warmode changes

Ideas for new content, features, and balance changes.
Dread
Posts: 15

warmode changes

Post#1 » Fri Aug 14, 2026 6:37 pm

1. Make warmode function like pvp servers players are safe in low level faction zones and citys.
2. Make warmode not removeable people using it for a couple quick levels is not ideal
3. if a player ganks a player that is not a honor kill they should get a stacking wanted debuff making them pvp flagged for 24 hours ingame attackable anywhere with possible other debuffs.

Peter
Posts: 6

Re: warmode changes

Post#2 » Sat Aug 15, 2026 6:06 pm

Just thought of a pretty funny warmode bounty system.

What if every time you kill a war mode player, you gain a stacking bounty equal to how much gold they had. When someone finally kills you, they get that bounty

User avatar
Berdal
Posts: 260

Re: warmode changes

Post#3 » Sat Aug 15, 2026 10:41 pm

Peter wrote: Sat Aug 15, 2026 6:06 pm Just thought of a pretty funny warmode bounty system.

What if every time you kill a war mode player, you gain a stacking bounty equal to how much gold they had. When someone finally kills you, they get that bounty
+1

Also display that bounty. To not add money into the economy the gold also has to be removed from the killed player.

Whitealion
Posts: 1

Re: warmode changes

Post#4 » Tue Aug 18, 2026 10:45 pm

Should also remove the xp bonus, at least on HC (title is enough of a reward). Currently there simply aren't enough players on HC willing to engage in open world PvP to actually make the challenge function.

There are only lvl 60 or twink 10-20 hunters in the starting areas (a total of 3 people with a lot of alts on a server with an average of 350), and random players will simply not risk attacking if they are in the same level bracket due to the risk of them dying if they miscalculate or anger some guild.
Another idea would be to force the WM players to get an Honorable Kill every 10 levels if they want to keep playing the challenge instead of just playing as normal and avoiding the hunters if they enter the same zone as them (friend list tracking works both ways). It's about WAR after all.

Leave the ability to disable WM, but make it so you commit a dishonorable suicide. That would stop HCs from simply disabling it after they think they no longer need it :^) .


tl;dr: HC is about minimizing risk, WM is about high risk high reward. The two are diametrically opposed and as such do not gel well, without even accounting for the low player count.

Kanno
Posts: 2

Re: warmode changes

Post#5 » Wed Aug 19, 2026 2:49 pm

Warmodders should be able to be attacked only by another warmodders within +-2 level gap and have access to pvp trinket, currently its a tag game of low levels being tracked by 60 lvl rogues / twink hunters, which is quite far from what a regular player would expect from a "War mode"

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