isJunk item diversity

This commit is contained in:
Salikh Gurgenidze
2026-01-23 21:53:39 +04:00
parent 2e41bc6a16
commit 9657982cf6
6 changed files with 340 additions and 20 deletions
+1 -4
View File
@@ -1270,10 +1270,7 @@ function Guda_ItemButton_OnEnter(self)
GameTooltip:Show()
-- TESTING: Print item info to console for debugging
--local name, link, itemQuality, iLevel, itemCategory, itemType, itemStackCount, itemSubType, itemTexture, itemEquipLoc, itemSellPrice = addon.Modules.Utils:GetItemInfo(self.itemData.link)
--addon:Print("name:" .. tostring(name) .. " link:" .. tostring(link) .. " quality:" .. tostring(itemQuality) .. " iLevel:" .. tostring(iLevel) .. " category:" .. tostring(itemCategory) .. " type:" .. tostring(itemType) .. " subType:" .. tostring(itemSubType) .. " stackCount:" .. tostring(itemStackCount) .. " equipLoc:" .. tostring(itemEquipLoc) .. " sellPrice:" .. tostring(itemSellPrice))
-- Debug: Print item info including equipSlot when debug mode is enabled
-- Handle merchant sell cursor (same approach as BagShui)
if MerchantFrame:IsShown() and not self.isBank and not self.otherChar and self.hasItem then
ShowContainerSellCursor(self.bagID, self.slotID)