Delete FB_OutfitDisplayFrame directory
This commit is contained in:
@@ -1,8 +0,0 @@
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<Bindings>
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<!-- window commands -->
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<Binding name="TOGGLEFISHINGBUDDY_OUT" header="FISHINGBUDDY_BINDINGS">
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if ( keystate == "down" ) then
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ToggleFishingBuddyFrame("FishingOutfitFrame");
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end
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</Binding>
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</Bindings>
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@@ -1,11 +0,0 @@
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## Interface: 11200
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## Title: Fishing Buddy - Outfit Frame
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## Version: 0.8.9 Beta 10
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## Author: Sutorix=AT=hotmail.com
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## RequiredDeps: OutfitDisplayFrame, FishingBuddy
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## SavedVariablesPerCharacter: FBODF_PlayerInfo
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localization.lua
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localization.de.lua
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localization.es.lua
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localization.fr.lua
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FishingOutfitFrame.xml
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@@ -1,294 +0,0 @@
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-- Wrap OutfitDisplayFrame with our "improvements"
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FB_OutfitFrame = {};
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FB_ODFConstants = {};
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local DEFAULTUPDATE_WAIT = 0.1;
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local function StylePoints(outfit)
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local isp = FishingBuddy.OutfitManager.ItemStylePoints;
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local points = 0;
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if ( outfit )then
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for slot in pairs(outfit) do
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if ( outfit[slot].item ) then
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local _,_,check, enchant = string.find(outfit[slot].item,
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"^(%d+):(%d+)");
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points = points + isp(check, enchant);
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end
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end
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end
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return points;
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end
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local match;
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local function ItemBonusPoints(item)
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local points = 0;
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if ( item and item ~= "" ) then
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if ( not match ) then
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match = FishingBuddy.GetFishingSkillName().." %+(%d+)";
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end
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FishingOutfitTooltip:SetHyperlink("item:"..item);
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local bodyslot = FishingOutfitTooltipTextLeft2:GetText();
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local textline = 2;
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while (bodyslot) do
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local _,_,bonus = string.find(bodyslot, match);
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if bonus then
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points = points + bonus;
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end
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textline = textline + 1;
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bodyslot = getglobal("FishingOutfitTooltipTextLeft"..textline):GetText();
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end
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-- See if the Eternium Fishing Line has been applied
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local _,_,check, enchant = string.find(item, "^(%d+):(%d+)");
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if ( enchant == "2603" ) then
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points = points + 5;
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end
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end
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return points;
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end
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local function BonusPoints(outfit)
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local points = 0;
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if ( outfit )then
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for slot in pairs(outfit) do
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points = points + ItemBonusPoints(outfit[slot].item);
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end
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end
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return points;
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end
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local function UpdateSwitchButton(outfit)
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local msg = OutfitDisplayFrame_SwitchWillFail(FishingOutfitFrame, outfit);
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if ( outfit and not msg ) then
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FishingOutfitSwitchButton:Enable();
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else
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FishingOutfitSwitchButton:Disable();
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end
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end
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-- outfit support functions
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local function GetWasWearing()
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if FBODF_PlayerInfo["WasWearing"] then
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return FBODF_PlayerInfo["WasWearing"];
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end
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end
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local function SetWasWearing(outfit)
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FBODF_PlayerInfo["WasWearing"] = outfit;
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end
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local function GetOutfit()
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return FBODF_PlayerInfo["Outfit"];
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end
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local saved_outfit;
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local function SetOutfit(outfit)
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saved_outfit = outfit;
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FBODF_PlayerInfo["Outfit"] = outfit;
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end
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local function StyleString(long, points)
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if ( points == 1 ) then
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pstring = FBConstants.POINT;
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else
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pstring = FBConstants.POINTS;
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end
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if ( long ) then
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return FB_ODFConstants.STYLEPOINTS..points.." "..pstring;
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else
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return FB_ODFConstants.CONFIG_STYLISH_TEXT..points.." "..pstring;
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end
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end
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local function UpdateStyleInfo(outfit)
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local points = BonusPoints(outfit);
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if ( points >= 0 ) then
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points = "+"..points;
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else
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points = 0 - points;
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points = "-"..points;
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end
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FishingOutfitSkill:SetText(FB_ODFConstants.CONFIG_SKILL_TEXT..points);
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points = StylePoints(outfit);
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FishingOutfitStyle:SetText(StyleString(false, points));
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end
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local function ODF_Initialize()
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OutfitDisplayFrame_SetOutfit(FishingOutfitFrame, saved_outfit);
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end
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-- the user has chosen us, make sure everything is set up the way we need
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local function ODF_Choose(useme)
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if ( useme ) then
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FishingBuddy.EnableSubFrame("FishingOutfitFrame");
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else
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FishingBuddy.DisableSubFrame("FishingOutfitFrame");
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end
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end
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FB_OutfitFrame.Choose = ODF_Choose;
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-- only have one outfit at the moment
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-- don't switch if
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-- we can't find everything in the outfit
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-- we have saved stuff but we're not wearing everything in the outfit
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-- We don't have the outfit display frame!
