Clamp movable minimap to screen

This commit is contained in:
2026-09-01 10:31:38 +02:00
parent 380fff6c97
commit f2966bc2bd
+5 -1
View File
@@ -62,7 +62,7 @@ module.enable = function(self)
{ name = "PartyMemberFrame2", persist = true },
{ name = "PartyMemberFrame3", persist = true },
{ name = "PartyMemberFrame4", persist = true },
{ name = "Minimap", moveParent = true, persist = true },
{ name = "Minimap", moveParent = true, persist = true, clamp = true },
{ name = "BuffButton0", persist = true, manualGroup = "buffs", cursorDrag = true },
{ name = "BuffButton32", persist = true, manualGroup = "debuffs", cursorDrag = true },
{ name = "TempEnchant1", persist = true, manualGroup = "weapon", cursorDrag = true },
@@ -131,6 +131,10 @@ module.enable = function(self)
end
moveFrame:ClearAllPoints()
moveFrame:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", pos[1], pos[2])
if target.name == "Minimap" and ShaguTweaks.ScheduleMinimapClamp then
ShaguTweaks.ScheduleMinimapClamp()
end
end
-- Aura buttons are layout-owned frames on some Vanilla/Turtle UI builds.