39 Commits

Author SHA1 Message Date
Bluewhale1337 b0195b30b9 Merge pull request #16 from Bluewhale1337/dev
Dev
2026-09-05 18:43:27 +02:00
Bluewhale1337 2aaa53a9e6 Merge branch 'main' into dev
Signed-off-by: Bluewhale1337 <295648290+Bluewhale1337@users.noreply.github.com>
2026-09-05 18:38:26 +02:00
Bluewhale1337 b64e7070ba Feature: add raid mark display to unit frames
Fix: resolve CDC configuration and color rendering issues
2026-09-05 17:08:58 +02:00
Bluewhale1337 6760e4e43d fix: optimize shapeshift auto-unshift logic by improving cast event handling, reducing spam intervals, and extending state timeout durations 2026-09-02 18:56:05 +02:00
Bluewhale1337 16bc4d95ee refactor: implement reliable shapeshift unshifting with a queued cast system and Nampower integration settings 2026-09-01 18:55:47 +02:00
Bluewhale1337 59ceb3b465 feature: implemented delayed spell casting logic to handle auto-unshift requirements for Druid forms 2026-09-01 11:03:11 +02:00
Bluewhale1337 e05238a5b2 Fix: Removed current form caching as druid to prevent being locked into current form - now querries form on each spellcast via API. Another attempt to resolve CDC colouring issues. 2026-09-01 09:10:38 +02:00
Bluewhale1337 d2642745cb refactor: simplify UnitDebuff parameters and consolidate debuff tracking logic into a single loop 2026-08-30 15:43:03 +02:00
Bluewhale1337 8026e14cde feat: add CDC module toggle to track all debuffs and fix minor aura and casting bug regressions 2026-08-29 11:34:41 +02:00
Bluewhale1337 377c2c31d0 fix: add missing closing StatusBar tag to HealBot_Action XML layout 2026-08-27 22:19:02 +02:00
Bluewhale1337 998a64a83f fix: resolve CDC debuff filtering logic and reorder XML status bar layering for correct visual rendering 2026-08-26 22:01:31 +02:00
Bluewhale1337 cf05b94611 Fix : re-implement automatic class-specific debuff tracking defaults in HealBot_Options_Debuff_Reset 2026-08-25 19:49:20 +02:00
Bluewhale1337 5aab23314a feat: implement automatic default debuff tracking based on player class in HealBot_Options_Debuff_Reset 2026-08-25 17:54:18 +02:00
Bluewhale1337 36fad01424 docs: update 2026-08-25 17:01:56 +02:00
Bluewhale1337 bcd566d80b fix: move icon tracking logic before condition checks to ensure icons are captured correctly 2026-08-25 16:24:55 +02:00
Bluewhale1337 553a5ece36 docs: add release notes for v1.6.4 and v1.6.5 2026-08-25 10:24:23 +02:00
Bluewhale1337 60ef3bc41f Hotfix: replace party recalculation with button refresh and add safety checks to debuff spell configuration - rewerting accidental deletion 2026-08-25 10:23:46 +02:00
Bluewhale1337 50661ac924 Reverted previous class check on debuffs - only dispellable by players class will be displayed + certain mechanical debuffs like debuff from PW:S 2026-08-24 18:25:04 +02:00
Bluewhale1337 9c1f873b48 Fix: removed legacy full ui teardowns of ui on refresh functions with button-specific updates, add CDC toggle logic, and update documentation for mod integrations 2026-08-24 12:52:44 +02:00
Bluewhale1337 6d977f6963 docs: add function-level documentation comments across various source files to improve the readability of codebase 2026-08-24 12:42:23 +02:00
Bluewhale1337 d09e49d26a docs: update 2026-08-24 11:15:33 +02:00
Bluewhale1337 9a033a1045 docs: update changelog with additional addon integrations for SuperWoW and ClassicAPI 2026-08-23 15:24:14 +02:00
Bluewhale1337 6a6a9e3283 Hotfix: implement fast-path update pipeline to optimize mana tracking performance, skipping unnecessary ui re-draws 2026-08-23 15:22:57 +02:00
Bluewhale1337 b3c2b4a096 fix: resolve UI rendering crashes, address unit frame aliasing bugs, and implement automatic debuff tracking with lazy-load identity fetches. 2026-08-22 17:18:48 +02:00
Bluewhale1337 d0e027ec12 added ClassicAPI integration for enhanced distance checking, healing bonuses, and Focus unit support - overrides some functionality of other integrations 2026-08-18 18:11:54 +02:00
Bluewhale1337 dc2f0ca089 Implemented modular external addon integration system for UnitXP, Nampower, and SuperWoW support. 2026-08-17 23:33:20 +02:00
Bluewhale1337 d021441b32 hotfix: resolve UI layering and debuff coloring issues, and update version to 1.6.4 2026-08-17 22:29:53 +02:00
Bluewhale1337 58f593947e Features implementation - added integration support for UnitXP and nampower, expand Options UI. 2026-08-17 20:26:09 +02:00
Bluewhale1337 99997b711a Merge pull request #14 from Bluewhale1337/dev
Dev
2026-08-16 21:33:23 +02:00
Bluewhale1337 496013ae9c Merge branch 'dev' of https://github.com/Bluewhale1337/HealBotBlue into dev 2026-08-09 12:11:57 +02:00
Bluewhale1337 f7443fcdf0 feat: increase icon limit to 10, add customizable icon size, and remove obsolete code 2026-08-09 12:11:29 +02:00
Bluewhale1337 a0d435eb70 Merge pull request #13 from Bluewhale1337/main
Merging minor changes from main to dev to sync up
2026-08-09 10:13:08 +02:00
Bluewhale1337 ad302f299e Merge pull request #12 from Bluewhale1337/dev
Dev merge
2026-08-05 22:26:36 +02:00
Bluewhale1337 6c4297c126 Update README.md
info about dev branch adses
2026-07-30 15:40:18 +02:00
Bluewhale1337 4f7a06ad6f Merge pull request #11 from Bluewhale1337/dev
Merge hotfixes to main
2026-07-26 14:11:10 +02:00
Bluewhale1337 caa3a03bc3 Merge pull request #10 from Bluewhale1337/dev
hotfix: add pet frame color support and update documentation with lat…
2026-07-21 19:02:19 +02:00
Bluewhale1337 5340eb253a Merge pull request #9 from Bluewhale1337/dev
Merge pull request #8 from Bluewhale1337/main
2026-07-21 13:52:32 +02:00
Bluewhale1337 5f015c89e5 Merge branch 'main' of https://github.com/Bluewhale1337/HealBotBlue 2026-07-21 13:48:03 +02:00
Bluewhale1337 e20c5baf74 docs: remove redundant trailing space in README version history 2026-07-21 13:48:00 +02:00
32 changed files with 1300 additions and 167 deletions
+32 -2
View File
@@ -15,6 +15,7 @@ HealBot_Delay_RecalcParty=0;
-- Debugging and Error functions moved to HealBot_Controller_Comms.lua
-- HealBot_TogglePanel: Toggles visibility of a frame panel.
function HealBot_TogglePanel(panel)
if (not panel) then return end
if ( panel:IsVisible() ) then
@@ -24,6 +25,7 @@ function HealBot_TogglePanel(panel)
end
end
-- HealBot_StartMoving: Initiates frame dragging when unlocked.
function HealBot_StartMoving(frame)
if ( not frame.isMoving ) and ( frame.isLocked ~= 1 ) then
frame:StartMoving();
@@ -31,6 +33,7 @@ function HealBot_StartMoving(frame)
end
end
-- HealBot_StopMoving: Stops frame dragging.
function HealBot_StopMoving(frame)
if ( frame.isMoving ) then
frame:StopMovingOrSizing();
@@ -47,6 +50,7 @@ function HealBot_StopMoving(frame)
end
-- HealBot_SlashCmd: Handles '/hb' or '/healbot' chat commands.
function HealBot_SlashCmd(cmd)
if (cmd=="") then
HealBot_TogglePanel(HealBot_Action);
@@ -103,6 +107,7 @@ end
-- HealBot_SendAddonMessage moved to HealBot_Controller_Comms.lua
-- HealBot_TargetName: Retrieves the name of the current target, ignoring enemies.
function HealBot_TargetName()
if UnitIsEnemy("target","player") then return nil end
-- if not UnitPlayerControlled("target") then return nil end
@@ -136,14 +141,17 @@ end
-- HealBot_PackBagSlot: Combines bag and slot into a single ID.
function HealBot_PackBagSlot(bag,slot)
return bag*100+slot;
end
-- HealBot_UnpackBagSlot: Extracts bag and slot from a combined ID.
function HealBot_UnpackBagSlot(bagslot)
return math.floor(bagslot/100),math.mod(bagslot,100);
end
-- HealBot_GetItemName: Gets item name from bag slot link.
function HealBot_GetItemName(bag,slot)
local link = GetContainerItemLink(bag,slot);
if not link then return nil end;
@@ -152,6 +160,7 @@ function HealBot_GetItemName(bag,slot)
return item,count;
end
-- HealBot_GetBagSlot: Finds bag slot ID for an item name.
function HealBot_GetBagSlot(item)
local BagSlot,BestCount;
for bag=0,NUM_BAG_FRAMES do
@@ -168,6 +177,7 @@ function HealBot_GetBagSlot(item)
return BagSlot;
end
-- HealBot_UseItem: Uses an item from inventory.
function HealBot_UseItem(item)
local bagslot = HealBot_GetBagSlot(item);
if not bagslot then return end;
@@ -178,9 +188,24 @@ end
-- Spell parsing and casting functions moved to HealBot_Controller_Spells.lua
-- HealBot_UnitClass: Returns English class string for a unit.
function HealBot_UnitClass(unit)
local playerClass, englishClass = UnitClass(unit);
return englishClass;
local locClass, enClass = UnitClass(unit)
if enClass then return string.upper(enClass) end
-- Fallback for Vanilla 1.12 where enClass is nil
if locClass == HEALBOT_DRUID then return "DRUID"
elseif locClass == HEALBOT_HUNTER then return "HUNTER"
elseif locClass == HEALBOT_MAGE then return "MAGE"
elseif locClass == HEALBOT_PALADIN then return "PALADIN"
elseif locClass == HEALBOT_PRIEST then return "PRIEST"
elseif locClass == HEALBOT_ROGUE then return "ROGUE"
elseif locClass == HEALBOT_SHAMAN then return "SHAMAN"
elseif locClass == HEALBOT_WARLOCK then return "WARLOCK"
elseif locClass == HEALBOT_WARRIOR then return "WARRIOR"
end
return locClass
end
---- HealBot_UnitAffected moved to HealBot_Controller_Aura.lua
@@ -197,6 +222,7 @@ end
-- SpiBonus and GetBonus functions moved to HealBot_Controller_Spells.lua
-- HealBot_FindUnitID: Finds a unit token for a given player name.
function HealBot_FindUnitID(unitname)
local text;
for _,unit in ipairs(HealBot_Action_HealGroup) do
@@ -219,6 +245,7 @@ function HealBot_FindUnitID(unitname)
return nil;
end
-- HealBot_PlaySound: Plays an audio alert based on ID.
function HealBot_PlaySound(id)
if id==1 then
PlaySoundFile("Sound\\Doodad\\BellTollTribal.wav");
@@ -231,6 +258,7 @@ end
-- HealBot_InitSpells moved to HealBot_Controller_Spells.lua
-- HealBot_InitData: Registers options and basic setup on variables loaded.
function HealBot_InitData()
HealBot_Skins = HealBot_Config.Skins;
if(CT_RegisterMod) then
@@ -246,6 +274,7 @@ function HealBot_InitData()
HealBot_Options_Debuff_Reset()
end
-- HealBot_ToggleOptions: Toggles the main options menu.
function HealBot_ToggleOptions()
HealBot_TogglePanel(HealBot_Options)
end
@@ -262,6 +291,7 @@ end
do
local pass = function() end
local orig = UseAction
-- UseAction: Intercepts standard clicks for mouseover support.
function UseAction(slot, checkCursor, onSelf)
if HealBot_Config.ActionMouseover == 1 then
local mouseover = HealBot_Action_TooltipUnit
+3 -1
View File
@@ -1,6 +1,6 @@
## Interface: 11200
## Title: HealBotBlue
## Version: 1.6.3
## Version: 1.7.0
## Author: Bluewhale
## Notes: Adds panel with skinable bars for healing and decursive
## SavedVariablesPerCharacter: HealBot_Config
@@ -10,6 +10,7 @@
..\..\FrameXML\UIDropDownMenu.xml
HealBot_Error.xml
HealBot_Model.lua
HealBot_Integrations.lua
HealBot_Controller_Range.lua
HealBot_Controller_Comms.lua
HealBot_Controller_Aura.lua
@@ -28,3 +29,4 @@ HealBot_Options_Skins.xml
HealBot_Options_Buffs.xml
HealBot_Options_Chat.xml
HealBot_Options_Auto.xml
HealBot_Options_Integrations.xml
+39
View File
@@ -1,9 +1,11 @@
-- Status bar layout functions and tables moved to HealBot_View_Layout.lua
-- HealBot_AlwaysHeal: Returns true if healthy units should be shown.
function HealBot_AlwaysHeal()
return HealBot_Config.EnableHealthy==1
end
-- HealBot_MayHeal: Checks if unit is eligible for healing UI.
function HealBot_MayHeal(unit)
if not UnitName(unit) or not HealBot_Heals[unit] then return false end
if unit ~= 'target' then return true end
@@ -11,6 +13,7 @@ function HealBot_MayHeal(unit)
return true;
end
-- HealBot_ShouldHeal: Checks if unit needs immediate healing.
function HealBot_ShouldHeal(unit)
if HealBot_UnitDebuff[unit] and not UnitIsDeadOrGhost(unit) then
if HealBot_Range_Check(unit, 30)==1 then
@@ -21,22 +24,26 @@ function HealBot_ShouldHeal(unit)
and (UnitHealth(unit)<UnitHealthMax(unit)*HealBot_Config.AlertLevel or HealBot_AlwaysHeal());
end
-- HealBot_Action_ShouldHealSome: Alias for checking if any unit needs healing.
function HealBot_Action_ShouldHealSome()
for index, button in pairs(HealBot_Action_HealButtons) do
if (HealBot_ShouldHeal(button.unit)) then return button.unit; end
end
end
-- HealBot_MustHeal: Internal utility: HealBot_MustHeal
function HealBot_MustHeal(unit)
return HealBot_ShouldHeal(unit) and UnitHealth(unit)<UnitHealthMax(unit)*HealBot_Config.AlertLevel
end
-- HealBot_Action_MustHealSome: Checks if emergency healing is required.
function HealBot_Action_MustHealSome()
for index, button in pairs(HealBot_Action_HealButtons) do
if (HealBot_MustHeal(button.unit)) then return button.unit; end
end
end
-- HealBot_GetRezSpellForClass: Internal utility: HealBot_GetRezSpellForClass
function HealBot_GetRezSpellForClass()
local _, class = UnitClass("player");
if class == "PRIEST" then return HEALBOT_RESURRECTION;
@@ -47,6 +54,7 @@ function HealBot_GetRezSpellForClass()
return nil;
end
-- HealBot_CanHeal: Internal utility: HealBot_CanHeal
function HealBot_CanHeal(unit)
if UnitIsDeadOrGhost(unit) then
local rezSpell = HealBot_GetRezSpellForClass();
@@ -76,6 +84,7 @@ end
-- Refresh and reset functions moved to HealBot_View_Layout.lua
-- HealBot_Action_SpellPattern: Resolves spell string based on click modifiers.
function HealBot_Action_SpellPattern(button)
local combos = HealBot_Config.KeyCombo[UnitClass("player")]
if not combos then return nil end
@@ -86,6 +95,7 @@ function HealBot_Action_SpellPattern(button)
return combos[press]
end
-- HealBot_Decode_Button: Decodes click action to spell pattern.
function HealBot_Decode_Button(button)
if button=="RightButton" then
button="Right";
@@ -105,14 +115,17 @@ end
-- Widget_OnFoo functions
--------------------------------------------------------------------------------------------------
-- HealBot_Action_HealUnit_OnLoad: Internal utility: HealBot_Action_HealUnit_OnLoad
function HealBot_Action_HealUnit_OnLoad(this)
this:RegisterForClicks("LeftButtonUp", "RightButtonUp", "MiddleButtonUp", "Button4Up", "Button5Up");
end
-- HealBot_Action_HealUnit_OnEnter: Internal utility: HealBot_Action_HealUnit_OnEnter
function HealBot_Action_HealUnit_OnEnter(this)
HealBot_Action_ShowTooltip(this);
end
-- HealBot_Action_HealUnit_OnLeave: Internal utility: HealBot_Action_HealUnit_OnLeave
function HealBot_Action_HealUnit_OnLeave(this)
HealBot_Action_HideTooltip(this);
end
@@ -121,6 +134,7 @@ end
-- Puppeteer Utility Ports for Macro and Item Execution
--------------------------------------------------------------------------------------------------
-- HealBot_SplitString: Internal utility: HealBot_SplitString
function HealBot_SplitString(str, delimiter)
local result = {}
if not delimiter or delimiter == "" then
@@ -139,6 +153,7 @@ function HealBot_SplitString(str, delimiter)
return result
end
-- HealBot_RunMacroText: Internal utility: HealBot_RunMacroText
function HealBot_RunMacroText(body)
local commands = HealBot_SplitString(body, "\n")
for i = 1, table.getn(commands) do
@@ -147,12 +162,14 @@ function HealBot_RunMacroText(body)
end
end
-- HealBot_RunMacro: Internal utility: HealBot_RunMacro
function HealBot_RunMacro(name)
if GetMacroIndexByName(name) == 0 then return end
local _, _, body = GetMacroInfo(GetMacroIndexByName(name))
HealBot_RunMacroText(body)
end
-- HealBot_GetBagSlotInfo: Internal utility: HealBot_GetBagSlotInfo
function HealBot_GetBagSlotInfo(bag, slot)
local link = GetContainerItemLink(bag, slot)
if not link then return end
@@ -161,6 +178,7 @@ function HealBot_GetBagSlotInfo(bag, slot)
return name, count
end
-- HealBot_FindBagSlot: Internal utility: HealBot_FindBagSlot
function HealBot_FindBagSlot(itemName)
local bestBag, bestSlot, lowestStackSize
for bag = 0, NUM_BAG_FRAMES do
@@ -178,6 +196,7 @@ function HealBot_FindBagSlot(itemName)
return bestBag, bestSlot
end
-- HealBot_UseItem: Uses an item from inventory.
function HealBot_UseItem(itemName)
local bag, slot = HealBot_FindBagSlot(itemName)
if not bag then return false end
@@ -185,6 +204,7 @@ function HealBot_UseItem(itemName)
return true
end
-- HealBot_Action_HealUnit_OnClick: Click event handler.
function HealBot_Action_HealUnit_OnClick(this,button)
local decode_button = HealBot_Decode_Button(button);
local pattern = HealBot_Action_SpellPattern(decode_button);
@@ -205,6 +225,12 @@ function HealBot_Action_HealUnit_OnClick(this,button)
end
end
-- Special cases for targeting
if string.lower(pattern) == "target" or string.lower(pattern) == "/target" then
TargetUnit(this.unit)
return
end
-- Priority 1: Inline Scripts (starts with /)
if string.sub(pattern, 1, 1) == "/" then
local oldTarget = nil
@@ -264,6 +290,7 @@ function HealBot_Action_HealUnit_OnClick(this,button)
HealBot_HealUnit(this.unit, pattern);
end
-- HealBot_Action_HealUnitCheck_OnClick: Click event handler.
function HealBot_Action_HealUnitCheck_OnClick(this)
if not this.unit then return end
if this:GetChecked() then
@@ -279,20 +306,24 @@ function HealBot_Action_HealUnitCheck_OnClick(this)
HealBot_Action_PartyChanged();
end
-- HealBot_Action_OptionsButton_OnClick: Click event handler.
function HealBot_Action_OptionsButton_OnClick(this)
HealBot_TogglePanel(HealBot_Options);
end
-- HealBot_Action_AbortButton_OnClick: Click event handler.
function HealBot_Action_AbortButton_OnClick(this)
SpellStopCasting();
end
local HealBot_CT_RA_UpdateMTs_Old;
-- HealBot_CT_RA_UpdateMTs: Internal utility: HealBot_CT_RA_UpdateMTs
function HealBot_CT_RA_UpdateMTs()
local value = HealBot_CT_RA_UpdateMTs_Old();
return value;
end
-- HealBot_CT_RaidAssist_DEAD: Internal utility: HealBot_CT_RaidAssist_DEAD
function HealBot_CT_RaidAssist_DEAD()
-- if (type(CT_RA_MemberFrame_OnClick)=="function") then
-- HealBot_CT_RA_CustomOnClickFunction_Old = CT_RA_CustomOnClickFunction;
@@ -308,10 +339,12 @@ end
-- Frame_OnFoo functions
--------------------------------------------------------------------------------------------------
-- HealBot_Action_OnLoad: Internal utility: HealBot_Action_OnLoad
function HealBot_Action_OnLoad(this)
-- HealBot_CT_RaidAssist();
end
-- HealBot_Action_OnShow: Show event handler.
function HealBot_Action_OnShow(this)
if HealBot_Config.PanelSounds==1 then
PlaySound("igAbilityOpen");
@@ -352,6 +385,7 @@ function HealBot_Action_OnShow(this)
HealBot_Config.backcola[HealBot_Config.Current_Skin]);
end
-- HealBot_Action_OnHide: Hide event handler.
