Build DEBUG17 HRESULT diagnostics

This commit is contained in:
2026-08-28 21:05:02 +02:00
parent 1f1420ea53
commit 66a77224e3
+4 -1
View File
@@ -140,6 +140,9 @@ jobs:
'lateRehookIfLost()',
'debug_shader_stage',
'debug_resource_stage',
'debug_shader_assemble_hr',
'debug_shader_create_hr',
'debug_texture_create_hr',
'endscene_ours',
'dip_ours',
'reset_ours',
@@ -221,7 +224,7 @@ jobs:
cat > package/README_TEST.txt <<'EOF'
WeirdUtils Safe Standalone Core Test V8 DEBUG
DEBUG16 keeps the late D3D9 rehook and reports exact shader/render-target creation stages before draw caching.
DEBUG17 keeps the late D3D9 rehook and reports exact HRESULTs for shader assembly, pixel-shader creation, and render-target texture creation.
outline.dll
- Adds OutlineDebug() sticky in-game diagnostics for the render pipeline.