feat: category type rules

This commit is contained in:
Salikh Gurgenidze
2026-01-19 14:06:25 +04:00
parent 29a68d4853
commit d282ec27b9
3 changed files with 757 additions and 3 deletions
+12 -1
View File
@@ -31,7 +31,7 @@ local DEFAULT_CATEGORIES = {
{ type = "isBoE", value = true }
},
matchMode = "all",
priority = 60,
priority = 75,
enabled = true,
isBuiltIn = true,
},
@@ -322,6 +322,13 @@ function CategoryManager:MigrateCategories()
addon:Debug("CategoryManager: Migrated Drink category to use restoreTag")
end
end
-- Migrate BoE priority to be higher than Weapon/Armor (75 > 70)
local boeCat = cats.definitions["BoE"]
if boeCat and boeCat.isBuiltIn and boeCat.priority and boeCat.priority < 75 then
boeCat.priority = 75
addon:Debug("CategoryManager: Migrated BoE priority to 75")
end
end
-- Get all categories
@@ -492,6 +499,10 @@ function CategoryManager:EvaluateRule(rule, itemData, bagID, slotID, isOtherChar
elseif ruleType == "quality" then
return itemData.quality == ruleValue
elseif ruleType == "qualityMin" then
-- Minimum quality check (item quality >= ruleValue)
return (itemData.quality or 0) >= (ruleValue or 0)
elseif ruleType == "isBoE" then
if isOtherChar then return false end
if itemData.class ~= "Weapon" and itemData.class ~= "Armor" then
+503 -2
View File
@@ -1216,15 +1216,29 @@ local function GetCategoryRowFrame(index)
-- Category name
local nameText = row:CreateFontString(nil, "OVERLAY", "GameFontNormal")
nameText:SetPoint("LEFT", checkbox, "RIGHT", 5, 0)
nameText:SetWidth(200)
nameText:SetWidth(160)
nameText:SetJustifyH("LEFT")
row.nameText = nameText
-- Edit button
local editBtn = CreateFrame("Button", rowName .. "_EditBtn", row, "UIPanelButtonTemplate")
editBtn:SetWidth(40)
editBtn:SetHeight(18)
editBtn:SetPoint("LEFT", nameText, "RIGHT", 5, 0)
editBtn:SetText("Edit")
editBtn:SetScript("OnClick", function()
local catId = this:GetParent().categoryId
if catId then
Guda_CategoryEditor_Open(catId)
end
end)
row.editBtn = editBtn
-- Move Up button
local upBtn = CreateFrame("Button", rowName .. "_UpBtn", row)
upBtn:SetWidth(20)
upBtn:SetHeight(20)
upBtn:SetPoint("LEFT", nameText, "RIGHT", 10, 0)
upBtn:SetPoint("LEFT", editBtn, "RIGHT", 5, 0)
upBtn:SetNormalTexture("Interface\\Buttons\\UI-ScrollBar-ScrollUpButton-Up")
upBtn:SetPushedTexture("Interface\\Buttons\\UI-ScrollBar-ScrollUpButton-Down")
upBtn:SetHighlightTexture("Interface\\Buttons\\UI-ScrollBar-ScrollUpButton-Highlight")
@@ -1396,6 +1410,493 @@ function Guda_SettingsPopup_RefreshBagFrames()
end
end
-------------------------------------------
-- Category Editor Functions
-------------------------------------------
local editorCategoryId = nil
local editorMatchMode = "any"
local editorRules = {}
local editorRuleFrames = {}
local RULE_ROW_HEIGHT = 28
local MAX_RULES = 6
-- Rule type options for dropdown
local RULE_TYPE_OPTIONS = {
{ id = "itemType", name = "Item Type" },
{ id = "itemSubtype", name = "Item Subtype" },
{ id = "namePattern", name = "Name Contains" },
{ id = "quality", name = "Quality (exact)" },
{ id = "qualityMin", name = "Quality (min)" },
{ id = "isBoE", name = "Bind on Equip" },
{ id = "isQuestItem", name = "Quest Item" },
{ id = "restoreTag", name = "Restore Type" },
{ id = "isSoulShard", name = "Soul Shard" },