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local function ODF_Switch()
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if (CursorHasItem()) then
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FishingBuddy.UIError(FB_ODFConstants.CURSORBUSYMSG);
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return false;
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end
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if ( OutfitDisplayFrame_IsSwapping() ) then
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FishingBuddy.UIError(OUTFITDISPLAYFRAME_TOOFASTMSG);
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return false;
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end
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local isfishing = FishingBuddy.API.IsFishingPole();
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local outfit = GetOutfit();
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local waswearing = GetWasWearing();
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if ( waswearing ) then
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local msg;
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if ( isfishing ) then
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msg = OutfitDisplayFrame_SwitchWillFail(FishingOutfitFrame, waswearing);
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else
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msg = FB_ODFConstants.CANTSWITCHBACK;
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SetWasWearing(nil);
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end
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if ( msg ) then
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FishingBuddy.UIError(msg);
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return false;
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end
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local check = OutfitDisplayFrame_SwitchOutfit(waswearing);
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if ( check ) then
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SetWasWearing(nil);
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end
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return true; -- look for pole
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elseif ( outfit ) then
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local msg;
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if ( not isfishing ) then
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msg = OutfitDisplayFrame_SwitchWillFail(FishingOutfitFrame, outfit);
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else
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msg = FB_ODFConstants.POLEALREADYEQUIPPED;
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end
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if ( msg ) then
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FishingBuddy.UIError(msg);
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return false;
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end
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local waswearing = OutfitDisplayFrame_SwitchOutfit(outfit);
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if ( waswearing ) then
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SetWasWearing(waswearing);
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end
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return false; -- look for no pole
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else
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FishingBuddy.UIError(FB_ODFConstants.NOOUTFITDEFINED);
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end
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end
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local updateWait = DEFAULTUPDATE_WAIT;
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FB_OutfitFrame.Update = function(elapsed)
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updateWait = updateWait - elapsed;
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if ( updateWait <= 0 ) then
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UpdateSwitchButton(saved_outfit);
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UpdateStyleInfo(saved_outfit);
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FishingOutfitUpdate:Hide();
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end
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end
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local function CustomTooltip(button)
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if ( button and button.item ) then
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local _,_,check, enchant = string.find(button.item, "^(%d+):(%d+)");
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local points = FishingBuddy.OutfitManager.ItemStylePoints(check, enchant);
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if ( points > 0 ) then
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GameTooltip:AddLine(StyleString(true, points));
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end
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end
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end
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local function OutfitChanged(button)
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local outfit = OutfitDisplayFrame_GetOutfit(FishingOutfitFrame);
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if ( outfit ) then
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SetOutfit(outfit);
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end
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updateWait = DEFAULTUPDATE_WAIT;
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FishingOutfitUpdate:Show();
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FishingOutfitFrame.valid = true;
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end
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FB_OutfitFrame.OnShow = function()
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if ( not this.valid ) then
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saved_outfit = GetOutfit();
