isJunk item diversity

This commit is contained in:
Salikh Gurgenidze
2026-01-23 21:53:39 +04:00
parent 2e41bc6a16
commit 9657982cf6
6 changed files with 340 additions and 20 deletions
+35 -3
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@@ -625,7 +625,11 @@ function CategoryManager:EvaluateRule(rule, itemData, bagID, slotID, isOtherChar
elseif ruleType == "isJunk" then
-- Junk items: gray items (quality 0) OR white equippable items (quality 1 + Weapon/Armor)
-- EXCLUDES: profession tools (skinning knife, mining pick, fishing poles, etc.)
-- EXCLUDES:
-- 1. Trinkets, Rings, Necklaces (these typically have special effects)
-- 2. Profession tools (skinning knife, mining pick, fishing poles, etc.)
-- 3. Items with yellow description text (Use:, Equip:, Chance on hit: effects)
-- 4. Items with green description text (set bonuses, special properties)
local quality = itemData.quality
local isGray = false
local isWhiteEquip = false
@@ -642,9 +646,25 @@ function CategoryManager:EvaluateRule(rule, itemData, bagID, slotID, isOtherChar
if quality == 1 then
local itemClass = itemData.class or ""
local itemSubclass = itemData.subclass or ""
addon:Debug("isJunk check: quality=%s, class='%s', subclass='%s', name='%s'", tostring(quality), tostring(itemClass), tostring(itemSubclass), tostring(itemData.name))
if itemClass == "Weapon" or itemClass == "Armor" then
-- In Turtle WoW, equip slot info is in itemSubType, not itemEquipLoc
local itemSubclass = itemData.subclass or ""
addon:Debug("isJunk check: name='%s', subclass='%s', class='%s'",
tostring(itemData.name), tostring(itemSubclass), tostring(itemClass))
-- EXCLUDE: Trinkets, Rings, Necklaces, Tabards, Shirts - these typically have special effects or are cosmetic
-- Check by itemSubType which contains INVTYPE_* values in Turtle WoW
local isSpecialSlot = (itemSubclass == "INVTYPE_TRINKET" or
itemSubclass == "INVTYPE_FINGER" or
itemSubclass == "INVTYPE_NECK" or
itemSubclass == "INVTYPE_TABARD" or
itemSubclass == "INVTYPE_BODY")
if isSpecialSlot then
addon:Debug("isJunk: EXCLUDED (trinket/ring/neck/tabard/shirt) - %s (subclass=%s)", tostring(itemData.name), tostring(itemSubclass))
return false == ruleValue
end
-- Check if this is a profession tool (should NOT be junk)
local isProfessionTool = false
@@ -663,7 +683,19 @@ function CategoryManager:EvaluateRule(rule, itemData, bagID, slotID, isOtherChar
addon:Debug("isJunk: PROFESSION TOOL (by subtype) - %s", tostring(itemData.name))
end
if not isProfessionTool then
-- Check for special tooltip text (yellow/green descriptions)
-- These items have Use:, Equip:, or special effects and should NOT be junk
local hasSpecialText = false
if not isProfessionTool and not isOtherChar then
if addon.Modules.Utils and addon.Modules.Utils.HasSpecialTooltipText then
hasSpecialText = addon.Modules.Utils:HasSpecialTooltipText(bagID, slotID, itemData.link)
if hasSpecialText then
addon:Debug("isJunk: HAS SPECIAL TEXT (Use:/Equip:/green) - %s", tostring(itemData.name))
end
end
end
if not isProfessionTool and not hasSpecialText then
isWhiteEquip = true
addon:Debug("isJunk: WHITE EQUIP DETECTED - %s", tostring(itemData.name))
end
+38 -10
View File
@@ -37,20 +37,48 @@ C.HEARTHSTONE_ID = 6948
-- Profession tool item IDs that should NOT be marked as junk
-- even though they are white quality equippable items
C.PROFESSION_TOOL_IDS = {
-- Skinning
[7005] = true, -- Skinning Knife
[7812] = true, -- Simple Skinning Knife
[12709] = true, -- Finkle's Skinner
[19901] = true, -- Zulian Slicer
-- Mining
