Clean up Vendor Values ClassicAPI integration

This commit is contained in:
github-actions[bot]
2026-08-24 11:41:11 +00:00
parent 9c88a6f801
commit 22334b91eb
4 changed files with 179 additions and 412 deletions
@@ -1,69 +0,0 @@
name: One-shot Vendor Values Cleanup
on:
push:
branches: [classicapi-enhanced]
paths:
- '.github/workflows/vendor-values-cleanup.yml'
permissions:
contents: write
jobs:
cleanup:
if: github.actor != 'github-actions[bot]'
runs-on: ubuntu-latest
steps:
- name: Checkout ShaguTweaks
uses: actions/checkout@v4
with:
ref: classicapi-enhanced
- name: Merge Vendor Values runtime
shell: python
run: |
from pathlib import Path
vendor = Path('mods/vendor-values.lua')
runtime = Path('mods/vendor-values-runtime.lua')
toc = Path('ShaguTweaks.toc')
vendor_text = vendor.read_text(encoding='utf-8')
runtime_text = runtime.read_text(encoding='utf-8')
toc_text = toc.read_text(encoding='utf-8')
marker = 'ShaguTweaks.SellValueDB = data\n'
head, sep, _ = vendor_text.partition(marker)
if not sep:
raise SystemExit('Vendor Values database marker not found')
runtime_marker = 'local function GetVendorPrice(id)\n'
pos = runtime_text.find(runtime_marker)
if pos < 0:
raise SystemExit('ClassicAPI Vendor Values runtime marker not found')
merged = head + marker + '\n' + runtime_text[pos:]
vendor.write_text(merged, encoding='utf-8', newline='\n')
toc_line = 'mods\\vendor-values-runtime.lua\n'
if toc_line not in toc_text:
raise SystemExit('Runtime entry not found in ShaguTweaks.toc')
toc.write_text(toc_text.replace(toc_line, '', 1), encoding='utf-8', newline='\n')
print('Merged ClassicAPI runtime into mods/vendor-values.lua')
print('Removed vendor-values-runtime.lua from ShaguTweaks.toc')
- name: Remove temporary runtime and workflow
run: |
git rm mods/vendor-values-runtime.lua
git rm .github/workflows/vendor-values-cleanup.yml
- name: Commit cleanup
run: |
git config user.name "github-actions[bot]"
git config user.email "41898282+github-actions[bot]@users.noreply.github.com"
git add mods/vendor-values.lua ShaguTweaks.toc
git diff --cached --check
git diff --cached --stat
git commit -m "Clean up Vendor Values ClassicAPI integration"
git push origin HEAD:classicapi-enhanced
-1
View File
@@ -61,7 +61,6 @@ mods\nameplate-scale.lua
mods\sell-junk.lua
mods\unitframes-classcolor.lua
mods\vendor-values.lua
mods\vendor-values-runtime.lua
mods\worldmap-coordinates.lua
mods\worldmap-window.lua
mods\blue-shaman.lua
-271
View File
@@ -1,271 +0,0 @@
local T = ShaguTweaks.T
local GetItemIDFromLink = ShaguTweaks.GetItemIDFromLink
-- Runtime replacement for Vendor Values.
-- vendor-values.lua still owns the static sell-price database and exports it as
-- ShaguTweaks.SellValueDB. This runtime prefers ClassicAPI's direct item-ID and
-- sell-price APIs, then falls back to the static database / legacy links.
local module = ShaguTweaks:register({
title = T["Vendor Values"],
description = T["Shows the vendor sell values on all item tooltips."],
expansions = { ["vanilla"] = true },
category = T["Tooltip & Items"],
enabled = true,
})
local function GetVendorPrice(id)
if not id then return end
-- ClassicAPI reads m_sellPrice directly from the live item cache. This is
-- preferable on Turtle WoW because custom items are not always reliable when
-- their ID has to be recovered by parsing a legacy item link.