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end
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OutfitDisplayFrame_SetOutfit(FishingOutfitFrame, saved_outfit);
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UpdateSwitchButton(saved_outfit);
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if ( not this.valid ) then
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OutfitChanged();
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end
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end
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FB_OutfitFrame.OnLoad = function()
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-- Handle the override
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OutfitDisplayFrame_OnLoad();
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FishingOutfitSkill.tooltip = FB_ODFConstants.CONFIG_SKILL_INFO;
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FishingOutfitStyle.tooltip = FB_ODFConstants.CONFIG_STYLISH_INFO;
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FishingOutfitSwitchButton:SetText(FB_ODFConstants.SWITCHOUTFIT);
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FishingOutfitSwitchButton.tooltip = FB_ODFConstants.SWITCHOUTFIT_INFO;
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FishingOutfitFrame.OutfitChanged = OutfitChanged;
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FishingOutfitFrame.CustomTooltip = CustomTooltip;
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FishingBuddy.OutfitManager.RegisterManager("OutfitDisplayFrame",
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ODF_Initialize,
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ODF_Choose,
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ODF_Switch);
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this:RegisterEvent("VARIABLES_LOADED");
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end
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FB_OutfitFrame.OnEvent = function()
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if ( event == "VARIABLES_LOADED" ) then
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FishingBuddy.ManageFrame(this,
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FB_ODFConstants.OUTFITS_TAB,
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FB_ODFConstants.OUTFITS_INFO,
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"_OUT");
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this:UnregisterEvent("VARIABLES_LOADED");
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end
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end
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FB_OutfitFrame.OnHide = function()
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-- OutfitChanged();
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end
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FB_OutfitFrame.Button_OnClick = function()
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-- make sure we have the current state
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SetOutfit(OutfitDisplayFrame_GetOutfit(FishingOutfitFrame));
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ODF_Switch();
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end
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-- outfit debugging functions
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FishingBuddy.Commands["outfit"] = {};
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FishingBuddy.Commands["outfit"].func =
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function(what)
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if ( what and OutfitDisplayFrame_OnLoad ) then
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if ( what == FBConstants.RESET ) then
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SetWasWearing(nil);
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elseif ( what == "dump" ) then
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FishingBuddy.Debug("Outfit");
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FishingBuddy.Dump(GetOutfit());
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FishingBuddy.Debug("Was Wearing");
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FishingBuddy.Dump(GetWasWearing());
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end
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end
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return true;
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end;
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-- set up
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FishingBuddy.Setup.Translate("FB_OutfitDisplayFrame", FB_ODFTranslations, FB_ODFConstants);
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if ( not FBODF_PlayerInfo ) then
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FBODF_PlayerInfo = {};
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FBODF_PlayerInfo["Outfit"] = {};
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end
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if ( FishingBuddy_Player and FishingBuddy_Player["Outfit"] ) then
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for k,v in pairs(FishingBuddy_Player["Outfit"]) do
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FBODF_PlayerInfo["Outfit"][k] = v;
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end
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FishingBuddy_Player["Outfit"] = nil;
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end
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-- free up the space
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FB_ODFTranslations = nil;
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@@ -1,123 +0,0 @@
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
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..\FrameXML\UI.xsd">
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<Script file="FishingOutfitFrame.lua"/>
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<GameTooltip name="FishingOutfitTooltip" frameStrata="TOOLTIP" hidden="true" inherits="GameTooltipTemplate">
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<Scripts>
