PvP server 130 online?

Open discussion about OctoWow.
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Shadowmak
Posts: 18

Re: PvP server 130 online?

Post#11 » Thu Aug 13, 2026 7:30 am

I've just installed OctoWoW and will roll in PVP server. Join me brother and let's wreak havoc to our enemies :twisted:

No seriously, WPVP is the most fun I have in WoW. We need to raise its population to make it better as people said. If enough of us will play it, the better the game will be.

User avatar
Duraluminium
Posts: 166

Re: PvP server 130 online?

Post#12 » Thu Aug 13, 2026 8:27 am

Tbh both doomposting and posting hopes will not really work well. For doomposting it's obvious - you just lure away players who could have joined, and we need them on PVP server. For hopes - well, when people start playing and see the problems instead of some perfect version of reality, they will just turn away and never come back.

Let's be real:
The server pop is low. It's slightly growing, but not even close to be fast enough in my opinion. The growth will continue, but there is also another factor to keep in mind - the lvl 60 players who geared up and closed all the content will start leaving if they got nothing to do. So this slight natural population growth can be easily offset by the outflow of lvl 60 players.
I see several ways to improve the pop growth and to halt the outflow:

1. More lvl 60 bgs
The PVP is kinda disbalanced, in small scaled fights horde usually wins cause they got shockertank shamans. It leads to more wins on bgs for horde (remember those 8 shaman teams?). With time this advantage snowballed into horde having way better gear than alliance overall, and alliance losing 100% of bgs at some days. If there will be no fixes to PVP balance, less percentage of alliance players will queue up after they finally get their gear, and horde will have longer and longer queues.
The attempt to solve this issue by having crosserver bgs is on halt due to the problem of crossfaction on the PVE server and imbalance in faction population there.
There may be some other things to do to lure more players to join bgs, like rewarding losing and winning sides equally for the games, but it may also lead to more players abusing such mechanics.

2. Faster way to lvl 60
As we all know, x1 xp is slow, leveling bgs just do not happen on such small server (well , they do actually, but very rarely). You are very lucky if you can find a party into a dungeon or even to kill some elites for quests. This all leads to very slow and boring solo leveling for the most players of the PVP server, so they just do not get to 60, or they do not even start playing here. I do not understand why this is not considered an issue by server administration. Just give some temporary bonus to xp, so server pop grows faster, until it achieves more stable pop numbers.

3. Earlier PVE content release
The phases are going to be very slow. We got K10, MC and Ony, and all of these raids are cleared even by relaxed PVE guilds. The closest new raid will be ZG that is easy too, so it will be cleared very fast. And it's only in like 50 days. Still ZG at least gives opportunity to farm rep and get those enchants. In my opinion they should open it on September 1st.
Anyway, not much to do even in PVE for the next 50 days.

4. Some additional activities that we do not expect or believe to work, but maybe they can work.
Like arenas, scheduled server WPVP events hosted by devs, maybe some other stuff.
We have seen the first attempt to add this type of activities - it's the weekly quest to kill enemy faction leader. The reward is not enough, and it's just one weekly quest that can be done when other faction sleeps, so in the current state it cannot be a problem solver. But obviously it's an attempt, so one cannot tell that devs do not try.


This all leads to an unpleasant conclusion: there is a risk that lvl 60 players will start abandoning the server if nothing will be changed.
In my opinion, more changes needed, and not in some future like in 6 months, but now, when the main playerbase is still active.
I really hope that there is some plan for these changes, and it will work, and the server stays alive for long.


p.s. For now I can tell that we will continue doing WPVP activities, rewarded or not. Cause we are here to get fun from playing the game, and we will do what we love to do - to roll over enemy raids with our allied forces

User avatar
Igzee
Posts: 42

Re: PvP server 130 online?

Post#13 » Thu Aug 13, 2026 12:56 pm

you only need 2 players to pvp

Fb
Posts: 8

Re: PvP server 130 online?