if C_Item and C_Item.GetItemSellPriceByID then
local price = C_Item.GetItemSellPriceByID(id)
if price ~= nil then
return price
end
end
return ShaguTweaks.SellValueDB and ShaguTweaks.SellValueDB[id]
end
local function AddVendorPrices(frame, id, count, ignoreMerchant)
if not id then return end
if not ignoreMerchant and MerchantFrame:IsShown() then return end
local price = GetVendorPrice(id)
count = math.max(tonumber(count) or 1, 1)
if price and price > 0 then
SetTooltipMoney(frame, price * count)
frame:Show()
end
end
local function AddVendorPriceFromLink(frame, link, count, ignoreMerchant)
if not link then return end
AddVendorPrices(frame, GetItemIDFromLink(link), count, ignoreMerchant)
end
local function GetBagItemID(container, slot)
if C_Container and C_Container.GetContainerItemID then
local id = C_Container.GetContainerItemID(container, slot)
if id then return id end
end
return GetItemIDFromLink(GetContainerItemLink(container, slot))
end
local function GetInventoryID(unit, slot)
if GetInventoryItemID then
local id = GetInventoryItemID(unit, slot)
if id then return id end
end
return GetItemIDFromLink(GetInventoryItemLink(unit, slot))
end
module.enable = function(self)
-- Some native tooltip setters call SetHyperlink internally. Track nesting so
-- each item gets exactly one vendor-price line.
local setterDepth = 0
local HookSetHyperlink = GameTooltip.SetHyperlink
function GameTooltip.SetHyperlink(self, link)
local result = HookSetHyperlink(self, link)
if setterDepth == 0 then
AddVendorPriceFromLink(self, link, 1, true)
end
return result
end
local HookSetItemRef = SetItemRef
SetItemRef = function(link, text, button)
local itemID = GetItemIDFromLink(link)
local result = HookSetItemRef(link, text, button)
if not IsAltKeyDown() and not IsShiftKeyDown() and not IsControlKeyDown() and itemID then
AddVendorPrices(ItemRefTooltip, itemID, 1, true)
end
return result
end
local HookSetBagItem = GameTooltip.SetBagItem
function GameTooltip.SetBagItem(self, container, slot)
local itemID = GetBagItemID(container, slot)
local _, itemCount = GetContainerItemInfo(container, slot)
setterDepth = setterDepth + 1
local result = HookSetBagItem(self, container, slot)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, itemCount, false)
return result
end
local HookSetQuestLogItem = GameTooltip.SetQuestLogItem
function GameTooltip.SetQuestLogItem(self, itemType, index)
local itemID
if GetQuestLogItemID then itemID = GetQuestLogItemID(itemType, index) end
if not itemID then itemID = GetItemIDFromLink(GetQuestLogItemLink(itemType, index)) end
setterDepth = setterDepth + 1
local result = HookSetQuestLogItem(self, itemType, index)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, 1, true)
return result
end
local HookSetQuestItem = GameTooltip.SetQuestItem
function GameTooltip.SetQuestItem(self, itemType, index)
local itemID
if GetQuestItemID then itemID = GetQuestItemID(itemType, index) end
if not itemID then itemID = GetItemIDFromLink(GetQuestItemLink(itemType, index)) end
setterDepth = setterDepth + 1
local result = HookSetQuestItem(self, itemType, index)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, 1, true)
return result
end
local HookSetLootItem = GameTooltip.SetLootItem
function GameTooltip.SetLootItem(self, slot)
local itemID
if GetLootSlotItemID then itemID = GetLootSlotItemID(slot) end
if not itemID then itemID = GetItemIDFromLink(GetLootSlotLink(slot)) end
setterDepth = setterDepth + 1
local result = HookSetLootItem(self, slot)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, 1, true)
return result
end
local HookSetInboxItem = GameTooltip.SetInboxItem
function GameTooltip.SetInboxItem(self, mailID, attachmentIndex)
local _, _, itemCount = GetInboxItem(mailID, attachmentIndex)
local itemID
if GetInboxItemID then itemID = GetInboxItemID(mailID) end
setterDepth = setterDepth + 1
local result = HookSetInboxItem(self, mailID, attachmentIndex)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, itemCount, true)
return result
end
local HookSetInventoryItem = GameTooltip.SetInventoryItem
function GameTooltip.SetInventoryItem(self, unit, slot)
local itemID = GetInventoryID(unit, slot)
setterDepth = setterDepth + 1
local result = HookSetInventoryItem(self, unit, slot)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, 1, true)
return result
end
local HookSetLootRollItem = GameTooltip.SetLootRollItem
function GameTooltip.SetLootRollItem(self, id)
local itemID
if GetLootRollItemID then itemID = GetLootRollItemID(id) end
