Preserve robust nameplate setup and unit tokens

This commit is contained in:
Dusk-92
2026-08-23 21:56:52 +02:00
parent 29f1afefe6
commit a5fed1fc00
+64 -10
View File
@@ -27,10 +27,47 @@ ShaguTweaks.libnameplate.OnInit = {}
ShaguTweaks.libnameplate.OnShow = {}
ShaguTweaks.libnameplate.OnUpdate = {}
local function InitializePlate(plate)
if not IsNamePlate(plate) or registry[plate] then return end
local function GetHealthBar(plate)
-- Other nameplate addons may already have attached the authoritative bar.
if plate.healthbar and plate.healthbar.GetStatusBarColor and
plate.healthbar.SetStatusBarColor then
return plate.healthbar
end
-- Once another addon has added children, the health bar is no longer
-- guaranteed to be the first value returned by GetChildren().
local children = { plate:GetChildren() }
for i = 1, table.getn(children) do
local child = children[i]
if child and child.GetStatusBarColor and child.SetStatusBarColor then
return child
end
end
return children[1]
end
local function SetupPlate(plate, unit)
if not plate or not IsNamePlate(plate) then return end
local healthbar = GetHealthBar(plate)
if not healthbar then return end
local registered = registry[healthbar]
if registered then
if unit then
registered.unit = unit
registered.guid = API.UnitGUID and API.UnitGUID(unit) or nil
end
return registered
end
plate.healthbar = healthbar
if unit then
plate.unit = unit
plate.guid = API.UnitGUID and API.UnitGUID(unit) or nil
end
plate.healthbar = plate:GetChildren()
for i, object in pairs({plate:GetRegions()}) do
if NAMEPLATE_OBJECTORDER[i] then
plate[NAMEPLATE_OBJECTORDER[i]] = object
@@ -59,27 +96,44 @@ local function InitializePlate(plate)
end
end)
registry[plate] = true
registry[healthbar] = plate
return plate
end
-- ClassicAPI exposes real nameplate lifecycle events and nameplateN unit
-- tokens. Prefer those so ShaguTweaks no longer scans every WorldFrame child
-- on every rendered frame.
-- on every rendered frame. Keep the unit token/GUID on each plate so modules
-- can query precise unit data without identifying enemies by displayed name.
if API.nameplates and _G.C_NamePlate and _G.C_NamePlate.GetNamePlates then
ShaguTweaks.libnameplate:RegisterEvent("NAME_PLATE_CREATED")
ShaguTweaks.libnameplate:RegisterEvent("NAME_PLATE_UNIT_ADDED")
ShaguTweaks.libnameplate:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
ShaguTweaks.libnameplate:RegisterEvent("PLAYER_ENTERING_WORLD")
ShaguTweaks.libnameplate:SetScript("OnEvent", function()
if event == "NAME_PLATE_CREATED" then
InitializePlate(arg1)
SetupPlate(arg1)
elseif event == "NAME_PLATE_UNIT_ADDED" then
InitializePlate(API.GetNamePlateForUnit(arg1))
local unit = arg1
SetupPlate(API.GetNamePlateForUnit(unit), unit)
elseif event == "NAME_PLATE_UNIT_REMOVED" then
-- ClassicAPI resolves the leaving token during the removal handler,
-- before positional nameplateN indices shift.
local plate = API.GetNamePlateForUnit(arg1)
if plate then
plate.unit = nil
plate.guid = nil
end
elseif event == "PLAYER_ENTERING_WORLD" then
local plates = _G.C_NamePlate.GetNamePlates()
if plates then
for _, plate in pairs(plates) do
InitializePlate(plate)
for i = 1, table.getn(plates) do
local unit = "nameplate" .. i
local plate = API.GetNamePlateForUnit(unit)
if plate then SetupPlate(plate, unit) end
end
end
end
@@ -95,7 +149,7 @@ else
childs = { WorldFrame:GetChildren() }
for i = initialized + 1, parentcount do
plate = childs[i]
InitializePlate(plate)
if IsNamePlate(plate) then SetupPlate(plate) end
end
initialized = parentcount
end