function HealBot_Action_OnHide(this)
HealBot_StopMoving(this);
if not this.ProgrammaticHide then
@@ -359,6 +393,7 @@ function HealBot_Action_OnHide(this)
end
end
-- HealBot_Action_OnMouseDown: Internal utility: HealBot_Action_OnMouseDown
function HealBot_Action_OnMouseDown(this,button)
if button~="RightButton" then
if HealBot_Config.ActionLocked==0 then
@@ -367,6 +402,7 @@ function HealBot_Action_OnMouseDown(this,button)
end
end
-- HealBot_Action_OnMouseUp: Internal utility: HealBot_Action_OnMouseUp
function HealBot_Action_OnMouseUp(this,button)
if button~="RightButton" then
HealBot_StopMoving(this);
@@ -375,16 +411,19 @@ function HealBot_Action_OnMouseUp(this,button)
end
end
-- HealBot_Action_OnClick: Handles click events on heal buttons.
function HealBot_Action_OnClick(this,button)
-- HealBot_Action_AddDebug("OnClick("..button..")");
end
-- HealBot_Action_OnDragStart: Internal utility: HealBot_Action_OnDragStart
function HealBot_Action_OnDragStart(this,button)
if HealBot_Config.ActionLocked==0 then
HealBot_StartMoving(this);
end
end
-- HealBot_Action_OnDragStop: Internal utility: HealBot_Action_OnDragStop
function HealBot_Action_OnDragStop(this)
HealBot_StopMoving(this);
end
+62 -14
View File
@@ -18,6 +18,20 @@
<OnClick>HealBot_Action_HealUnit_OnClick(this,arg1);</OnClick>
</Scripts>
<Frames>
<StatusBar name="$parentBar2" inherits="HealBot_StatusBar">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
<Anchor point="TOPRIGHT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</StatusBar>
<StatusBar name="$parentBar" inherits="HealBot_StatusBar">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
@@ -33,6 +47,14 @@
</Anchors>
<Layers>
<Layer level="OVERLAY">
<Texture name="$parentRaidIcon" file="Interface\TargetingFrame\UI-RaidTargetingIcons" hidden="true">
<Size><AbsDimension x="14" y="14"/></Size>
<Anchors>
<Anchor point="CENTER">
<Offset><AbsDimension x="0" y="0"/></Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentIcon1" hidden="true">
<Size><AbsDimension x="12" y="12"/></Size>
<Anchors>
@@ -73,23 +95,49 @@
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentIcon6" hidden="true">
<Size><AbsDimension x="12" y="12"/></Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentIcon5" relativePoint="RIGHT">
<Offset><AbsDimension x="1" y="0"/></Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentIcon7" hidden="true">
<Size><AbsDimension x="12" y="12"/></Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentIcon6" relativePoint="RIGHT">
<Offset><AbsDimension x="1" y="0"/></Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentIcon8" hidden="true">
<Size><AbsDimension x="12" y="12"/></Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentIcon7" relativePoint="RIGHT">
<Offset><AbsDimension x="1" y="0"/></Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentIcon9" hidden="true">
<Size><AbsDimension x="12" y="12"/></Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentIcon8" relativePoint="RIGHT">
<Offset><AbsDimension x="1" y="0"/></Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentIcon10" hidden="true">
<Size><AbsDimension x="12" y="12"/></Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentIcon9" relativePoint="RIGHT">
<Offset><AbsDimension x="1" y="0"/></Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
</StatusBar>
<StatusBar name="$parentBar2" inherits="HealBot_StatusBar">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
<Anchor point="TOPRIGHT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</StatusBar>
<StatusBar name="$parentBar3" inherits="HealBot_StatusBar" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentBar" relativePoint="BOTTOMLEFT">
+10
View File
@@ -50,6 +50,7 @@ HealBot_BonusScanner = {
};
}
-- HealBot_BonusScanner:GetBonus: Internal utility: HealBot_BonusScanner:GetBonus
function HealBot_BonusScanner:GetBonus()
if(HealBot_BonusScanner.bonuses) then
return HealBot_BonusScanner.bonuses;
@@ -58,6 +59,7 @@ function HealBot_BonusScanner:GetBonus()
end
-- HealBot_BonusScanner_Update: Internal utility: HealBot_BonusScanner_Update
function HealBot_BonusScanner_Update()
if (HealBot_BonusScanner.IsUpdating) then
@@ -69,6 +71,7 @@ function HealBot_BonusScanner_Update()
HealBot_BonusScanner.IsUpdating = false;
end
-- HealBot_BonusScanner:ScanEquipment: Internal utility: HealBot_BonusScanner:ScanEquipment
function HealBot_BonusScanner:ScanEquipment()
local slotid, slotname, hasItem, i;
@@ -90,6 +93,7 @@ function HealBot_BonusScanner:ScanEquipment()
HealBot_BonusScanner.bonuses = HealBot_BonusScanner.temp.bonuses;
end
-- HealBot_BonusScanner:ScanTooltip: Internal utility: HealBot_BonusScanner:ScanTooltip
function HealBot_BonusScanner:ScanTooltip()
local tmpTxt, line;
local lines = HealBot_BonusTooltip:NumLines();
@@ -103,6 +107,7 @@ function HealBot_BonusScanner:ScanTooltip()
end
end
-- HealBot_BonusScanner:AddValue: Internal utility: HealBot_BonusScanner:AddValue
function HealBot_BonusScanner:AddValue(effect, value)
local i,e;
if(type(effect) == "string") then
@@ -126,6 +131,7 @@ function HealBot_BonusScanner:AddValue(effect, value)
end
end;
-- HealBot_BonusScanner:ScanLine: Internal utility: HealBot_BonusScanner:ScanLine
function HealBot_BonusScanner:ScanLine(line)
local tmpStr, found;
if(string.sub(line,0,string.len(HEALBOT_BONUSSCANNER_PREFIX_EQUIP)) == HEALBOT_BONUSSCANNER_PREFIX_EQUIP) then
@@ -150,6 +156,7 @@ function HealBot_BonusScanner:ScanLine(line)
end
end;
-- HealBot_BonusScanner:CheckPassive: Internal utility: HealBot_BonusScanner:CheckPassive
function HealBot_BonusScanner:CheckPassive(line)
local i, p, value, found;
@@ -166,6 +173,7 @@ function HealBot_BonusScanner:CheckPassive(line)
end
end
-- HealBot_BonusScanner:CheckGeneric: Internal utility: HealBot_BonusScanner:CheckGeneric
function HealBot_BonusScanner:CheckGeneric(line)
local value, token, pos, tmpStr, found;
found = false;
@@ -199,6 +207,7 @@ function HealBot_BonusScanner:CheckGeneric(line)
return found;
end
-- HealBot_BonusScanner:CheckToken: Internal utility: HealBot_BonusScanner:CheckToken
function HealBot_BonusScanner:CheckToken(token, value)
local i, p, s1, s2;
@@ -209,6 +218,7 @@ function HealBot_BonusScanner:CheckToken(token, value)
return false;
end
-- HealBot_BonusScanner:CheckOther: Internal utility: HealBot_BonusScanner:CheckOther
function HealBot_BonusScanner:CheckOther(line)
local i, p, value, start, found;
+91 -18
View File
@@ -4,6 +4,7 @@
HealBot_MissingBuffs = {}
local StaticHasBuff = {}
-- HealBot_UnitAffected: Checks if a specific buff/debuff exists on a unit.
function HealBot_UnitAffected(unit, effect)
if not effect then return nil; end
local i = 1
@@ -31,6 +32,7 @@ function HealBot_UnitAffected(unit, effect)
return nil;
end
-- HealBot_CheckShamanWeaponBuff: Checks for Shaman weapon enchants via API.
function HealBot_CheckShamanWeaponBuff(spellName)
local hasMainHandEnchant, _, _, hasOffHandEnchant = GetWeaponEnchantInfo()
if not (hasMainHandEnchant or hasOffHandEnchant) then return false end
@@ -39,7 +41,7 @@ function HealBot_CheckShamanWeaponBuff(spellName)
if not firstWord then return false end
HealBot_ScanTooltip:SetOwner(UIParent, "ANCHOR_NONE")
local slots = {}
local slots = HealBot_GetTable()
if hasMainHandEnchant then table.insert(slots, 16) end
if hasOffHandEnchant then table.insert(slots, 17) end
@@ -52,6 +54,7 @@ function HealBot_CheckShamanWeaponBuff(spellName)
local text = textObj:GetText()
if text and string.find(text, firstWord) then
HealBot_ScanTooltip:Hide()
HealBot_ReleaseTable(slots)
return true
end
end
@@ -59,9 +62,11 @@ function HealBot_CheckShamanWeaponBuff(spellName)
end
HealBot_ScanTooltip:Hide()
HealBot_ReleaseTable(slots)
return false
end
-- HealBot_CheckBuffs: Scans unit for missing tracked buffs.
function HealBot_CheckBuffs(unit)
if HealBot_Config.BuffWatch ~= 1 then
HealBot_MissingBuffs[unit] = nil
@@ -153,44 +158,106 @@ local HealBot_TrackedHoTs = {
["Interface\\Icons\\Spell_Holy_AshesToAshes"] = true,
}
local HealBot_DebuffTypeMap = nil
-- HealBot_OnEvent_UnitAura: Updates debuff lists and icon textures on aura change.
function HealBot_OnEvent_UnitAura(this, unit)
if not HealBot_DebuffTypeMap then
HealBot_DebuffTypeMap = {
[HEALBOT_DISEASE] = HEALBOT_DISEASE_en,
[HEALBOT_MAGIC] = HEALBOT_MAGIC_en,
[HEALBOT_POISON] = HEALBOT_POISON_en,
[HEALBOT_CURSE] = HEALBOT_CURSE_en
}
end
local DebuffType;
if HealBot_Heals[unit] and unit ~= "target" then
if HealBot_Heals[unit] then
if not HealBot_UnitIcons[unit] then
HealBot_UnitIcons[unit] = {}
end
for j = 1, 5 do
for j = 1, 10 do
HealBot_UnitIcons[unit][j] = nil
end
local iconCount = 0
local i = 1;
HealBot_UnitDebuff[unit] = nil;
local trackedTextures = {}
while true do
local debuff, tmp, debuff_type = UnitDebuff(unit, i, 1)
if debuff then
if iconCount < 5 then
iconCount = iconCount + 1
HealBot_UnitIcons[unit][iconCount] = debuff
local mapped_type = nil
if debuff_type then
mapped_type = HealBot_DebuffTypeMap[debuff_type] or debuff_type
end
if HealBot_CDCInc[UnitClass(unit)] == 1 and HealBot_DebuffWatch[debuff_type] then
HealBot_UnitDebuff[unit] = debuff_type
DebuffType = debuff_type;
if HealBot_DebuffPriority[debuff_type] then
local localizedClass = UnitClass(unit)
local shouldTrack = false
if unit == "target" then
shouldTrack = true
elseif localizedClass and HealBot_CDCInc[localizedClass] == 1 then
shouldTrack = true
elseif not localizedClass or HealBot_CDCInc[localizedClass] == nil then
shouldTrack = true
end
local isDispellable = false
if mapped_type and HealBot_DebuffWatch[mapped_type] then
isDispellable = true
end
if isDispellable or HealBot_Config.CDCShowAllDebuffs == 1 then
if iconCount < 10 and not trackedTextures[debuff] then
iconCount = iconCount + 1
HealBot_UnitIcons[unit][iconCount] = debuff
trackedTextures[debuff] = true
end
end
if shouldTrack and isDispellable then
HealBot_UnitDebuff[unit] = mapped_type
DebuffType = mapped_type;
local isPriority = false
if HealBot_DebuffPriority then
for _, pType in ipairs(HealBot_DebuffPriority) do
if pType == mapped_type then
isPriority = true
break
end
end
end
if isPriority then
break
end
end
i = i + 1;
else
if i == 1 then HealBot_UnitDebuff[unit] = nil; end
break
end
end
if HealBot_Config.CDCShowAllDebuffs == 1 then
local k = 1
while true do
local debuff = UnitDebuff(unit, k)
if not debuff then break end
if not trackedTextures[debuff] and iconCount < 10 then
iconCount = iconCount + 1
HealBot_UnitIcons[unit][iconCount] = debuff
trackedTextures[debuff] = true
end
k = k + 1
end
end
local b = 1
while true do
local buff = UnitBuff(unit, b)
if not buff then break end
if HealBot_TrackedHoTs[buff] and iconCount < 5 then
if HealBot_TrackedHoTs[buff] and iconCount < 10 then
iconCount = iconCount + 1
HealBot_UnitIcons[unit][iconCount] = buff
end
@@ -201,7 +268,7 @@ function HealBot_OnEvent_UnitAura(this, unit)
while true do
local debuff = UnitDebuff(unit, d)
if not debuff then break end
if HealBot_TrackedHoTs[debuff] and iconCount < 5 then
if HealBot_TrackedHoTs[debuff] and iconCount < 10 then
iconCount = iconCount + 1
HealBot_UnitIcons[unit][iconCount] = debuff
end
@@ -211,16 +278,22 @@ function HealBot_OnEvent_UnitAura(this, unit)
if HealBot_UnitDebuff[unit] then
if DebuffType and HealBot_Range_Check(unit, 27) == 1 then
if HealBot_Config.ShowDebuffWarning == 1 then
local color = HealBot_Config.CDCBarColour[DebuffType]
local r, g, b = 1, 0, 0
if color then
r, g, b = color.R, color.G, color.B
end
UIErrorsFrame:AddMessage(UnitName(unit) .. " suffers from " .. DebuffType,
HealBot_Config.CDCBarColour[DebuffType].R,
HealBot_Config.CDCBarColour[DebuffType].G,
HealBot_Config.CDCBarColour[DebuffType].B,
r, g, b,
1, UIERRORS_HOLD_TIME);
end
if HealBot_Config.SoundDebuffWarning == 1 then HealBot_PlaySound(HealBot_Config.SoundDebuffPlay); end
end
end
HealBot_CheckBuffs(unit);
HealBot_RecalcHeals(unit);
-- Check buffs synchronously because tooltip scanning fails in OnUpdate
HealBot_CheckBuffs(unit)
-- Defer UI updates
HealBot_View_DirtyUnits[unit] = true
end
end
+7
View File
@@ -1,6 +1,7 @@
-- HealBot_Controller_Comms.lua
-- Handles network sync (addon messaging), errors, and chat debugging
-- HealBot_Get_DebugChan: Internal utility: HealBot_Get_DebugChan
function HealBot_Get_DebugChan()
local index = GetChannelName("HBmsg");
if (index > 0) then
@@ -10,6 +11,7 @@ function HealBot_Get_DebugChan()
end
end
-- HealBot_AddChat: Prints standard messages to default chat frame.
function HealBot_AddChat(msg)
local chanid = HealBot_Get_DebugChan();
if chanid and HealBot_SpamCnt < 3 then
@@ -28,6 +30,7 @@ function HealBot_AddChat(msg)
end
end
-- HealBot_AddDebug: Prints debug messages to internal chat channel.
function HealBot_AddDebug(msg)
local chanid = HealBot_Get_DebugChan();
if chanid and HealBot_SpamCnt < 3 then
@@ -44,6 +47,7 @@ function HealBot_AddDebug(msg)
end
end
-- HealBot_Report_Error: Formats and prints error logs.
function HealBot_Report_Error(msg)
if HealBot_ErrorCnt < 28 then
HealBot_ErrorCnt = HealBot_ErrorCnt + 1;
@@ -52,11 +56,13 @@ function HealBot_Report_Error(msg)
end
end
-- HealBot_AddError: Displays error text in the UI frame.
function HealBot_AddError(msg)
UIErrorsFrame:AddMessage(msg, 1.0, 1.0, 1.0, 1.0, UIERRORS_HOLD_TIME);
HealBot_AddDebug(msg);
end
-- HealBot_SendAddonMessage: Broadcasts data to party/raid channels.
function HealBot_SendAddonMessage(prefix, text)
if GetNumRaidMembers() > 0 then
SendAddonMessage(prefix, text, "RAID")
@@ -65,6 +71,7 @@ function HealBot_SendAddonMessage(prefix, text)
end
end
-- HealBot_OnEvent_AddonMsg: Parses incoming heal data from other clients.
function HealBot_OnEvent_AddonMsg(this, addon_id, inc_msg, dist_target, sender_id)
if addon_id == HEALBOT_ADDON_ID then
local tmpTest, unitname, heal_val
+151 -6
View File
@@ -2,9 +2,11 @@
-- Manages WoW Frame events and periodic updates, routing to respective services
HealBot_View_DirtyUnits = {}
HealBot_View_DirtyPower = {}
local HealBot_Timer1, HealsIn_Timer = 0, 0;
HealBot_LastModState = ""
-- HealBot_OnLoad: Registers core events and observers on addon load.
function HealBot_OnLoad(this)
this:RegisterEvent("VARIABLES_LOADED");
@@ -20,7 +22,7 @@ function HealBot_OnLoad(this)
HealBot_View_DirtyUnits[unitID] = true
end)
HealBot_Model:RegisterObserver("UNIT_POWER_CHANGED", function(unitID)
HealBot_View_DirtyUnits[unitID] = true
HealBot_View_DirtyPower[unitID] = true
end)
HealBot_Model:RegisterObserver("UNIT_AURA_CHANGED", function(unitID)
HealBot_View_DirtyUnits[unitID] = true
@@ -35,10 +37,12 @@ function HealBot_OnLoad(this)
end)
end
-- HealBot_RegisterThis: Internal utility: HealBot_RegisterThis
function HealBot_RegisterThis(this)
-- Deprecated / not used
end
-- HealBot_OnUpdate: Main loop: processes dirty queues and timers.
function HealBot_OnUpdate(this, arg1)
if HealBot_Action_TooltipUnit and HealBot_Tooltip:IsVisible() then
local s = IsShiftKeyDown() and true or false
@@ -73,12 +77,105 @@ function HealBot_OnUpdate(this, arg1)
end
end
if HealBot_PendingShapeshiftCast then
local pendingCast = HealBot_PendingShapeshiftCast
-- Wait for server to process the unshift before attempting the cast
if GetTime() >= pendingCast.fireTime then
if not HealBot_GetShapeshiftForm() then
-- Target the unit if necessary before casting
-- Target the unit if necessary before casting
if pendingCast.oldTarget ~= UnitName(pendingCast.target) then
TargetUnit(pendingCast.target)
end
-- 1. Initialize the MVC side effects (AnnounceCast, Incoming Heals) only ONCE
if not pendingCast.started then
pendingCast.started = true
-- Extract base spell
local baseSpell = pendingCast.spell
local parenIndex = string.find(pendingCast.spell, "%(")
if parenIndex then
baseSpell = string.sub(pendingCast.spell, 1, parenIndex - 1)
end
baseSpell = string.gsub(baseSpell, "%s+$", "")
-- Force MVC updates since we guarantee the cast will eventually pierce the server
HealBot_CastFailed = true -- Trigger first attempt immediately
HealBot_CastingSpell = baseSpell
HealBot_CastingTarget = pendingCast.target
HealBot_Process_HealValue(baseSpell, pendingCast.target)
HealBot_AnnounceCast(pendingCast.spell, pendingCast.target)
-- Restore target logic
if pendingCast.targetEnemy then
HealBot_TargetRestorePending = { type = "enemy" }
elseif pendingCast.oldTarget and pendingCast.oldTarget ~= UnitName(pendingCast.target) then
HealBot_TargetRestorePending = { type = "friend" }
elseif not pendingCast.oldTarget then
HealBot_TargetRestorePending = { type = "clear" }
end
HealBot_TargetRestoreTimer = 0
end
-- 2. Spam the cast until the server explicitly accepts it (firing SPELLCAST_START)
if pendingCast.started then
if not pendingCast.nextSpam or GetTime() >= pendingCast.nextSpam then
pendingCast.nextSpam = GetTime() + 0.10
-- Safely suppress UI errors
UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE")
-- Only use HealBot's native cast wrapper
HealBot_CastSpellByName(pendingCast.spell)
if SpellCanTargetUnit(pendingCast.target) then
SpellTargetUnit(pendingCast.target)
elseif SpellIsTargeting() then
SpellTargetUnit(pendingCast.target)
SpellStopTargeting()
end
UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE")
end
end
end
end
-- Failsafe timeout
if HealBot_PendingShapeshiftCast and GetTime() > pendingCast.expires then
HealBot_PendingShapeshiftCast = nil
HealBot_StopCasting()
HealBot_RecalcHeals()
end
end
-- Process Dirty Queue for MVC View
local unitID, _ = next(HealBot_View_DirtyUnits)
while unitID do
HealBot_Action_RefreshButtons(unitID)
local unitsToRefresh = {}
for unitID in pairs(HealBot_View_DirtyUnits) do
unitsToRefresh[unitID] = true
HealBot_View_DirtyUnits[unitID] = nil
unitID, _ = next(HealBot_View_DirtyUnits)
HealBot_View_DirtyPower[unitID] = nil -- No need to do power-only if full refresh is queued
end
for unitID in pairs(unitsToRefresh) do
HealBot_Action_Refresh(unitID)
end
local powerToRefresh = {}
for unitID in pairs(HealBot_View_DirtyPower) do
powerToRefresh[unitID] = true
HealBot_View_DirtyPower[unitID] = nil
end
for unitID in pairs(powerToRefresh) do
HealBot_Action_RefreshPower(unitID)
end
local powerID, _ = next(HealBot_View_DirtyPower)
while powerID do
HealBot_Action_RefreshPower(powerID)
HealBot_View_DirtyPower[powerID] = nil
powerID, _ = next(HealBot_View_DirtyPower)
end
if HealBot_EquipChangeTimer > 0 then
@@ -191,6 +288,13 @@ local HealBot_EventHandlers = {
HealBot_Model:NotifyObservers("ROSTER_CHANGED")
HealBot_OnEvent_PartyMembersChanged(this)
end,
["RAID_TARGET_UPDATE"] = function(this)
if HealBot_Action_UnitButtons then
for unit, _ in pairs(HealBot_Action_UnitButtons) do
HealBot_View_DirtyUnits[unit] = true
end
end
end,
["PLAYER_ENTERING_WORLD"] = function(this)
HealBot_Model:RefreshUnit("player")
HealBot_Model:RefreshUnit("pet")
@@ -201,6 +305,7 @@ local HealBot_EventHandlers = {
end,
["VARIABLES_LOADED"] = function(this)
HealBot_OnEvent_VariablesLoaded(this)
HealBot_Integrations_Toggle()
end,
-- Legacy pass-throughs
["CHAT_MSG_ADDON"] = function(this, arg1, arg2, arg3, arg4) HealBot_OnEvent_AddonMsg(this, arg1, arg2, arg3, arg4) end,
@@ -229,6 +334,7 @@ local HealBot_EventHandlers = {
["UPDATE_SHAPESHIFT_FORMS"] = function(this) HealBot_UpdateShapeshiftForm() end
}
-- HealBot_OnEvent: Event dispatcher for WoW UI events.
