uh oh you trigged the retarq, he hates care bears being mentioned... was clearing naxx an achievement in 2024 when mbappe carried you tifa? I bet you thought it was then... imagine hating a whole guild for so long because you got trolled once... lol, get over itDarktifa wrote: Thu Jul 30, 2026 7:14 pmbtw, Carebears, the leveling guild that behaves as if clearing MC or even Naxx in 2026 is an achievementYotca wrote: Thu Jul 30, 2026 12:58 pm You have 10/1 ratio on the forums and 50/1 ratio on the community discord — 150/0 in SoM discord and 300/0 on Care Bears discord for the dungeon mob tagging/xp rates/BG xp nerf etc but you're somehow only positively answering to the 3 comments that want the things you forced down our throats claiming it's what is best for us.
Well, the majority of OctoWow community is a PvE community and we like to raid. For raids we need / like consumes. These consumes were historically very affordable with 30g~max being around what you need for 1 raid night per character per raid.Knifewrench wrote: Thu Jul 30, 2026 6:11 pm Why people hellbent on 1x exp to do useless content people done 40x but complaing their repetetive braindead overtuned twow herbfarm got nerfed, literly least important topic going on right now. And u donr even have to consume in current pve unless only thing ur playing for is meaningless parses. Must be some pve take i dont understand.
do 2x exp for both if pve server also wants it? its about time invested before u can pvp/do content u want for pvp server not that its 2x the pve amount.Schimpfwort1 wrote: Thu Jul 30, 2026 7:43 pmWell, the majority of OctoWow community is a PvE community and we like to raid. For raids we need / like consumes. These consumes were historically very affordable with 30g~max being around what you need for 1 raid night per character per raid.Knifewrench wrote: Thu Jul 30, 2026 6:11 pm Why people hellbent on 1x exp to do useless content people done 40x but complaing their repetetive braindead overtuned twow herbfarm got nerfed, literly least important topic going on right now. And u donr even have to consume in current pve unless only thing ur playing for is meaningless parses. Must be some pve take i dont understand.
But for this to be affordable, herb prices need to be stable and herbs need to be accessible/available. I will sure as fk not go around open world and pick flowers from the ground. Not having to do the tedious tasks for raiding is what makes raiding here so good.
Lasher nerf is extremly overdone. 40% nerf would have been more than enough and would already balance out the economy (which is not broken at all anyway, its exactly like on Ambershire)
Adding to the PvP discussion:
Wow Classic PvP culture is very niche, and the PvE server was abusing the 50-59 bracket for xp. If you get 2x XP, I also want to get 2x XP because eventhough playing on the PvE server I also don't enjoy leveling a lot - but I enjoy alts.
How to make what the PvP server demands fair for the PvE server?
That "niche" is why we have a PvP server. What works for the PvP server and what the PvP realm wants isn't necessarily always what works for the PvE realm and what they want.Schimpfwort1 wrote: Thu Jul 30, 2026 7:43 pmWell, the majority of OctoWow community is a PvE community and we like to raid. For raids we need / like consumes. These consumes were historically very affordable with 30g~max being around what you need for 1 raid night per character per raid.Knifewrench wrote: Thu Jul 30, 2026 6:11 pm Why people hellbent on 1x exp to do useless content people done 40x but complaing their repetetive braindead overtuned twow herbfarm got nerfed, literly least important topic going on right now. And u donr even have to consume in current pve unless only thing ur playing for is meaningless parses. Must be some pve take i dont understand.
But for this to be affordable, herb prices need to be stable and herbs need to be accessible/available. I will sure as fk not go around open world and pick flowers from the ground. Not having to do the tedious tasks for raiding is what makes raiding here so good.
Lasher nerf is extremly overdone. 40% nerf would have been more than enough and would already balance out the economy (which is not broken at all anyway, its exactly like on Ambershire)
Adding to the PvP discussion:
Wow Classic PvP culture is very niche, and the PvE server was abusing the 50-59 bracket for xp. If you get 2x XP, I also want to get 2x XP because eventhough playing on the PvE server I also don't enjoy leveling a lot - but I enjoy alts.
How to make what the PvP server demands fair for the PvE server?
Basic economical principles apply. If there is little gold on the server, gold will be worth more, thus prices will find an equilibrium. The prices of herbs may rise, but if there aren't being produced enough gold on the server they will fall again until people are able to buy them. If they are not dropping shortly, it means people are able to buy them, which is only possible if they do in fact has enough gold.Schimpfwort1 wrote: Thu Jul 30, 2026 9:12 am I understand: If a server runs for long and weeklys are available, there is a good reason to adjust the economy for herbs. But guilds are JUST starting to raid and now we make Raid consumables 3 - 4x more expensive? People don't have gold and now the effort for making gold is much higher, you get less AND the consumable prices will sky rocket.
As stated before, the only difference behind the servers, is whether PvP is always on in the open world. Otherwise there is zero difference. You can say that PvP realms are the "true" experience in a world where there are two warring factions. Then there are PvE realms for the players that doesn't like this reality check, when a rogue stalks them through Feralas, killing them until they log off.Doaksie wrote: Thu Jul 30, 2026 7:59 pm That "niche" is why we have a PvP server. What works for the PvP server and what the PvP realm wants isn't necessarily always what works for the PvE realm and what they want.
Stated by who?Zeniet wrote: Thu Jul 30, 2026 9:16 pmAs stated before, the only difference behind the servers, is whether PvP is always on in the open world. Otherwise there is zero difference. You can say that PvP realms are the "true" experience in a world where there are two warring factions. Then there are PvE realms for the players that doesn't like this reality check, when a rogue stalks them through Feralas, killing them until they log off.Doaksie wrote: Thu Jul 30, 2026 7:59 pm That "niche" is why we have a PvP server. What works for the PvP server and what the PvP realm wants isn't necessarily always what works for the PvE realm and what they want.
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