ask. How much % XP you get at level 40, 50 with that change compared to old balance? Is level 33 magical barrier that decreases your XP gained by 50%?
It is a smooth curve similar to mob and quest exp/hour rates, if bumps to emerge we will make adjustments to ensure leveling methods are relatively similar in speed.
Why should it be similar to questing and grinding mobs on pvp server ? Pvp server should be special in a way that you gain more xp by doing pvp stuff. I understand what you said that we got warmode huge xp bonuses, and it sounds reasonable that it looks superior to leveling by questing/killing mobs.

But in reality, getting 10% of a level in WSG, that can take quite a long time, and you also must win, sounds to me the same or worse than leveling. I can get 10% of a level during the same time if the WSG lasts average time and WE WIN (otherwise you get so poor xp for losing), just by doing 2 or 3 quests. So doing BGs now isnt superior to leveling with pve like questing or grinding mobs.

Therefore pvp server doesn't have superior leveling by doing pvp stuff. If you don't have a philosophy to have more rewarding leveling by pvp on pvp server, then there is nothing to argue about, but in my opinion it should definitely be like that.

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Kestrel
Posts: 531

Re: 2026-07-29

Post#102 » Wed Jul 29, 2026 8:49 pm

Rezedevil1 wrote: Wed Jul 29, 2026 8:47 pm
Kestrel wrote: Wed Jul 29, 2026 8:20 pm It is a smooth curve similar to mob and quest exp/hour rates, if bumps to emerge we will make adjustments to ensure leveling methods are relatively similar in speed.
Why should it be similar to questing and grinding mobs on pvp server ? Pvp server should be special in a way that you gain more xp by doing pvp stuff. I understand what you said that we got warmode huge xp bonuses, and it sounds reasonable that it looks superior to leveling by questing/killing mobs.

But in reality, getting 10% of a level in WSG, that can take quite a long time, and you also must win, sounds to me the same or worse than leveling. I can get 10% of a level during the same time if the WSG lasts average time and WE WIN (otherwise you get so poor xp for losing), just by doing 2 or 3 quests. So doing BGs now isnt superior to leveling with pve like questing or grinding mobs.

Therefore pvp server doesn't have superior leveling by doing pvp stuff. If you don't have a philosophy to have more rewarding leveling by pvp on pvp server, then there is nothing to argue about, but in my opinion it should definitely be like that.
I suspect this post was made before my response with the leveling speeds of the various leveling methods was posted, I assume after reviewing that you will agree these nerfs needed to happen as BG's are still much faster than leveling and still upt to 50% faster on the PvP server if you include warmode buffs.
Sincerely,
Kestrel
Your Temporary Part Time Community Manager - Full Time Developer

Knifewrench
Posts: 225

Re: 2026-07-29

Post#103 » Wed Jul 29, 2026 8:50 pm

Kestrel wrote: Wed Jul 29, 2026 8:46 pm
Dannyp921 wrote: Wed Jul 29, 2026 8:41 pm Please be mindful to not make short-sighted changes, especially "Pandora's Box"-changes where it will be very difficult/very unpopular to undo the changes once they're implemented. Increasing the XP rate a lot is one such example, which seems tempting, but it cheapens the leveling experience, kills lower level content and early game economy, and empties the lower level zones of people. The game should be about the entire world, not just endgame zones or to hide players away in instanced content. I hope this project won't deviate too much from the spirit of the original Vanilla WoW.
I agree wholeheartedly.
then why open up GIGA pandora's boxxes left and right with all changes? its seems u only wholeheartedly care when its on ur agenda. if u want pvp server gone and dead so u have less server costs just merge it with pve server already. because that is the path we are going.

Beckett
Posts: 19

Re: 2026-07-29

Post#104 » Wed Jul 29, 2026 8:51 pm

Visseth wrote: Wed Jul 29, 2026 6:25 pm This is the right approach. Thank you!

If we wanted boosts, we could go to Blizzard; if we wanted fast leveling, we wouldn't want classic^^.
Preach it xister! This server is nothing like the icky yucky corpo blizzard, with the bizarre changes and devs not listening to the playerbase and weekly scandals. Actually, wait... it's worse. :roll:

Nseternal
Posts: 70

Re: 2026-07-29

Post#105 » Wed Jul 29, 2026 8:53 pm

Duraluminium wrote: Wed Jul 29, 2026 6:18 pm Something should be done to increase leveling speed on the PVP server.
I'm not sure about xp from bgs as the main source (or one of the main sources) of xp, as they do not happen on the PVP server anyway due to the low pop.
The main wave of levelers are already lvl 60, the other waves are not that big, so not many bgs for them happen.
Just increase the overall xp gains on the PVP server, so people can do it faster. We need more lvl 60 players. And maybe when the server population grows, and there will be some constant flow of leveling characters, the topic of leveling from bgs can be re-evaluated.
This is the correct way.

