Build DEBUG15 late rehook test
This commit is contained in:
@@ -130,7 +130,7 @@ jobs:
|
||||
'callconv(.{ .x86_thiscall = .{} })',
|
||||
'luaPushStringNative',
|
||||
'pub fn outlineDebug',
|
||||
'OutlineDBG live=',
|
||||
'OutlineDBG rh=',
|
||||
'debug_unit_player_guid_seen',
|
||||
'debug_unit_target_guid_seen',
|
||||
'tracker.setDebugPinnedObjects(player_obj, target_obj)',
|
||||
@@ -138,6 +138,7 @@ jobs:
|
||||
'debug_scan_called_seen',
|
||||
'debug_scan_after_publish_seen',
|
||||
'getLiveHookState()',
|
||||
'lateRehookIfLost()',
|
||||
'endscene_ours',
|
||||
'dip_ours',
|
||||
'reset_ours',
|
||||
@@ -219,7 +220,7 @@ jobs:
|
||||
cat > package/README_TEST.txt <<'EOF'
|
||||
WeirdUtils Safe Standalone Core Test V8 DEBUG
|
||||
|
||||
DEBUG14 disables Outline's first-frame forced IDirect3DDevice9::Reset to test whether that reset is what restores the original D3D9 vtable and removes all Outline hooks.
|
||||
DEBUG15 re-applies the D3D9 hooks from OutlineDebug() after the client is fully loaded, to test whether the original hook installation simply happens too early.
|
||||
|
||||
outline.dll
|
||||
- Adds OutlineDebug() sticky in-game diagnostics for the render pipeline.
|
||||
|
||||
Reference in New Issue
Block a user