Remove obsolete AoE Loot ClassicAPI fallbacks

This commit is contained in:
Dusk-92
2026-09-03 21:34:09 +02:00
parent 3be1910091
commit 5c609a438f
+10 -15
View File
@@ -1,6 +1,7 @@
-- Adapted from AoELoot by Sandrea / ChatGPT for ShaguTweaks-ClassicAPI.
local T = ShaguTweaks.T
local API = ShaguTweaks.API
local module = ShaguTweaks:register({
title = T["AoE Loot"],
@@ -11,15 +12,18 @@ local module = ShaguTweaks:register({
})
module.enable = function(self)
-- AoE Loot relies entirely on ClassicAPI's native corpse walker and
-- container classification. Do not keep partial legacy behavior when those
-- capabilities are unavailable.
if not API or not API.aoeloot or not API.containeropenable then return end
local frame = CreateFrame("Frame", "ShaguTweaksAoELoot")
local pending = false
local releaseDeadline = 0
local containerLootDeadline = 0
local function TrackContainerUse(bag, slot)
if not C_Container or not C_Container.IsContainerItemOpenable then return end
local isOpenable, canOpen = C_Container.IsContainerItemOpenable(bag, slot)
local isOpenable, canOpen = API.IsContainerItemOpenable(bag, slot)
if isOpenable and canOpen then
-- LOOT_OPENED is also fired by clams, lockboxes and similar bag items.
-- Mark that session before UseContainerItem runs so it remains under the
@@ -39,21 +43,12 @@ module.enable = function(self)
local function CanStartAoELoot()
if IsMasterLootActive() then return false end
if not C_Loot or not C_Loot.LootAllCorpses then return false end
if C_Loot.IsScanInProgress and C_Loot.IsScanInProgress() then
return false
end
if API.IsLootScanInProgress() then return false end
return true
end
local function HasNearbyLootableCorpse()
-- Older ClassicAPI builds may not expose the query yet. Keep AoE Loot
-- functional there; the container hook above still protects bag items.
if not C_Loot or not C_Loot.GetNearbyLootableUnits then return true end
local units = C_Loot.GetNearbyLootableUnits()
local units = API.GetNearbyLootableUnits()
return type(units) == "table" and table.getn(units) > 0
end
@@ -64,7 +59,7 @@ module.enable = function(self)
releaseDeadline = 0
if CanStartAoELoot() then
C_Loot.LootAllCorpses()
API.LootAllCorpses()
end
end