Post#208 » Thu Jul 30, 2026 10:12 am
Unpopular opinion in this thread, apparently, but some of us just want a fairly "normal" Classic+ server in that Old School WoW-style, built on the design principles of Vanilla WoW (like Turtle claimed they did), a proper MMORPG, but that the server just happens to be a PvP-server, which means enforced World PvP. That's it. No "gamey", gimmicky mechanics like XP boosts, cross-faction grouping or standing in a capital city all day leveling up in BGs without venturing out into the world. It's OK that BGs grant some XP, as a supplement and a fun side-activity, but it should never be more efficient than questing. Instead find ways to make the world more interesting and encourage PvP in the open world, including bounty hunting, fighting over resources, territories, capture points and attacks on cities, etc. etc. BGs should primarily be for ranking, fun and as an endgame-activity.
I played on Tel Abim with 2x XP rate, but even with Slow & Steady the leveling was way too fast, and believe it or not, but several people complained about it. Sure, maybe you could restrict your own XP rate, but self-handicapping never feels good, the lower level zones and economy should be somewhat alive, and the point is that everyone goes through the same hurdles, which builds community. When you see a level 60, you know that person put in time and effort to get there. The same should be true for those reaching a high PvP-rank, which should be prestigious, not free welfare-epics.
So "the PvP-community" is actually made up of different groups of people with different wants. I would maybe be OK with a temporary leveling event with increased rates, but the problem is that it introduces FOMO, and it can feel bad to get used to it, for it to be taken away. I would caution against "quick fixes" to try to get more people into the game, which probably wouldn't be very invested anyway. Instead, try to find evergreen features that makes the server more special and unique in the long run, without compromising the design principles that Vanilla was built on. PvE-servers usually don't care for World PvP, or PvP in general, but for this PvP-server there is a chance for unique balancing, events, content, etc. etc. without PvE-concerns getting too much in the way.