Preserve robust nameplate setup and unit tokens
This commit is contained in:
+64
-10
@@ -27,10 +27,47 @@ ShaguTweaks.libnameplate.OnInit = {}
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ShaguTweaks.libnameplate.OnShow = {}
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ShaguTweaks.libnameplate.OnShow = {}
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ShaguTweaks.libnameplate.OnUpdate = {}
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ShaguTweaks.libnameplate.OnUpdate = {}
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local function InitializePlate(plate)
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local function GetHealthBar(plate)
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if not IsNamePlate(plate) or registry[plate] then return end
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-- Other nameplate addons may already have attached the authoritative bar.
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if plate.healthbar and plate.healthbar.GetStatusBarColor and
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plate.healthbar.SetStatusBarColor then
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return plate.healthbar
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end
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-- Once another addon has added children, the health bar is no longer
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-- guaranteed to be the first value returned by GetChildren().
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local children = { plate:GetChildren() }
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for i = 1, table.getn(children) do
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local child = children[i]
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if child and child.GetStatusBarColor and child.SetStatusBarColor then
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return child
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end
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end
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return children[1]
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end
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local function SetupPlate(plate, unit)
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if not plate or not IsNamePlate(plate) then return end
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local healthbar = GetHealthBar(plate)
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if not healthbar then return end
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local registered = registry[healthbar]
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if registered then
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if unit then
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registered.unit = unit
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registered.guid = API.UnitGUID and API.UnitGUID(unit) or nil
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end
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return registered
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end
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plate.healthbar = healthbar
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if unit then
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plate.unit = unit
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plate.guid = API.UnitGUID and API.UnitGUID(unit) or nil
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end
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plate.healthbar = plate:GetChildren()
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for i, object in pairs({plate:GetRegions()}) do
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for i, object in pairs({plate:GetRegions()}) do
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if NAMEPLATE_OBJECTORDER[i] then
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if NAMEPLATE_OBJECTORDER[i] then
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plate[NAMEPLATE_OBJECTORDER[i]] = object
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plate[NAMEPLATE_OBJECTORDER[i]] = object
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@@ -59,27 +96,44 @@ local function InitializePlate(plate)
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end
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end
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end)
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end)
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registry[plate] = true
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registry[healthbar] = plate
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return plate
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end
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end
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-- ClassicAPI exposes real nameplate lifecycle events and nameplateN unit
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-- ClassicAPI exposes real nameplate lifecycle events and nameplateN unit
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-- tokens. Prefer those so ShaguTweaks no longer scans every WorldFrame child
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-- tokens. Prefer those so ShaguTweaks no longer scans every WorldFrame child
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-- on every rendered frame.
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-- on every rendered frame. Keep the unit token/GUID on each plate so modules
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-- can query precise unit data without identifying enemies by displayed name.
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if API.nameplates and _G.C_NamePlate and _G.C_NamePlate.GetNamePlates then
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if API.nameplates and _G.C_NamePlate and _G.C_NamePlate.GetNamePlates then
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ShaguTweaks.libnameplate:RegisterEvent("NAME_PLATE_CREATED")
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ShaguTweaks.libnameplate:RegisterEvent("NAME_PLATE_CREATED")
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ShaguTweaks.libnameplate:RegisterEvent("NAME_PLATE_UNIT_ADDED")
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ShaguTweaks.libnameplate:RegisterEvent("NAME_PLATE_UNIT_ADDED")
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ShaguTweaks.libnameplate:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
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ShaguTweaks.libnameplate:RegisterEvent("PLAYER_ENTERING_WORLD")
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ShaguTweaks.libnameplate:RegisterEvent("PLAYER_ENTERING_WORLD")
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ShaguTweaks.libnameplate:SetScript("OnEvent", function()
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ShaguTweaks.libnameplate:SetScript("OnEvent", function()
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if event == "NAME_PLATE_CREATED" then
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if event == "NAME_PLATE_CREATED" then
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InitializePlate(arg1)
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SetupPlate(arg1)
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elseif event == "NAME_PLATE_UNIT_ADDED" then
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elseif event == "NAME_PLATE_UNIT_ADDED" then
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InitializePlate(API.GetNamePlateForUnit(arg1))
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local unit = arg1
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SetupPlate(API.GetNamePlateForUnit(unit), unit)
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elseif event == "NAME_PLATE_UNIT_REMOVED" then
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-- ClassicAPI resolves the leaving token during the removal handler,
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-- before positional nameplateN indices shift.
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local plate = API.GetNamePlateForUnit(arg1)
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if plate then
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plate.unit = nil
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plate.guid = nil
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end
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elseif event == "PLAYER_ENTERING_WORLD" then
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elseif event == "PLAYER_ENTERING_WORLD" then
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local plates = _G.C_NamePlate.GetNamePlates()
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local plates = _G.C_NamePlate.GetNamePlates()
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if plates then
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if plates then
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for _, plate in pairs(plates) do
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for i = 1, table.getn(plates) do
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InitializePlate(plate)
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local unit = "nameplate" .. i
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local plate = API.GetNamePlateForUnit(unit)
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if plate then SetupPlate(plate, unit) end
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end
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end
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end
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end
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end
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end
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@@ -95,7 +149,7 @@ else
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childs = { WorldFrame:GetChildren() }
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childs = { WorldFrame:GetChildren() }
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for i = initialized + 1, parentcount do
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for i = initialized + 1, parentcount do
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plate = childs[i]
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plate = childs[i]
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InitializePlate(plate)
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if IsNamePlate(plate) then SetupPlate(plate) end
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end
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end
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initialized = parentcount
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initialized = parentcount
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end
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end
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