Player kills that do not award Honor Points (or kills by a player who is 6 or more levels higher) should not be permanent, so that killed players can resurrect at the graveyard.
Goal: to counter griefers, of whom there are literally only a handful on the entire server (their characters include Matthew, Dagger, Ilililili, and a few others) who abuse the War Mode challenge.
What the griefers do:
They usually park their main character near a flight master, log off, and stay nearby on a low-level character from the opposing faction with the ShaguScan addon. When the addon detects a player in PvP mode, they log back in on their main character and kill that player in a single hit. This is a guaranteed death. There is no way to detect them using /who, nor is there any way to fight back or escape.
Possible objection:
Some may argue that if you enable War Mode, you are accepting the possibility of being killed. Yes, I am willing to die — but in a real battle. That is what the Battlelord title is supposed to represent. Being killed in one hit by a ganker who is waiting for you while effectively offline is not a battle. At this point, the title should be called Hide-and-Seek Lord, not Battlelord.