function HealBot_OnEvent(this, event, arg1, arg2, arg3, arg4)
local handler = HealBot_EventHandlers[event]
if handler then
@@ -238,6 +344,7 @@ function HealBot_OnEvent(this, event, arg1, arg2, arg3, arg4)
end
end
-- HealBot_OnEvent_VariablesLoaded: Applies config defaults and initializes state.
function HealBot_OnEvent_VariablesLoaded(this)
local class = HealBot_UnitClass("player")
@@ -293,6 +400,7 @@ function HealBot_OnEvent_VariablesLoaded(this)
this:RegisterEvent("PLAYER_TARGET_CHANGED");
this:RegisterEvent("PARTY_MEMBERS_CHANGED");
this:RegisterEvent("RAID_ROSTER_UPDATE");
this:RegisterEvent("RAID_TARGET_UPDATE");
this:RegisterEvent("PARTY_MEMBER_DISABLE");
this:RegisterEvent("PARTY_MEMBER_ENABLE");
this:RegisterEvent("UNIT_PET");
@@ -321,6 +429,7 @@ function HealBot_OnEvent_VariablesLoaded(this)
end
end
-- HealBot_OnEvent_UnitHealth: Internal utility: HealBot_OnEvent_UnitHealth
function HealBot_OnEvent_UnitHealth(this, unit)
if (not HealBot_Heals[unit]) then return end
HealBot_CheckCasting(unit);
@@ -329,16 +438,19 @@ function HealBot_OnEvent_UnitHealth(this, unit)
end
end
-- HealBot_OnEvent_UnitMana: Internal utility: HealBot_OnEvent_UnitMana
function HealBot_OnEvent_UnitMana(this, unit)
if (unit ~= "player") then return end
HealBot_RecalcHeals();
end
-- HealBot_OnEvent_ZoneChanged: Internal utility: HealBot_OnEvent_ZoneChanged
function HealBot_OnEvent_ZoneChanged(this)
HealBot_ResetRangeScale();
HealBot_Delay_RecalcParty = 1;
end
-- HealBot_OnEvent_PlayerRegenDisabled: Internal utility: HealBot_OnEvent_PlayerRegenDisabled
function HealBot_OnEvent_PlayerRegenDisabled(this)
-- Removed HealBot_RecalcParty();
if (UnitIsDeadOrGhost("player")) or (UnitOnTaxi("player")) then
@@ -374,11 +486,13 @@ function HealBot_OnEvent_PlayerRegenDisabled(this)
-- HealBot_RecalcHeals();
end
-- HealBot_OnEvent_PlayerRegenEnabled: Internal utility: HealBot_OnEvent_PlayerRegenEnabled
function HealBot_OnEvent_PlayerRegenEnabled(this)
HealBot_IsFighting = false;
HealBot_Delay_RecalcParty = 1;
end
-- HealBot_OnEvent_PlayerTargetChanged: Internal utility: HealBot_OnEvent_PlayerTargetChanged
function HealBot_OnEvent_PlayerTargetChanged(this)
if HealBot_Action_UnitButtons and HealBot_Action_UnitButtons["target"] then
HealBot_View_DirtyUnits["target"] = true
@@ -386,14 +500,22 @@ function HealBot_OnEvent_PlayerTargetChanged(this)
end
end
-- HealBot_OnEvent_PartyMembersChanged: Internal utility: HealBot_OnEvent_PartyMembersChanged
function HealBot_OnEvent_PartyMembersChanged(this)
HealBot_Model:PreserveStateByGUID()
HealBot_Integrations_PruneNampower()
if HealBot_IsFighting then
HealBot_Action_PartyChanged()
end
HealBot_Delay_RecalcParty = 1;
end
-- HealBot_OnEvent_PartyMemberDisable: Internal utility: HealBot_OnEvent_PartyMemberDisable
function HealBot_OnEvent_PartyMemberDisable(this, unit)
HealBot_RecalcHeals();
end
-- HealBot_OnEvent_SystemMsg: Internal utility: HealBot_OnEvent_SystemMsg
function HealBot_OnEvent_SystemMsg(this, msg)
if type(msg) == "string" then
local tmpTest, tmpTest, deserter = string.find(msg, HEALBOT_HASLEFTRAID);
@@ -420,30 +542,36 @@ function HealBot_OnEvent_SystemMsg(this, msg)
end
end
-- HealBot_OnEvent_PartyMemberEnable: Internal utility: HealBot_OnEvent_PartyMemberEnable
function HealBot_OnEvent_PartyMemberEnable(this, unit)
HealBot_RecalcHeals();
end
-- HealBot_OnEvent_PlayerEquipmentChanged: Internal utility: HealBot_OnEvent_PlayerEquipmentChanged
function HealBot_OnEvent_PlayerEquipmentChanged(this)
HealBot_EquipChangeTimer = 1;
end
-- HealBot_OnEvent_PlayerEquipmentChanged2: Internal utility: HealBot_OnEvent_PlayerEquipmentChanged2
function HealBot_OnEvent_PlayerEquipmentChanged2(this, unit)
if unit == "player" then
HealBot_EquipChangeTimer = 1;
end
end
-- HealBot_OnEvent_SpellsChanged: Internal utility: HealBot_OnEvent_SpellsChanged
function HealBot_OnEvent_SpellsChanged(this, arg1)
if arg1 then return; end
HealBot_AddDebug("HB: SpellsChanged");
HealBot_SpellsInitFlag = 2;
end
-- HealBot_OnEvent_TalentsChanged: Internal utility: HealBot_OnEvent_TalentsChanged
function HealBot_OnEvent_TalentsChanged(this, arg1)
HealBot_AddDebug("HB: TalentsChanged");
end
-- HealBot_OnEvent_PlayerEnteringWorld: Internal utility: HealBot_OnEvent_PlayerEnteringWorld
function HealBot_OnEvent_PlayerEnteringWorld(this)
HealBot_IsFighting = false;
-- Re-apply the refresh hook late in case another addon overrode it during load
@@ -452,8 +580,10 @@ function HealBot_OnEvent_PlayerEnteringWorld(this)
end
end
-- HealBot_OnEvent_SpellcastStart: Internal utility: HealBot_OnEvent_SpellcastStart
function HealBot_OnEvent_SpellcastStart(this, spell, duration)
HealBot_IsCasting = true;
HealBot_PendingShapeshiftCast = nil;
HealBot_RecalcHeals();
HealBot_CheckCasting();
if spell == HEALBOT_RESURRECTION or spell == HEALBOT_ANCESTRALSPIRIT or spell == HEALBOT_REBIRTH or spell == HEALBOT_REDEMPTION then
@@ -464,11 +594,26 @@ function HealBot_OnEvent_SpellcastStart(this, spell, duration)
end
end
-- HealBot_OnEvent_SpellcastStop: Internal utility: HealBot_OnEvent_SpellcastStop
function HealBot_OnEvent_SpellcastStop(this, eventName)
HealBot_IsCasting = false;
if eventName == "SPELLCAST_FAILED" then
if eventName == "SPELLCAST_FAILED" or eventName == "SPELLCAST_INTERRUPTED" then
HealBot_CastFailed = true;
if HealBot_PendingShapeshiftCast then
return;
end
end
if HealBot_PendingShapeshiftCast and eventName == "SPELLCAST_STOP" then
if HealBot_CastFailed or not HealBot_PendingShapeshiftCast.started then
-- This STOP is either the trailing event of a failed/interrupted cast,
-- or it is the STOP event from the unshift spell itself.
-- Do not wipe the queue yet!
return;
end
end
HealBot_PendingShapeshiftCast = nil;
HealBot_StopCasting();
HealBot_RecalcHeals();
if HealBot_IamRessing then
+18
View File
@@ -3,10 +3,12 @@
local _scale = 0
-- HealBot_ResetRangeScale: Resets map range scaling on zone change.
function HealBot_ResetRangeScale()
_scale = 0
end
-- HealBot_Range_Check: Checks if unit is in range via map distance or API.
function HealBot_Range_Check(unit, range)
local return_val = 0;
if not range then
@@ -14,6 +16,22 @@ function HealBot_Range_Check(unit, range)
end
if ( unit == "player" ) then
return_val = 1;
elseif HealBot_Integrations_ClassicAPI_Active and UnitDistanceSquared and UnitInLineOfSight then
local inSight = UnitInLineOfSight("player", unit)
if inSight then
local distSq = UnitDistanceSquared(unit)
if distSq and distSq <= (range * range) then
return_val = 1;
end
end
elseif HealBot_Integrations_UnitXP_Active then
local inSight = UnitXP("inSight", "player", unit)
if inSight then
local dist = UnitXP("distanceBetween", "player", unit, "Gaussian")
if dist and dist <= range then
return_val = 1;
end
end
elseif ( UnitIsVisible(unit) == 1 ) then
local tx, ty = GetPlayerMapPosition(unit)
local dist
+71 -15
View File
@@ -18,6 +18,7 @@ local HealBot_Health60 = {
["WARRIOR"] = 5000,
}
-- HealBot_GetSpellName: Internal utility: HealBot_GetSpellName
function HealBot_GetSpellName(id)
if (not id) then
return nil;
@@ -32,6 +33,7 @@ function HealBot_GetSpellName(id)
return spellName .. " (" .. subSpellName .. ")";
end
-- HealBot_GetSpellId: Internal utility: HealBot_GetSpellId
function HealBot_GetSpellId(spell)
local id, idd = 1, 0;
while true do
@@ -55,6 +57,7 @@ function HealBot_GetSpellId(spell)
end
end
-- HealBot_CastSpellByName: Internal utility: HealBot_CastSpellByName
function HealBot_CastSpellByName(spell)
if (HealBot_Spells[spell] and HealBot_Spells[spell].BagSlot) then
HealBot_UseItem(spell);
@@ -74,6 +77,7 @@ function HealBot_CastSpellByName(spell)
CastSpell(id, BOOKTYPE_SPELL);
end
-- HealBot_AnnounceCast: Internal utility: HealBot_AnnounceCast
function HealBot_AnnounceCast(spell, target)
if not spell or not target then return end
@@ -127,8 +131,9 @@ function HealBot_AnnounceCast(spell, target)
end
end
-- HealBot_Process_HealValue: Internal utility: HealBot_Process_HealValue
function HealBot_Process_HealValue(spell, target)
if HealBot_Spells[spell] and HealBot_Spells[spell].CastTime > 1 then
if HealBot_Spells[spell] and (HealBot_Spells[spell].CastTime or 0) > 1 then
HealBot_HealValue = HealBot_Spells[spell].HealsDur;
-- Apply dynamic Preservation bonus
@@ -163,8 +168,22 @@ function HealBot_Process_HealValue(spell, target)
end
end
-- HealBot_StartCasting: Initiates spell cast and broadcasts incoming heal.
function HealBot_StartCasting(spell, target, ttype)
HealBot_CastFailed = false;
-- Extract base spell for internal tracking
local baseSpell = spell
local parenIndex = string.find(spell, " %(")
if parenIndex then
baseSpell = string.sub(spell, 1, parenIndex - 1)
else
parenIndex = string.find(spell, "%(")
if parenIndex then
baseSpell = string.sub(spell, 1, parenIndex - 1)
end
end
HealBot_CastSpellByName(spell);
if ( SpellCanTargetUnit(target) ) then
SpellTargetUnit(target);
@@ -178,17 +197,21 @@ function HealBot_StartCasting(spell, target, ttype)
end
end
if ttype == "fired" and HealBot_Spells[spell] then
if ttype == "fired" and HealBot_Spells[baseSpell] then
if not HealBot_CastFailed then
HealBot_CastingSpell = spell;
HealBot_CastingSpell = baseSpell;
HealBot_CastingTarget = target;
HealBot_Process_HealValue(spell, target);
HealBot_Process_HealValue(baseSpell, target);
HealBot_AnnounceCast(spell, target);
end
end
return ttype == "fired"
end
-- HealBot_StopCasting: Internal utility: HealBot_StopCasting
function HealBot_StopCasting()
HealBot_IsCasting = false;
if HealBot_CastingTarget then
if HealBot_HealValue > 0 then
local uname = UnitName(HealBot_CastingTarget)
@@ -221,6 +244,7 @@ function HealBot_StopCasting()
bar.txt:SetTextColor(sr, sg, sb, sa);
end
-- HealBot_UnitHealth: Internal utility: HealBot_UnitHealth
function HealBot_UnitHealth(unit)
local Current, Desired = UnitHealth(unit), UnitHealthMax(unit);
if unit == 'target' and Desired == 100 then
@@ -235,6 +259,7 @@ function HealBot_UnitHealth(unit)
return Current, Desired;
end
-- HealBot_CheckCasting: Internal utility: HealBot_CheckCasting
function HealBot_CheckCasting(unit)
if not HealBot_CastingSpell or HealBot_AlwaysHeal() then return nil end
if not HealBot_Spells[HealBot_CastingSpell] then return nil end
@@ -281,6 +306,7 @@ function HealBot_CheckCasting(unit)
end
end
-- HealBot_CastSpellOnFriend: Target-safe wrapper for casting spells on allies.
function HealBot_CastSpellOnFriend(spell, target)
if (not spell or not target or not UnitName(target)) then
return;
@@ -288,8 +314,20 @@ function HealBot_CastSpellOnFriend(spell, target)
local targetEnemy = UnitCanAttack("player", "target");
local oldTarget = UnitName("target");
if HealBot_UnitClass("player") == "DRUID" and HealBot_ActiveShapeshiftStance and HealBot_Config.AutoUnshift == 1 then
CastShapeshiftForm(HealBot_ActiveShapeshiftStance);
local formCancelled = false
if HealBot_UnitClass("player") == "DRUID" and HealBot_Config.AutoUnshift == 1 then
local currentForm = HealBot_GetShapeshiftForm()
if currentForm then
CastShapeshiftForm(currentForm);
formCancelled = true
end
end
if formCancelled then
-- ALWAYS put the cast into the Pending queue so the OnUpdate loop can wait for the server
-- to process the unshift before attempting the cast, otherwise we get "You are in shapeshift form".
HealBot_PendingShapeshiftCast = { spell = spell, target = target, targetEnemy = targetEnemy, oldTarget = oldTarget, fireTime = GetTime() + 0.05, expires = GetTime() + 2.0 }
return;
end
if oldTarget ~= UnitName(target) then
@@ -308,6 +346,7 @@ function HealBot_CastSpellOnFriend(spell, target)
HealBot_TargetRestoreTimer = 0;
end
-- HealBot_SetItemDefaults: Internal utility: HealBot_SetItemDefaults
function HealBot_SetItemDefaults(spell)
if not HealBot_Spells[spell].Target then
HealBot_Spells[spell].Target = {"player", "party", "pet"};
@@ -340,6 +379,7 @@ function HealBot_SetItemDefaults(spell)
end
end
-- HealBot_SetSpellDefaults: Internal utility: HealBot_SetSpellDefaults
function HealBot_SetSpellDefaults(spell)
local baseHeal = HealBot_Spells[spell].HealsCast or 0
local extHeal = HealBot_Spells[spell].HealsExt or 0
@@ -383,6 +423,7 @@ function HealBot_SetSpellDefaults(spell)
HealBot_Spells[spell].HealsDur = math.floor(baseHeal + extHeal + realHeal);
end
-- HealBot_AddHeal: Internal utility: HealBot_AddHeal
function HealBot_AddHeal(spell)
HealBot_SetSpellDefaults(spell);
table.foreachi(HealBot_Spells[spell].Target, function (i, val)
@@ -391,6 +432,7 @@ function HealBot_AddHeal(spell)
HealBot_Spells[spell].BagSlot = HealBot_GetBagSlot(spell);
end
-- HealBot_FindHealSpells: Maps best heal ranks to UI buttons.
function HealBot_FindHealSpells()
local id = 1;
if HealBot_SpellsInitFlag > 0 then NeedEquipUpdate = 1; return; end
@@ -460,6 +502,7 @@ function HealBot_FindHealSpells()
HealBot_CalcEquipBonus = false;
end
-- HealBot_CanCastSpell: Internal utility: HealBot_CanCastSpell
function HealBot_CanCastSpell(spell, unit)
local this = HealBot_Spells[spell];
-- Removed manual mana check so WoW can properly handle 0-cost buffs (Clearcasting/Inner Focus)
@@ -474,13 +517,14 @@ function HealBot_CanCastSpell(spell, unit)
return true;
end
-- HealBot_GetHealSpell: Resolves spell rank based on health deficit.
function HealBot_GetHealSpell(unit, pattern)
if (not UnitName(unit)) then return nil end;
if not pattern then return nil end;
if UnitOnTaxi("player") then return nil end;
if HealBot_Config.ProtectPvP == 1 and UnitIsPVP(unit) and not UnitIsPVP("player") then return nil end
if HealBot_UnitClass("player") == "DRUID" then
if HealBot_ActiveShapeshiftStance and HealBot_Config.AutoUnshift ~= 1 then return nil end;
if HealBot_GetShapeshiftForm() and HealBot_Config.AutoUnshift ~= 1 then return nil end;
end
-- Handle Inline Scripts
@@ -515,14 +559,17 @@ function HealBot_GetHealSpell(unit, pattern)
return nil;
end
-- HealBot_HealUnit: Main entry point for healing a unit.
function HealBot_HealUnit(unit, pattern)
HealBot_CastSpellOnFriend(HealBot_GetHealSpell(unit, pattern), unit);
end
-- HealBot_RecalcHeals: Flags unit for visual refresh.
function HealBot_RecalcHeals(unit)
HealBot_Action_Refresh(unit);
end
-- HealBot_RecalcParty: Triggers group layout rebuild.
function HealBot_RecalcParty()
HealBot_Action_PartyChanged();
if HealBot_Action_HealButtons then
@@ -535,11 +582,13 @@ function HealBot_RecalcParty()
HealBot_Action_RefreshButtons();
end
-- HealBot_RecalcSpells: Recalculates spells and updates layout.
function HealBot_RecalcSpells()
HealBot_FindHealSpells();
HealBot_RecalcParty();
end
-- HealBot_GetTalentRank: Internal utility: HealBot_GetTalentRank
function HealBot_GetTalentRank(talentName)
for t = 1, GetNumTalentTabs() do
for i = 1, GetNumTalents(t) do
@@ -552,6 +601,7 @@ function HealBot_GetTalentRank(talentName)
return 0;
end
-- HealBot_SpiBonus: Internal utility: HealBot_SpiBonus
function HealBot_SpiBonus(spell)
local heals_modifer = 0;
local base, stat, posBuff, negBuff = UnitStat("player", 5);
@@ -563,8 +613,14 @@ function HealBot_SpiBonus(spell)
return heals_modifer;
end
-- HealBot_GetBonus: Internal utility: HealBot_GetBonus
function HealBot_GetBonus()
local HealBonus = HealBot_BonusScanner:GetBonus() or 0;
local HealBonus = 0;
if HealBot_Integrations_ClassicAPI_Active and GetSpellBonusHealing then
HealBonus = GetSpellBonusHealing() or 0;
else
HealBonus = HealBot_BonusScanner:GetBonus() or 0;
end
if UnitClass("player") == "PALADIN" then
local ironRank = HealBot_GetTalentRank("Ironclad")
if ironRank > 0 then
@@ -575,6 +631,7 @@ function HealBot_GetBonus()
return HealBonus;
end
-- HealBot_InitSpells: Scans spellbook to find available heals.
function HealBot_InitSpells()
local id = 1
local cnt = 0;
@@ -597,6 +654,7 @@ function HealBot_InitSpells()
return cnt;
end
-- HealBot_InitGetSpellData: Extracts mana and cast time from spell tooltips.
function HealBot_InitGetSpellData(spell, id, class)
local i, _mana, _cast, _HealsMin, _HealsMax, _HealsExt, _duration, _range, _shield, _channel;
local tooltip = getglobal("HealBot_ScanTooltip");
@@ -786,6 +844,7 @@ function HealBot_InitGetSpellData(spell, id, class)
end
end
-- HealBot_Generic_Patten: Internal utility: HealBot_Generic_Patten
function HealBot_Generic_Patten(matchStr, matchPattern)
local tmpTest, _HealsMin, _HealsMax, _HealsExt, _duration
tmpTest, tmpTest, _HealsMin, _HealsMax = string.find(matchStr, matchPattern);
@@ -798,12 +857,12 @@ function HealBot_Generic_Patten(matchStr, matchPattern)
return tmpTest, _HealsMin, _HealsMax;
end
HealBot_ActiveShapeshiftStance = nil;
-- HealBot_UpdateShapeshiftForm: Called on UPDATE_SHAPESHIFT_FORM
function HealBot_UpdateShapeshiftForm()
HealBot_ActiveShapeshiftStance = HealBot_GetShapeshiftForm();
-- Deprecated
end
-- HealBot_GetShapeshiftForm: Detects active druid form to prevent invalid casts.
