fix: bagslots
This commit is contained in:
+12
-25
@@ -21,20 +21,11 @@ function Guda_BankFrame_OnLoad(self)
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end
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addon:Debug("Bank frame loaded")
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if DEFAULT_CHAT_FRAME then
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DEFAULT_CHAT_FRAME:AddMessage("Guda debug: Guda_BankFrame_OnLoad fired")
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else
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print("Guda debug: Guda_BankFrame_OnLoad fired")
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end
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end
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-- OnShow
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function Guda_BankFrame_OnShow(self)
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if DEFAULT_CHAT_FRAME then
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DEFAULT_CHAT_FRAME:AddMessage("Guda debug: Guda_BankFrame_OnShow fired (readOnly="..tostring(isReadOnlyMode)..", currentViewChar="..tostring(currentViewChar)..")")
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else
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print("Guda debug: Guda_BankFrame_OnShow fired")
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end
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addon:Debug("Bank frame OnShow (readOnly=%s, currentViewChar=%s)", tostring(isReadOnlyMode), tostring(currentViewChar))
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if BankFrame.EnsureBagButtonsInitialized then
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BankFrame:EnsureBagButtonsInitialized()
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end
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@@ -703,7 +694,7 @@ end
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function BankFrame:GetBankInvSlotForBagID(bagID)
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if not bagID or bagID == -1 then return nil, nil end
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local bankButtonID = bagID - 4
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-- Some clients accept bagID, but Vanilla expects bankButtonID with isBag=1
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-- TurtleWoW (and your environment) expect passing bagID (5..10) with isBank=1
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local invSlot = BankButtonIDToInvSlotID(bagID, 1)
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return invSlot, bankButtonID
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end
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@@ -786,10 +777,8 @@ end
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function Guda_BankBagSlot_OnLoad(button, bagID)
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-- Debug: bag slot OnLoad
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local btnName = (button and button.GetName) and button:GetName() or tostring(button)
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if DEFAULT_CHAT_FRAME then
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DEFAULT_CHAT_FRAME:AddMessage("Guda debug: Guda_BankBagSlot_OnLoad for "..tostring(btnName).." bagID="..tostring(bagID))
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else
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print("Guda debug: Guda_BankBagSlot_OnLoad")
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if addon and addon.DEBUG then
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addon:Debug("BankBagSlot_OnLoad %s bagID=%s", tostring(btnName), tostring(bagID))
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end
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-- Hide borders from ItemButtonTemplate
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local buttonName = button:GetName()
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@@ -864,10 +853,8 @@ end
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function Guda_BankBagSlot_Update(button, bagID)
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-- Debug: function initialization
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local btnName = (button and button.GetName) and button:GetName() or tostring(button)
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if DEFAULT_CHAT_FRAME then
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DEFAULT_CHAT_FRAME:AddMessage("Guda debug: Guda_BankBagSlot_Update init for "..tostring(btnName).." bagID="..tostring(bagID))
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else
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print("Guda debug: Guda_BankBagSlot_Update init")
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if addon and addon.DEBUG then
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addon:Debug("BankBagSlot_Update init for %s bagID=%s", tostring(btnName), tostring(bagID))
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end
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local isHidden = hiddenBankBags[bagID]
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@@ -886,19 +873,19 @@ function Guda_BankBagSlot_Update(button, bagID)
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-- Bank bag slots 5-10 correspond to bank buttons 1-6
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local bankButtonID = bagID - 4
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-- In 1.12, BankButtonIDToInvSlotID needs second arg = 1 for bank bag slots
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local invSlot = BankButtonIDToInvSlotID(bagID, 1)
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-- Centralized mapping to inventory slot (TurtleWoW: pass bagID; helper also returns bankButtonID)
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local invSlot = BankFrame:GetBankInvSlotForBagID(bagID)
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-- Check if this slot is purchased
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local numSlots = GetNumBankSlots()
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local isPurchased = (bankButtonID <= numSlots)
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-- Get bag texture directly from inventory (more reliable on 1.12)
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local texture = GetInventoryItemTexture("player", invSlot)
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local texture = invSlot and GetInventoryItemTexture("player", invSlot) or nil
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-- Debug details for diagnosis
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if DEFAULT_CHAT_FRAME then
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DEFAULT_CHAT_FRAME:AddMessage("Guda debug: bag="..tostring(bagID).." bankBtn="..tostring(bankButtonID).." invSlot="..tostring(invSlot).." purchased="..tostring(isPurchased).." tex="..tostring(texture))
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-- Debug details for diagnosis (DEBUG only)
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if addon and addon.DEBUG then
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addon:Debug("BankBagSlot_Update details bag=%s bankBtn=%s invSlot=%s purchased=%s tex=%s", tostring(bagID), tostring(bankButtonID), tostring(invSlot), tostring(isPurchased), tostring(texture))
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end
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if texture then
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+1
-1
@@ -291,7 +291,7 @@
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<Anchors>
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<Anchor point="LEFT">
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<Offset>
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<AbsDimension x="13" y="0"/>
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<AbsDimension x="13" y="5"/>
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</Offset>
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</Anchor>
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</Anchors>
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