Smooth Stand→Hold animation transition with 100ms blend

- Set Hold blendTime=100ms in all 5 M2 files (was 0ms, causing jarring snap)
- Play Hold 100ms before Stand ends (3900ms) for overlap blend
- Set Stand.nextAnim=1, Hold.nextAnim=1 in M2 data for engine chaining
- Revert Hold duration from 300000ms (test residue) back to 4000ms
This commit is contained in:
MarcelineVQ
2026-03-02 04:23:56 -08:00
parent bc731bb1eb
commit 1ec9d8d433
6 changed files with 1 additions and 1 deletions
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@@ -67,7 +67,7 @@ var marker_entities: [NUM_MARKERS]?*anyopaque = .{null} ** NUM_MARKERS;
var marker_created_tick: [NUM_MARKERS]u32 = .{0} ** NUM_MARKERS;
var hold_queued: [NUM_MARKERS]bool = .{false} ** NUM_MARKERS;
const STAND_DURATION_MS: u32 = 4000;
const STAND_DURATION_MS: u32 = 3900;
// Entities playing their Decay animation before destruction.
// Cleaned up every frame by luaProcessAnimations (via Lua OnUpdate).