if not itemID then itemID = GetItemIDFromLink(GetLootRollItemLink(id)) end
setterDepth = setterDepth + 1
local result = HookSetLootRollItem(self, id)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, 1, true)
return result
end
local HookSetMerchantItem = GameTooltip.SetMerchantItem
function GameTooltip.SetMerchantItem(self, merchantIndex)
local itemID
if GetMerchantItemID then itemID = GetMerchantItemID(merchantIndex) end
if not itemID then itemID = GetItemIDFromLink(GetMerchantItemLink(merchantIndex)) end
setterDepth = setterDepth + 1
local result = HookSetMerchantItem(self, merchantIndex)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, 1, false)
return result
end
local HookSetCraftItem = GameTooltip.SetCraftItem
function GameTooltip.SetCraftItem(self, skill, slot)
local itemID
if GetCraftReagentItemID then itemID = GetCraftReagentItemID(skill, slot) end
if not itemID then itemID = GetItemIDFromLink(GetCraftReagentItemLink(skill, slot)) end
setterDepth = setterDepth + 1
local result = HookSetCraftItem(self, skill, slot)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, 1, true)
return result
end
local HookSetCraftSpell = GameTooltip.SetCraftSpell
function GameTooltip.SetCraftSpell(self, slot)
local itemLink = GetCraftItemLink(slot)
setterDepth = setterDepth + 1
local result = HookSetCraftSpell(self, slot)
setterDepth = setterDepth - 1
AddVendorPriceFromLink(self, itemLink, 1, true)
return result
end
local HookSetTradeSkillItem = GameTooltip.SetTradeSkillItem
function GameTooltip.SetTradeSkillItem(self, skillIndex, reagentIndex)
local itemID
if reagentIndex then
if GetTradeSkillReagentItemID then itemID = GetTradeSkillReagentItemID(skillIndex, reagentIndex) end
if not itemID then itemID = GetItemIDFromLink(GetTradeSkillReagentItemLink(skillIndex, reagentIndex)) end
else
if GetTradeSkillItemID then itemID = GetTradeSkillItemID(skillIndex) end
if not itemID then itemID = GetItemIDFromLink(GetTradeSkillItemLink(skillIndex)) end
end
setterDepth = setterDepth + 1
local result = HookSetTradeSkillItem(self, skillIndex, reagentIndex)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, 1, true)
return result
end
local HookSetAuctionItem = GameTooltip.SetAuctionItem
function GameTooltip.SetAuctionItem(self, atype, index)
local _, _, itemCount = GetAuctionItemInfo(atype, index)
local itemID
if GetAuctionItemID then itemID = GetAuctionItemID(atype, index) end
if not itemID then itemID = GetItemIDFromLink(GetAuctionItemLink(atype, index)) end
setterDepth = setterDepth + 1
local result = HookSetAuctionItem(self, atype, index)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, itemCount, true)
return result
end
local HookSetAuctionSellItem = GameTooltip.SetAuctionSellItem
function GameTooltip.SetAuctionSellItem(self)
local _, _, itemCount = GetAuctionSellItemInfo()
local itemID
if GetAuctionSellItemID then itemID = GetAuctionSellItemID() end
setterDepth = setterDepth + 1
local result = HookSetAuctionSellItem(self)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, itemCount, true)
return result
end
local HookSetTradePlayerItem = GameTooltip.SetTradePlayerItem
function GameTooltip.SetTradePlayerItem(self, index)
local itemID
if GetTradePlayerItemID then itemID = GetTradePlayerItemID(index) end
if not itemID then itemID = GetItemIDFromLink(GetTradePlayerItemLink(index)) end
setterDepth = setterDepth + 1
local result = HookSetTradePlayerItem(self, index)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, 1, true)
return result
end
local HookSetTradeTargetItem = GameTooltip.SetTradeTargetItem
function GameTooltip.SetTradeTargetItem(self, index)
local itemID
if GetTradeTargetItemID then itemID = GetTradeTargetItemID(index) end
if not itemID then itemID = GetItemIDFromLink(GetTradeTargetItemLink(index)) end
setterDepth = setterDepth + 1
local result = HookSetTradeTargetItem(self, index)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, 1, true)
return result
end
end
+179 -71
View File
@@ -3300,151 +3300,259 @@ end
ShaguTweaks.SellValueDB = data
local function AddVendorPrices(frame, id, count)
if ShaguTweaks.SellValueDB[id] and ShaguTweaks.SellValueDB[id] > 0 then
SetTooltipMoney(frame, ShaguTweaks.SellValueDB[id] * count)
local function GetVendorPrice(id)
if not id then return end
-- ClassicAPI reads m_sellPrice directly from the live item cache. This is
-- preferable on Turtle WoW because custom items are not always reliable when
-- their ID has to be recovered by parsing a legacy item link.
