isJunk item diversity
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@@ -1270,10 +1270,7 @@ function Guda_ItemButton_OnEnter(self)
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GameTooltip:Show()
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-- TESTING: Print item info to console for debugging
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--local name, link, itemQuality, iLevel, itemCategory, itemType, itemStackCount, itemSubType, itemTexture, itemEquipLoc, itemSellPrice = addon.Modules.Utils:GetItemInfo(self.itemData.link)
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--addon:Print("name:" .. tostring(name) .. " link:" .. tostring(link) .. " quality:" .. tostring(itemQuality) .. " iLevel:" .. tostring(iLevel) .. " category:" .. tostring(itemCategory) .. " type:" .. tostring(itemType) .. " subType:" .. tostring(itemSubType) .. " stackCount:" .. tostring(itemStackCount) .. " equipLoc:" .. tostring(itemEquipLoc) .. " sellPrice:" .. tostring(itemSellPrice))
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-- Debug: Print item info including equipSlot when debug mode is enabled
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-- Handle merchant sell cursor (same approach as BagShui)
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if MerchantFrame:IsShown() and not self.isBank and not self.otherChar and self.hasItem then
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ShowContainerSellCursor(self.bagID, self.slotID)
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