{ id = "isProjectile", name = "Projectile" },
}
-- Value options for specific rule types
local RULE_VALUE_OPTIONS = {
itemType = { "Armor", "Weapon", "Consumable", "Container", "Trade Goods", "Projectile", "Quiver", "Reagent", "Recipe", "Key", "Miscellaneous", "Quest" },
quality = { "0 - Poor", "1 - Common", "2 - Uncommon", "3 - Rare", "4 - Epic", "5 - Legendary" },
qualityMin = { "0 - Poor", "1 - Common", "2 - Uncommon", "3 - Rare", "4 - Epic", "5 - Legendary" },
isBoE = { "true", "false" },
isQuestItem = { "true", "false" },
isSoulShard = { "true", "false" },
isProjectile = { "true", "false" },
restoreTag = { "eat", "drink", "restore" },
}
-- OnLoad for Category Editor
function Guda_CategoryEditor_OnLoad(self)
Guda:ApplyBackdrop(self, "DEFAULT_FRAME")
-- Set button texts
local addBtn = getglobal("Guda_CategoryEditor_AddRuleButton")
if addBtn then addBtn:SetText("+ Add Rule") end
local saveBtn = getglobal("Guda_CategoryEditor_SaveButton")
if saveBtn then saveBtn:SetText("Save") end
local cancelBtn = getglobal("Guda_CategoryEditor_CancelButton")
if cancelBtn then cancelBtn:SetText("Cancel") end
-- Create radio button labels
local anyRadio = getglobal("Guda_CategoryEditor_MatchAny")
if anyRadio then
local label = anyRadio:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
label:SetPoint("LEFT", anyRadio, "RIGHT", 2, 0)
label:SetText("Any rule")
end
local allRadio = getglobal("Guda_CategoryEditor_MatchAll")
if allRadio then
local label = allRadio:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
label:SetPoint("LEFT", allRadio, "RIGHT", 2, 0)
label:SetText("All rules")
end
end
-- OnShow for Category Editor
function Guda_CategoryEditor_OnShow(self)
Guda_CategoryEditor_UpdateRulesDisplay()
end
-- Open Category Editor for a specific category
function Guda_CategoryEditor_Open(categoryId)
if not Guda.Modules.CategoryManager then return end
local categoryDef = Guda.Modules.CategoryManager:GetCategory(categoryId)
if not categoryDef then return end
editorCategoryId = categoryId
editorMatchMode = categoryDef.matchMode or "any"
-- Copy rules
editorRules = {}
if categoryDef.rules then
for i, rule in ipairs(categoryDef.rules) do
table.insert(editorRules, { type = rule.type, value = rule.value })
end
end
-- Set title
local title = getglobal("Guda_CategoryEditor_Title")
if title then
if categoryDef.isBuiltIn then
title:SetText("Edit Category (Built-in)")
else
title:SetText("Edit Category")
end
end
-- Set name
local nameBox = getglobal("Guda_CategoryEditor_NameEditBox")
if nameBox then
nameBox:SetText(categoryDef.name or categoryId)
-- Disable name editing for built-in categories
if categoryDef.isBuiltIn then
nameBox:EnableMouse(false)
nameBox:EnableKeyboard(false)
nameBox:SetTextColor(0.5, 0.5, 0.5)
else
nameBox:EnableMouse(true)
nameBox:EnableKeyboard(true)
nameBox:SetTextColor(1, 1, 1)
end
end
-- Set match mode
Guda_CategoryEditor_SetMatchMode(editorMatchMode)
-- Show editor
local editor = getglobal("Guda_CategoryEditor")
if editor then
editor:Show()
end
end
-- Set match mode (radio buttons)
function Guda_CategoryEditor_SetMatchMode(mode)
editorMatchMode = mode
local anyRadio = getglobal("Guda_CategoryEditor_MatchAny")
local allRadio = getglobal("Guda_CategoryEditor_MatchAll")