if C_Item and C_Item.GetItemSellPriceByID then
local price = C_Item.GetItemSellPriceByID(id)
if price ~= nil then
return price
end
end
return ShaguTweaks.SellValueDB and ShaguTweaks.SellValueDB[id]
end
local function AddVendorPrices(frame, id, count, ignoreMerchant)
if not id then return end
if not ignoreMerchant and MerchantFrame:IsShown() then return end
local price = GetVendorPrice(id)
count = math.max(tonumber(count) or 1, 1)
if price and price > 0 then
SetTooltipMoney(frame, price * count)
frame:Show()
end
end
local function AddVendorPriceFromLink(frame, link, count, ignoreMerchant)
if not link then return end
AddVendorPrices(frame, GetItemIDFromLink(link), count, ignoreMerchant)
end
local function GetBagItemID(container, slot)
if C_Container and C_Container.GetContainerItemID then
local id = C_Container.GetContainerItemID(container, slot)
if id then return id end
end
return GetItemIDFromLink(GetContainerItemLink(container, slot))
end
local function GetInventoryID(unit, slot)
if GetInventoryItemID then
local id = GetInventoryItemID(unit, slot)
if id then return id end
end
return GetItemIDFromLink(GetInventoryItemLink(unit, slot))
end
module.enable = function(self)
local tooltip = CreateFrame("Frame", nil, GameTooltip)
-- Some native tooltip setters call SetHyperlink internally. Track nesting so
-- each item gets exactly one vendor-price line.
local setterDepth = 0
tooltip:SetScript("OnHide", function()
GameTooltip.itemLink = nil
GameTooltip.itemCount = nil
GameTooltip.ignoreMerchant = nil
end)
tooltip:SetScript("OnShow", function()
if GameTooltip.itemLink and (GameTooltip.ignoreMerchant or not MerchantFrame:IsShown()) then
local itemID = GetItemIDFromLink(GameTooltip.itemLink)
local count = tonumber(GameTooltip.itemCount) or 1
AddVendorPrices(GameTooltip, itemID, math.max(count, 1))
local HookSetHyperlink = GameTooltip.SetHyperlink
function GameTooltip.SetHyperlink(self, link)
local result = HookSetHyperlink(self, link)
if setterDepth == 0 then
AddVendorPriceFromLink(self, link, 1, true)
end
end)
return result
end
local HookSetItemRef = SetItemRef
SetItemRef = function(link, text, button)
local itemID = GetItemIDFromLink(GameTooltip.itemLink)
HookSetItemRef(link, text, button)
local itemID = GetItemIDFromLink(link)
local result = HookSetItemRef(link, text, button)
if not IsAltKeyDown() and not IsShiftKeyDown() and not IsControlKeyDown() and itemID then
AddVendorPrices(ItemRefTooltip, itemID, 1)
AddVendorPrices(ItemRefTooltip, itemID, 1, true)
end
return result
end
local HookSetBagItem = GameTooltip.SetBagItem
function GameTooltip.SetBagItem(self, container, slot)
GameTooltip.itemLink = GetContainerItemLink(container, slot)
_, GameTooltip.itemCount = GetContainerItemInfo(container, slot)
GameTooltip.ignoreMerchant = false
return HookSetBagItem(self, container, slot)
local itemID = GetBagItemID(container, slot)
local _, itemCount = GetContainerItemInfo(container, slot)
setterDepth = setterDepth + 1
local result = HookSetBagItem(self, container, slot)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, itemCount, false)
return result
end
local HookSetQuestLogItem = GameTooltip.SetQuestLogItem
function GameTooltip.SetQuestLogItem(self, itemType, index)
GameTooltip.itemLink = GetQuestLogItemLink(itemType, index)
if not GameTooltip.itemLink then return end
GameTooltip.ignoreMerchant = true
return HookSetQuestLogItem(self, itemType, index)
local itemID
if GetQuestLogItemID then itemID = GetQuestLogItemID(itemType, index) end
if not itemID then itemID = GetItemIDFromLink(GetQuestLogItemLink(itemType, index)) end
setterDepth = setterDepth + 1
local result = HookSetQuestLogItem(self, itemType, index)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, 1, true)
return result
end
local HookSetQuestItem = GameTooltip.SetQuestItem
function GameTooltip.SetQuestItem(self, itemType, index)
