Lavida wrote: Mon Aug 10, 2026 10:42 pm
teams should be created with respect to gear score and healers.
if system places 1 big gear score person in team 1, than put 2nd big gear score person in team 2. Distrubute healers equally.
But those require changes in database, devs need to set gear score of each item and keep it in database, maybe in the future, i dont think game has such mechanics right now.
Awarding a little amount of honor / exp could lure some people into queueing.
Here's the thing, you already get XP ( plus isnt this about level 60 balance? ) and if you lose the BG you get way more honor than you would if you were actually playing Vanilla. Losing teams used to get even less. The suggestion is a good one, and its been implemented. If you get the same amount of honor from winning as losing that will 100% lead to certain people just slacking off because what's it even matter. Hell I could see it leading to people intentionally throwing matches so that they end as quickly as possible in order to maximize honor gain per hour.
Regarding gear score matchmaking like, it would probably increase queue times substantially. I see a lot of potential issues with a system like that but with the server as small as it is the queue times would probably be the biggest issue. Especially if the BGs arent cross faction and it does seem like the PVP server is very much against cross faction BGs and hey I feel the same way. But that inherently will make queues slower.
As things stand the groups are being made as fast as they can and the queue times are still pretty slow, if you start balancing for gear score and healers then what if 2 alliance healers and 4 horde healers are signed up, so the horde healers just get an hour long queue etc? I get where youre coming from but the system even though it feels flawed was one of if not the most successful PVP systems in any MMO. People loved it as it was. It doesnt need to be "fixed". Matches are never going to feel balanced and that is for better or worse part of the design. Like if the population was large enough I could see matching based off something like gear score and taking consideration for healers possibly work-- but gear only goes so far. A good PVP player can mop the floor with an average player even if the gear favors the average player. You cant really balance for that. Thats especially true on Turtle because a lot of that higher end skill comes down to knowledge. Knowing what you opponents can do and how to counter them is huge and let's be real with all the class changes here I feel that the knowledge gap is way bigger than it would be on Classic. On Classic a huge percentage of PVPers know what most classes are capable of because weve had 20 years of knowledge shared online. On Octo there are a lot of changes and let's be real the majority of players arent aware of every single one of those changes.
Anyways sorry for the wall of text but these issues arent simple to discuss. Theres a lot of nuance that I feel is being ignored.
And to the people telling me to butt out of the conversation because I play on the PVE realm-- I still love PVP and will be spending a considerable amount of my time in BGs so I do in fact have a horse in this race. Changes made to PVP balance and BGs will definitely impact me.