if anyRadio then anyRadio:SetChecked(mode == "any" and 1 or 0) end
if allRadio then allRadio:SetChecked(mode == "all" and 1 or 0) end
end
-- Get or create a rule row frame
local function GetRuleRowFrame(index)
if editorRuleFrames[index] then
return editorRuleFrames[index]
end
local container = getglobal("Guda_CategoryEditor_RulesContainer")
if not container then return nil end
local rowName = "Guda_CategoryEditor_RuleRow" .. index
local row = CreateFrame("Frame", rowName, container)
row:SetHeight(RULE_ROW_HEIGHT)
row:SetWidth(360)
row:SetPoint("TOPLEFT", container, "TOPLEFT", 0, -((index - 1) * RULE_ROW_HEIGHT))
-- Rule type dropdown button
local typeBtn = CreateFrame("Button", rowName .. "_TypeBtn", row, "UIPanelButtonTemplate")
typeBtn:SetWidth(120)
typeBtn:SetHeight(22)
typeBtn:SetPoint("LEFT", row, "LEFT", 0, 0)
typeBtn:SetText("Select Type")
typeBtn.ruleIndex = index
typeBtn:SetScript("OnClick", function()
Guda_CategoryEditor_ShowTypeDropdown(this, this.ruleIndex)
end)
row.typeBtn = typeBtn
-- Value input (editbox for text, button for dropdowns)
local valueBox = CreateFrame("EditBox", rowName .. "_ValueBox", row, "InputBoxTemplate")
valueBox:SetWidth(140)
valueBox:SetHeight(22)
valueBox:SetPoint("LEFT", typeBtn, "RIGHT", 5, 0)
valueBox:SetAutoFocus(false)
valueBox.ruleIndex = index
valueBox:SetScript("OnTextChanged", function()
local idx = this.ruleIndex
if editorRules[idx] then
editorRules[idx].value = this:GetText()
end
end)
valueBox:SetScript("OnEscapePressed", function() this:ClearFocus() end)
valueBox:SetScript("OnEnterPressed", function() this:ClearFocus() end)
row.valueBox = valueBox
-- Value dropdown button (for predefined values)
local valueBtn = CreateFrame("Button", rowName .. "_ValueBtn", row, "UIPanelButtonTemplate")
valueBtn:SetWidth(140)
valueBtn:SetHeight(22)
valueBtn:SetPoint("LEFT", typeBtn, "RIGHT", 5, 0)
valueBtn:SetText("Select Value")
valueBtn.ruleIndex = index
valueBtn:SetScript("OnClick", function()
Guda_CategoryEditor_ShowValueDropdown(this, this.ruleIndex)
end)
valueBtn:Hide()
row.valueBtn = valueBtn
-- Delete button
local deleteBtn = CreateFrame("Button", rowName .. "_DeleteBtn", row, "UIPanelCloseButton")
deleteBtn:SetWidth(22)
deleteBtn:SetHeight(22)
deleteBtn:SetPoint("LEFT", valueBox, "RIGHT", 5, 0)
deleteBtn.ruleIndex = index
deleteBtn:SetScript("OnClick", function()
Guda_CategoryEditor_RemoveRule(this.ruleIndex)
end)
row.deleteBtn = deleteBtn
editorRuleFrames[index] = row
return row
end
-- Update rules display
function Guda_CategoryEditor_UpdateRulesDisplay()
local numRules = table.getn(editorRules)
for i = 1, MAX_RULES do
local row = GetRuleRowFrame(i)
if row then
if i <= numRules then
local rule = editorRules[i]
row.ruleIndex = i
row.typeBtn.ruleIndex = i
row.valueBox.ruleIndex = i
row.valueBtn.ruleIndex = i
row.deleteBtn.ruleIndex = i
-- Set type button text
local typeName = "Select Type"
for _, opt in ipairs(RULE_TYPE_OPTIONS) do
if opt.id == rule.type then
typeName = opt.name
break
end
end
row.typeBtn:SetText(typeName)
-- Show appropriate value input
if RULE_VALUE_OPTIONS[rule.type] then
-- Use dropdown for predefined values
row.valueBox:Hide()
row.valueBtn:Show()
local displayValue = tostring(rule.value or "Select")
-- Format quality display
