Build DEBUG18 D3DX error text diagnostics
This commit is contained in:
@@ -141,6 +141,7 @@ jobs:
|
||||
'debug_shader_stage',
|
||||
'debug_resource_stage',
|
||||
'debug_shader_assemble_hr',
|
||||
'debug_shader_error_text',
|
||||
'debug_shader_create_hr',
|
||||
'debug_texture_create_hr',
|
||||
'endscene_ours',
|
||||
@@ -224,7 +225,7 @@ jobs:
|
||||
cat > package/README_TEST.txt <<'EOF'
|
||||
WeirdUtils Safe Standalone Core Test V8 DEBUG
|
||||
|
||||
DEBUG17 keeps the late D3D9 rehook and reports exact HRESULTs for shader assembly, pixel-shader creation, and render-target texture creation.
|
||||
DEBUG18 captures and prints the exact D3DXAssembleShader error text for the failing JFA propagation shader.
|
||||
|
||||
outline.dll
|
||||
- Adds OutlineDebug() sticky in-game diagnostics for the render pipeline.
|
||||
|
||||
Reference in New Issue
Block a user