[2901] = true, -- Mining Pick
[778] = true, -- Kobold Mining Shovel
[1959] = true, -- Cold Iron Pick
[9465] = true, -- Digmaster 5000
-- Blacksmithing
[5956] = true, -- Blacksmith Hammer
[6219] = true, -- Arclight Spanner (Engineering)
[10498] = true, -- Gyromatic Micro-Adjuster (Engineering)
[11590] = true, -- Mechanical Repair Kit (Engineering)
[6218] = true, -- Runed Copper Rod (Enchanting)
[6339] = true, -- Runed Silver Rod (Enchanting)
[11130] = true, -- Runed Golden Rod (Enchanting)
[11145] = true, -- Runed Truesilver Rod (Enchanting)
[16207] = true, -- Runed Arcanite Rod (Enchanting)
[55155] = true, -- Jewelers Kit (Jewelcrafting)
[41328] = true, -- Precision Jewelry Kit (Jewelcrafting)
-- Engineering
[6219] = true, -- Arclight Spanner
[10498] = true, -- Gyromatic Micro-Adjuster
[11590] = true, -- Mechanical Repair Kit
-- Enchanting Rods
[6218] = true, -- Runed Copper Rod
[6339] = true, -- Runed Silver Rod
[11130] = true, -- Runed Golden Rod
[11145] = true, -- Runed Truesilver Rod
[16207] = true, -- Runed Arcanite Rod
-- Fishing (by ID, in case subtype detection fails)
[6256] = true, -- Fishing Pole
[6365] = true, -- Strong Fishing Pole
[6366] = true, -- Darkwood Fishing Pole
[6367] = true, -- Big Iron Fishing Pole
[12225] = true, -- Blump Family Fishing Pole
[19022] = true, -- Nat Pagle's Extreme Angler FC-5000
[19970] = true, -- Arcanite Fishing Pole
[84660] = true, -- Pandaren Fishing Pole (Turtle WoW)
-- Jewelcrafting (if applicable)
[55155] = true, -- Jewelers Kit
[41328] = true, -- Precision Jewelry Kit
[20815] = true, -- Jeweler's Kit
[20824] = true, -- Simple Grinder
}
-- Weapon subtypes that should NOT be marked as junk
+11
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@@ -145,6 +145,16 @@ function Main:SetupSlashCommands()
end
end
elseif msg == "settings" or msg == "options" or msg == "config" then
-- Open settings window
if Guda_OpenSettings then
Guda_OpenSettings()
elseif addon.Modules.SettingsPopup and addon.Modules.SettingsPopup.Toggle then
addon.Modules.SettingsPopup:Toggle()
else
addon:Print("Settings window not available")
end
elseif msg == "cleanup" then
-- Cleanup old characters
addon.Modules.DB:CleanupOldCharacters()
@@ -170,6 +180,7 @@ function Main:SetupSlashCommands()
addon:Print("/guda - Toggle bags")
addon:Print("/guda bank - Toggle bank")
addon:Print("/guda mail - Toggle mailbox")
addon:Print("/guda settings - Open settings")
addon:Print("/guda sort - Sort bags")
addon:Print("/guda sortbank - Sort bank")
addon:Print("/guda track - Toggle item tracking")
+148
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@@ -462,6 +462,154 @@ local function GetScanTooltip()
return scanTooltip
end
-- Helper: Check if a color is yellow/gold (Use:, Equip:, Chance on hit: effects)
-- Yellow in WoW tooltips can be various shades:
-- Gold: RGB ~(1, 0.82, 0) or (255, 209, 0)
-- Yellow: RGB ~(1, 1, 0)
-- Light gold: RGB ~(1, 0.85, 0.1)
local function IsYellowColor(r, g, b)
if not r or not g or not b then return false end
-- Yellow/Gold: high red (>0.8), medium-high green (>0.5), low blue (<0.4)
return r > 0.8 and g > 0.5 and b < 0.4
end
-- Helper: Check if a color is green (set bonuses, special properties)
-- Green in WoW tooltips is typically RGB ~(0, 1, 0) or (0.12, 1, 0)
local function IsGreenColor(r, g, b)
if not r or not g or not b then return false end
-- Green: low red (<0.4), high green (>0.7), low blue (<0.4)
return r < 0.4 and g > 0.7 and b < 0.4
end
-- Patterns that indicate an item has special functionality (not junk)