if (rule.type == "quality" or rule.type == "qualityMin") and type(rule.value) == "number" then
local qualNames = { [0]="Poor", [1]="Common", [2]="Uncommon", [3]="Rare", [4]="Epic", [5]="Legendary" }
displayValue = rule.value .. " - " .. (qualNames[rule.value] or "")
end
row.valueBtn:SetText(displayValue)
else
-- Use editbox for text input
row.valueBtn:Hide()
row.valueBox:Show()
row.valueBox:SetText(tostring(rule.value or ""))
end
row:Show()
else
row:Hide()
end
end
end
-- Enable/disable Add Rule button
local addBtn = getglobal("Guda_CategoryEditor_AddRuleButton")
if addBtn then
if numRules >= MAX_RULES then
addBtn:Disable()
else
addBtn:Enable()
end
end
end
-- Add a new rule
function Guda_CategoryEditor_AddRule()
if table.getn(editorRules) >= MAX_RULES then return end
table.insert(editorRules, { type = "itemType", value = "Consumable" })
Guda_CategoryEditor_UpdateRulesDisplay()
end
-- Remove a rule
function Guda_CategoryEditor_RemoveRule(index)
if index > 0 and index <= table.getn(editorRules) then
table.remove(editorRules, index)
Guda_CategoryEditor_UpdateRulesDisplay()
end
end
-- Helper to set rule type (called from dropdown)
function Guda_CategoryEditor_SetRuleType(ruleIndex, typeId)
if not editorRules[ruleIndex] then return end
editorRules[ruleIndex].type = typeId
-- Reset value when type changes
if RULE_VALUE_OPTIONS[typeId] then
editorRules[ruleIndex].value = RULE_VALUE_OPTIONS[typeId][1]
-- Convert to proper type
if typeId == "quality" or typeId == "qualityMin" then
editorRules[ruleIndex].value = 0
elseif typeId == "isBoE" or typeId == "isQuestItem" or typeId == "isSoulShard" or typeId == "isProjectile" then
editorRules[ruleIndex].value = true
end
else
editorRules[ruleIndex].value = ""
end
Guda_CategoryEditor_UpdateRulesDisplay()
end
-- Helper to set rule value (called from dropdown)
function Guda_CategoryEditor_SetRuleValue(ruleIndex, val, ruleType)
if not editorRules[ruleIndex] then return end
if ruleType == "quality" or ruleType == "qualityMin" then
local num = tonumber(string.sub(val, 1, 1))
editorRules[ruleIndex].value = num or 0
elseif ruleType == "isBoE" or ruleType == "isQuestItem" or ruleType == "isSoulShard" or ruleType == "isProjectile" then
editorRules[ruleIndex].value = (val == "true")
else
editorRules[ruleIndex].value = val
end
Guda_CategoryEditor_UpdateRulesDisplay()
end
-- Show type dropdown menu
function Guda_CategoryEditor_ShowTypeDropdown(button, ruleIndex)
local menu = {}
for i = 1, table.getn(RULE_TYPE_OPTIONS) do
local opt = RULE_TYPE_OPTIONS[i]
table.insert(menu, {
text = opt.name,
ruleIndex = ruleIndex,
typeId = opt.id,
})
end
Guda_ShowSimpleDropdown(button, menu, "type")
end
-- Show value dropdown menu
function Guda_CategoryEditor_ShowValueDropdown(button, ruleIndex)
local rule = editorRules[ruleIndex]
if not rule then return end
local options = RULE_VALUE_OPTIONS[rule.type]
if not options then return end
local menu = {}
for i = 1, table.getn(options) do
local val = options[i]
table.insert(menu, {
text = val,
ruleIndex = ruleIndex,
ruleType = rule.type,
value = val,
})
end
Guda_ShowSimpleDropdown(button, menu, "value")
end
-- Simple dropdown menu helper
local dropdownFrame = nil
function Guda_ShowSimpleDropdown(anchor, menuItems, menuType)
if not dropdownFrame then
