Smooth Stand→Hold animation transition with 100ms blend
- Set Hold blendTime=100ms in all 5 M2 files (was 0ms, causing jarring snap) - Play Hold 100ms before Stand ends (3900ms) for overlap blend - Set Stand.nextAnim=1, Hold.nextAnim=1 in M2 data for engine chaining - Revert Hold duration from 300000ms (test residue) back to 4000ms
This commit is contained in:
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -67,7 +67,7 @@ var marker_entities: [NUM_MARKERS]?*anyopaque = .{null} ** NUM_MARKERS;
|
||||
var marker_created_tick: [NUM_MARKERS]u32 = .{0} ** NUM_MARKERS;
|
||||
var hold_queued: [NUM_MARKERS]bool = .{false} ** NUM_MARKERS;
|
||||
|
||||
const STAND_DURATION_MS: u32 = 4000;
|
||||
const STAND_DURATION_MS: u32 = 3900;
|
||||
|
||||
// Entities playing their Decay animation before destruction.
|
||||
// Cleaned up every frame by luaProcessAnimations (via Lua OnUpdate).
|
||||
|
||||
Reference in New Issue
Block a user