local SPECIAL_TEXT_PATTERNS = {
-- Use effects
"use:",
"use :",
-- Equip effects
"equip:",
"equip :",
-- Proc effects
"chance on hit:",
"chance on hit :",
"chance to",
"chance on",
-- Stat effects
"increases",
"improves",
"restores",
"regenerate",
"generates",
"absorbs",
"reduces",
"grants",
"gives",
-- Learning
"teaches",
"learn",
-- Special actions
"creates",
"summons",
"teleports",
"opens",
"activates",
-- Resistance/stats
"resistance",
"armor",
"damage",
"healing",
"mana",
"health",
"spirit",
"intellect",
"stamina",
"strength",
"agility",
}
-- Check if an item's tooltip contains yellow or green description text
-- This indicates the item has a use effect, equip effect, or special property
-- Returns: hasSpecialText (boolean), textType ("yellow", "green", or nil)
function Utils:HasSpecialTooltipText(bagID, slotID, itemLink)
bagID = tonumber(bagID)
slotID = tonumber(slotID)
local tooltip = GetScanTooltip()
if not tooltip then return false, nil end
tooltip:ClearLines()
-- Set the tooltip to the item
if bagID and slotID then
tooltip:SetBagItem(bagID, slotID)
elseif itemLink then
local _, _, itemString = string.find(itemLink, "(item:%d+:%d+:%d+:%d+)")
if itemString then
tooltip:SetHyperlink(itemString)
else
return false, nil
end
else
return false, nil
end
local numLines = tooltip:NumLines() or 0
if numLines == 0 then return false, nil end
-- Scan tooltip lines for yellow or green text
for i = 2, numLines do -- Start from line 2 (skip item name on line 1)
local leftLine = getglobal("GudaBagScanTooltipTextLeft" .. i)
if leftLine and leftLine:IsShown() then
local text = leftLine:GetText()
local r, g, b = leftLine:GetTextColor()
if text and r and g and b then
local textLower = string.lower(text)
-- Check for yellow/gold text (Use:, Equip:, Chance on hit:, etc.)
if IsYellowColor(r, g, b) then
-- Check if it matches any special text pattern
for _, pattern in ipairs(SPECIAL_TEXT_PATTERNS) do
if string.find(textLower, pattern) then
addon:Debug("HasSpecialTooltipText: YELLOW match '%s' in: %s", pattern, text)
return true, "yellow"
end
end
end
-- Check for green text (set bonuses, enchants, special properties)
-- Green text is ALWAYS considered special (no pattern check needed)
if IsGreenColor(r, g, b) then
addon:Debug("HasSpecialTooltipText: Found GREEN text: %s (r=%.2f g=%.2f b=%.2f)", text, r, g, b)
return true, "green"
end
-- Also check for "Use:" or "Equip:" regardless of color (some items may have different colors)
if string.find(textLower, "^use:") or string.find(textLower, "^equip:") then
addon:Debug("HasSpecialTooltipText: Found Use/Equip text: %s", text)
return true, "yellow"
end
end
end
-- Also check right side of tooltip
local rightLine = getglobal("GudaBagScanTooltipTextRight" .. i)
if rightLine and rightLine:IsShown() then
local text = rightLine:GetText()
local r, g, b = rightLine:GetTextColor()
if text and r and g and b then
if IsYellowColor(r, g, b) or IsGreenColor(r, g, b) then
addon:Debug("HasSpecialTooltipText: Found special text (right): %s", text)
return true, IsYellowColor(r, g, b) and "yellow" or "green"
end
end
end
end
return false, nil
end
-- Check if an item is a quest item by scanning its tooltip (internal helper)
-- Returns: isQuestItem, isQuestStarter
local function ScanTooltipForQuest(tooltip, tooltipName)
+107 -3
View File
@@ -274,6 +274,33 @@ local function GetQualityFromLink(link)
return 1
end
-- Check if an item is a profession tool (should NOT be treated as junk)
local function IsProfessionTool(itemLink, itemSubclass)
