Use shared realm player cache
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+112
-21
@@ -9,34 +9,125 @@ local PASSIVE_CACHE_TTL = 90 * 24 * 60 * 60
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local libunitscan = CreateFrame("Frame", "ShaguTweaksUnitScan", UIParent)
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-- Chat history can be restored before PLAYER_ENTERING_WORLD. Bind the saved
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-- player database lazily whenever unit data is queried so Social Colors can use
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-- classes learned before a /reload. Merge any transient entries collected before
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-- SavedVariables became available instead of discarding them.
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local function EnsurePlayerCache()
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ShaguTweaks_cache = ShaguTweaks_cache or {}
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ShaguTweaks_cache["players"] = ShaguTweaks_cache["players"] or {}
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-- Chat history can be restored before PLAYER_ENTERING_WORLD. Bind the shared
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-- realm player database lazily whenever unit data is queried so every character
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-- on the same realm reuses the same class/name cache.
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local cacheMigrationDone = false
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if units.players ~= ShaguTweaks_cache["players"] then
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local transient = units.players
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units.players = ShaguTweaks_cache["players"]
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for name, data in pairs(transient) do
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if not units.players[name] then
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units.players[name] = data
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elseif data then
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for key, value in pairs(data) do
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if units.players[name][key] == nil then
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units.players[name][key] = value
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end
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local function MergePlayerData(target, source)
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for key, value in pairs(source) do
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if key == "lastseen_ts" then
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if type(value) == "number" and
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(type(target.lastseen_ts) ~= "number" or value > target.lastseen_ts)
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then
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target.lastseen_ts = value
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end
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elseif key == "lastseen" then
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if type(value) == "number" then
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if type(target.lastseen) ~= "number" or value > target.lastseen then
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target.lastseen = value
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end
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elseif target.lastseen == nil then
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target.lastseen = value
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end
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elseif target[key] == nil then
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target[key] = value
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end
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end
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end
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local function MergePlayerTable(target, source)
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if type(source) ~= "table" or source == target then return end
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for name, data in pairs(source) do
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if type(name) == "string" and type(data) == "table" then
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if type(target[name]) ~= "table" then
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target[name] = data
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else
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MergePlayerData(target[name], data)
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end
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end
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end
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return units.players
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end
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local function GetRealmPlayerCache()
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local root = _G.ShaguTweaks_player_cache
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if type(root) ~= "table" then
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root = {}
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_G.ShaguTweaks_player_cache = root
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end
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local realm = GetRealmName and GetRealmName() or "Unknown"
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if not realm or realm == "" then realm = "Unknown" end
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if type(root[realm]) ~= "table" then
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root[realm] = {}
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end
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local realmdb = root[realm]
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if type(realmdb.players) ~= "table" then
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realmdb.players = {}
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end
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return realmdb.players, realmdb, realm
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end
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local function MigrateLegacyPlayerCaches(playerdb, realmdb, realm)
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if cacheMigrationDone then return end
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-- Merge the old per-character cache, then remove its player entries so they
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-- are no longer written back to each character's SavedVariables file.
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if type(ShaguTweaks_cache) == "table" then
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MergePlayerTable(playerdb, ShaguTweaks_cache.players)
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local oldCleanup = tonumber(ShaguTweaks_cache.players_cleanup)
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if tonumber(realmdb.players_cleanup) == nil and oldCleanup then
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realmdb.players_cleanup = oldCleanup
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end
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ShaguTweaks_cache.players = nil
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ShaguTweaks_cache.players_cleanup = nil
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ShaguTweaks_cache.social_global_migrated = nil
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end
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-- Migrate the first test branch's temporary global Social Colors cache too.
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local oldGlobal = _G.ShaguTweaks_social_cache
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if type(oldGlobal) == "table" then
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local oldRealm = oldGlobal[realm]
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if type(oldRealm) == "table" then
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MergePlayerTable(playerdb, oldRealm.players)
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local oldCleanup = tonumber(oldRealm.players_cleanup)
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if tonumber(realmdb.players_cleanup) == nil and oldCleanup then
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realmdb.players_cleanup = oldCleanup
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end
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oldGlobal[realm] = nil
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end
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if next(oldGlobal) == nil then
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_G.ShaguTweaks_social_cache = nil
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end
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end
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cacheMigrationDone = true
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end
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local function EnsurePlayerCache()
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local shared, realmdb, realm = GetRealmPlayerCache()
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if units.players ~= shared then
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local transient = units.players
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units.players = shared
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MergePlayerTable(units.players, transient)
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end
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MigrateLegacyPlayerCaches(units.players, realmdb, realm)
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return units.players, realmdb
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end
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ShaguTweaks.GetPlayerCache = EnsurePlayerCache
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local function EnrichPlayerFromClassicAPI(name)
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if not name or not API or not API.GetCachedPlayerInfoByName then return end
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