2026-07-29

Patch-by-patch list of gameplay changes.
Schimpfwort1
Posts: 10

Re: 2026-07-29

Post#211 » Thu Jul 30, 2026 10:21 am

I clearly said I did 2000+ runs on octowow in general and 20 runs after the nerfs.

Please go away. Your input is hurting the topic I would like to talk about

Knifewrench
Posts: 363

Re: 2026-07-29

Post#212 » Thu Jul 30, 2026 10:24 am

Schimpfwort1 wrote: Thu Jul 30, 2026 10:21 am I clearly said I did 2000+ runs on octowow in general and 20 runs after the nerfs.

Please go away
But u didnt state that u did 20runs after nerf. And u complain about 40runs but 20runs is enough evidence?

Dogeggxu
Posts: 2

Re: 2026-07-29

Post#213 » Thu Jul 30, 2026 10:28 am

Cannot write to the game folder Move your OctoWoW install out of Program Files lor any protected
folderl, or run the launcher as administrator, then try again.

Coolcoolich1
Posts: 3

Re: 2026-07-29

Post#214 » Thu Jul 30, 2026 10:35 am

Duraluminium wrote: Thu Jul 30, 2026 8:51 am
Kestrel wrote: Thu Jul 30, 2026 7:39 am Right now the details that we have about it would be either;
1.) PvP and PvE both get cross realm (and loose cross faction) BGs together as it.
2.) PvE realm gets an option to queue into cross realm BGs that are not cross faction, or cross faction BGs. Of course this has a myriad of its own issues like potentially splitting the BG queue player base, leaving one of the two options dead in the water
Honestly it looks like we have to pick from two bad options due to the circumstances.

But there is also a third option not listed.
Leave the server queues separated, and allow players on the PVP realm to level up faster, so we start to see more lvl 60 players, so the bgs start to pop more often.
There are many ways of implementing this and tuning things up.
I'd prefer if you just gave x2 xp, as I stated multiple times. Maybe give x3 xp for 2 months until October 1st (BWL launch), and then lower it to x2 or x1, depending on how many lvl 60 players there will be at the moment (and maybe a poll?).
Also better rewards for bgs can attract more players, like a daily quest to win a bg and receive some raid consumables , or mats to craft them, or just gold. So PVP players can spend more time playing bgs than grinding gold for the raids.

Overall the idea is to boost PVP server leveling speed so we can see more lvl 60 players faster, and to boost bgs activity on lvl 60.
True, I support that. That's the only way to do it that seems somewhat logical to me

Beckett
Posts: 37

Re: 2026-07-29

Post#215 » Thu Jul 30, 2026 11:11 am

Berdal wrote: Wed Jul 29, 2026 10:57 pm I do hear a really loud minority
How many times do we need to teach you shills the same lesson? :evil:

Doaksie
Posts: 61
Contact:

Re: 2026-07-29

Post#216 » Thu Jul 30, 2026 11:23 am

If there's uncertainty or indecision on increased xp rates (BG or just 2x in general) it might be worth running a community poll. It would give a clearer picture of whether these are actually niche requests or something a large portion of the player base on the pvp realm would actually want.

Horridx
Posts: 7

Re: 2026-07-29

Post#217 » Thu Jul 30, 2026 11:25 am

Kestrel wrote: Wed Jul 29, 2026 10:25 pm
Horridx wrote: Wed Jul 29, 2026 10:22 pmHC to PVP WHEN
Finally someone asks the real questions. SOONtm.
Do it today!

Xallog2
Posts: 46

Re: 2026-07-29

Post#218 » Thu Jul 30, 2026 12:37 pm

Doaksie wrote: Thu Jul 30, 2026 11:23 am If there's uncertainty or indecision on increased xp rates (BG or just 2x in general) it might be worth running a community poll. It would give a clearer picture of whether these are actually niche requests or something a large portion of the player base on the pvp realm would actually want.
They've stated they aren't interested in a poll on exp rates, so you're shit out of luck on that one.

Xallog2
Posts: 46

Re: 2026-07-29

Post#219 » Thu Jul 30, 2026 12:42 pm

Side note, 9 minute AB queue now. Splendid work.

Yotca
Posts: 143

Re: 2026-07-29

Post#220 » Thu Jul 30, 2026 12:58 pm

Kestrel wrote: Thu Jul 30, 2026 7:29 am Thank you for that o7 hope that our future content is up to the communities standards despite the rocky road behind and ahead of us.
You have 10/1 ratio on the forums and 50/1 ratio on the community discord — 150/0 in SoM discord and 300/0 on Care Bears discord for the dungeon mob tagging/xp rates/BG xp nerf etc but you're somehow only positively answering to the 3 comments that want the things you forced down our throats claiming it's what is best for us.

The PvP server doesn't need some dumb cross faction cross server crap ; that's a crutch we don't care for. We want a healthy population be able to stand on our own two legs and that comes with XP changes like it or not.

I don't know if any of you on the dev team are statisticians but it doesn't seem like it as this is very simple maths and if a single one of you was ; he'd be arguing against the rest of you strongly.

Your bandaid fixes don't address the overlying issue and require extra steps instead of just giving us what we had on Tel'Abim — do create PvP events and content — do not break perfectly functional things because you have in mind a very different version of the game from the Twow devs.

A good classic+ server is 80-85% Vanilla and 15-20% something different ; that includes xp because no one wants to grind through tedious crap unless there's level gating like they did in SoD.

You're basically Twow+ not Classic+ — respect what we had & add things to that instead of trying to rework our very core. You're disregarding the player base far too much despite claims to the contrary.

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