dropdownFrame = CreateFrame("Frame", "Guda_SimpleDropdown", UIParent)
dropdownFrame:SetFrameStrata("FULLSCREEN_DIALOG")
dropdownFrame:SetWidth(150)
dropdownFrame:SetBackdrop({
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }
})
dropdownFrame:SetBackdropColor(0, 0, 0, 1)
dropdownFrame:EnableMouse(true)
dropdownFrame:Hide()
dropdownFrame:SetScript("OnLeave", function()
-- Hide after a short delay if mouse leaves
this.hideTimer = 0.5
end)
dropdownFrame:SetScript("OnUpdate", function()
if this.hideTimer then
this.hideTimer = this.hideTimer - arg1
if this.hideTimer <= 0 then
this.hideTimer = nil
-- Check if mouse is over any child
if not MouseIsOver(this) then
this:Hide()
end
end
end
end)
end
-- Clear old buttons
local children = { dropdownFrame:GetChildren() }
for _, child in ipairs(children) do
child:Hide()
child:SetParent(nil)
end
-- Create menu buttons
local btnHeight = 20
local totalHeight = 10
for i, item in ipairs(menuItems) do
local btn = CreateFrame("Button", nil, dropdownFrame)
btn:SetWidth(140)
btn:SetHeight(btnHeight)
btn:SetPoint("TOPLEFT", dropdownFrame, "TOPLEFT", 5, -(5 + (i-1) * btnHeight))
local text = btn:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
text:SetPoint("LEFT", btn, "LEFT", 5, 0)
text:SetText(item.text)
btn.text = text
local highlight = btn:CreateTexture(nil, "HIGHLIGHT")
highlight:SetAllPoints(btn)
highlight:SetTexture(1, 1, 1, 0.2)
-- Store data on button for vanilla Lua closure compatibility
btn.menuType = menuType
btn.ruleIndex = item.ruleIndex
btn.typeId = item.typeId
btn.ruleType = item.ruleType
btn.value = item.value
btn:SetScript("OnClick", function()
dropdownFrame:Hide()
if this.menuType == "type" then
Guda_CategoryEditor_SetRuleType(this.ruleIndex, this.typeId)
elseif this.menuType == "value" then
Guda_CategoryEditor_SetRuleValue(this.ruleIndex, this.value, this.ruleType)
end
end)
btn:SetScript("OnEnter", function()
dropdownFrame.hideTimer = nil
end)
totalHeight = totalHeight + btnHeight
end
totalHeight = totalHeight + 5
dropdownFrame:SetHeight(totalHeight)
dropdownFrame:ClearAllPoints()
dropdownFrame:SetPoint("TOPLEFT", anchor, "BOTTOMLEFT", 0, 0)
dropdownFrame:Show()
dropdownFrame.hideTimer = nil
end
-- Save category changes
function Guda_CategoryEditor_Save()
if not editorCategoryId or not Guda.Modules.CategoryManager then return end
local categoryDef = Guda.Modules.CategoryManager:GetCategory(editorCategoryId)
if not categoryDef then return end
-- Get name (only for custom categories)
local nameBox = getglobal("Guda_CategoryEditor_NameEditBox")
if nameBox and not categoryDef.isBuiltIn then
categoryDef.name = nameBox:GetText()
end
-- Set match mode
categoryDef.matchMode = editorMatchMode
-- Set rules
categoryDef.rules = {}
for _, rule in ipairs(editorRules) do
if rule.type and rule.type ~= "" then
table.insert(categoryDef.rules, { type = rule.type, value = rule.value })
end
end
-- Save to database
Guda.Modules.CategoryManager:UpdateCategory(editorCategoryId, categoryDef)
-- Refresh displays
Guda_SettingsPopup_CategoriesTab_Update()
Guda_SettingsPopup_RefreshBagFrames()
-- Close editor
local editor = getglobal("Guda_CategoryEditor")
if editor then editor:Hide() end
Guda:Print("Category '" .. (categoryDef.name or editorCategoryId) .. "' saved.")