function HealBot_GetShapeshiftForm()
local forms = GetNumShapeshiftForms();
if forms then
@@ -811,10 +870,7 @@ function HealBot_GetShapeshiftForm()
for i=1,forms do
local icon,name,active = GetShapeshiftFormInfo(i);
if active then
local icon_lower = string.lower(icon);
if not string.find(icon_lower, "humanoidform") and not string.find(icon_lower, "treeoflife") and not string.find(icon_lower, "stoneclawtotem") then
return i;
end
return i;
end
end
end
+15 -19
View File
@@ -27,8 +27,9 @@ HealBot_ConfigDefaults = {
ActionVisible = 1,
HideSolo = 0,
OverHeal = 0.25,
CastNotify = 1,
UpdateFreq = 0.5,
AutoUnshift = 1,
Integrations_Nampower_Active = true,
ChatMessages = {
[1] = { Spell = "None", Message = "Casting #Spell# on #Target#", Channel = "None" },
[2] = { Spell = "None", Message = "Casting #Spell# on #Target#", Channel = "None" },
@@ -49,14 +50,14 @@ HealBot_ConfigDefaults = {
ShowDebuffWarning = 0,
SoundDebuffWarning = 0,
SoundDebuffPlay = 1,
CDCMonitor = 1,
CDCMonitor = 2,
PanelAnchorX = -1,
PanelAnchorY = -1,
CDCBarColour = {
[HEALBOT_DISEASE_en] = { R = 0.1, G = 0.05, B = 0.2, },
[HEALBOT_MAGIC_en] = { R = 0.05, G = 0.05, B = 0.1, },
[HEALBOT_POISON_en] = { R = 0.05, G = 0.2, B = 0.1, },
[HEALBOT_CURSE_en] = { R = 0.2, G = 0.05, B = 0.05, },
[HEALBOT_DISEASE_en] = { R = 0.55, G = 0.19, B = 0.70, }, -- Bright Purple
[HEALBOT_MAGIC_en] = { R = 0.01, G = 0.30, B = 0.90, }, -- Bright Blue
[HEALBOT_POISON_en] = { R = 0.12, G = 0.46, B = 0.24, }, -- Bright Green
[HEALBOT_CURSE_en] = { R = 0.83, G = 0.01, B = 0.01, }, -- Bright Red
},
Debuff_Left = {
@@ -246,6 +247,7 @@ HealBot_ConfigDefaults = {
bpadding = {[HEALBOT_SKINS_STD] = 10, ["HealBot Party"] = 10, ["HealBot Raid"] = 10, ["Alteric Valley"] = 10, ["Modern Flat"] = 10},
bboffset = {[HEALBOT_SKINS_STD] = 16, ["HealBot Party"] = 16, ["HealBot Raid"] = 16, ["Alteric Valley"] = 16, ["Modern Flat"] = 3},
bfontoutline = {[HEALBOT_SKINS_STD] = 0, ["HealBot Party"] = 0, ["HealBot Raid"] = 0, ["Alteric Valley"] = 0, ["Modern Flat"] = 1},
biconsize = {[HEALBOT_SKINS_STD] = 12, ["HealBot Party"] = 12, ["HealBot Raid"] = 12, ["Alteric Valley"] = 12, ["Modern Flat"] = 12},
ShowTooltip = 1,
ShowManaBars = 0,
ManaBarsHealersOnly = 0,
@@ -254,6 +256,10 @@ HealBot_ConfigDefaults = {
Tooltip_Recommend = 1,
TooltipPos = 1,
HideParty = 0,
HealBot_Integrations_UnitXP = 0,
HealBot_Integrations_Nampower = 0,
HealBot_Integrations_SuperWoW = 0,
HealBot_Integrations_ClassicAPI = 0,
};
HealBot_Config = {};
@@ -274,18 +280,6 @@ HEALBOT_ADDON_ID="HealBot_Heals"
HealBot_AbortButton=1;
HealBot_Groups = {
["ITEMS"] = {
HEALBOT_BANDAGES,
HEALBOT_HEALING_POTIONS,
HEALBOT_HEALTHSTONES,
},
["PALADIN"] = {
HEALBOT_HOLY_LIGHT,
HEALBOT_FLASH_OF_LIGHT,
},
}
HealBot_Spells = {
-- Cast = secs until effect starts
-- Channel = secs until caster available
@@ -584,8 +578,9 @@ HealBot_Action_TooltipUnit=nil;
HealBot_Ressing = {};
HealBot_IamRessing = false;
-- Table Recycling Pool (Puppeteer-inspired)
-- Table Recycling Pool
local tablePool = {}
-- HealBot_GetTable: Internal utility: HealBot_GetTable
function HealBot_GetTable()
local t = table.remove(tablePool)
if not t then
@@ -594,6 +589,7 @@ function HealBot_GetTable()
return t
end
-- HealBot_ReleaseTable: Internal utility: HealBot_ReleaseTable
function HealBot_ReleaseTable(t)
if type(t) == "table" then
for k in pairs(t) do
+6
View File
@@ -1,7 +1,9 @@
-- HealBot_Errors_OnLoad: Internal utility: HealBot_Errors_OnLoad
function HealBot_Errors_OnLoad(this)
-- do nothing
end
-- HealBot_Errors_OnShow: Show event handler.
function HealBot_Errors_OnShow(this)
local client = getglobal("HealBot_Error_Clientx")
client:SetText("Client="..GetLocale())
@@ -9,6 +11,7 @@ function HealBot_Errors_OnShow(this)
HealBot_Error_Classx:SetText("Player class="..HealBot_UnitClass("player"))
end
-- HealBot_Errors_OnHide: Hide event handler.
function HealBot_Errors_OnHide(this)
local errtext;
HealBot_StopMoving(this);
@@ -19,14 +22,17 @@ function HealBot_Errors_OnHide(this)
HealBot_ErrorCnt=0;
end
-- HealBot_Errors_OnDragStart: Internal utility: HealBot_Errors_OnDragStart
function HealBot_Errors_OnDragStart(this,arg1)
HealBot_StartMoving(this);
end
-- HealBot_Errors_OnDragStop: Internal utility: HealBot_Errors_OnDragStop
function HealBot_Errors_OnDragStop(this)
HealBot_StopMoving(this);
end
-- HealBot_ErrorsIn: Internal utility: HealBot_ErrorsIn
function HealBot_ErrorsIn(msg,id)
local errtext = getglobal("HealBot_Error"..id);
errtext:SetText(msg)
+125
View File
@@ -0,0 +1,125 @@
HealBot_Integrations_UnitXP_Active = false;
HealBot_Integrations_Nampower_Active = false;
HealBot_Integrations_SuperWoW_Active = false;
HealBot_Integrations_ClassicAPI_Active = false;
-- HealBot_GetUnitGUID: Internal utility: HealBot_GetUnitGUID
function HealBot_GetUnitGUID(unit)
if not unit then return nil end
if HealBot_Integrations_ClassicAPI_Active and UnitGUID then
return UnitGUID(unit)
elseif HealBot_Integrations_SuperWoW_Active and GetUnitGUID then
return GetUnitGUID(unit)
end
return nil
end
-- HealBot_Integrations_Toggle: Enables or disables external addon APIs on load/click.
function HealBot_Integrations_Toggle()
-- UnitXP
if HealBot_Config.HealBot_Integrations_UnitXP == 1 and UnitXP ~= nil then
HealBot_Integrations_UnitXP_Active = true;
HealBot_AddDebug("UnitXP Integration: ENABLED");
else
HealBot_Integrations_UnitXP_Active = false;
HealBot_AddDebug("UnitXP Integration: DISABLED");
end
-- nampower
if HealBot_Config.HealBot_Integrations_Nampower == 1 then
HealBot_Integrations_Nampower_Active = true;
HealBot_AddDebug("nampower Integration: ENABLED");
if not HealBot_NampowerFrame then
HealBot_Nampower_Auras = {}
HealBot_NampowerFrame = CreateFrame("Frame")
HealBot_NampowerFrame:RegisterEvent("AURA_CAST_ON_SELF")
HealBot_NampowerFrame:RegisterEvent("AURA_CAST_ON_OTHER")
HealBot_NampowerFrame:SetScript("OnEvent", function()
if not HealBot_Integrations_Nampower_Active then return end
local spellID, caster, target, _, _, _, _, duration = arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8
if not caster or not target or duration <= 0 then return end
local spellName = GetSpellRecField(spellID, "name")
if not spellName then return end
if not HealBot_Nampower_Auras[target] then
HealBot_Nampower_Auras[target] = {}
end
local expirationTime = GetTime() + (duration / 1000)
HealBot_Nampower_Auras[target][spellName] = expirationTime
local unitID = HealBot_Model:GetUnitIDByName(target)
if unitID then
HealBot_OnEvent_UnitAura(nil, unitID)
end
end)
end
else
HealBot_Integrations_Nampower_Active = false;
HealBot_AddDebug("nampower Integration: DISABLED");
if HealBot_Nampower_Auras then
for k in pairs(HealBot_Nampower_Auras) do
HealBot_Nampower_Auras[k] = nil
end
end
end
function HealBot_Integrations_PruneNampower()
if not HealBot_Integrations_Nampower_Active or not HealBot_Nampower_Auras then return end
local currentTime = GetTime()
for targetName, auras in pairs(HealBot_Nampower_Auras) do
-- Check if target is still in the raid/party
if not HealBot_Model:GetUnitIDByName(targetName) then
HealBot_Nampower_Auras[targetName] = nil
else
-- Prune expired auras
local hasAuras = false
for spellName, expiration in pairs(auras) do
if currentTime > expiration then
auras[spellName] = nil
else
hasAuras = true
end
end
if not hasAuras then
HealBot_Nampower_Auras[targetName] = nil
end
end
end
end
-- SuperWoW
if HealBot_Config.HealBot_Integrations_SuperWoW == 1 and UnitExists ~= nil then
-- We can check if GetUnitGUID exists as a quick SuperWoW test, or UnitExists returns 2 args
-- Actually SuperWoW adds SpellInfo, or we can just rely on GetUnitGUID if it exists in the environment
if GetUnitGUID or (type(UnitExists) == "function") then
-- If the client actually supports GUID tracking via SuperWoW (or a similar mod)
HealBot_Integrations_SuperWoW_Active = true;
HealBot_AddDebug("SuperWoW Integration: ENABLED");
else
HealBot_Integrations_SuperWoW_Active = false;
HealBot_AddDebug("SuperWoW Integration: DISABLED (Mod Not Found)");
end
else
HealBot_Integrations_SuperWoW_Active = false;
HealBot_AddDebug("SuperWoW Integration: DISABLED");
end
-- ClassicAPI
if HealBot_Config.HealBot_Integrations_ClassicAPI == 1 then
if UnitGUID then
HealBot_Integrations_ClassicAPI_Active = true;
HealBot_AddDebug("ClassicAPI Integration: ENABLED");
else
HealBot_Integrations_ClassicAPI_Active = false;
HealBot_AddDebug("ClassicAPI Integration: DISABLED (Mod Not Found)");
end
else
HealBot_Integrations_ClassicAPI_Active = false;
HealBot_AddDebug("ClassicAPI Integration: DISABLED");
end
end
+1
View File
@@ -310,6 +310,7 @@ HEALBOT_OPTIONS_CDCLEFT = "Alt+Left";
HEALBOT_OPTIONS_CDCRIGHT = "Alt+Right";
HEALBOT_OPTIONS_CDCBARS = "Healthbar colours";
HEALBOT_OPTIONS_CDCCLASS = "Monitor classes";
HEALBOT_OPTIONS_CDCSHOWALLDEBUFFS = "Track All Debuffs";
HEALBOT_OPTIONS_CDCWARNINGS = "Debuff warnings";
HEALBOT_OPTIONS_USEBUTTONS = "Define spells";
HEALBOT_OPTIONS_CDC = "Cure/Dispel/Cleanse for";
+111 -2
View File
@@ -15,6 +15,7 @@ function HealBot_UIDropDownMenu_SetSelectedID(frame, id, useValue)
end
end
-- HealBot_UIDropDownMenu_SetSelectedValue: Internal utility: HealBot_UIDropDownMenu_SetSelectedValue
function HealBot_UIDropDownMenu_SetSelectedValue(frame, value, useValue)
local wasNil = false
if not UIDROPDOWNMENU_OPEN_MENU then
@@ -35,7 +36,11 @@ HealBot_Model = {
partyMembers = {},
raidMembers = {},
playerPet = nil,
target = nil
target = nil,
-- Integration maps
unitGUIDs = {}, -- unit -> GUID
guidUnits = {} -- GUID -> unit
}
--------------------------------------------------------------------------------
@@ -51,6 +56,7 @@ HealBot_Model = {
-- "EQUIPMENT_CHANGED"
-- "INCOMING_HEAL_CHANGED"
-- HealBot_Model:RegisterObserver: Registers an observer callback for an event.
function HealBot_Model:RegisterObserver(event, callback)
if not self.observers[event] then
self.observers[event] = {}
@@ -58,6 +64,7 @@ function HealBot_Model:RegisterObserver(event, callback)
table.insert(self.observers[event], callback)
end
-- HealBot_Model:NotifyObservers: Fires all registered callbacks for an event.
function HealBot_Model:NotifyObservers(event, unitID, arg1, arg2)
if self.observers[event] then
local len = table.getn(self.observers[event])
@@ -71,6 +78,7 @@ end
-- Model Initialization
--------------------------------------------------------------------------------
-- HealBot_Model:Initialize: Pre-allocates the unit state dictionary.
function HealBot_Model:Initialize()
self:InitUnitState("player")
self:InitUnitState("target")
@@ -89,6 +97,7 @@ function HealBot_Model:Initialize()
end
end
-- HealBot_Model:InitUnitState: Internal utility: HealBot_Model:InitUnitState
function HealBot_Model:InitUnitState(unit)
if not self.units[unit] then
self.units[unit] = {
@@ -131,18 +140,118 @@ function HealBot_Model:UpdateUnitIdentity(unit)
if not self.units[unit] then return false end
local oldName = self.units[unit].name
local oldEnglishClass = self.units[unit].englishClass
local name = UnitName(unit)
local _, englishClass = UnitClass(unit)
if oldName ~= name then
if oldName ~= name or oldEnglishClass ~= englishClass then
self.units[unit].name = name
self.units[unit].englishClass = englishClass
self.units[unit].class = UnitClass(unit)
if (HealBot_Integrations_SuperWoW_Active or HealBot_Integrations_ClassicAPI_Active) and HealBot_GetUnitGUID then
local guid = HealBot_GetUnitGUID(unit)
if guid and guid ~= "0" and guid ~= "0x0000000000000000" then
self.unitGUIDs[unit] = guid
self.guidUnits[guid] = unit
end
end
return true -- Identity changed
end
return false
end
-- HealBot_Model:GetUnitByGUID: Internal utility: HealBot_Model:GetUnitByGUID
function HealBot_Model:GetUnitByGUID(guid)
if not guid then return nil end
return self.guidUnits[guid]
end
-- HealBot_Model:GetUnitIDByName: Looks up a group unit token by player name.
function HealBot_Model:GetUnitIDByName(name)
if not name then return nil end
for unit, data in pairs(self.units) do
if data.name == name then return unit end
end
return nil
end
-- HealBot_Model:PreserveStateByGUID: Preserves icon and debuff state when group indices shift during combat.
function HealBot_Model:PreserveStateByGUID()
if not (HealBot_Integrations_SuperWoW_Active or HealBot_Integrations_ClassicAPI_Active) or not HealBot_GetUnitGUID then return end
local oldGUIDs = {}
for unit, guid in pairs(self.unitGUIDs) do
if string.find(unit, "^party") or string.find(unit, "^raid") or unit == "player" or unit == "pet" then
oldGUIDs[unit] = guid
end
end
local newUnitForGUID = {}
-- Scan the new roster
for _, unit in ipairs(self.partyMembers) do
local guid = HealBot_GetUnitGUID(unit)
if guid and guid ~= "0" and guid ~= "0x0000000000000000" then
newUnitForGUID[guid] = unit
self.unitGUIDs[unit] = guid
self.guidUnits[guid] = unit
end
end
for _, unit in ipairs(self.raidMembers) do
local guid = HealBot_GetUnitGUID(unit)
if guid and guid ~= "0" and guid ~= "0x0000000000000000" then
newUnitForGUID[guid] = unit
self.unitGUIDs[unit] = guid
self.guidUnits[guid] = unit
end
end
local stateSwaps = {}
local iconSwaps = {}
local missingBuffSwaps = {}
local debuffSwaps = {}
for oldUnit, guid in pairs(oldGUIDs) do
local newUnit = newUnitForGUID[guid]
if newUnit and newUnit ~= oldUnit then
stateSwaps[newUnit] = self.units[oldUnit]
-- Preserve external global tables if they exist
if HealBot_UnitIcons and HealBot_UnitIcons[oldUnit] then
iconSwaps[newUnit] = HealBot_UnitIcons[oldUnit]
end
if HealBot_MissingBuffs and HealBot_MissingBuffs[oldUnit] ~= nil then
missingBuffSwaps[newUnit] = HealBot_MissingBuffs[oldUnit]
end
if HealBot_UnitDebuff and HealBot_UnitDebuff[oldUnit] ~= nil then
debuffSwaps[newUnit] = HealBot_UnitDebuff[oldUnit]
end
end
end
for targetUnit, stateData in pairs(stateSwaps) do
-- Deep copy to prevent memory aliasing
self.units[targetUnit] = {}
for k, v in pairs(stateData) do
self.units[targetUnit][k] = v
end
self.units[targetUnit].icons = {}
if HealBot_UnitIcons and iconSwaps[targetUnit] then
if not HealBot_UnitIcons[targetUnit] then HealBot_UnitIcons[targetUnit] = {} end
for j=1, 10 do
HealBot_UnitIcons[targetUnit][j] = iconSwaps[targetUnit][j]
end
end
if HealBot_MissingBuffs then
HealBot_MissingBuffs[targetUnit] = missingBuffSwaps[targetUnit]
end
if HealBot_UnitDebuff then
HealBot_UnitDebuff[targetUnit] = debuffSwaps[targetUnit]
end
end
end
-- Updates health/maxHealth values. Returns true if changed.
function HealBot_Model:UpdateUnitHealth(unit)
if not self.units[unit] then return false end
+32 -1
View File
@@ -14,10 +14,26 @@ HealBot_Options_EmergencyFilter_List = {
HEALBOT_OPTIONS_MONITORCUSTOM,
}
HealBot_Options_CDCMonitor_List = {
HEALBOT_OPTIONS_MONITORNO,
HEALBOT_OPTIONS_MONITORALL,
HEALBOT_DRUID,
HEALBOT_HUNTER,
HEALBOT_MAGE,
HEALBOT_PALADIN,
HEALBOT_PRIEST,
HEALBOT_ROGUE,
HEALBOT_SHAMAN,
HEALBOT_WARLOCK,
HEALBOT_WARRIOR,
}
-- HealBot_Options_AddDebug: UI handler for AddDebug options panel.
function HealBot_Options_AddDebug(msg)
HealBot_AddDebug("Options: " .. msg);
end
-- HealBot_Options_Pct_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_Pct_OnLoad(this,text)
this.text = text;
getglobal(this:GetName().."Text"):SetText(text);
@@ -27,6 +43,7 @@ function HealBot_Options_Pct_OnLoad(this,text)
this:SetValueStep(0.01);
end
-- HealBot_Options_Pct_OnLoad_MinMax: UI handler for MinMax options panel.
function HealBot_Options_Pct_OnLoad_MinMax(this,text,Min,Max)
this.text = text;
local MinTxt,MaxTxt
@@ -41,6 +58,7 @@ function HealBot_Options_Pct_OnLoad_MinMax(this,text,Min,Max)
this:SetValueStep(0.01);
end
-- HealBot_Options_val_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_val_OnLoad(this,text,Min,Max)
this.text = text;
@@ -51,6 +69,7 @@ function HealBot_Options_val_OnLoad(this,text,Min,Max)
this:SetValueStep(1);
end
-- HealBot_Options_Pct_OnValueChanged: UI handler for OnValueChanged options panel.
function HealBot_Options_Pct_OnValueChanged(this)
local pct = math.floor(this:GetValue()*100+0.5);
getglobal(this:GetName().."Text"):SetText(this.text .. " (" .. pct .. "%)");
@@ -106,10 +125,12 @@ end
-- HealBot_Options_CastNotify_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_CastNotify_OnLoad(this,text)
getglobal(this:GetName().."Text"):SetText(text);
end
-- HealBot_Options_CastNotify_OnClick: UI handler for OnClick options panel.
function HealBot_Options_CastNotify_OnClick(this,id)
-- CastNotify UI elements were removed and replaced by Custom Chat Messages
end
@@ -147,6 +168,7 @@ end
--------------------------------------------------------------------------------
-- HealBot_Returned_Colours: Internal utility: HealBot_Returned_Colours
function HealBot_Returned_Colours()
local A = OpacitySliderFrame:GetValue();
A = ((0-A)+1);
@@ -188,6 +210,7 @@ function HealBot_Returned_Colours()
HealBot_SetSkinColours()
HealBot_SetCDCBarColours()
end
-- HealBot_UseColourPick: Internal utility: HealBot_UseColourPick
function HealBot_UseColourPick(R, G, B, A)
if ColorPickerFrame:IsVisible() then
ColorPickerFrame:Hide();
@@ -208,6 +231,7 @@ function HealBot_UseColourPick(R, G, B, A)
end
return ColorPickerFrame:GetColorRGB();
end
-- HealBot_Options_Defaults_OnClick: UI handler for OnClick options panel.
function HealBot_Options_Defaults_OnClick(this)
HealBot_Options_CastNotify_OnClick(nil,0);
-- HealBot_Config = HealBot_ConfigDefaults;
@@ -219,15 +243,17 @@ function HealBot_Options_Defaults_OnClick(this)
HealBot_Action_Reset();
HealBot_Config.ActionVisible = HealBot_Action:IsVisible();
end
-- HealBot_Options_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_OnLoad(this)
table.insert(UISpecialFrames,this:GetName());
-- Tabs
PanelTemplates_SetNumTabs(this,8);
PanelTemplates_SetNumTabs(this,9);
this.selectedTab = 1;
PanelTemplates_UpdateTabs(this);
HealBot_Options_ShowPanel(this.selectedTab);
end
-- HealBot_Options_OnShow: UI handler for OnShow options panel.