Post#14 » Fri Aug 14, 2026 5:57 am

We have a saying: "Slow and steady wins the race."

I'm against speeding up.

Titany
Posts: 4

Re: PvP server 130 online?

Post#15 » Fri Aug 14, 2026 11:45 am

i told you so on the gm´s campfire talk.--- the pvp realm was to early and is doomed from the begin to be smallpop for ever

reason = no transfer from pve to pvp server-- why should i restart leveling a new character when i was on octo since beginn-

also everyone need xfaction for raids- be honest 90% of players are here for raiding (pve) content

pvp server just for open world pvp is just meh--- instead 2-3x per week warmode for everyone on nzoth would have been better

it is what is is

Hfm1
Posts: 8

Re: PvP server 130 online?

Post#16 » Sun Aug 16, 2026 7:33 pm

they recreated the Tel Abim situatin and ended up with a dead server. No transfers means people need to start over after loosing everything already on Turtle thats a bit much to ask. Then there is Warmode on the PVE realm so u dont have a clear destinction between them.

The funny thing is after switching to the PVE-server i do ten times more PVP then on the PVP-server. And with the low pop u prob. encounter more warmode players then pvp players on the dying realm.

Half baked and not consequently enough executed.

Archivist
Posts: 10

Re: PvP server 130 online?

Post#17 » Sun Aug 16, 2026 8:19 pm

Honestly I think people just woefully overestimate the amount of people who'd be interested in an always-on PvP experience. There's a crowd for it sure, but not nearly the kind that would get a booming PvP server population.

That and, well, what do you think is going to get more PvP engagement? A server with a good population where you're likely to encounter people who will dabble in it, or a small server where you are certainly going to find it?
There is always a story to be told, in the heart of the soul.

User avatar
Alunda
Posts: 10

Re: PvP server 130 online?

Post#18 » Mon Aug 17, 2026 4:26 am

There is a type of players (me included) who will only roll on PVP, no matter the population.

Which I did about a month ago, and after trying it on both sides for a while,
I can tell the server feels alive, suprisingly way more alive than Turtle was
(I joined TurtleWoW when it hardly had 200 online and had no PVP realm)
with average online as from 200 to 400, depending on the time of day.

The Auction House definitely works, the group finder works,
even though the queues are painfully long, have to admit that.

And most importantly, the population is mostly chill and friendly.
I would rather it reman this way than become overcrowded.

So just in case someone is wondering if this is worth the time, I'm sure it is.

Crackadia
Posts: 51

Re: PvP server 130 online?

Post#19 » Mon Aug 17, 2026 7:56 am

Titany wrote: Fri Aug 14, 2026 11:45 am i told you so on the gm´s campfire talk.--- the pvp realm was to early and is doomed from the begin to be smallpop for ever

reason = no transfer from pve to pvp server-- why should i restart leveling a new character when i was on octo since beginn-

also everyone need xfaction for raids- be honest 90% of players are here for raiding (pve) content

pvp server just for open world pvp is just meh--- instead 2-3x per week warmode for everyone on nzoth would have been better

it is what is is
Your numbers are off, 60-70% of the playerbase never reach 60 or play endgame.

Fb
Posts: 8

Re: PvP server 130 online?

Post#20 » Mon Aug 17, 2026 4:40 pm

Alunda wrote: Mon Aug 17, 2026 4:26 am There is a type of players (me included) who will only roll on PVP, no matter the population.

Which I did about a month ago, and after trying it on both sides for a while,
I can tell the server feels alive, suprisingly way more alive than Turtle was
(I joined TurtleWoW when it hardly had 200 online and had no PVP realm)
with average online as from 200 to 400, depending on the time of day.

The Auction House definitely works, the group finder works,
even though the queues are painfully long, have to admit that.

And most importantly, the population is mostly chill and friendly.
I would rather it reman this way than become overcrowded.

So just in case someone is wondering if this is worth the time, I'm sure it is.
100%. I'll always choose a PvP server, even with a lower online player base. Playing on a PvE server isn't comfortable for me.

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