end
-- Initialize
function SettingsPopup:Initialize()
Guda:Debug("Settings popup initialized")
+242
View File
@@ -769,4 +769,246 @@
</Scripts>
</Frame>
<!-- Category Editor Popup -->
<Frame name="Guda_CategoryEditor" toplevel="true" movable="true" enableMouse="true" hidden="true" parent="UIParent" frameStrata="DIALOG">
<Size>
<AbsDimension x="400" y="380"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="CENTER" relativeTo="UIParent">
<Offset>
<AbsDimension x="0" y="50"/>
</Offset>
</Anchor>
</Anchors>
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<BackgroundInsets>
<AbsInset left="11" right="12" top="12" bottom="11"/>
</BackgroundInsets>
<TileSize>
<AbsValue val="32"/>
</TileSize>
<EdgeSize>
<AbsValue val="32"/>
</EdgeSize>
</Backdrop>
<Layers>
<Layer level="ARTWORK">
<!-- Title -->
<FontString name="$parent_Title" inherits="GameFontNormalLarge" text="Edit Category">
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-15"/>
</Offset>
</Anchor>
</Anchors>
<Color r="1" g="0.82" b="0"/>
</FontString>
<!-- Name Label -->
<FontString name="$parent_NameLabel" inherits="GameFontNormal" text="Name:">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="20" y="-45"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<!-- Match Mode Label -->
<FontString name="$parent_MatchModeLabel" inherits="GameFontNormal" text="Match Mode:">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="20" y="-80"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<!-- Rules Label -->
<FontString name="$parent_RulesLabel" inherits="GameFontNormal" text="Rules:">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="20" y="-115"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<!-- Close Button -->
<Button name="$parent_CloseButton" inherits="UIPanelCloseButton">
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-5" y="-5"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
Guda_CategoryEditor:Hide()
</OnClick>
</Scripts>
</Button>
<!-- Name EditBox -->
<EditBox name="Guda_CategoryEditor_NameEditBox" autoFocus="false" inherits="InputBoxTemplate">
<Size>
<AbsDimension x="200" y="20"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="80" y="-42"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnEscapePressed>
this:ClearFocus()
</OnEscapePressed>
<OnEnterPressed>
this:ClearFocus()
</OnEnterPressed>
</Scripts>
</EditBox>
<!-- Match Mode: Any Radio -->
<CheckButton name="Guda_CategoryEditor_MatchAny" inherits="UIRadioButtonTemplate">
<Size>
<AbsDimension x="20" y="20"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="100" y="-77"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
Guda_CategoryEditor_SetMatchMode("any")
</OnClick>
</Scripts>
</CheckButton>
<!-- Match Mode: All Radio -->
<CheckButton name="Guda_CategoryEditor_MatchAll" inherits="UIRadioButtonTemplate">
<Size>
<AbsDimension x="20" y="20"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="Guda_CategoryEditor_MatchAny" relativePoint="RIGHT">
<Offset>
<AbsDimension x="60" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
Guda_CategoryEditor_SetMatchMode("all")
</OnClick>
</Scripts>
</CheckButton>
<!-- Rules Container -->
<Frame name="Guda_CategoryEditor_RulesContainer">
<Size>
<AbsDimension x="360" y="180"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="20" y="-130"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<!-- Add Rule Button -->
<Button name="Guda_CategoryEditor_AddRuleButton" inherits="UIPanelButtonTemplate">
<Size>
<AbsDimension x="100" y="22"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-20" y="-112"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
Guda_CategoryEditor_AddRule()
</OnClick>
</Scripts>
</Button>
<!-- Save Button -->
<Button name="Guda_CategoryEditor_SaveButton" inherits="UIPanelButtonTemplate">
<Size>
<AbsDimension x="100" y="25"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-20" y="15"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
Guda_CategoryEditor_Save()
</OnClick>
</Scripts>
</Button>
<!-- Cancel Button -->
<Button name="Guda_CategoryEditor_CancelButton" inherits="UIPanelButtonTemplate">
<Size>
<AbsDimension x="100" y="25"/>
</Size>
<Anchors>
<Anchor point="RIGHT" relativeTo="Guda_CategoryEditor_SaveButton" relativePoint="LEFT">
<Offset>
<AbsDimension x="-10" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
Guda_CategoryEditor:Hide()
</OnClick>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad>
Guda_CategoryEditor_OnLoad(this)
</OnLoad>
<OnShow>
Guda_CategoryEditor_OnShow(this)
</OnShow>
<OnMouseDown>
if (arg1 == "LeftButton") then
this:StartMoving()
end
</OnMouseDown>
<OnMouseUp>
this:StopMovingOrSizing()
</OnMouseUp>
</Scripts>
</Frame>
</Ui>