function HealBot_Options_OnShow(this)
HealBot_Skins = HealBot_Config.Skins;
HealBot_Options_SetSkins()
@@ -295,12 +321,16 @@ function HealBot_Options_OnShow(this)
HealBot_Options_SetChatMessages();
HealBot_Options_ShowPanel(this.selectedTab or 1);
end
-- HealBot_Options_SetSkins: UI handler for SetSkins options panel.
function HealBot_Options_SetSkins()
HealBot_Options_Skins_Refresh()
HealBot_Options_BarAlpha:SetValue(HealBot_Config.Barcola[HealBot_Config.Current_Skin]);
HealBot_Options_BarAlphaInHeal:SetValue(HealBot_Config.BarcolaInHeal[HealBot_Config.Current_Skin]);
HealBot_Options_BarTextureS:SetValue(HealBot_Config.btexture[HealBot_Config.Current_Skin])
HealBot_Options_BarHeightS:SetValue(HealBot_Config.bheight[HealBot_Config.Current_Skin])
HealBot_Options_AbortBarSize:SetValue(HealBot_Config.abortsize[HealBot_Config.Current_Skin])
HealBot_Options_FontHeight:SetValue(HealBot_Config.btextheight[HealBot_Config.Current_Skin])
HealBot_Options_IconSizeS:SetValue(HealBot_Config.biconsize[HealBot_Config.Current_Skin] or 12)
HealBot_Options_BarWidthS:SetValue(HealBot_Config.bwidth[HealBot_Config.Current_Skin])
HealBot_Options_BarNumColsS:SetValue(HealBot_Config.numcols[HealBot_Config.Current_Skin])
HealBot_Options_BarMaxRowsS:SetValue((HealBot_Config.bmaxrows and HealBot_Config.bmaxrows[HealBot_Config.Current_Skin]) or 0)
@@ -331,6 +361,7 @@ function HealBot_Options_SetSkins()
HealBot_Options_DeleteSkin:Enable();
end
end
-- HealBot_Options_ShowPanel: UI handler for ShowPanel options panel.
function HealBot_Options_ShowPanel(id)
if HealBot_Options_CurrentPanel>0 then
local panel = getglobal("HealBot_Options_Panel"..HealBot_Options_CurrentPanel);
+11 -2
View File
@@ -94,7 +94,7 @@
<Frame name="HealBot_Options" toplevel="true" frameStrata="DIALOG"
movable="true" parent="UIParent" enableMouse="true" hidden="true">
<Size>
<AbsDimension x="480" y="455"/>
<AbsDimension x="540" y="455"/>
</Size>
<Anchors>
<Anchor point="CENTER">
@@ -121,7 +121,7 @@
<Texture name="HealBot_Options_Header"
file="Interface\DialogFrame\UI-DialogBox-Header">
<Size>
<AbsDimension x="400" y="64"/>
<AbsDimension x="450" y="64"/>
</Size>
<Anchors>
<Anchor point="TOP">
@@ -215,6 +215,15 @@
</Anchor>
</Anchors>
</Button>
<Button name="HealBot_OptionsTab9" inherits="HealBot_Options_Tab" id="9" text="Extras">
<Anchors>
<Anchor point="LEFT" relativeTo="HealBot_OptionsTab8" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-14" y="0" />
</Offset>
</Anchor>
</Anchors>
</Button>
</Frames>
<Scripts>
+4
View File
@@ -1,3 +1,4 @@
-- HealBot_Options_AutoSwap_OnClick: UI handler for OnClick options panel.
function HealBot_Options_AutoSwap_OnClick(this)
if this:GetChecked() then
HealBot_Config.AutoSwap_Enabled = 1
@@ -7,6 +8,7 @@ function HealBot_Options_AutoSwap_OnClick(this)
HealBot_Action_PartyChanged()
end
-- HealBot_Options_Auto_Initialize: UI handler for Initialize options panel.
function HealBot_Options_Auto_Initialize()
local dropdownName = UIDROPDOWNMENU_OPEN_MENU
if not dropdownName then return end
@@ -30,6 +32,7 @@ function HealBot_Options_Auto_Initialize()
end
end
-- HealBot_Options_Auto_OnSelect: UI handler for OnSelect options panel.
function HealBot_Options_Auto_OnSelect()
local skin = this:GetText()
local id = this.value
@@ -53,6 +56,7 @@ function HealBot_Options_Auto_OnSelect()
HealBot_Action_PartyChanged()
end
-- HealBot_Options_Auto_OnShow: UI handler for OnShow options panel.
function HealBot_Options_Auto_OnShow(this)
if HealBot_Config.AutoSwap_Enabled == 1 then
HealBot_Options_AutoSwap:SetChecked(1)
+13 -5
View File
@@ -1,6 +1,7 @@
-- HealBot Options panel file: HealBot_Options_Buffs.lua
-- Split from original HealBot_Options.lua
-- HealBot_Options_BuffWatch_OnClick: UI handler for OnClick options panel.
function HealBot_Options_BuffWatch_OnClick(self)
local frame = self or this
HealBot_Config.BuffWatch = frame:GetChecked() or 0;
@@ -9,13 +10,15 @@ function HealBot_Options_BuffWatch_OnClick(self)
else
HealBot_Options_BuffWatchInCombat:Enable()
end
HealBot_RecalcParty();
HealBot_Action_RefreshButtons(nil);
end
-- HealBot_Options_BuffWatchInCombat_OnClick: UI handler for OnClick options panel.
function HealBot_Options_BuffWatchInCombat_OnClick(self)
local frame = self or this
HealBot_Config.BuffWatchInCombat = frame:GetChecked() or 0;
HealBot_RecalcParty();
HealBot_Action_RefreshButtons(nil);
end
-- HealBot_Options_BuffSelf_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_BuffSelf_OnLoad(self)
local frame = self or this
getglobal(this:GetName().."Text"):SetText("Self Only")
@@ -27,6 +30,7 @@ function HealBot_Options_BuffSelf_OnLoad(self)
this:SetChecked(nil)
end
end
-- HealBot_Options_BuffSelf_OnClick: UI handler for OnClick options panel.
function HealBot_Options_BuffSelf_OnClick(self)
local frame = self or this
local id = this:GetID()
@@ -38,13 +42,15 @@ function HealBot_Options_BuffSelf_OnClick(self)
else
HealBot_Config.BuffWatchSelf[id] = 0
end
HealBot_RecalcParty();
HealBot_Action_RefreshButtons(nil);
end
-- HealBot_Options_Buff_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_Buff_OnLoad(self)
local frame = self or this
UIDropDownMenu_Initialize(frame, HealBot_Options_Buff_Initialize)
UIDropDownMenu_SetWidth(110, frame)
end
-- HealBot_Options_Buff_Initialize: UI handler for Initialize options panel.
function HealBot_Options_Buff_Initialize()
local myClass = UnitClass("player")
local info
@@ -63,6 +69,7 @@ function HealBot_Options_Buff_Initialize()
end
end
end
-- HealBot_Options_Buff_OnClick: UI handler for OnClick options panel.
function HealBot_Options_Buff_OnClick()
local frameName = UIDROPDOWNMENU_OPEN_MENU
local frame = getglobal(frameName)
@@ -80,8 +87,9 @@ function HealBot_Options_Buff_OnClick()
HealBot_UIDropDownMenu_SetSelectedID(frame, this.value + 1)
UIDropDownMenu_SetText(text, frame)
HealBot_RecalcParty();
HealBot_Action_RefreshButtons(nil);
end
-- HealBot_Options_SetBuffs: UI handler for SetBuffs options panel.
function HealBot_Options_SetBuffs()
local myClass = UnitClass("player")
if HealBot_Options_BuffWatch then
@@ -105,7 +113,7 @@ function HealBot_Options_SetBuffs()
HealBot_UIDropDownMenu_SetSelectedID(dropDown, val + 1)
end
local selfCheck = getglobal("HealBot_Options_BuffSelf" .. i)
local selfCheck = getglobal("HealBot_Options_Buff" .. i .. "Self")
if selfCheck then
if HealBot_Config.BuffWatchSelf and HealBot_Config.BuffWatchSelf[i] then
local isSelf = (HealBot_Config.BuffWatchSelf[i] == 1)
+72 -5
View File
@@ -1,15 +1,19 @@
-- HealBot Options panel file: HealBot_Options_CDC.lua
-- Split from original HealBot_Options.lua
-- HealBot_Options_ShowDebuffWarning_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_ShowDebuffWarning_OnLoad(this,text)
getglobal(this:GetName().."Text"):SetText(text);
end
-- HealBot_Options_ShowDebuffWarning_OnClick: UI handler for OnClick options panel.
function HealBot_Options_ShowDebuffWarning_OnClick(this)
HealBot_Config.ShowDebuffWarning = this:GetChecked() or 0;
end
-- HealBot_Options_SoundDebuffWarning_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_SoundDebuffWarning_OnLoad(this,text)
getglobal(this:GetName().."Text"):SetText(text);
end
-- HealBot_Options_SoundDebuffWarning_OnClick: UI handler for OnClick options panel.
function HealBot_Options_SoundDebuffWarning_OnClick(this)
HealBot_Config.SoundDebuffWarning = this:GetChecked() or 0;
if HealBot_Config.SoundDebuffWarning==0 then
@@ -22,9 +26,11 @@ function HealBot_Options_SoundDebuffWarning_OnClick(this)
HealBot_WarningSound3:Enable();
end
end
-- HealBot_WarningSound_OnLoad: Internal utility: HealBot_WarningSound_OnLoad
function HealBot_WarningSound_OnLoad(this,text)
getglobal(this:GetName().."Text"):SetText(text);
end
-- HealBot_WarningSound_OnClick: Click event handler.
function HealBot_WarningSound_OnClick(this,id)
if HealBot_Config.SoundDebuffPlay>0 then
getglobal("HealBot_WarningSound"..HealBot_Config.SoundDebuffPlay):SetChecked(nil);
@@ -37,31 +43,37 @@ function HealBot_WarningSound_OnClick(this,id)
end
end
end
-- HealBot_Options_CDCMonitor_DropDown: UI handler for DropDown options panel.
function HealBot_Options_CDCMonitor_DropDown()
for i=1, getn(HealBot_Options_EmergencyFilter_List), 1 do
for i=1, getn(HealBot_Options_CDCMonitor_List), 1 do
local info = {};
info.text = HealBot_Options_EmergencyFilter_List[i];
info.text = HealBot_Options_CDCMonitor_List[i];
info.func = HealBot_Options_CDCMonitor_OnSelect;
UIDropDownMenu_AddButton(info);
end
end
-- HealBot_Options_CDCMonitor_Initialize: UI handler for Initialize options panel.
function HealBot_Options_CDCMonitor_Initialize()
UIDropDownMenu_Initialize(HealBot_Options_CDCMonitor,HealBot_Options_CDCMonitor_DropDown)
end
-- HealBot_Options_CDCMonitor_Refresh: UI handler for Refresh options panel.
function HealBot_Options_CDCMonitor_Refresh(onselect)
if not HealBot_Config.CDCMonitor then return end
if not onselect then HealBot_Options_CDCMonitor_Initialize() end -- or wrong menu may be used !
HealBot_UIDropDownMenu_SetSelectedID(HealBot_Options_CDCMonitor,HealBot_Config.CDCMonitor)
end
-- HealBot_Options_CDCMonitor_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_CDCMonitor_OnLoad()
UIDropDownMenu_Initialize(this, HealBot_Options_CDCMonitor_DropDown)
UIDropDownMenu_SetWidth(100, this)
end
-- HealBot_Options_CDCMonitor_OnSelect: UI handler for OnSelect options panel.
function HealBot_Options_CDCMonitor_OnSelect()
HealBot_Config.CDCMonitor = this:GetID()
HealBot_Options_CDCMonitor_Refresh(true)
HealBot_Options_CDCMonitor_Reset()
end
-- HealBot_Options_CDCMonitor_Reset: UI handler for Reset options panel.
function HealBot_Options_CDCMonitor_Reset()
HealBot_CDCInc[HEALBOT_DRUID] = 0;
@@ -145,10 +157,34 @@ function HealBot_Options_CDCMonitor_Reset()
HealBot_Action_PartyChanged()
end
-- HealBot_Options_GetDebuffSpells_List: UI handler for List options panel.
function HealBot_Options_GetDebuffSpells_List(class)
local DebuffSpells = HealBot_Debuff_Spells[class];
return DebuffSpells;
end
-- HealBot_Options_CDCShowAllDebuffs_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_CDCShowAllDebuffs_OnLoad(this,text)
getglobal(this:GetName().."Text"):SetText(text);
if HealBot_Config.CDCShowAllDebuffs == nil then HealBot_Config.CDCShowAllDebuffs = 0; end
if HealBot_Config.CDCShowAllDebuffs == 1 then
this:SetChecked(1);
else
this:SetChecked(0);
end
end
-- HealBot_Options_CDCShowAllDebuffs_OnClick: UI handler for OnClick options panel.
function HealBot_Options_CDCShowAllDebuffs_OnClick(this)
if this:GetChecked() then
HealBot_Config.CDCShowAllDebuffs = 1;
else
HealBot_Config.CDCShowAllDebuffs = 0;
end
HealBot_RecalcParty();
end
-- HealBot_Options_CDCButLeft_DropDown: UI handler for DropDown options panel.
function HealBot_Options_CDCButLeft_DropDown()
local classEN=HealBot_UnitClass("player")
if classEN=="PRIEST" or classEN=="DRUID" or classEN=="PALADIN" or classEN=="SHAMAN" then
@@ -169,6 +205,7 @@ function HealBot_Options_CDCButLeft_DropDown()
end
end
end
-- HealBot_Options_CDCButRight_DropDown: UI handler for DropDown options panel.
function HealBot_Options_CDCButRight_DropDown()
local classEN=HealBot_UnitClass("player")
if classEN=="PRIEST" or classEN=="DRUID" or classEN=="PALADIN" or classEN=="SHAMAN" then
@@ -189,12 +226,15 @@ function HealBot_Options_CDCButRight_DropDown()
end
end
end
-- HealBot_Options_CDCButLeft_Initialize: UI handler for Initialize options panel.
function HealBot_Options_CDCButLeft_Initialize()
UIDropDownMenu_Initialize(HealBot_Options_CDCButLeft,HealBot_Options_CDCButLeft_DropDown)
end
-- HealBot_Options_CDCButRight_Initialize: UI handler for Initialize options panel.
function HealBot_Options_CDCButRight_Initialize()
UIDropDownMenu_Initialize(HealBot_Options_CDCButRight,HealBot_Options_CDCButRight_DropDown)
end
-- HealBot_Options_CDCButLeft_Refresh: UI handler for Refresh options panel.
function HealBot_Options_CDCButLeft_Refresh(onselect)
local set_id=1;
local class=UnitClass("Player");
@@ -202,6 +242,7 @@ function HealBot_Options_CDCButLeft_Refresh(onselect)
set_id = HealBot_Config.Debuff_Left[class];
HealBot_UIDropDownMenu_SetSelectedID(HealBot_Options_CDCButLeft,set_id)
end
-- HealBot_Options_CDCButRight_Refresh: UI handler for Refresh options panel.
function HealBot_Options_CDCButRight_Refresh(onselect)
local set_id;
local class=UnitClass("Player");
@@ -209,14 +250,18 @@ function HealBot_Options_CDCButRight_Refresh(onselect)
set_id = HealBot_Config.Debuff_Right[class];
HealBot_UIDropDownMenu_SetSelectedID(HealBot_Options_CDCButRight,set_id)
end
-- HealBot_Options_CDCButLeft_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_CDCButLeft_OnLoad()
UIDropDownMenu_Initialize(this, HealBot_Options_CDCButLeft_DropDown)
UIDropDownMenu_SetWidth(140, this)
end
-- HealBot_Options_CDCButRight_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_CDCButRight_OnLoad()
UIDropDownMenu_Initialize(this, HealBot_Options_CDCButRight_DropDown)
UIDropDownMenu_SetWidth(140, this)
end
-- HealBot_Options_CDCButLeft_OnSelect: UI handler for OnSelect options panel.
function HealBot_Options_CDCButLeft_OnSelect()
local class=UnitClass("Player");
HealBot_Config.Debuff_Left[class] = this:GetID();
@@ -228,6 +273,7 @@ function HealBot_Options_CDCButLeft_OnSelect()
HealBot_DebuffPriority = HealBot_Debuff_Types[HealBot_Options_CDCButLeftText:GetText()];
HealBot_Options_Debuff_Reset()
end
-- HealBot_Options_CDCButRight_OnSelect: UI handler for OnSelect options panel.
function HealBot_Options_CDCButRight_OnSelect()
local class=UnitClass("Player");
HealBot_Config.Debuff_Right[class] = this:GetID();
@@ -238,33 +284,54 @@ function HealBot_Options_CDCButRight_OnSelect()
end
HealBot_Options_Debuff_Reset()
end
-- HealBot_Options_CDC_SetCombo: UI handler for SetCombo options panel.
function HealBot_Options_CDC_SetCombo(spell, button, class)
local combo = HealBot_Config.KeyCombo[class]
combo["Alt"..button] = spell
HealBot_Options_KeyCombo_Change()
end
-- HealBot_Options_Debuff_Reset: Restores default debuff tracking options.
function HealBot_Options_Debuff_Reset()
local classEN=HealBot_UnitClass("player")
if classEN=="PRIEST" or classEN=="DRUID" or classEN=="PALADIN" or classEN=="SHAMAN" then
local spell = HealBot_Config.CDCLeftText[UnitClass("player")];
HealBot_DebuffWatch = {[HEALBOT_DISEASE_en]=false, [HEALBOT_MAGIC_en]=false, [HEALBOT_POISON_en]=false, [HEALBOT_CURSE_en]=false }
if spell ~= "None" then
-- Automatically track all curable debuffs out of the box
if classEN == "PRIEST" then
HealBot_DebuffWatch[HEALBOT_MAGIC_en] = true
HealBot_DebuffWatch[HEALBOT_DISEASE_en] = true
elseif classEN == "DRUID" then
HealBot_DebuffWatch[HEALBOT_CURSE_en] = true
HealBot_DebuffWatch[HEALBOT_POISON_en] = true
elseif classEN == "PALADIN" then
HealBot_DebuffWatch[HEALBOT_MAGIC_en] = true
HealBot_DebuffWatch[HEALBOT_POISON_en] = true
HealBot_DebuffWatch[HEALBOT_DISEASE_en] = true
elseif classEN == "SHAMAN" then
HealBot_DebuffWatch[HEALBOT_POISON_en] = true
HealBot_DebuffWatch[HEALBOT_DISEASE_en] = true
end
local spell = HealBot_Config.CDCLeftText[UnitClass("player")];
if spell and spell ~= "None" and HealBot_Debuff_Types[spell] then
table.foreach(HealBot_Debuff_Types[spell], function (index,debuff)
HealBot_DebuffWatch[debuff]=true;
end)
end
spell = HealBot_Config.CDCRightText[UnitClass("player")];
if spell ~= "None" then
if spell and spell ~= "None" and HealBot_Debuff_Types[spell] then
table.foreach(HealBot_Debuff_Types[spell], function (index,debuff)
HealBot_DebuffWatch[debuff]=true;
end)
end
end
end
-- HealBot_Colorpick_OnClick: Opens color picker for debuff colors.