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<OnLoad>
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this:SetOwner(WorldFrame, "ANCHOR_NONE");
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</OnLoad>
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</Scripts>
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</GameTooltip>
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<Button name="FishingOutfitFrameLabel" hidden="false" virtual="true">
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<Size>
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<AbsDimension x="90" y="16"/>
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</Size>
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<NormalText name="$parentText" inherits="GameFontNormalSmall" justifyH="LEFT">
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<Size>
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<AbsDimension x="0" y="0"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT">
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<Offset>
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<AbsDimension x="3" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</NormalText>
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<HighlightText name="$parentHighlightText" inherits="GameFontHighlightSmall" justifyH="LEFT">
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<Size>
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<AbsDimension x="0" y="0"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentText" relativePoint="LEFT"/>
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</Anchors>
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</HighlightText>
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<DisabledText name="$parentDisabledText" inherits="GameFontDisableSmall" justifyH="LEFT">
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<Size>
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<AbsDimension x="0" y="0"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentText" relativePoint="LEFT"/>
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</Anchors>
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</DisabledText>
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<Scripts>
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<OnEnter>
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if ( this.tooltip ) then
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GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
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GameTooltip:SetText(this.tooltip, nil, nil, nil, nil, 1);
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GameTooltip:Show();
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end
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide();
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</OnLeave>
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</Scripts>
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</Button>
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<Frame name="FishingOutfitFrame" inherits="OutfitDisplayFrame" setAllPoints="true" enableMouse="true" parent="FishingBuddyFrame" hidden="true">
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<Frames>
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<Button name="FishingOutfitSkill" inherits="FishingOutfitFrameLabel">
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<Anchors>
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<Anchor point="RIGHT" relativeTo="$parentHandsSlotCheckBox" relativePoint="LEFT">
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<Offset>
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<AbsDimension x="-15" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="FishingOutfitStyle" inherits="FishingOutfitFrameLabel">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="FishingOutfitSkill" relativePoint="BOTTOMLEFT"/>
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</Anchors>
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</Button>
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<Button name="FishingOutfitSwitchButton" inherits="UIPanelButtonTemplate" text="" hidden="false">
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<Size>
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<AbsDimension x="160" y="21"/>
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</Size>
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<Anchors>
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<Anchor point="TOP" relativeTo="FishingOutfitFrame" relativePoint="TOP">
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<Offset>
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<AbsDimension x="0" y="-48"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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FB_OutfitFrame.Button_OnClick();
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</OnClick>
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<OnEnter>
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GameTooltip:SetText(FB_ODFConstants.SWITCHOUTFIT_INFO);
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GameTooltip:Show();
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide();
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</OnLeave>
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</Scripts>
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</Button>
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<Frame name="FishingOutfitUpdate" hidden="true">
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<Scripts>
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<OnUpdate>
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FB_OutfitFrame.Update(arg1);
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</OnUpdate>
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</Scripts>
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</Frame>
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</Frames>
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<Scripts>
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<OnLoad>
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FB_OutfitFrame.OnLoad();
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</OnLoad>
