Build DEBUG18 D3DX error text diagnostics

This commit is contained in:
Dusk-92
2026-08-28 21:23:20 +02:00
parent 441a97646e
commit 9a3d431d32
+2 -1
View File
@@ -141,6 +141,7 @@ jobs:
'debug_shader_stage',
'debug_resource_stage',
'debug_shader_assemble_hr',
'debug_shader_error_text',
'debug_shader_create_hr',
'debug_texture_create_hr',
'endscene_ours',
@@ -224,7 +225,7 @@ jobs:
cat > package/README_TEST.txt <<'EOF'
WeirdUtils Safe Standalone Core Test V8 DEBUG
DEBUG17 keeps the late D3D9 rehook and reports exact HRESULTs for shader assembly, pixel-shader creation, and render-target texture creation.
DEBUG18 captures and prints the exact D3DXAssembleShader error text for the failing JFA propagation shader.
outline.dll
- Adds OutlineDebug() sticky in-game diagnostics for the render pipeline.