function HealBot_Colorpick_OnClick(CDCType)
HealBot_ColourObjWaiting=CDCType;
HealBot_UseColourPick(HealBot_Config.CDCBarColour[CDCType].R,HealBot_Config.CDCBarColour[CDCType].G,HealBot_Config.CDCBarColour[CDCType].B, nil)
end
-- HealBot_SetCDCBarColours: Internal utility: HealBot_SetCDCBarColours
function HealBot_SetCDCBarColours()
HealBot_DiseaseColorpick:SetStatusBarColor(HealBot_Config.CDCBarColour[HEALBOT_DISEASE_en].R,
HealBot_Config.CDCBarColour[HEALBOT_DISEASE_en].G,
+38 -24
View File
@@ -7,9 +7,9 @@
<Frame name="HealBot_Options_CDCMonitor" inherits="UIDropDownMenuTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT">
<Anchor point="TOP">
<Offset>
<AbsDimension x="170" y="-30" />
<AbsDimension x="-20" y="-30" />
</Offset>
</Anchor>
</Anchors>
@@ -31,6 +31,20 @@
</Scripts>
</Frame>
<CheckButton name="HealBot_Options_CDCShowAllDebuffs" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="HealBot_Options_CDCMonitor" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-15" y="3" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>HealBot_Options_CDCShowAllDebuffs_OnLoad(this,HEALBOT_OPTIONS_CDCSHOWALLDEBUFFS)</OnLoad>
<OnClick>HealBot_Options_CDCShowAllDebuffs_OnClick(this)</OnClick>
</Scripts>
</CheckButton>
<Frame name="HealBot_Options_CureDispelCleanse" inherits="OptionFrameBoxTemplate">
<Scripts>
<OnLoad>
@@ -57,9 +71,9 @@
<Layer level="BACKGROUND">
<FontString name="HealBot_CDCBut_Text" text="HEALBOT_OPTIONS_CDCBUTTONS" inherits="GameFontNormalSmall">
<Anchors>
<Anchor point="TOPLEFT">
<Anchor point="TOP">
<Offset>
<AbsDimension x="105" y="-12" />
<AbsDimension x="0" y="-12" />
</Offset>
</Anchor>
</Anchors>
@@ -71,7 +85,7 @@
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_CureDispelCleanse" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="100" y="-35" />
<AbsDimension x="150" y="-35" />
</Offset>
</Anchor>
</Anchors>
@@ -81,7 +95,7 @@
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_CureDispelCleanse" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="40" y="-42"/>
<AbsDimension x="70" y="-42"/>
</Offset>
</Anchor>
</Anchors>
@@ -98,7 +112,7 @@
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_CureDispelCleanse" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="100" y="-67" />
<AbsDimension x="150" y="-67" />
</Offset>
</Anchor>
</Anchors>
@@ -108,7 +122,7 @@
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_CureDispelCleanse" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="40" y="-74"/>
<AbsDimension x="70" y="-74"/>
</Offset>
</Anchor>
</Anchors>
@@ -148,9 +162,9 @@
<Layer level="BACKGROUND">
<FontString name="HealBot_CDCCol_Text" text="HEALBOT_OPTIONS_CDCBARS" inherits="GameFontNormalSmall">
<Anchors>
<Anchor point="TOPLEFT">
<Anchor point="TOP">
<Offset>
<AbsDimension x="98" y="-12" />
<AbsDimension x="0" y="-12" />
</Offset>
</Anchor>
</Anchors>
@@ -163,9 +177,9 @@
<AbsDimension x="130" y="20"/>
</Size>
<Anchors>
<Anchor point="BOTTOM" relativeTo="HealBot_Options_CureDispelCleanseCol" relativePoint="TOPLEFT">
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_CureDispelCleanseCol" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="81" y="-55"/>
<AbsDimension x="70" y="-35"/>
</Offset>
</Anchor>
</Anchors>
@@ -178,9 +192,9 @@
<AbsDimension x="130" y="20"/>
</Size>
<Anchors>
<Anchor point="BOTTOM" relativeTo="HealBot_Options_CureDispelCleanseCol" relativePoint="TOPLEFT">
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_CureDispelCleanseCol" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="81" y="-55"/>
<AbsDimension x="70" y="-35"/>
</Offset>
</Anchor>
</Anchors>
@@ -255,9 +269,9 @@
<AbsDimension x="130" y="20"/>
</Size>
<Anchors>
<Anchor point="BOTTOM" relativeTo="HealBot_DiseaseColorpick" relativePoint="TOPLEFT">
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_CureDispelCleanseCol" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="65" y="-45"/>
<AbsDimension x="70" y="-65"/>
</Offset>
</Anchor>
</Anchors>
@@ -270,9 +284,9 @@
<AbsDimension x="130" y="20"/>
</Size>
<Anchors>
<Anchor point="BOTTOM" relativeTo="HealBot_DiseaseColorpick" relativePoint="TOPLEFT">
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_CureDispelCleanseCol" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="65" y="-45"/>
<AbsDimension x="70" y="-65"/>
</Offset>
</Anchor>
</Anchors>
@@ -368,9 +382,9 @@
<Layer level="BACKGROUND">
<FontString name="HealBot_CDCWarn_Text" text="HEALBOT_OPTIONS_CDCWARNINGS" inherits="GameFontNormalSmall">
<Anchors>
<Anchor point="TOPLEFT">
<Anchor point="TOP">
<Offset>
<AbsDimension x="98" y="-12" />
<AbsDimension x="0" y="-12" />
</Offset>
</Anchor>
</Anchors>
@@ -380,9 +394,9 @@
</Frame>
<CheckButton name="HealBot_Options_ShowDebuffWarning" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_CureDispelCleanseWarn" relativePoint="BOTTOMLEFT">
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_CureDispelCleanseWarn" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="25" y="90" />
<AbsDimension x="70" y="-35" />
</Offset>
</Anchor>
</Anchors>
@@ -407,9 +421,9 @@
<CheckButton name="HealBot_WarningSound1" inherits="SendMailRadioButtonTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_SoundDebuffWarning" relativePoint="TOPLEFT">
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_SoundDebuffWarning" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="25" y="-30"/>
<AbsDimension x="25" y="-5"/>
</Offset>
</Anchor>
</Anchors>
+2
View File
@@ -1,6 +1,7 @@
-- HealBot Options panel file: HealBot_Options_Chat.lua
-- Split from original HealBot_Options.lua
-- HealBot_Options_ChatMsg_Channel_OnClick: UI handler for OnClick options panel.
function HealBot_Options_ChatMsg_Channel_OnClick(id, buttonFrame)
if not HealBot_Config.ChatMessages then HealBot_Config.ChatMessages = {} end
if not HealBot_Config.ChatMessages[id] then
@@ -26,6 +27,7 @@ function HealBot_Options_ChatMsg_Channel_OnClick(id, buttonFrame)
buttonFrame:SetText(nextChan)
end
-- HealBot_Options_SetChatMessages: UI handler for SetChatMessages options panel.
function HealBot_Options_SetChatMessages()
if not HealBot_Config.ChatMessages then
HealBot_Config.ChatMessages = {}
+46 -2
View File
@@ -1,70 +1,91 @@
-- HealBot Options panel file: HealBot_Options_General.lua
-- Split from original HealBot_Options.lua
-- HealBot_Options_ShowHeaders_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_ShowHeaders_OnLoad(this)
getglobal(this:GetName().."Text"):SetText(HEALBOT_OPTIONS_SHOWHEADERS);
end
-- HealBot_Options_ShowHeaders_OnClick: UI handler for OnClick options panel.
function HealBot_Options_ShowHeaders_OnClick(this)
local isChecked = this:GetChecked()
HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] = isChecked and 1 or 0;
HealBot_Action_ResetSkin()
end
-- HealBot_Options_BarTextureS_OnValueChanged: UI handler for OnValueChanged options panel.
function HealBot_Options_BarTextureS_OnValueChanged(this)
HealBot_Config.btexture[HealBot_Config.Current_Skin] = this:GetValue();
getglobal(this:GetName().."Text"):SetText(this.text .. ": " .. this:GetValue());
HealBot_Action_ResetSkin()
end
-- HealBot_Options_BarHeightS_OnValueChanged: UI handler for OnValueChanged options panel.
function HealBot_Options_BarHeightS_OnValueChanged(this)
HealBot_Config.bheight[HealBot_Config.Current_Skin] = this:GetValue();
getglobal(this:GetName().."Text"):SetText(this.text .. ": " .. this:GetValue());
HealBot_Action_ResetSkin()
end
-- HealBot_Options_BarWidthS_OnValueChanged: UI handler for OnValueChanged options panel.
function HealBot_Options_BarWidthS_OnValueChanged(this)
HealBot_Config.bwidth[HealBot_Config.Current_Skin] = this:GetValue();
getglobal(this:GetName().."Text"):SetText(this.text .. ": " .. this:GetValue());
HealBot_Action_ResetSkin()
end
-- HealBot_Options_BarNumColsS_OnValueChanged: UI handler for OnValueChanged options panel.
function HealBot_Options_BarNumColsS_OnValueChanged(this)
HealBot_Config.numcols[HealBot_Config.Current_Skin] = this:GetValue();
getglobal(this:GetName().."Text"):SetText(this.text .. ": " .. this:GetValue());
HealBot_Action_ResetSkin()
end
-- HealBot_Options_BarBRSpaceS_OnValueChanged: UI handler for OnValueChanged options panel.
function HealBot_Options_BarBRSpaceS_OnValueChanged(this)
HealBot_Config.brspace[HealBot_Config.Current_Skin] = this:GetValue();
getglobal(this:GetName().."Text"):SetText(this.text .. ": " .. this:GetValue());
HealBot_Action_ResetSkin()
end
-- HealBot_Options_BarBCSpaceS_OnValueChanged: UI handler for OnValueChanged options panel.
function HealBot_Options_BarBCSpaceS_OnValueChanged(this)
HealBot_Config.bcspace[HealBot_Config.Current_Skin] = this:GetValue();
getglobal(this:GetName().."Text"):SetText(this.text .. ": " .. this:GetValue());
HealBot_Action_ResetSkin()
end
-- HealBot_Options_FontHeight_OnValueChanged: UI handler for OnValueChanged options panel.
function HealBot_Options_FontHeight_OnValueChanged(this)
HealBot_Config.btextheight[HealBot_Config.Current_Skin] = this:GetValue();
getglobal(this:GetName().."Text"):SetText(this.text .. ": " .. this:GetValue());
HealBot_Action_ResetSkin()
end
-- HealBot_Options_IconSizeS_OnValueChanged: UI handler for OnValueChanged options panel.
function HealBot_Options_IconSizeS_OnValueChanged(this)
HealBot_Config.biconsize[HealBot_Config.Current_Skin] = this:GetValue();
getglobal(this:GetName().."Text"):SetText(this.text .. ": " .. this:GetValue());
HealBot_Action_ResetSkin()
end
-- HealBot_Options_AbortBarSize_OnValueChanged: UI handler for OnValueChanged options panel.
function HealBot_Options_AbortBarSize_OnValueChanged(this)
HealBot_Config.abortsize[HealBot_Config.Current_Skin] = this:GetValue();
getglobal(this:GetName().."Text"):SetText(this.text .. ": " .. this:GetValue());
HealBot_Action_ResetSkin()
end
-- HealBot_Options_ActionAlpha_OnValueChanged: UI handler for OnValueChanged options panel.
function HealBot_Options_ActionAlpha_OnValueChanged(this)
HealBot_Config.backcola[HealBot_Config.Current_Skin] = HealBot_Options_Pct_OnValueChanged(this);
HealBot_Action_ResetSkin()
end
-- HealBot_Options_BarAlpha_OnValueChanged: UI handler for OnValueChanged options panel.
function HealBot_Options_BarAlpha_OnValueChanged(this)
HealBot_Config.Barcola[HealBot_Config.Current_Skin] = HealBot_Options_Pct_OnValueChanged(this);
HealBot_Action_ResetSkin()
end
-- HealBot_Options_BarAlphaInHeal_OnValueChanged: UI handler for OnValueChanged options panel.
function HealBot_Options_BarAlphaInHeal_OnValueChanged(this)
HealBot_Config.BarcolaInHeal[HealBot_Config.Current_Skin] = HealBot_Options_Pct_OnValueChanged(this);
HealBot_Action_ResetSkin()
end
-- HealBot_Options_BarAlphaDis_OnValueChanged: UI handler for OnValueChanged options panel.
function HealBot_Options_BarAlphaDis_OnValueChanged(this)
HealBot_Config.bardisa[HealBot_Config.Current_Skin] = HealBot_Options_Pct_OnValueChanged(this);
HealBot_Action_ResetSkin()
end
-- HealBot_SkinColorpick_OnClick: Opens color picker for skin customization.
function HealBot_SkinColorpick_OnClick(SkinType)
HealBot_ColourObjWaiting=SkinType;
@@ -100,6 +121,7 @@ function HealBot_SkinColorpick_OnClick(SkinType)
HealBot_Config.babortcola[HealBot_Config.Current_Skin])
end
end
-- HealBot_SetSkinColours: Applies skin configuration to UI elements.
function HealBot_SetSkinColours()
-- Cache the current skin configuration for performance and readability
local skin = HealBot_Config.Current_Skin
@@ -197,76 +219,95 @@ function HealBot_SetSkinColours()
HealBot_Action_PartyChanged()
end
-- HealBot_Options_AlertLevel_OnValueChanged: UI handler for OnValueChanged options panel.
function HealBot_Options_AlertLevel_OnValueChanged(this)
HealBot_Config.AlertLevel = HealBot_Options_Pct_OnValueChanged(this);
HealBot_Action_Refresh();
end
-- HealBot_Options_AutoShow_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_AutoShow_OnLoad(this)
getglobal(this:GetName().."Text"):SetText(HEALBOT_OPTIONS_AUTOSHOW);
end
-- HealBot_Options_AutoShow_OnClick: UI handler for OnClick options panel.
function HealBot_Options_AutoShow_OnClick(this)
HealBot_Config.AutoClose = this:GetChecked() or 0;
HealBot_Action_Refresh();
end
-- HealBot_Options_PanelSounds_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_PanelSounds_OnLoad(this)
getglobal(this:GetName().."Text"):SetText(HEALBOT_OPTIONS_PANELSOUNDS);
end
-- HealBot_Options_PanelSounds_OnClick: UI handler for OnClick options panel.
function HealBot_Options_PanelSounds_OnClick(this)
HealBot_Config.PanelSounds = this:GetChecked() or 0;
end
-- HealBot_Options_ActionMouseover_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_ActionMouseover_OnLoad(this, text)
getglobal(this:GetName().."Text"):SetText(text);
end
-- HealBot_Options_ActionMouseover_OnClick: UI handler for OnClick options panel.
function HealBot_Options_ActionMouseover_OnClick(this)
HealBot_Config.ActionMouseover = this:GetChecked() or 0;
end
-- HealBot_Options_ActionLocked_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_ActionLocked_OnLoad(this)
getglobal(this:GetName().."Text"):SetText(HEALBOT_OPTIONS_ACTIONLOCKED);
end
-- HealBot_Options_ActionLocked_OnClick: UI handler for OnClick options panel.
function HealBot_Options_ActionLocked_OnClick(this)
HealBot_Config.ActionLocked = this:GetChecked() or 0;
end
-- HealBot_Options_HideOptions_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_HideOptions_OnLoad(this,text)
getglobal(this:GetName().."Text"):SetText(text);
end
-- HealBot_Options_HideOptions_OnClick: UI handler for OnClick options panel.
function HealBot_Options_HideOptions_OnClick(this)
HealBot_Config.HideOptions = this:GetChecked() or 0;
HealBot_Action_PartyChanged();
end
-- HealBot_Options_HideAbort_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_HideAbort_OnLoad(this,text)
getglobal(this:GetName().."Text"):SetText(text);
end
-- HealBot_Options_HideAbort_OnClick: UI handler for OnClick options panel.
function HealBot_Options_HideAbort_OnClick(this)
HealBot_Config.HideAbort = this:GetChecked() or 0;
HealBot_Action_PartyChanged();
end
-- HealBot_Options_GrowUpwards_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_GrowUpwards_OnLoad(this,text)
getglobal(this:GetName().."Text"):SetText(text);
end
-- HealBot_Options_GrowUpwards_OnClick: UI handler for OnClick options panel.
function HealBot_Options_GrowUpwards_OnClick(this)
HealBot_Config.GrowUpwards = this:GetChecked() or 0;
HealBot_Action_PartyChanged();
end
-- HealBot_Options_QualityRange_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_QualityRange_OnLoad(this,text)
getglobal(this:GetName().."Text"):SetText(text);
end
-- HealBot_Options_QualityRange_OnClick: UI handler for OnClick options panel.
function HealBot_Options_QualityRange_OnClick(this)
HealBot_Config.QualityRange = this:GetChecked() or 0;
HealBot_Action_PartyChanged();
end
-- HealBot_Options_ProtectPvP_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_ProtectPvP_OnLoad(this,text)
getglobal(this:GetName().."Text"):SetText(text);
end
-- HealBot_Options_ProtectPvP_OnClick: UI handler for OnClick options panel.
function HealBot_Options_ProtectPvP_OnClick(this)
HealBot_Config.ProtectPvP = this:GetChecked() or 0;
HealBot_Action_Refresh();
end
-- HealBot_Options_FramePaddingS_OnValueChanged: UI handler for OnValueChanged options panel.
function HealBot_Options_FramePaddingS_OnValueChanged(this)
if not HealBot_Config.bpadding then HealBot_Config.bpadding = {} end
HealBot_Config.bpadding[HealBot_Config.Current_Skin] = this:GetValue();
getglobal(this:GetName().."Text"):SetText(this.text .. ": " .. this:GetValue());
HealBot_Action_ResetSkin()
end
-- HealBot_Options_BorderThicknessS_OnValueChanged: UI handler for OnValueChanged options panel.
function HealBot_Options_BorderThicknessS_OnValueChanged(this)
if not HealBot_Config.bboffset then HealBot_Config.bboffset = {} end
HealBot_Config.bboffset[HealBot_Config.Current_Skin] = this:GetValue();
@@ -274,15 +315,18 @@ function HealBot_Options_BorderThicknessS_OnValueChanged(this)
HealBot_Action_ResetSkin()
end
-- HealBot_Options_HideParty_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_HideParty_OnLoad(this, text)
getglobal(this:GetName().."Text"):SetText(text);
end
-- HealBot_Options_HideParty_OnClick: UI handler for OnClick options panel.
function HealBot_Options_HideParty_OnClick(this)
HealBot_Config.HideParty = this:GetChecked() or 0;
HealBot_Options_TogglePartyFrames();
end
-- HealBot_Options_TogglePartyFrames: UI handler for TogglePartyFrames options panel.
function HealBot_Options_TogglePartyFrames()
if HealBot_Config.HideParty == 1 then
if HidePartyFrame then HidePartyFrame(); end
+33 -12
View File
@@ -1,52 +1,65 @@
-- HealBot Options panel file: HealBot_Options_Healing.lua
-- Split from original HealBot_Options.lua
-- HealBot_Options_GroupHeals_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_GroupHeals_OnLoad(this,text)
this.text = text
getglobal(this:GetName().."Text"):SetText(text);
end
-- HealBot_Options_GroupHeals_OnClick: UI handler for OnClick options panel.
function HealBot_Options_GroupHeals_OnClick(this)
HealBot_Config.GroupHeals = this:GetChecked() or 0;
HealBot_RecalcParty();
end
-- HealBot_Options_TankHeals_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_TankHeals_OnLoad(this,text)
this.text = text
getglobal(this:GetName().."Text"):SetText(text);
end
-- HealBot_Options_TankHeals_OnClick: UI handler for OnClick options panel.
function HealBot_Options_TankHeals_OnClick(this)
HealBot_Config.TankHeals = this:GetChecked() or 0;
HealBot_RecalcParty();
end
-- HealBot_Options_TargetHeals_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_TargetHeals_OnLoad(this,text)
this.text = text
getglobal(this:GetName().."Text"):SetText(text);
end
-- HealBot_Options_TargetHeals_OnClick: UI handler for OnClick options panel.
function HealBot_Options_TargetHeals_OnClick(this)
HealBot_Config.TargetHeals = this:GetChecked() or 0;
HealBot_RecalcParty();
end
-- HealBot_Options_EmergencyHeals_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_EmergencyHeals_OnLoad(this,text)
this.text = text
getglobal(this:GetName().."Text"):SetText(text);
end
-- HealBot_Options_EmergencyHeals_OnClick: UI handler for OnClick options panel.
function HealBot_Options_EmergencyHeals_OnClick(this)
HealBot_Config.EmergencyHeals = this:GetChecked() or 0;
HealBot_RecalcParty();
end
-- HealBot_Options_PetHeals_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_PetHeals_OnLoad(this,text)
this.text = text
getglobal(this:GetName().."Text"):SetText(text);
end
-- HealBot_Options_PetHeals_OnClick: UI handler for OnClick options panel.
function HealBot_Options_PetHeals_OnClick(this)
HealBot_Config.PetHeals = this:GetChecked() or 0;
HealBot_RecalcParty();
end
-- HealBot_Options_OverHeal_OnValueChanged: UI handler for OnValueChanged options panel.
function HealBot_Options_OverHeal_OnValueChanged(this)
HealBot_Config.OverHeal = HealBot_Options_Pct_OnValueChanged(this);
end
-- HealBot_Options_EFClass_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_EFClass_OnLoad(this,text)
getglobal(this:GetName().."Text"):SetText(text);
end
-- HealBot_Options_EFClass_OnClick: UI handler for OnClick options panel.
function HealBot_Options_EFClass_OnClick(this)
if HealBot_Config.EmergencyFClass==1 then
HealBot_Config.EmergIncMelee[HEALBOT_DRUID] = HealBot_Options_EFClassDruid:GetChecked() or 0;
@@ -100,6 +113,7 @@ HealBot_Options_HealthText_List = {
"Health Deficit",
}
-- HealBot_Options_HealthText_DropDown: UI handler for DropDown options panel.
function HealBot_Options_HealthText_DropDown()
for i=1, getn(HealBot_Options_HealthText_List), 1 do
local info = {};
@@ -109,11 +123,13 @@ function HealBot_Options_HealthText_DropDown()
end
end
-- HealBot_Options_HealthText_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_HealthText_OnLoad(this)
UIDropDownMenu_Initialize(this, HealBot_Options_HealthText_DropDown);
UIDropDownMenu_SetWidth(110, this);
end
-- HealBot_Options_HealthText_OnSelect: UI handler for OnSelect options panel.
function HealBot_Options_HealthText_OnSelect()
HealBot_Config.ShowHealthText = this:GetID() - 1;
HealBot_UIDropDownMenu_SetSelectedID(HealBot_Options_HealthText, this:GetID())
@@ -127,6 +143,7 @@ local HealBot_Options_EmergencyFClass_List = {
HEALBOT_CLASSES_CUSTOM,
}
-- HealBot_Options_EmergencyFClass_DropDown: UI handler for DropDown options panel.
function HealBot_Options_EmergencyFClass_DropDown()
for i=1, getn(HealBot_Options_EmergencyFClass_List), 1 do
local info = {};
@@ -136,27 +153,32 @@ function HealBot_Options_EmergencyFClass_DropDown()
end
end
-- HealBot_Options_EmergencyFClass_Initialize: UI handler for Initialize options panel.
function HealBot_Options_EmergencyFClass_Initialize()
UIDropDownMenu_Initialize(HealBot_Options_EmergencyFClass,HealBot_Options_EmergencyFClass_DropDown)
end
-- HealBot_Options_EmergencyFClass_Refresh: UI handler for Refresh options panel.
function HealBot_Options_EmergencyFClass_Refresh(onselect)
if not HealBot_Config.EmergencyFClass then return end
if not onselect then HealBot_Options_EmergencyFClass_Initialize() end -- or wrong menu may be used !
