Remove obsolete AoE Loot ClassicAPI fallbacks
This commit is contained in:
+10
-15
@@ -1,6 +1,7 @@
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-- Adapted from AoELoot by Sandrea / ChatGPT for ShaguTweaks-ClassicAPI.
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local T = ShaguTweaks.T
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local API = ShaguTweaks.API
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local module = ShaguTweaks:register({
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title = T["AoE Loot"],
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@@ -11,15 +12,18 @@ local module = ShaguTweaks:register({
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})
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module.enable = function(self)
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-- AoE Loot relies entirely on ClassicAPI's native corpse walker and
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-- container classification. Do not keep partial legacy behavior when those
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-- capabilities are unavailable.
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if not API or not API.aoeloot or not API.containeropenable then return end
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local frame = CreateFrame("Frame", "ShaguTweaksAoELoot")
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local pending = false
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local releaseDeadline = 0
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local containerLootDeadline = 0
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local function TrackContainerUse(bag, slot)
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if not C_Container or not C_Container.IsContainerItemOpenable then return end
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local isOpenable, canOpen = C_Container.IsContainerItemOpenable(bag, slot)
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local isOpenable, canOpen = API.IsContainerItemOpenable(bag, slot)
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if isOpenable and canOpen then
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-- LOOT_OPENED is also fired by clams, lockboxes and similar bag items.
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-- Mark that session before UseContainerItem runs so it remains under the
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@@ -39,21 +43,12 @@ module.enable = function(self)
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local function CanStartAoELoot()
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if IsMasterLootActive() then return false end
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if not C_Loot or not C_Loot.LootAllCorpses then return false end
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if C_Loot.IsScanInProgress and C_Loot.IsScanInProgress() then
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return false
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end
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if API.IsLootScanInProgress() then return false end
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return true
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end
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local function HasNearbyLootableCorpse()
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-- Older ClassicAPI builds may not expose the query yet. Keep AoE Loot
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-- functional there; the container hook above still protects bag items.
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if not C_Loot or not C_Loot.GetNearbyLootableUnits then return true end
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local units = C_Loot.GetNearbyLootableUnits()
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local units = API.GetNearbyLootableUnits()
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return type(units) == "table" and table.getn(units) > 0
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end
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@@ -64,7 +59,7 @@ module.enable = function(self)
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releaseDeadline = 0
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if CanStartAoELoot() then
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C_Loot.LootAllCorpses()
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API.LootAllCorpses()
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end
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end
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