Build DEBUG29 isolated state-block replay

This commit is contained in:
Dusk-92
2026-08-28 22:46:56 +02:00
parent 1ea8067930
commit a0ca341177
+1 -1
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@@ -215,7 +215,7 @@ jobs:
cat > package/README_TEST.txt <<'EOF'
WeirdUtils Safe Standalone Core Test V8 DEBUG
DEBUG28 captures D3DSBT_ALL for each target draw, replays the exact WoW material into a scratch RT, normalizes only pixels actually produced into the silhouette mask, then runs the stable no-Reset/no-stencil JFA outline.
DEBUG29 isolates the exact-material replay with a full outer D3DSBT_ALL save/restore and explicitly rebinds cached geometry/VS state after each per-draw state apply to prevent D3D state leakage and stray lines.
outline.dll
- Adds OutlineDebug() sticky in-game diagnostics for the render pipeline.