Use shared realm player cache

This commit is contained in:
2026-09-01 11:46:46 +02:00
parent ee54cabf67
commit 4e35985f16
+112 -21
View File
@@ -9,34 +9,125 @@ local PASSIVE_CACHE_TTL = 90 * 24 * 60 * 60
local libunitscan = CreateFrame("Frame", "ShaguTweaksUnitScan", UIParent)
-- Chat history can be restored before PLAYER_ENTERING_WORLD. Bind the saved
-- player database lazily whenever unit data is queried so Social Colors can use
-- classes learned before a /reload. Merge any transient entries collected before
-- SavedVariables became available instead of discarding them.
local function EnsurePlayerCache()
ShaguTweaks_cache = ShaguTweaks_cache or {}
ShaguTweaks_cache["players"] = ShaguTweaks_cache["players"] or {}
-- Chat history can be restored before PLAYER_ENTERING_WORLD. Bind the shared
-- realm player database lazily whenever unit data is queried so every character
-- on the same realm reuses the same class/name cache.
local cacheMigrationDone = false
if units.players ~= ShaguTweaks_cache["players"] then
local transient = units.players
units.players = ShaguTweaks_cache["players"]
for name, data in pairs(transient) do
if not units.players[name] then
units.players[name] = data
elseif data then
for key, value in pairs(data) do
if units.players[name][key] == nil then
units.players[name][key] = value
end
local function MergePlayerData(target, source)
for key, value in pairs(source) do
if key == "lastseen_ts" then
if type(value) == "number" and
(type(target.lastseen_ts) ~= "number" or value > target.lastseen_ts)
then
target.lastseen_ts = value
end
elseif key == "lastseen" then
if type(value) == "number" then
if type(target.lastseen) ~= "number" or value > target.lastseen then
target.lastseen = value
end
elseif target.lastseen == nil then
target.lastseen = value
end
elseif target[key] == nil then
target[key] = value
end
end
end
local function MergePlayerTable(target, source)
if type(source) ~= "table" or source == target then return end
for name, data in pairs(source) do
if type(name) == "string" and type(data) == "table" then
if type(target[name]) ~= "table" then
target[name] = data
else
MergePlayerData(target[name], data)
end
end
end
return units.players
end
local function GetRealmPlayerCache()
local root = _G.ShaguTweaks_player_cache
if type(root) ~= "table" then
root = {}
_G.ShaguTweaks_player_cache = root
end
local realm = GetRealmName and GetRealmName() or "Unknown"
if not realm or realm == "" then realm = "Unknown" end
if type(root[realm]) ~= "table" then
root[realm] = {}
end
local realmdb = root[realm]
if type(realmdb.players) ~= "table" then
realmdb.players = {}
end
return realmdb.players, realmdb, realm
end
local function MigrateLegacyPlayerCaches(playerdb, realmdb, realm)
if cacheMigrationDone then return end
-- Merge the old per-character cache, then remove its player entries so they
-- are no longer written back to each character's SavedVariables file.
if type(ShaguTweaks_cache) == "table" then
MergePlayerTable(playerdb, ShaguTweaks_cache.players)
local oldCleanup = tonumber(ShaguTweaks_cache.players_cleanup)
if tonumber(realmdb.players_cleanup) == nil and oldCleanup then
realmdb.players_cleanup = oldCleanup
end
ShaguTweaks_cache.players = nil
ShaguTweaks_cache.players_cleanup = nil
ShaguTweaks_cache.social_global_migrated = nil
end
-- Migrate the first test branch's temporary global Social Colors cache too.
local oldGlobal = _G.ShaguTweaks_social_cache
if type(oldGlobal) == "table" then
local oldRealm = oldGlobal[realm]
if type(oldRealm) == "table" then
MergePlayerTable(playerdb, oldRealm.players)
local oldCleanup = tonumber(oldRealm.players_cleanup)
if tonumber(realmdb.players_cleanup) == nil and oldCleanup then
realmdb.players_cleanup = oldCleanup
end
oldGlobal[realm] = nil
end
if next(oldGlobal) == nil then
_G.ShaguTweaks_social_cache = nil
end
end
cacheMigrationDone = true
end
local function EnsurePlayerCache()
local shared, realmdb, realm = GetRealmPlayerCache()
if units.players ~= shared then
local transient = units.players
units.players = shared
MergePlayerTable(units.players, transient)
end
MigrateLegacyPlayerCaches(units.players, realmdb, realm)
return units.players, realmdb
end
ShaguTweaks.GetPlayerCache = EnsurePlayerCache
local function EnrichPlayerFromClassicAPI(name)
if not name or not API or not API.GetCachedPlayerInfoByName then return end