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<OnEvent>
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FB_OutfitFrame.OnEvent();
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</OnEvent>
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<OnShow>
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FB_OutfitFrame.OnShow();
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</OnShow>
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<OnHide>
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FB_OutfitFrame.OnHide();
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</OnHide>
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<OnMouseWheel>
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return;
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</OnMouseWheel>
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</Scripts>
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</Frame>
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</Ui>
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@@ -1,30 +0,0 @@
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-- Deutsche
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-- lower upper
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-- a umlaut \195\164 \195\132
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-- o umlaut \195\192 \195\150
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-- u umlaut \195\188 \195\156
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FB_ODFTranslations["deDE"] = {
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DESCRIPTION = "Handhabung deiner Fischereiausr\195\188stung.",
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-- Tab labels and tooltips
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OUTFITS_INFO = "W\195\164hlen aus, was du beim Fischen tragen willst",
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OUTFITS_TAB = "Ausr\195\188stung",
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SWITCHOUTFIT = "Ausr\195\188stung wechseln",
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SWITCHOUTFIT_INFO = "Schalter zwischen der Fischereiausstattung und was Sie vorher trugen.",
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-- Option names and tooltips
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CONFIG_SKILL_INFO = "Gesamtausstattungs-Bonus.",
|
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CONFIG_SKILL_TEXT = "Angeln ",
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CONFIG_STYLISH_INFO = "Styling-Punkte, inspiriert durch die Draznars Fishing-FAQ auf den (englischen) WoW-Foren.",
|
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CONFIG_STYLISH_TEXT = "Styling: ",
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-- messages
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CURSORBUSY = "Konnte Ausr\195\188stung nicht wechseln, da Computer mit anderen Aktivit\195\164ten besch\195\164ftigt!",
|
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NOOUTFITDEFINED = "Sie haben keine Ausr\195\188stungsteile in Ihrer Fischenausstattung angegeben.",
|
||||
POLEALREADYEQUIPPED = "Ihr seid bereits f\195\188rs Angeln ausger\195\188stet.",
|
||||
CANTSWITCHBACK = "Ihr habt bereits Eure Angelausr\195\188stung entfernt.",
|
||||
|
||||
BINDING_NAME_TOGGLEFISHINGBUDDY_OUT = "Outfit-Fenster anzeigen",
|
||||
};
|
||||
@@ -1,23 +0,0 @@
|
||||
FB_ODFTranslations["esES"] = {
|
||||
DESCRIPTION = "Maneja tu ca\195\177a de pescar.",
|
||||
|
||||
-- Tab labels and tooltips
|
||||
OUTFITS_INFO = "Desviste los que llevas cuando pescas",
|
||||
OUTFITS_TAB = "Equipos",
|
||||
|
||||
SWITCHOUTFIT = "Cambia",
|
||||
SWITCHOUTFIT_INFO = "Cambia entre el equipo de pesca y lo que llevabas puesto.",
|
||||
|
||||
-- Option names and tooltips
|
||||
CONFIG_SKILL_INFO = "Bonus de equipo total.",
|
||||
CONFIG_SKILL_TEXT = "Pescando ",
|
||||
CONFIG_STYLISH_TEXT = "Estilo: ",
|
||||
|
||||
-- messages
|
||||
CURSORBUSYMSG = "no pudo cambiar por estar el cursor ocupado!",
|
||||
NOOUTFITDEFINED = "No tienes objetos en tu equipo de pesca.",
|
||||
POLEALREADYEQUIPPED = "Ya estas equipado para pescar.",
|
||||
CANTSWITCHBACK = "Ya te has quitado el equipamiento de pesca.",
|
||||
};
|
||||
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
FB_ODFTranslations["frFR"] = {
|
||||
DESCRIPTION = "Organise votre \195\169quipement.";
|
||||
|
||||
-- Tab labels and tooltips
|
||||
OUTFITS_INFO = "Pr\195\169pare votre equipement de p\195\170che";
|
||||
OUTFITS = "Equipement";
|
||||
SHOWLOCATIONS_INFO = "Affiche vos prises class\195\169es par r\195\169gions.";
|
||||
|
||||
SWITCHOUTFIT = "Equipement";
|
||||
SWITCHOUTFIT_INFO = "Vous habille avec votre \195\169quipement de p\195\170che, ou vous r\195\169habille comme avant.";
|
||||
|
||||
CONFIG_SKILL_TEXT = "P\195\170che ";
|
||||
|
||||
BINDING_NAME_TOGGLEFISHINGBUDDY_OUT = "Toggle: #NAME# (Panneau d'\195\169quipement)";
|
||||
};
|
||||
@@ -1,30 +0,0 @@
|
||||
-- default to American English
|
||||
|
||||
FB_ODFTranslations = {};
|
||||
FB_ODFTranslations["enUS"] = {
|
||||
NAME = "Fishing Buddy - Outfit Frame",
|
||||
DESCRIPTION = "Manage your fishing outfit.",
|
||||
|
||||
-- Tab labels and tooltips
|
||||
OUTFITS_INFO = "Pick out what to wear when fishing",
|
||||
OUTFITS_TAB = "Outfits",
|
||||
|
||||
SWITCHOUTFIT = "Switch",
|
||||
SWITCHOUTFIT_INFO = "Switch between the fishing outfit and what you were wearing before.",
|
||||
|
||||
-- Option names and tooltips
|
||||
CONFIG_SKILL_INFO = "Total outfit skill bonus.",
|
||||
CONFIG_SKILL_TEXT = "Fishing ",
|
||||
CONFIG_STYLISH_INFO = "Style points loosely inspired by Draznar's Fishing FAQ in the WoW forums.",
|
||||
CONFIG_STYLISH_TEXT = "Style: ",
|
||||
|
||||
|
||||
-- messages
|
||||
CURSORBUSYMSG = "Couldn't switch because the cursor is busy!",
|
||||
NOOUTFITDEFINED = "You don't have any items in your fishing outfit.",
|
||||
POLEALREADYEQUIPPED = "You're already equipped for fishing.",
|
||||
CANTSWITCHBACK = "You've already removed your fishing equipment.",
|
||||
STYLEPOINTS = "Draznar's style score: ",
|
||||
|
||||
BINDING_NAME_TOGGLEFISHINGBUDDY_OUT = "Toggle #NAME# Outfit Pane",
|
||||
};
|
||||
Reference in New Issue
Block a user