GameTooltip.itemLink = GetQuestItemLink(itemType, index)
GameTooltip.ignoreMerchant = true
return HookSetQuestItem(self, itemType, index)
local itemID
if GetQuestItemID then itemID = GetQuestItemID(itemType, index) end
if not itemID then itemID = GetItemIDFromLink(GetQuestItemLink(itemType, index)) end
setterDepth = setterDepth + 1
local result = HookSetQuestItem(self, itemType, index)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, 1, true)
return result
end
local HookSetLootItem = GameTooltip.SetLootItem
function GameTooltip.SetLootItem(self, slot)
GameTooltip.itemLink = GetLootSlotLink(slot)
GameTooltip.ignoreMerchant = true
HookSetLootItem(self, slot)
local itemID
if GetLootSlotItemID then itemID = GetLootSlotItemID(slot) end
if not itemID then itemID = GetItemIDFromLink(GetLootSlotLink(slot)) end
setterDepth = setterDepth + 1
local result = HookSetLootItem(self, slot)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, 1, true)
return result
end
local HookSetInboxItem = GameTooltip.SetInboxItem
function GameTooltip.SetInboxItem(self, mailID, attachmentIndex)
local itemName, itemTexture, inboxItemCount, inboxItemQuality = GetInboxItem(mailID)
GameTooltip.itemLink = GetItemLinkByName(itemName)
GameTooltip.ignoreMerchant = true
return HookSetInboxItem(self, mailID, attachmentIndex)
local _, _, itemCount = GetInboxItem(mailID, attachmentIndex)
local itemID
if GetInboxItemID then itemID = GetInboxItemID(mailID) end
setterDepth = setterDepth + 1
local result = HookSetInboxItem(self, mailID, attachmentIndex)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, itemCount, true)
return result
end
local HookSetInventoryItem = GameTooltip.SetInventoryItem
function GameTooltip.SetInventoryItem(self, unit, slot)
GameTooltip.itemLink = GetInventoryItemLink(unit, slot)
GameTooltip.ignoreMerchant = true
return HookSetInventoryItem(self, unit, slot)
local itemID = GetInventoryID(unit, slot)
setterDepth = setterDepth + 1
local result = HookSetInventoryItem(self, unit, slot)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, 1, true)
return result
end
local HookSetLootRollItem = GameTooltip.SetLootRollItem
function GameTooltip.SetLootRollItem(self, id)
GameTooltip.itemLink = GetLootRollItemLink(id)
GameTooltip.ignoreMerchant = true
return HookSetLootRollItem(self, id)
local itemID
if GetLootRollItemID then itemID = GetLootRollItemID(id) end
if not itemID then itemID = GetItemIDFromLink(GetLootRollItemLink(id)) end
setterDepth = setterDepth + 1
local result = HookSetLootRollItem(self, id)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, 1, true)
return result
end
local HookSetMerchantItem = GameTooltip.SetMerchantItem
function GameTooltip.SetMerchantItem(self, merchantIndex)
GameTooltip.itemLink = GetMerchantItemLink(merchantIndex)
GameTooltip.ignoreMerchant = false
return HookSetMerchantItem(self, merchantIndex)
local itemID
if GetMerchantItemID then itemID = GetMerchantItemID(merchantIndex) end
if not itemID then itemID = GetItemIDFromLink(GetMerchantItemLink(merchantIndex)) end
setterDepth = setterDepth + 1
local result = HookSetMerchantItem(self, merchantIndex)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, 1, false)
return result
end
local HookSetCraftItem = GameTooltip.SetCraftItem
function GameTooltip.SetCraftItem(self, skill, slot)
GameTooltip.itemLink = GetCraftReagentItemLink(skill, slot)
GameTooltip.ignoreMerchant = true
return HookSetCraftItem(self, skill, slot)
local itemID
if GetCraftReagentItemID then itemID = GetCraftReagentItemID(skill, slot) end
if not itemID then itemID = GetItemIDFromLink(GetCraftReagentItemLink(skill, slot)) end
setterDepth = setterDepth + 1
local result = HookSetCraftItem(self, skill, slot)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, 1, true)
return result
end
