Build DEBUG29 isolated state-block replay
This commit is contained in:
@@ -215,7 +215,7 @@ jobs:
|
||||
cat > package/README_TEST.txt <<'EOF'
|
||||
WeirdUtils Safe Standalone Core Test V8 DEBUG
|
||||
|
||||
DEBUG28 captures D3DSBT_ALL for each target draw, replays the exact WoW material into a scratch RT, normalizes only pixels actually produced into the silhouette mask, then runs the stable no-Reset/no-stencil JFA outline.
|
||||
DEBUG29 isolates the exact-material replay with a full outer D3DSBT_ALL save/restore and explicitly rebinds cached geometry/VS state after each per-draw state apply to prevent D3D state leakage and stray lines.
|
||||
|
||||
outline.dll
|
||||
- Adds OutlineDebug() sticky in-game diagnostics for the render pipeline.
|
||||
|
||||
Reference in New Issue
Block a user