Moonchee
Posts: 28

Re: 2026-07-29

Post#106 » Wed Jul 29, 2026 8:54 pm

Kestrel wrote: Wed Jul 29, 2026 8:46 pm
Dannyp921 wrote: Wed Jul 29, 2026 8:41 pm Please be mindful to not make short-sighted changes, especially "Pandora's Box"-changes where it will be very difficult/very unpopular to undo the changes once they're implemented. Increasing the XP rate a lot is one such example, which seems tempting, but it cheapens the leveling experience, kills lower level content and early game economy, and empties the lower level zones of people. The game should be about the entire world, not just endgame zones or to hide players away in instanced content. I hope this project won't deviate too much from the spirit of the original Vanilla WoW.
I agree wholeheartedly.
Truely goes to show you're in favor of the PVE'rs perspective.

Deusa
Posts: 1

Re: 2026-07-29

Post#107 » Wed Jul 29, 2026 8:55 pm

democracy is dumb because most of the people are dumb so the result is most definetely dumb...

*also a lot of people voting accidentally because of addons.

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Kestrel
Posts: 531

Re: 2026-07-29

Post#108 » Wed Jul 29, 2026 8:57 pm

Knifewrench wrote: Wed Jul 29, 2026 8:50 pm
then why open up GIGA pandora's boxxes left and right with all changes? its seems u only wholeheartedly care when its on ur agenda. if u want pvp server gone and dead so u have less server costs just merge it with pve server already. because that is the path we are going.
We will be making changes. We want this to be the continuation of Turtle WoW not a frozen in time snapshot. The PvP server is something that we feel was grossly mismanaged and neglected on Turtle WoW and we don't plan on the making that mistake here.

We don't want the PvP server merged at all, and this change was not targeted at the PvP server either this is applying to all servers. If you have a problem with the changes review the pre nerf and post nerf level/hour rates I posted and articulate your disagreements clearly. Explain what you think is an appropriate level/hour rate in each of those brackets and we can go from there.
Sincerely,
Kestrel
Your Temporary Part Time Community Manager - Full Time Developer

Knifewrench
Posts: 225

Re: 2026-07-29

Post#109 » Wed Jul 29, 2026 8:58 pm

Kestrel wrote: Wed Jul 29, 2026 8:57 pm
Knifewrench wrote: Wed Jul 29, 2026 8:50 pm
then why open up GIGA pandora's boxxes left and right with all changes? its seems u only wholeheartedly care when its on ur agenda. if u want pvp server gone and dead so u have less server costs just merge it with pve server already. because that is the path we are going.
We will be making changes. We want this to be the continuation of Turtle WoW not a frozen in time snapshot. The PvP server is something that we feel was grossly mismanaged and neglected on Turtle WoW and we don't plan on the making that mistake here.

We don't want the PvP server merged at all, and this change was not targeted at the PvP server either this is applying to all servers. If you have a problem with the changes review the pre nerf and post nerf level/hour rates I posted and articulate your disagreements clearly. Explain what you think is an appropriate level/hour rate in each of those brackets and we can go from there.
better neglected then euthanized. wich is exactly what xrealm bgs will do.

Rezedevil1
Posts: 9

Re: 2026-07-29

Post#110 » Wed Jul 29, 2026 8:58 pm

Kestrel wrote: Wed Jul 29, 2026 8:43 pm Our calculations show the following leveling speeds in terms of levels per hour.

Bracket, levels per hour from AB post nerf(at a 50% loss rate, no warmode), levels per hour from questing, the pre nerf levels per hour from AB

30-39, 0.61, 0.46, 0.76
40-49, 0.42, 0.28, 0.78
50-59, 0.32, 0.20, 0.78

So even post nerfs they are the best way to level, not counting the 20% warmode bonus. I hope this clears up some of the ridiculous claims being made. This data was calculated by analyzing the actual exp per hour rates of real players on both servers not simulated data. The only simulated data was the post nerf rates which were a very simple and reliable calculation we were able to do taking the pre nerf rates and applying our new modifiers.
Yeah but on pvp server pop so few of them :( at least I can say from the horde side. So from my point of view, at least during the time I play (Central Europe) its like you wait 4 hours in queue to get into one BG. Of course it varies, and sometimes I got even 6 of them in one day, but in average they pop so few, it doesnt make much of a progress of your leveling experience, not after this patch. Before the patch it felt just right for me. 30% of a level from one won WSG that you waited for so long in queue, makes it a really nice experience and good enough way to level up. I wouldn't probably complain if BGs would pop much more, so I would in reality really get such and such level progress per hour as you mentioned.

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