I really can't remember the details, I'm not being disingenuous though-- at best I'm wrong.Ellinna3601 wrote: Sat Aug 22, 2026 6:15 pmThe nerf to paladin was huge. Hand of Sacrifice would remove all CC from you whenever your HoS target took damage. It made you immune to CC forever as long as you had one single teammate with you to put hand of sacrifice on. It no longer breaks CC. The reason why this wasn't a well known thing was because most paladin players were retardins and they never used it. You are being disingenuous if you don't think this is a huge nerf.Defiant wrote: Sat Aug 22, 2026 5:21 pmSo it was one of the few PVP balance changes Turtle made. They "nerfed" Paladins by increasing the CD on a couple things, but then heavily nerfed Purge which was the main way those abilities would get removed from the Paladin. It was an interesting change, from my perspective it wasn't actually a Paladin nerf like they framed it but actually a Paladin buff. Sure they couldn't cast that ability as often, but after the change once the ability was cast it wasn't nearly as likely to be removed. I can't even remember which Paladin ability was "nerfed" but I do remember laughing about it all at the time like oh yeah that's what you guys call a Paladin nerf hey?Eamon wrote: Sat Aug 22, 2026 1:53 am Can anyone explain to me why having a shaman with a purge cooldown makes any sense?
Why does purge get a cd but not the paladin dispel or the priest dispel?
Seems very paladin centric
My take on it at the time was that, so the cooldown was increased from 20 to 24 seconds or something like that? Maybe it was 20 to 28? Again it was awhile ago I don't quite remember. I just remember at the time I was pretty invested in PVP and to me at the time it felt like a Paladin buff. Because yes, they did increase the cooldown and on paper that is a nerf-- 100%-- but by essentially removing the one spell that countered it? I mean ok, so they put Purge on an 8sec cooldown right, and again maybe I'm an idiot and I'm lacking information but you couldn't pick and choose what Purge would remove. You could remove HoS or you could remove Arcane Intellect. And then you'd need to wait another 8seconds to try again. In the past you would just cast Purge until HoS was removed. Shamans weren't just going around spamming Purge on everything. They already had mana issues.
For some reason I thought it was Hand of Freedom that got changed? Maybe it was both HoF and HoS. I'm very hazy on the specifics so again I could be wrong but that was my feeling at the time.
All the cooldown really did was ensure that they couldn't remove specific effects. You would often need to cast purge twice in order to remove a specific buff or effect someone had and with the change you just couldn't do that. It was a massive nerf to purge which as I tried to explain above was a pretty big buff to Paladins. Yet that balance patch was framed as a Paladin nerf.Sofka wrote: Sat Aug 22, 2026 8:23 pmDefinetely should be.Eamon wrote: Sat Aug 22, 2026 7:33 pm It honestly just does not make sense. If shamans are overpowered then fix it some other way.
As rets.
There's two ways for purge - CD or increase mana cost.
Purge was always OP spell cuz some enh with 2k mana can dispell all your shit w/o any problem.
Usually shamans just chasing you and spam purge lol, making all caster classes dummies
Increased mana cost would have been infinitely better, the cooldown basically neutered the ability. I agree that the ability to spam it on everyone could be a bit much, but I would argue there was already existing mana constraints and that most Shaman wouldn't "spam" it but there's no real point arguing that because again I agree to an extent that wasn't a good thing-- but the ability for Purge to remove a specific ability on a specific person would often require more than one cast of it, and that being taken from Shaman was in my opinion a large buff to Paladins.