Share Social Colors with unit cache
This commit is contained in:
+18
-82
@@ -3,6 +3,7 @@ local T = ShaguTweaks.T
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local L = ShaguTweaks.L
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local gfind = string.gmatch or string.gfind
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local GetUnitData = ShaguTweaks.GetUnitData
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local GetPlayerCache = ShaguTweaks.GetPlayerCache
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local hooksecurefunc = ShaguTweaks.hooksecurefunc
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local GetExpansion = ShaguTweaks.GetExpansion
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local cmatch = ShaguTweaks.cmatch
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@@ -14,7 +15,9 @@ local function TouchPlayer(entry)
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if not entry then return end
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if time then
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entry.lastseen = time()
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local now = time()
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entry.lastseen = now
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entry.lastseen_ts = now
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else
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entry.lastseen = date("%a %d-%b-%Y")
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end
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@@ -32,12 +35,11 @@ local function CleanupPlayerDB(playerdb, realmdb)
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if not time then return end
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local now = time()
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local lastCleanup = tonumber(realmdb["players_cleanup"]) or 0
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local lastCleanup = tonumber(realmdb.players_cleanup) or 0
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-- Start the 180-day grace period without touching existing cache entries.
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-- Players seen during that period are migrated to numeric timestamps.
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-- Start the 180-day grace period without touching existing entries.
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if lastCleanup == 0 then
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realmdb["players_cleanup"] = now
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realmdb.players_cleanup = now
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return
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end
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@@ -46,18 +48,20 @@ local function CleanupPlayerDB(playerdb, realmdb)
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for name, data in pairs(playerdb) do
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if type(data) ~= "table" then
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playerdb[name] = nil
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elseif type(data.lastseen) == "number" then
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if now - data.lastseen >= PLAYER_CACHE_MAX_AGE then
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elseif data.cname or data.clevel or data.cclass then
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if type(data.lastseen) == "number" then
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if now - data.lastseen >= PLAYER_CACHE_MAX_AGE then
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playerdb[name] = nil
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end
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else
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-- Old Social Colors entries still using the legacy string date were
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-- not refreshed during a complete 180-day cleanup cycle.
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playerdb[name] = nil
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end
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else
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-- Legacy string dates that survived a complete cleanup cycle belong to
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-- players that were not seen during the last 180 days.
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playerdb[name] = nil
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end
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end
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realmdb["players_cleanup"] = now
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realmdb.players_cleanup = now
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end
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local module = ShaguTweaks:register({
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@@ -68,74 +72,6 @@ local module = ShaguTweaks:register({
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enabled = true,
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})
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local function GetPlayerDB()
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local globalCache = _G.ShaguTweaks_social_cache
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if type(globalCache) ~= "table" then
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globalCache = {}
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_G.ShaguTweaks_social_cache = globalCache
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end
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local realm = "Unknown"
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if type(GetRealmName) == "function" then
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realm = GetRealmName() or "Unknown"
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if realm == "" then realm = "Unknown" end
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end
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if type(globalCache[realm]) ~= "table" then
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globalCache[realm] = {}
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end
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local realmdb = globalCache[realm]
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if type(realmdb["players"]) ~= "table" then
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realmdb["players"] = {}
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end
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return realmdb["players"], realmdb
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end
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local function MigrateLegacyPlayerDB(playerdb, realmdb)
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if type(ShaguTweaks_cache) ~= "table" then return end
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local legacy = ShaguTweaks_cache["players"]
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local legacyCleanup = tonumber(ShaguTweaks_cache["players_cleanup"])
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-- Move this character's old Social Colors cache into the shared realm cache.
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-- Reuse the existing entry tables instead of cloning them, then remove the
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-- per-character references so future saves no longer duplicate player data.
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if type(legacy) == "table" then
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for name, source in pairs(legacy) do
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if type(name) == "string" and type(source) == "table" then
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local target = playerdb[name]
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if type(target) ~= "table" then
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playerdb[name] = source
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else
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local sourceSeen = source.lastseen
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local targetSeen = target.lastseen
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local useSource = type(sourceSeen) == "number"
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and (type(targetSeen) ~= "number" or sourceSeen > targetSeen)
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if useSource then
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playerdb[name] = source
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else
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if target.cname == nil then target.cname = source.cname end
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if target.clevel == nil then target.clevel = source.clevel end
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if target.cclass == nil then target.cclass = source.cclass end
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if target.lastseen == nil then target.lastseen = source.lastseen end
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end
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end
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end
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end
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end
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if tonumber(realmdb["players_cleanup"]) == nil and legacyCleanup then
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realmdb["players_cleanup"] = legacyCleanup
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end
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ShaguTweaks_cache["players"] = nil
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ShaguTweaks_cache["players_cleanup"] = nil
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ShaguTweaks_cache["social_global_migrated"] = nil
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end
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-- Chat Tweaks restores persisted chat during module enable. Module enable order
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-- is intentionally not guaranteed, so install the lightweight AddMessage hook
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@@ -211,8 +147,7 @@ end
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HookChatColors()
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module.enable = function(self)
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local playerdb, realmdb = GetPlayerDB()
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MigrateLegacyPlayerDB(playerdb, realmdb)
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local playerdb, realmdb = GetPlayerCache()
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CleanupPlayerDB(playerdb, realmdb)
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-- Defensive second call for chat frames created/replaced by another addon
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@@ -312,6 +247,7 @@ module.enable = function(self)
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if ccolor then
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playerdb[name] = playerdb[name] or {}
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TouchPlayer(playerdb[name])
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playerdb[name].class = classToken or playerdb[name].class
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playerdb[name].cname = cname
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playerdb[name].clevel = clevel
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playerdb[name].cclass = ccolor
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