HealBot_UIDropDownMenu_SetSelectedID(HealBot_Options_EmergencyFClass,HealBot_Config.EmergencyFClass)
end
-- HealBot_Options_EmergencyFClass_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_EmergencyFClass_OnLoad()
UIDropDownMenu_Initialize(this, HealBot_Options_EmergencyFClass_DropDown)
UIDropDownMenu_SetWidth(100, this)
end
-- HealBot_Options_EmergencyFClass_OnSelect: UI handler for OnSelect options panel.
function HealBot_Options_EmergencyFClass_OnSelect()
HealBot_Config.EmergencyFClass = this:GetID()
HealBot_Options_EmergencyFClass_Refresh(true)
HealBot_Options_EFClass_Reset()
end
-- HealBot_Options_EFClass_Reset: UI handler for Reset options panel.
function HealBot_Options_EFClass_Reset()
if HealBot_Config.EmergencyFClass==1 then
HealBot_Options_EFClassDruid:SetChecked(HealBot_Config.EmergIncMelee[HEALBOT_DRUID]);
@@ -210,6 +232,7 @@ local HealBot_Options_ExtraSort_List = {
HEALBOT_SORTBY_MAXHEALTH,
}
-- HealBot_Options_ExtraSort_DropDown: UI handler for DropDown options panel.
function HealBot_Options_ExtraSort_DropDown()
for i=1, getn(HealBot_Options_ExtraSort_List), 1 do
local info = {};
@@ -219,21 +242,25 @@ function HealBot_Options_ExtraSort_DropDown()
end
end
-- HealBot_Options_ExtraSort_Initialize: UI handler for Initialize options panel.
function HealBot_Options_ExtraSort_Initialize()
UIDropDownMenu_Initialize(HealBot_Options_ExtraSort,HealBot_Options_ExtraSort_DropDown)
end
-- HealBot_Options_ExtraSort_Refresh: UI handler for Refresh options panel.
function HealBot_Options_ExtraSort_Refresh(onselect)
if not HealBot_Config.ExtraOrder then return end
if not onselect then HealBot_Options_ExtraSort_Initialize() end -- or wrong menu may be used !
HealBot_UIDropDownMenu_SetSelectedID(HealBot_Options_ExtraSort,HealBot_Config.ExtraOrder)
end
-- HealBot_Options_ExtraSort_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_ExtraSort_OnLoad()
UIDropDownMenu_Initialize(this, HealBot_Options_ExtraSort_DropDown)
UIDropDownMenu_SetWidth(100, this)
end
-- HealBot_Options_ExtraSort_OnSelect: UI handler for OnSelect options panel.
function HealBot_Options_ExtraSort_OnSelect()
HealBot_Config.ExtraOrder = this:GetID()
HealBot_Options_ExtraSort_Refresh(true)
@@ -242,6 +269,7 @@ end
--------------------------------------------------------------------------------
-- HealBot_Options_EmergencyFilter_DropDown: UI handler for DropDown options panel.
function HealBot_Options_EmergencyFilter_DropDown()
for i=1, getn(HealBot_Options_EmergencyFilter_List), 1 do
local info = {};
@@ -252,11 +280,13 @@ function HealBot_Options_EmergencyFilter_DropDown()
end
-- HealBot_Options_EmergencyFilter_Initialize: UI handler for Initialize options panel.
function HealBot_Options_EmergencyFilter_Initialize()
UIDropDownMenu_Initialize(HealBot_Options_EmergencyFilter,HealBot_Options_EmergencyFilter_DropDown)
end
-- HealBot_Options_EmergencyFilter_Refresh: UI handler for Refresh options panel.
function HealBot_Options_EmergencyFilter_Refresh(onselect)
if not HealBot_Config.EmergIncMonitor then return end
if not onselect then HealBot_Options_EmergencyFilter_Initialize() end -- or wrong menu may be used !
@@ -264,18 +294,21 @@ function HealBot_Options_EmergencyFilter_Refresh(onselect)
end
-- HealBot_Options_EmergencyFilter_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_EmergencyFilter_OnLoad()
UIDropDownMenu_Initialize(this, HealBot_Options_EmergencyFilter_DropDown)
UIDropDownMenu_SetWidth(100, this)
end
-- HealBot_Options_EmergencyFilter_OnSelect: UI handler for OnSelect options panel.
function HealBot_Options_EmergencyFilter_OnSelect()
HealBot_Config.EmergIncMonitor = this:GetID()
HealBot_Options_EmergencyFilter_Refresh(true)
HealBot_Options_EmergencyFilter_Reset()
end
-- HealBot_Options_EmergencyFilter_Reset: UI handler for Reset options panel.
function HealBot_Options_EmergencyFilter_Reset()
HealBot_EmergInc[HEALBOT_DRUID] = 0;
@@ -341,15 +374,3 @@ function HealBot_Options_EmergencyFilter_Reset()
HealBot_Action_PartyChanged()
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
+7
View File
@@ -0,0 +1,7 @@
-- HealBot_Options_Integrations_OnShow: UI handler for OnShow options panel.
function HealBot_Options_Integrations_OnShow(this)
HealBot_Options_Integrations_UnitXP:SetChecked(HealBot_Config.HealBot_Integrations_UnitXP);
HealBot_Options_Integrations_Nampower:SetChecked(HealBot_Config.HealBot_Integrations_Nampower);
HealBot_Options_Integrations_SuperWoW:SetChecked(HealBot_Config.HealBot_Integrations_SuperWoW);
HealBot_Options_Integrations_ClassicAPI:SetChecked(HealBot_Config.HealBot_Integrations_ClassicAPI);
end
+105
View File
@@ -0,0 +1,105 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">
<Script file="HealBot_Options_Integrations.lua" />
<Frame name="HealBot_Options_Panel9" hidden="true" parent="HealBot_Options" setAllPoints="true">
<Frames>
<CheckButton name="HealBot_Options_Integrations_UnitXP" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="31" y="-40"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText("Enable UnitXP_SP3 Integration (Distance/LoS)");
</OnLoad>
<OnClick>
HealBot_Config.HealBot_Integrations_UnitXP = this:GetChecked() and 1 or 0;
HealBot_Integrations_Toggle();
</OnClick>
</Scripts>
</CheckButton>
<CheckButton name="HealBot_Options_Integrations_Nampower" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_Integrations_UnitXP" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="5"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText("Enable nampower Integration (Buffs/Heals/Queueing)");
</OnLoad>
<OnClick>
HealBot_Config.HealBot_Integrations_Nampower = this:GetChecked() and 1 or 0;
HealBot_Integrations_Toggle();
</OnClick>
</Scripts>
</CheckButton>
<CheckButton name="HealBot_Options_Integrations_SuperWoW" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="31" y="-145"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText("Enable SuperWoW Integration (GUID Tracking)");
</OnLoad>
<OnClick>
HealBot_Config.HealBot_Integrations_SuperWoW = this:GetChecked() and 1 or 0;
HealBot_Integrations_Toggle();
</OnClick>
</Scripts>
</CheckButton>
<CheckButton name="HealBot_Options_Integrations_ClassicAPI" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_Integrations_SuperWoW" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="5"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText("Enable ClassicAPI Integration (+Healing/Focus/Distance)");
</OnLoad>
<OnClick>
HealBot_Config.HealBot_Integrations_ClassicAPI = this:GetChecked() and 1 or 0;
HealBot_Integrations_Toggle();
</OnClick>
</Scripts>
</CheckButton>
</Frames>
<Layers>
<Layer level="ARTWORK">
<FontString name="HealBot_Options_Integrations_NampowerInfo" inherits="GameFontHighlightSmall" justifyH="LEFT" justifyV="TOP" text="Note: For the 1-click Shapeshift auto-unshift to work smoothly, you must ENABLE 'Retry server rejected spells' in Nampower ENABLE Queue Instant Cast Spells and Queue Cast Time Spells.">
<Size x="330" y="30"/>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="65" y="-95"/>
</Offset>
</Anchor>
</Anchors>
<Color r="0.7" g="0.7" b="0.7"/>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnShow>
HealBot_Options_Integrations_OnShow(this);
</OnShow>
</Scripts>
</Frame>
</Ui>
+10
View File
@@ -1,12 +1,14 @@
-- HealBot Options panel file: HealBot_Options_Skins.lua
-- Split from original HealBot_Options.lua
-- HealBot_Options_BarMaxRowsS_OnValueChanged: UI handler for OnValueChanged options panel.
function HealBot_Options_BarMaxRowsS_OnValueChanged(this)
if not HealBot_Config.bmaxrows then HealBot_Config.bmaxrows = {} end
HealBot_Config.bmaxrows[HealBot_Config.Current_Skin] = this:GetValue()
HealBot_Action_PartyChanged()
end
-- HealBot_Options_GridOrientation_OnClick: UI handler for OnClick options panel.
function HealBot_Options_GridOrientation_OnClick(this)
if not HealBot_Config.GridOrientation then HealBot_Config.GridOrientation = {} end
if this:GetChecked() then
@@ -17,6 +19,7 @@ function HealBot_Options_GridOrientation_OnClick(this)
HealBot_Action_PartyChanged()
end
-- HealBot_Options_NewSkin_OnTextChanged: UI handler for OnTextChanged options panel.
function HealBot_Options_NewSkin_OnTextChanged(this)
local text= this:GetText()
if string.len(text)>0 then
@@ -25,6 +28,7 @@ function HealBot_Options_NewSkin_OnTextChanged(this)
HealBot_Options_NewSkinb:Disable();
end
end
-- HealBot_Options_NewSkinb_OnClick: UI handler for OnClick options panel.
function HealBot_Options_NewSkinb_OnClick(this)
HealBot_Config.numcols[HealBot_Options_NewSkin:GetText()] = HealBot_Config.numcols[HealBot_Config.Current_Skin]
if not HealBot_Config.bmaxrows then HealBot_Config.bmaxrows = {} end
@@ -73,6 +77,7 @@ function HealBot_Options_NewSkinb_OnClick(this)
HealBot_Options_SetSkins()
HealBot_Options_NewSkin:SetText("")
end
-- HealBot_Options_DeleteSkin_OnClick: UI handler for OnClick options panel.
function HealBot_Options_DeleteSkin_OnClick(this)
if HealBot_Config.Current_Skin~=HEALBOT_SKINS_STD then
HealBot_Config.numcols[HealBot_Options_SkinsText:GetText()] = nil
@@ -120,6 +125,7 @@ function HealBot_Options_DeleteSkin_OnClick(this)
HealBot_Options_SetSkins()
end
end
-- HealBot_Options_Skins_DropDown: UI handler for DropDown options panel.
function HealBot_Options_Skins_DropDown()
for i=1, getn(HealBot_Skins), 1 do
local info = {};
@@ -128,18 +134,22 @@ function HealBot_Options_Skins_DropDown()
UIDropDownMenu_AddButton(info);
end
end
-- HealBot_Options_Skins_Initialize: UI handler for Initialize options panel.
function HealBot_Options_Skins_Initialize()
UIDropDownMenu_Initialize(HealBot_Options_Skins,HealBot_Options_Skins_DropDown)
end
-- HealBot_Options_Skins_Refresh: UI handler for Refresh options panel.
function HealBot_Options_Skins_Refresh(onselect)
if not HealBot_Config.Skin_ID then return end
if not onselect then HealBot_Options_Skins_Initialize() end -- or wrong menu may be used !
HealBot_UIDropDownMenu_SetSelectedID(HealBot_Options_Skins,HealBot_Config.Skin_ID)
end
-- HealBot_Options_Skins_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_Skins_OnLoad()
UIDropDownMenu_Initialize(this, HealBot_Options_Skins_DropDown)
UIDropDownMenu_SetWidth(100, this)
end
-- HealBot_Options_Skins_OnSelect: UI handler for OnSelect options panel.
function HealBot_Options_Skins_OnSelect()
HealBot_Config.Skin_ID = this:GetID()
HealBot_Options_Skins_Refresh(true)
+16
View File
@@ -360,6 +360,22 @@
<OnValueChanged>HealBot_Options_FontHeight_OnValueChanged(this)</OnValueChanged>
</Scripts>
</Slider>
<Slider name="HealBot_Options_IconSizeS" inherits="HealBot_Options_SliderTemplate">
<Size>
<AbsDimension x="123" y="17" />
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_FontHeight" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="10" y="0" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>HealBot_Options_val_OnLoad(this,"Icon size",5,30)</OnLoad>
<OnValueChanged>HealBot_Options_IconSizeS_OnValueChanged(this)</OnValueChanged>
</Scripts>
</Slider>
<Slider name="HealBot_Options_BorderThicknessS" inherits="HealBot_Options_SliderTemplate">
<Size>
+25 -15
View File
@@ -1,9 +1,11 @@
-- HealBot Options panel file: HealBot_Options_Spells.lua
-- Split from original HealBot_Options.lua
-- HealBot_ComboButtons_Button_OnLoad: UI handler for dropdown combo box.
function HealBot_ComboButtons_Button_OnLoad(this,text)
getglobal(this:GetName().."Text"):SetText(text);
end
-- HealBot_ComboButtons_Button_OnClick: Click event handler.
function HealBot_ComboButtons_Button_OnClick(this,id)
if HealBot_Options_ComboButtons_Button>0 then
getglobal("HealBot_ComboButtons_Button"..HealBot_Options_ComboButtons_Button):SetChecked(nil);
@@ -14,27 +16,35 @@ function HealBot_ComboButtons_Button_OnClick(this,id)
end
HealBot_Options_ComboClass_Text()
end
-- HealBot_Options_ShowTooltip_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_ShowTooltip_OnLoad(this,text)
getglobal(this:GetName().."Text"):SetText(text);
end
-- HealBot_Options_ShowTooltip_OnClick: UI handler for OnClick options panel.
function HealBot_Options_ShowTooltip_OnClick(this)
HealBot_Config.ShowTooltip = this:GetChecked() or 0;
end
-- HealBot_Options_ShowTooltipTarget_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_ShowTooltipTarget_OnLoad(this,text)
getglobal(this:GetName().."Text"):SetText(text);
end
-- HealBot_Options_ShowTooltipTarget_OnClick: UI handler for OnClick options panel.
function HealBot_Options_ShowTooltipTarget_OnClick(this)
HealBot_Config.Tooltip_ShowTarget = this:GetChecked() or 0;
end
-- HealBot_Options_ShowTooltipSpellDetail_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_ShowTooltipSpellDetail_OnLoad(this,text)
getglobal(this:GetName().."Text"):SetText(text);
end
-- HealBot_Options_ShowTooltipSpellDetail_OnClick: UI handler for OnClick options panel.
function HealBot_Options_ShowTooltipSpellDetail_OnClick(this)
HealBot_Config.Tooltip_ShowSpellDetail = this:GetChecked() or 0;
end
-- HealBot_Options_ShowTooltipInstant_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_ShowTooltipInstant_OnLoad(this,text)
getglobal(this:GetName().."Text"):SetText(text);
end
-- HealBot_Options_ShowTooltipInstant_OnClick: UI handler for OnClick options panel.
function HealBot_Options_ShowTooltipInstant_OnClick(this)
HealBot_Config.Tooltip_Recommend = this:GetChecked() or 0;
end
@@ -46,6 +56,7 @@ local HealBot_Options_TooltipPos_List = {
HEALBOT_TOOLTIP_POSBELOW,
}
-- HealBot_Options_TooltipPos_DropDown: UI handler for DropDown options panel.
function HealBot_Options_TooltipPos_DropDown()
for i=1, getn(HealBot_Options_TooltipPos_List), 1 do
local info = {};
@@ -55,21 +66,25 @@ function HealBot_Options_TooltipPos_DropDown()
end
end
-- HealBot_Options_TooltipPos_Initialize: UI handler for Initialize options panel.
function HealBot_Options_TooltipPos_Initialize()
UIDropDownMenu_Initialize(HealBot_Options_TooltipPos,HealBot_Options_TooltipPos_DropDown)
end
-- HealBot_Options_TooltipPos_Refresh: UI handler for Refresh options panel.
function HealBot_Options_TooltipPos_Refresh(onselect)
if not HealBot_Config.TooltipPos then return end
if not onselect then HealBot_Options_TooltipPos_Initialize() end -- or wrong menu may be used !
HealBot_UIDropDownMenu_SetSelectedID(HealBot_Options_TooltipPos,HealBot_Config.TooltipPos)
end
-- HealBot_Options_TooltipPos_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_TooltipPos_OnLoad()
UIDropDownMenu_Initialize(this, HealBot_Options_TooltipPos_DropDown)
UIDropDownMenu_SetWidth(128, this)
end
-- HealBot_Options_TooltipPos_OnSelect: UI handler for OnSelect options panel.
function HealBot_Options_TooltipPos_OnSelect()
HealBot_Config.TooltipPos = this:GetID()
HealBot_Options_TooltipPos_Refresh(true)
@@ -91,6 +106,7 @@ local HealBot_Options_ComboClass_List = {
-- HealBot_Options_ComboClass_Text: UI handler for Text options panel.
function HealBot_Options_ComboClass_Text()
local class=UnitClass("Player");
local combo = HealBot_Config.KeyCombo[class]
@@ -108,6 +124,7 @@ end
-- HealBot_Options_ComboClass_Button: UI handler for Button options panel.
function HealBot_Options_ComboClass_Button()
local button = "Left"
if HealBot_Options_ComboButtons_Button==2 then button = "Middle"; end
@@ -128,10 +145,12 @@ ColorPickerFrame.func = HealBot_Returned_Colours
--------------------------------------------------------------------------------
-- HealBot_Options_EditBox_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_EditBox_OnLoad(this,text)
getglobal(this:GetName().."Text"):SetText(text);
end
-- HealBot_Options_Click_OnTextChanged: UI handler for OnTextChanged options panel.
function HealBot_Options_Click_OnTextChanged(this)
local class=UnitClass("Player");
if not HealBot_Config.KeyCombo[class] then HealBot_Config.KeyCombo[class] = {} end
@@ -141,6 +160,7 @@ function HealBot_Options_Click_OnTextChanged(this)
HealBot_Options_KeyCombo_Change()
end
-- HealBot_Options_Shift_OnTextChanged: UI handler for OnTextChanged options panel.
function HealBot_Options_Shift_OnTextChanged(this)
local class=UnitClass("Player");
if not HealBot_Config.KeyCombo[class] then HealBot_Config.KeyCombo[class] = {} end
@@ -150,6 +170,7 @@ function HealBot_Options_Shift_OnTextChanged(this)
HealBot_Options_KeyCombo_Change()
end
-- HealBot_Options_Ctrl_OnTextChanged: UI handler for OnTextChanged options panel.
function HealBot_Options_Ctrl_OnTextChanged(this)
local class=UnitClass("Player");
if not HealBot_Config.KeyCombo[class] then HealBot_Config.KeyCombo[class] = {} end
@@ -159,6 +180,7 @@ function HealBot_Options_Ctrl_OnTextChanged(this)
HealBot_Options_KeyCombo_Change()
end
-- HealBot_Options_ShiftCtrl_OnTextChanged: UI handler for OnTextChanged options panel.
function HealBot_Options_ShiftCtrl_OnTextChanged(this)
local class=UnitClass("Player");
if not HealBot_Config.KeyCombo[class] then HealBot_Config.KeyCombo[class] = {} end
@@ -168,32 +190,20 @@ function HealBot_Options_ShiftCtrl_OnTextChanged(this)
HealBot_Options_KeyCombo_Change()
end
-- HealBot_Options_KeyCombo_Change: Applies binding combo updates.
function HealBot_Options_KeyCombo_Change()
local class=UnitClass("Player");
HealBot_Config.KeyCombo[class]=HealBot_Config.KeyCombo[class];
end
-- HealBot_Options_EnableHealthy_OnLoad: UI handler for OnLoad options panel.
function HealBot_Options_EnableHealthy_OnLoad(this,text)
getglobal(this:GetName().."Text"):SetText(text);
end
-- HealBot_Options_EnableHealthy_OnClick: UI handler for OnClick options panel.
function HealBot_Options_EnableHealthy_OnClick(this)
HealBot_Config.EnableHealthy = this:GetChecked() or 0;
HealBot_Action_EnableButtons();
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Chat Custom Messages UI Logic
--------------------------------------------------------------------------------
+96 -21
View File
@@ -13,9 +13,11 @@ HealBot_Action_HealGroup = {
};
HealBot_Action_HealTarget = {};
HealBot_Action_HealFocus = {};
HealBot_Action_HealButtons = {};
HealBot_Action_UnitButtons = {};
-- HealBot_Action_SetTexture: Internal utility: HealBot_Action_SetTexture
function HealBot_Action_SetTexture(bar, btexture)
if not bar then return end
if btexture == 10 then
@@ -25,26 +27,18 @@ function HealBot_Action_SetTexture(bar, btexture)
end
end
-- HealBot_HealthColor: Computes health bar RGBA based on debuffs and class.
function HealBot_HealthColor(unit, hlth, maxhlth)
if HealBot_UnitDebuff[unit] then
local debuff, tmp, debuff_type = UnitDebuff(unit, 1, 1)
if not debuff then
HealBot_UnitDebuff[unit] = nil;
HealBot_UnitDebuff[unit .. "_debuff_texture"] = nil
else
local dr = HealBot_Config.CDCBarColour[debuff_type].R
local dg = HealBot_Config.CDCBarColour[debuff_type].G
local db = HealBot_Config.CDCBarColour[debuff_type].B
if HealBot_Config.btexture[HealBot_Config.Current_Skin] == 10 then
dr = dr * 4
dg = dg * 4
db = db * 4
if dr > 1 then dr = 1 end
if dg > 1 then dg = 1 end
if db > 1 then db = 1 end
end
local cached_debuff = HealBot_UnitDebuff[unit]
if cached_debuff then
local color = HealBot_Config.CDCBarColour[cached_debuff]
if color then
local dr = color.R
local dg = color.G
local db = color.B
return dr, dg, db, HealBot_Config.Barcola[HealBot_Config.Current_Skin];
end
return dr, dg, db, HealBot_Config.Barcola[HealBot_Config.Current_Skin];
end
local text = UnitName(unit);
@@ -86,6 +80,7 @@ function HealBot_HealthColor(unit, hlth, maxhlth)
return r, g, b, a;
end
-- HealBot_Action_HealthBar: Internal utility: HealBot_Action_HealthBar
function HealBot_Action_HealthBar(button)
if not button.bar then
button.bar = getglobal(button:GetName() .. "Bar")
@@ -93,6 +88,7 @@ function HealBot_Action_HealthBar(button)
return button.bar;
end
-- HealBot_Action_HealthBar2: Internal utility: HealBot_Action_HealthBar2
function HealBot_Action_HealthBar2(button)
if not button.bar2 then
button.bar2 = getglobal(button:GetName() .. "Bar2")
@@ -100,11 +96,16 @@ function HealBot_Action_HealthBar2(button)
return button.bar2;
end
-- HealBot_Action_EnableButton: Updates a button's health, color, text, and debuffs.