local HookSetCraftSpell = GameTooltip.SetCraftSpell
function GameTooltip.SetCraftSpell(self, slot)
GameTooltip.itemLink = GetCraftItemLink(slot)
GameTooltip.ignoreMerchant = true
return HookSetCraftSpell(self, slot)
local itemLink = GetCraftItemLink(slot)
setterDepth = setterDepth + 1
local result = HookSetCraftSpell(self, slot)
setterDepth = setterDepth - 1
AddVendorPriceFromLink(self, itemLink, 1, true)
return result
end
local HookSetTradeSkillItem = GameTooltip.SetTradeSkillItem
function GameTooltip.SetTradeSkillItem(self, skillIndex, reagentIndex)
local itemID
if reagentIndex then
GameTooltip.itemLink = GetTradeSkillReagentItemLink(skillIndex, reagentIndex)
if GetTradeSkillReagentItemID then itemID = GetTradeSkillReagentItemID(skillIndex, reagentIndex) end
if not itemID then itemID = GetItemIDFromLink(GetTradeSkillReagentItemLink(skillIndex, reagentIndex)) end
else
GameTooltip.itemLink = GetTradeSkillItemLink(skillIndex)
if GetTradeSkillItemID then itemID = GetTradeSkillItemID(skillIndex) end
if not itemID then itemID = GetItemIDFromLink(GetTradeSkillItemLink(skillIndex)) end
end
GameTooltip.ignoreMerchant = true
return HookSetTradeSkillItem(self, skillIndex, reagentIndex)
setterDepth = setterDepth + 1
local result = HookSetTradeSkillItem(self, skillIndex, reagentIndex)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, 1, true)
return result
end
local HookSetAuctionItem = GameTooltip.SetAuctionItem
function GameTooltip.SetAuctionItem(self, atype, index)
_, _, GameTooltip.itemCount = GetAuctionItemInfo(atype, index)
GameTooltip.itemLink = GetAuctionItemLink(atype, index)
GameTooltip.ignoreMerchant = true
return HookSetAuctionItem(self, atype, index)
local _, _, itemCount = GetAuctionItemInfo(atype, index)
local itemID
if GetAuctionItemID then itemID = GetAuctionItemID(atype, index) end
if not itemID then itemID = GetItemIDFromLink(GetAuctionItemLink(atype, index)) end
setterDepth = setterDepth + 1
local result = HookSetAuctionItem(self, atype, index)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, itemCount, true)
return result
end
local HookSetAuctionSellItem = GameTooltip.SetAuctionSellItem
function GameTooltip.SetAuctionSellItem(self)
local itemName, _, itemCount = GetAuctionSellItemInfo()
GameTooltip.itemCount = itemCount
GameTooltip.itemLink = GetItemLinkByName(itemName)
GameTooltip.ignoreMerchant = true
return HookSetAuctionSellItem(self)
local _, _, itemCount = GetAuctionSellItemInfo()
local itemID
if GetAuctionSellItemID then itemID = GetAuctionSellItemID() end
setterDepth = setterDepth + 1
local result = HookSetAuctionSellItem(self)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, itemCount, true)
return result
end
local HookSetTradePlayerItem = GameTooltip.SetTradePlayerItem
function GameTooltip.SetTradePlayerItem(self, index)
GameTooltip.itemLink = GetTradePlayerItemLink(index)
GameTooltip.ignoreMerchant = true
return HookSetTradePlayerItem(self, index)
local itemID
if GetTradePlayerItemID then itemID = GetTradePlayerItemID(index) end
if not itemID then itemID = GetItemIDFromLink(GetTradePlayerItemLink(index)) end
setterDepth = setterDepth + 1
local result = HookSetTradePlayerItem(self, index)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, 1, true)
return result
end
local HookSetTradeTargetItem = GameTooltip.SetTradeTargetItem
function GameTooltip.SetTradeTargetItem(self, index)
GameTooltip.itemLink = GetTradeTargetItemLink(index)
GameTooltip.ignoreMerchant = true
return HookSetTradeTargetItem(self, index)
local itemID
if GetTradeTargetItemID then itemID = GetTradeTargetItemID(index) end
if not itemID then itemID = GetItemIDFromLink(GetTradeTargetItemLink(index)) end
setterDepth = setterDepth + 1
local result = HookSetTradeTargetItem(self, index)
setterDepth = setterDepth - 1
AddVendorPrices(self, itemID, 1, true)
return result
end
end