-- Check by item ID
if itemLink then
local itemID = GetItemID(itemLink)
if itemID and addon.Constants.PROFESSION_TOOL_IDS and addon.Constants.PROFESSION_TOOL_IDS[itemID] then
return true
end
end
-- Check by subtype (e.g., Fishing Pole)
if itemSubclass and addon.Constants.PROFESSION_TOOL_SUBTYPES and addon.Constants.PROFESSION_TOOL_SUBTYPES[itemSubclass] then
return true
end
return false
end
-- Check if an item has special tooltip text (Use:, Equip:, green text)
-- These items should NOT be treated as junk
local function HasSpecialTooltipText(bagID, slotID, itemLink)
if addon.Modules.Utils and addon.Modules.Utils.HasSpecialTooltipText then
return addon.Modules.Utils:HasSpecialTooltipText(bagID, slotID, itemLink)
end
return false
end
-- Extract texture pattern for grouping similar items
local function GetTexturePattern(textureName)
if not textureName then return "" end
@@ -551,7 +578,6 @@ local function AddSortKeys(items)
local itemType = d.type
local itemSubType = d.subclass
local itemTexture = d.texture
local itemEquipLoc = d.equipLoc
local itemStackSize = d.stackSize or 1
item.itemName = itemName or ""
@@ -594,8 +620,46 @@ local function AddSortKeys(items)
-- 1. Gray items (quality 0)
-- 2. Items with gray tooltip
-- 3. White equippable items (quality 1 Weapon/Armor) - vendor trash
-- EXCLUDES from junk:
-- - Trinkets, Rings, Necklaces (these typically have special effects)
-- - Profession tools (skinning knife, mining pick, fishing poles, etc.)
-- - Items with yellow description text (Use:, Equip:, Chance on hit: effects)
-- - Items with green description text (set bonuses, special properties)
local isGrayItem = itemRarity == 0 or IsItemGrayTooltip(item.bagID, item.slot, item.data.link)
local isWhiteEquip = (itemRarity == 1) and (itemCategory == "Weapon" or itemCategory == "Armor")
local isWhiteEquip = false
if itemRarity == 1 and (itemCategory == "Weapon" or itemCategory == "Armor") then
-- In Turtle WoW, equip slot info is in itemSubType, not itemEquipLoc
addon:Debug("SortEngine isJunk: name='%s', subclass='%s', class='%s'",
tostring(itemName), tostring(itemSubType), tostring(itemCategory))
-- EXCLUDE: Trinkets, Rings, Necklaces, Tabards, Shirts - these typically have special effects or are cosmetic
-- Check by itemSubType which contains INVTYPE_* values in Turtle WoW
local isSpecialSlot = (itemSubType == "INVTYPE_TRINKET" or
itemSubType == "INVTYPE_FINGER" or
itemSubType == "INVTYPE_NECK" or
itemSubType == "INVTYPE_TABARD" or
itemSubType == "INVTYPE_BODY")
if isSpecialSlot then
addon:Debug("SortEngine: EXCLUDED (special slot) - %s (subclass=%s)", tostring(itemName), tostring(itemSubType))
end
if not isSpecialSlot then
-- Check exclusions for white equippable items
local isProfTool = IsProfessionTool(item.data.link, itemSubType)
local hasSpecialText = false
if not isProfTool then
hasSpecialText = HasSpecialTooltipText(item.bagID, item.slot, item.data.link)
end
-- Only mark as junk if NOT a profession tool AND NOT has special text
if not isProfTool and not hasSpecialText then
isWhiteEquip = true
end
end
end
if isGrayItem or isWhiteEquip then
item.sortedClass = CATEGORY_ORDER["Junk"] or 99
@@ -1051,6 +1115,11 @@ end
-- Split a list of collected items into non-junk and junk items
-- Junk includes: gray items (quality 0), gray tooltip items, white equippable items (quality 1 Weapon/Armor)
-- EXCLUDES from junk:
-- 1. Trinkets, Rings, Necklaces (these typically have special effects)
-- 2. Profession tools (skinning knife, mining pick, fishing poles, etc.)