function HealBot_Action_EnableButton(button)
local unit = button.unit;
local state = HealBot_Model.units[unit]
if not state then return end
if not state.englishClass then
HealBot_Model:UpdateUnitIdentity(unit)
end
local hlth = state.health
local maxhlth = state.maxHealth
local name = state.name
@@ -251,25 +252,41 @@ function HealBot_Action_EnableButton(button)
bar.txt:SetFont(fontName, fontHeight, "")
end
for i = 1, 5 do
local iconSize = HealBot_Config.biconsize[HealBot_Config.Current_Skin] or 12
for i = 1, 10 do
local icon = getglobal(button:GetName() .. "BarIcon" .. i)
if icon then
if HealBot_UnitIcons and HealBot_UnitIcons[unit] and HealBot_UnitIcons[unit][i] then
icon:SetTexture(HealBot_UnitIcons[unit][i])
icon:SetWidth(iconSize)
icon:SetHeight(iconSize)
icon:Show()
else
icon:Hide()
end
end
end
local raidIcon = getglobal(button:GetName() .. "BarRaidIcon")
if raidIcon then
local index = GetRaidTargetIndex(unit)
if index then
SetRaidTargetIconTexture(raidIcon, index)
raidIcon:Show()
else
raidIcon:Hide()
end
end
end
-- HealBot_Action_EnableButtons: Internal utility: HealBot_Action_EnableButtons
function HealBot_Action_EnableButtons()
for index, button in pairs(HealBot_Action_HealButtons) do
HealBot_Action_EnableButton(button)
end
end
-- HealBot_Action_RefreshButton: Calls EnableButton if unit is valid.
function HealBot_Action_RefreshButton(button)
if not button then return end
local unit = button.unit;
@@ -278,6 +295,7 @@ function HealBot_Action_RefreshButton(button)
end
end
-- HealBot_Action_ResetSkin: Internal utility: HealBot_Action_ResetSkin
function HealBot_Action_ResetSkin()
HealBot_Action_PartyChanged()
if HealBot_Options:IsVisible() then
@@ -293,6 +311,7 @@ function HealBot_Action_ResetSkin()
end
end
-- HealBot_Action_RefreshButtons: Refreshes all active unit buttons.
function HealBot_Action_RefreshButtons(unit)
if unit and HealBot_Action_UnitButtons[unit] then
for index, button in pairs(HealBot_Action_UnitButtons[unit]) do
@@ -305,6 +324,23 @@ function HealBot_Action_RefreshButtons(unit)
end
end
-- HealBot_Action_RefreshPower: Fast path: updates only mana bar textures.
function HealBot_Action_RefreshPower(unit)
if not unit or not HealBot_Action_UnitButtons[unit] then return end
local state = HealBot_Model.units[unit]
if not state then return end
for index, button in pairs(HealBot_Action_UnitButtons[unit]) do
if not button.bar3 then button.bar3 = getglobal(button:GetName() .. "Bar3") end
local bar3 = button.bar3
if bar3 and bar3:IsVisible() then
bar3:SetMinMaxValues(0, state.maxMana)
bar3:SetValue(state.mana)
end
end
end
-- HealBot_Action_PositionButton: Positions a button element within the grid.
function HealBot_Action_PositionButton(button, OsetX, OsetY, bwidth, bheight, checked, header)
local brspace = HealBot_Config.brspace[HealBot_Config.Current_Skin] or 3;
if header then
@@ -340,6 +376,7 @@ function HealBot_Action_PositionButton(button, OsetX, OsetY, bwidth, bheight, ch
return OsetY;
end
-- HealBot_Action_PositionButtonHorizontal: Internal utility: HealBot_Action_PositionButtonHorizontal
function HealBot_Action_PositionButtonHorizontal(button, OsetX, OsetY, bwidth, bheight, checked, header)
local bcspace = HealBot_Config.bcspace[HealBot_Config.Current_Skin] or 3;
if header then
@@ -375,6 +412,7 @@ function HealBot_Action_PositionButtonHorizontal(button, OsetX, OsetY, bwidth, b
return OsetX;
end
-- HealBot_Action_SetHeightWidth: Resizes the main panel frame to fit content.
function HealBot_Action_SetHeightWidth(width, height, bwidth)
if HealBot_ActionHeight then
HealBot_Action:SetHeight(HealBot_ActionHeight);
@@ -400,6 +438,7 @@ function HealBot_Action_SetHeightWidth(width, height, bwidth)
HealBot_Action:SetWidth(width + bwidth + bpadding)
end
-- HealBot_Action_SetHealButton: Assigns a unit string to a grid button slot.
function HealBot_Action_SetHealButton(index, unit)
if not index then
HealBot_Action_HealButtons = {};
@@ -419,6 +458,7 @@ function HealBot_Action_SetHealButton(index, unit)
return button;
end
-- HealBot_Action_PartyChanged: Rebuilds the entire grid layout based on roster.
function HealBot_Action_PartyChanged()
if HealBot_IsFighting then
HealBot_Action_AppendNewUnits()
@@ -428,7 +468,7 @@ function HealBot_Action_PartyChanged()
local numBars = 0;
local numHeaders = 0;
local TempMaxH = 0;
local HeaderPos = {};
local HeaderPos = HealBot_GetTable();
if HealBot_Config.AutoSwap_Enabled == 1 then
local totalMembers = GetNumRaidMembers()
@@ -591,12 +631,38 @@ function HealBot_Action_PartyChanged()
numBars = numBars + 1;
numHeaders = numHeaders + 1;
end
-- Focus
local FocusValid = numBars;
if HealBot_Integrations_ClassicAPI_Active and FocusUnit then
if HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
HeaderPos[i + 1] = "Focus"
end
if HealBot_MayHeal("focus") then
i = i + 1;
h = h + 1;
if h < 61 then
HealBot_Action_SetHealButton(h, "focus");
local check = getglobal("HealBot_Action_HealUnit" .. h .. "Check");
check:SetChecked(0);
check.unit = "focus";
check:Show();
else
HealBot_Action_SetHealButton(i, "focus");
end
numBars = numBars + 1;
end
end
if numBars > FocusValid and HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
numBars = numBars + 1;
numHeaders = numHeaders + 1;
end
last = last + 40
local ExtraValid = numBars;
if HealBot_Config.EmergencyHeals == 1 then
local order = {};
local units = {};
local order = HealBot_GetTable();
local units = HealBot_GetTable();
if HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 and HealBot_Config.ExtraOrder == 1 then
HeaderPos[i + 1] = HEALBOT_OPTIONS_EMERGENCYHEALS
numBars = numBars + 1;
@@ -801,6 +867,8 @@ function HealBot_Action_PartyChanged()
if i == last then break end
end
end
HealBot_ReleaseTable(order);
HealBot_ReleaseTable(units);
end
if numBars == PetsValid + 1 and HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
HeaderPos[PetsValid + 1] = nil;
@@ -965,9 +1033,11 @@ function HealBot_Action_PartyChanged()
HidePartyFrame();
end
HealBot_Action_RefreshButtons();
HealBot_ReleaseTable(HeaderPos);
HealBot_Action_ShowFrame();
end
-- HealBot_Action_ShowFrame: Internal utility: HealBot_Action_ShowFrame
function HealBot_Action_ShowFrame()
if HealBot_Config.ActionVisible == 1 then
if HealBot_Config.HideSolo == 1 and GetNumPartyMembers() == 0 and GetNumRaidMembers() == 0 then
@@ -980,13 +1050,16 @@ function HealBot_Action_ShowFrame()
end
end
-- HealBot_Action_Reset: Resets action panel position and rebuilds layout.
function HealBot_Action_Reset()
HealBot_Action:ClearAllPoints();
HealBot_Action:SetPoint("TOP", "MinimapCluster", "BOTTOM", 7, 10);
HealBot_Action_HealTarget = {};
HealBot_Action_HealFocus = {};
HealBot_Action_PartyChanged();
end
-- HealBot_Action_Refresh: Alias for refreshing a unit button.
function HealBot_Action_Refresh(unit)
if (UnitIsDeadOrGhost("player")) or (UnitOnTaxi("player")) then
if HealBot_Config.AutoClose == 1 and HealBot_Config.ActionVisible ~= 0 then
@@ -1013,6 +1086,7 @@ function HealBot_Action_Refresh(unit)
end
end
end
-- HealBot_Action_AppendUnit: Internal utility: HealBot_Action_AppendUnit
function HealBot_Action_AppendUnit(unit)
if not HealBot_Grid_LastI then return end
if HealBot_Grid_LastI >= 100 then return end
@@ -1075,6 +1149,7 @@ function HealBot_Action_AppendUnit(unit)
HealBot_Action_SetHeightWidth(totalOffsetX, totalOffsetY + bpadding, bwidth)
end
-- HealBot_Action_AppendNewUnits: Internal utility: HealBot_Action_AppendNewUnits
function HealBot_Action_AppendNewUnits()
if not HealBot_Grid_LastI then return end
+10
View File
@@ -3,6 +3,7 @@
HealBot_Action_TooltipUnit = nil
-- HealBot_Tooltip_GetSpellColor: Internal utility: HealBot_Tooltip_GetSpellColor
function HealBot_Tooltip_GetSpellColor(spell)
local r, g, b = 1, 1, 0 -- default yellow
if spell and HealBot_Spells and HealBot_Spells[spell] and HealBot_Spells[spell].Mana then
@@ -13,6 +14,7 @@ function HealBot_Tooltip_GetSpellColor(spell)
return r, g, b
end
-- HealBot_Action_RefreshTooltip: Builds and displays spell tooltip on hover.
function HealBot_Action_RefreshTooltip(unit)
if HealBot_Config.ShowTooltip==0 then return end
if not unit then unit = HealBot_Action_TooltipUnit end
@@ -149,6 +151,7 @@ function HealBot_Action_RefreshTooltip(unit)
HealBot_Tooltip:Show();
end
-- HealBot_Action_Tooltip_SpellInfo: Internal utility: HealBot_Action_Tooltip_SpellInfo
function HealBot_Action_Tooltip_SpellInfo(spell,linenum)
local text
if HealBot_Spells[spell] then
@@ -184,6 +187,7 @@ function HealBot_Action_Tooltip_SpellInfo(spell,linenum)
return linenum
end
-- HealBot_Action_Tooltip_SpellSummary: Internal utility: HealBot_Action_Tooltip_SpellSummary
function HealBot_Action_Tooltip_SpellSummary(spell)
local ret_val = " ";
if HealBot_Spells[spell] then
@@ -211,6 +215,7 @@ function HealBot_Action_Tooltip_SpellSummary(spell)
return ret_val
end
-- HealBot_Action_Tooltip_CheckForInstant: Internal utility: HealBot_Action_Tooltip_CheckForInstant
function HealBot_Action_Tooltip_CheckForInstant(unit,spell,upd,linenum,check)
if HealBot_Spells[spell] then
if HealBot_Spells[spell].CastTime == 0 then
@@ -229,6 +234,7 @@ function HealBot_Action_Tooltip_CheckForInstant(unit,spell,upd,linenum,check)
return check+1,linenum;
end
-- HealBot_Action_Tooltip_SetLineLeft: Internal utility: HealBot_Action_Tooltip_SetLineLeft
function HealBot_Action_Tooltip_SetLineLeft(Text,R,G,B,linenum)
local txtL = getglobal("HealBot_TooltipTextL" .. linenum)
txtL:SetTextColor(R,G,B)
@@ -236,6 +242,7 @@ function HealBot_Action_Tooltip_SetLineLeft(Text,R,G,B,linenum)
txtL:Show()
end
-- HealBot_Action_Tooltip_SetLineRight: Internal utility: HealBot_Action_Tooltip_SetLineRight
function HealBot_Action_Tooltip_SetLineRight(Text,R,G,B,linenum)
local txtR = getglobal("HealBot_TooltipTextR" .. linenum)
txtR:SetTextColor(R,G,B)
@@ -243,6 +250,7 @@ function HealBot_Action_Tooltip_SetLineRight(Text,R,G,B,linenum)
txtR:Show()
end
-- HealBot_Action_Tooltip_ClearLines: Internal utility: HealBot_Action_Tooltip_ClearLines
function HealBot_Action_Tooltip_ClearLines()
for j=1,30 do
local txtL = getglobal("HealBot_TooltipTextL" .. j)
@@ -254,6 +262,7 @@ function HealBot_Action_Tooltip_ClearLines()
end
end
-- HealBot_Action_ShowTooltip: Internal utility: HealBot_Action_ShowTooltip
function HealBot_Action_ShowTooltip(this)
if HealBot_Config.ShowTooltip==0 then return end
if not this.unit then return end;
@@ -263,6 +272,7 @@ function HealBot_Action_ShowTooltip(this)
HealBot_Action_RefreshTooltip(this.unit);
end
-- HealBot_Action_HideTooltip: Internal utility: HealBot_Action_HideTooltip
function HealBot_Action_HideTooltip(this)
if HealBot_Config.ShowTooltip==0 then return end
HealBot_Tooltip:Hide();
+38 -3
View File
@@ -7,6 +7,9 @@ Original HealBot, while being a staple healing addon in Wrath and later expansio
> **Performance First:** The raidframe is not library reliant - unlike popular raidframe replacement addons it doesn't rely at all on external frameworks. While this makes my work a bit harder this allows complete control over garbage collection and CPU use which makes it multiple times more stable and lightweight.
### Development version
There is dev branch available, it might be slightly more unstabl but most of time it does have more features present. It's only merged into main when major feature set is implemented and stabilised.
### Reporting Errors
Major errors will pop up a frame with error information. Take a screenshot and post comments.
@@ -24,7 +27,7 @@ Default installation path: `C:\Program Files\World of Warcraft\Interface\AddOns\
* **Native Hovercasting (Mouseover):** Cast configured spells on hovered unit frames using keybinds directly from your action bars, without losing your current target. (Toggleable in Options -> General).
* **Macro, Item, & Script Bindings:** Bind named macros, inventory items, and scripts directly to mouse clicks. Supports implicit `@mouseover` targeting natively.
* **Zero-Latency Self-Heals:** Incoming heals for the local player process instantly with zero latency, independent of network lag.
* **Talent-Based Calculations & Equipment Bonus:** Dynamic spell healing calculations for Druid, Priest, and Paladin based on talents, and automatically scans equipped gear to scale healing predictions - currently only TurtleWoW patch 1.18 supported.
* **Talent-Based Calculations & Equipment Bonus:** Dynamic spell healing calculations for Druid, Priest, and Paladin based on talents, and automatically scans equipped gear to scale healing predictions.
* **Modifier-Aware Tooltips:** Tooltips dynamically update to show exact bound actions (Shift/Ctrl/Alt) and required mana costs (turns red if insufficient mana).
* **Blizzard Party Frame Toggle:** Toggle to automatically hide Blizzard's default party frames when in a group in favor of HealBot's layouts.
* **HoT & Buff Tracking:** Intelligently track active HoTs and buffs directly on the grid frames with custom icons (e.g., Renew, Rejuvenation, Regrowth, Fear Ward).
@@ -34,10 +37,10 @@ Default installation path: `C:\Program Files\World of Warcraft\Interface\AddOns\
* **Customizable Health Text:** Dynamic unit health display (Name Only, Percentage, Real Health, or Health Deficit).
* **Non-Mana Resource Tracking:** Track Rage, Energy, and Focus for non-mana classes.
* **Highly Customizable Skins:** Fully configure dimensions (width, height), row spacing, column layouts, custom textures, opacity, class-colored frames, and outline of fonts.
* **Additional Mods Integration:** Navigate to 'Extras' tab in Options to optionally enable integrations with `UnitXP_SP3` (for ultra-precise 3D range and Line of Sight checks), `nampower` (for accurate real-time heal/buff tracking), `SuperWoW` (for robust GUID-based state tracking), and `ClassicAPI` (for native +Healing bonuses and fast 3D distance checks).
### To be implemented
- **GUID-based frame mapping:** Migrate internal state to use lightweight GUID tracking to resolve bugs when targets switch or duplicate names appear (e.g., enemy mobs, warlock pets).
- **Mod Integration Optimization:** Add conditional SuperWoW/UnitXP SP3 integration to reduce GC spikes and improve frame rendering accuracy.
- **Strategy Pattern / Code Tree Splits:** Migrate heavy mod integrations (like Nampower aura tracking and SuperWoW UI rendering) into isolated code trees (e.g., `HealBot_Model_SuperWoW.lua`). This will allow dynamic overwriting of global functions at startup, eliminating the CPU overhead of running `if integration then` branch checks inside high-frequency update loops on Vanilla clients.
### Known issues
@@ -46,14 +49,46 @@ Default installation path: `C:\Program Files\World of Warcraft\Interface\AddOns\
### Change Log
**v1.7.0**
* **Feature - Raid Marks** - Added tracking and display of raid marks on unit frames.
* **External Addon Integrations** - Added a new 'Extras' tab in Options to optionally enable integrations with `UnitXP_SP3` (for ultra-precise 3D range and Line of Sight checks), `nampower` (for accurate real-time heal/buff tracking), `SuperWoW` (for robust GUID-based state tracking), and `ClassicAPI` (for native +Healing bonuses and fast 3D distance checks).
* **UI Layout** - Widened the Options UI and neatly centered elements to accommodate the new integrations tab.
* **Bug Fix - Rendering Crash** - Fixed a critical UI issue where unrecognized debuff types would crash the rendering loop, causing unit frames to disappear.
* **Bug Fix - Missing Group Frames** - Fixed a layout initialization bug where the group unit array was accidentally cleared, causing the panel to draw 0 bars and shrink to a floating "Options" button.
* **Bug Fix - Target State Aliasing** - Fixed a bug in `PreserveStateByGUID` where targeting a party member caused their frame to alias the target's state table in memory. This previously caused party frames to adopt enemy mob names and lose their class colors when changing targets.
* **Bug Fix - Group Aliasing** - Fixed a bug where roster updates caused frames to share memory references, causing the UI to display the same player across multiple group slots.
* **Bug Fix - Slow Client Init** - Fixed missing class colors after `/reload` by adding lazy-load identity fetches directly into the render pipeline for when `UnitClass` data is delayed by the server.
* **Bug Fix - Debuff Tracking** - HealBot now automatically tracks all curable debuffs for the player's class out of the box. Previously, users had to manually assign a cure spell to a click binding to enable CDC debuff tracking.
* **Bug Fix - CDC Filter** - Fixed an issue where the CDC module displayed all debuffs instead of filtering for dispellable ones, restoring proper health bar coloring.
* **Bug Fix - UnitClass Localization** - Added a fallback mapping for the Vanilla `UnitClass` API to always return the uppercase English class string. This fixes a bug where default options (like Debuff tracking) failed to initialize.
* **Feature - Shapeshift Spell Queue** - Built a native spell queue system for Druid auto-unshifting. Bypasses the "Cannot cast while shapeshifted" error and server lag when AutoUnshift is enabled, firing the heal seamlessly the exact millisecond the form is dropped. Now completely unified to use the standard casting API for maximum reliability across all client setups.
* **Bug Fix - CDC Config List** - Fixed an uninitialized dropdown list array that prevented the CDC class monitor configuration from saving correctly.
* **Bug Fix - Color Picker Accuracy** - Removed an undocumented multiplier hack on default textures that was artificially brightening debuff bar colors and overriding the user's selected colors from the color picker.
**v1.6.5**
* **Performance Update - Mana Tracking** - Added a fast-path redraw pipeline for unit power changes. This optimization prevents full frame redraws when players naturally regenerate or consume mana, resolving severe FPS drops in 40-man raids while tracking mana.
**v1.6.4**
* **Bug Fix - UI Opacity** - Fixed a rendering layering bug where incoming heals drew on top of actual health, causing the semi-transparent incoming heal bar to wash out the solid health bar.
* **Bug Fix - CDC Colors** - Fixed health bar debuff coloring (CDC) by stopping `HealBot_HealthColor` from incorrectly querying debuffs directly, relying instead on cached debuff types.
**v1.6.3**
* **Hotfix string splitter** - added falback for string splitter if the the string is empty or nil.
* **UI Update - Icon Limit** - Increased maximum tracked buffs/debuffs per unit from 5 to 10.
* **UI Update - Customizable icon size** - Added an option to change size of HoT icons (default to 12px).
* **Cleanup** - Removed dead code `HealBot_Groups` table.
* **Bug Fix - Buff Watch Self** - Fixed an issue where the "Self Only" toggle for watched buffs failed to load visually across sessions.
**v1.6.2**
* **Hotfix - raid and party frames** - if getNumRaidMembers() > 0 wrapper around extra bars stopped from displaying all frames blocked from displaying Extras\Raid.
* **UI Update - Raid & Pets Split** - Split the "Raid / Extra" toggle into separate "Raid" and "Pets" toggles. Simplified the raid bars filter dropdown to core options (All, Melee, Ranged, Heals, Custom).
**v1.6.1**
* **Feature - CDC Module** - Added a new toggle in the CDC options to track all debuffs. When enabled, non-dispellable debuff icons will appear on the unit frame. Bar coloring continues to only highlight dispellable debuffs to prevent visual clutter.
* **Hotfix - XML Layering** - Reverted `bar` and `bar2` element order in `HealBot_Action.xml`. The incoming heals bar was rendering on top of the health bar, causing debuff colors to be obscured and creating visual opacity issues.
* **Hotfix - Debuff Bar Coloring** - Restored the `showDispellable` parameter to `UnitDebuff` in the aura scanning loop so the Vanilla client correctly returns the debuff type string required for bar coloring.
* **Hotfix - Shapeshift / ShaguTweaks Interaction** - Fixed a Lua error (`attempt to compare number with nil`) in `HealBot_Process_HealValue` caused by missing `CastTime` values when external addons like ShaguTweaks trigger auto-unshift or intercept casts.
* **Hotfix - pet frames** - With class colours toggled extra frames for player pets were given some classy mint colour.
* **Hotfi - raidframes in combat** - Modfied how frames behave when player leaves during combat.