-- 3. Items with yellow description text (Use:, Equip:, Chance on hit: effects)
-- 4. Items with green description text (set bonuses, special properties)
local function SplitGreyItems(items)
local nonGreys, greys = {}, {}
for _, item in ipairs(items) do
@@ -1059,7 +1128,42 @@ local function SplitGreyItems(items)
local isGray = quality == 0 or IsItemGrayTooltip(item.bagID, item.slot, item.data.link)
-- White equippable items (Weapon/Armor) are also treated as junk
local itemClass = item.class or ""
local isWhiteEquip = (quality == 1) and (itemClass == "Weapon" or itemClass == "Armor")
local itemSubclass = item.data and item.data.subclass or ""
local itemLink = item.data and item.data.link
local isWhiteEquip = false
if quality == 1 and (itemClass == "Weapon" or itemClass == "Armor") then
-- In Turtle WoW, equip slot info is in itemSubType (stored as subclass), not equipLoc
addon:Debug("SplitGreyItems isJunk: name='%s', subclass='%s', class='%s'",
tostring(item.data and item.data.name), tostring(itemSubclass), tostring(itemClass))
-- EXCLUDE: Trinkets, Rings, Necklaces, Tabards, Shirts - these typically have special effects or are cosmetic
-- Check by subclass which contains INVTYPE_* values in Turtle WoW
local isSpecialSlot = (itemSubclass == "INVTYPE_TRINKET" or
itemSubclass == "INVTYPE_FINGER" or
itemSubclass == "INVTYPE_NECK" or
itemSubclass == "INVTYPE_TABARD" or
itemSubclass == "INVTYPE_BODY")
if isSpecialSlot then
addon:Debug("SplitGreyItems: EXCLUDED (special slot) - %s (subclass='%s')", tostring(item.data and item.data.name), tostring(itemSubclass))
end
if not isSpecialSlot then
-- Check exclusions for white equippable items
local isProfTool = IsProfessionTool(itemLink, itemSubclass)
local hasSpecialText = false
if not isProfTool then
hasSpecialText = HasSpecialTooltipText(item.bagID, item.slot, itemLink)
end
-- Only mark as junk if NOT a profession tool AND NOT has special text
if not isProfTool and not hasSpecialText then
isWhiteEquip = true
end
end
end
if isGray or isWhiteEquip then
table.insert(greys, item)
+1 -4
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@@ -1270,10 +1270,7 @@ function Guda_ItemButton_OnEnter(self)
GameTooltip:Show()
-- TESTING: Print item info to console for debugging
--local name, link, itemQuality, iLevel, itemCategory, itemType, itemStackCount, itemSubType, itemTexture, itemEquipLoc, itemSellPrice = addon.Modules.Utils:GetItemInfo(self.itemData.link)
--addon:Print("name:" .. tostring(name) .. " link:" .. tostring(link) .. " quality:" .. tostring(itemQuality) .. " iLevel:" .. tostring(iLevel) .. " category:" .. tostring(itemCategory) .. " type:" .. tostring(itemType) .. " subType:" .. tostring(itemSubType) .. " stackCount:" .. tostring(itemStackCount) .. " equipLoc:" .. tostring(itemEquipLoc) .. " sellPrice:" .. tostring(itemSellPrice))
-- Debug: Print item info including equipSlot when debug mode is enabled
-- Handle merchant sell cursor (same approach as BagShui)
if MerchantFrame:IsShown() and not self.isBank and not self.otherChar and self.hasItem then
ShowContainerSellCursor(self.bagID, self.slotID)