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Author SHA1 Message Date
MarcelineVQ b8facd60e9 Update clickthrough description for cascade raycast 2026-03-25 01:53:04 -07:00
+5 -4
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@@ -63,13 +63,14 @@ Tracks various npc types and useful objects like Oranges and Brainwasher and Mai
### Clickthrough
Makes interactable objects and NPCs clickable through players and units that are blocking them. When you click a player or unit that's standing on top of a vendor, mailbox, or other interactable target, the click passes through to the target behind them.
Smart cursor targeting that prioritizes useful interactions. Instead of always selecting the nearest object under the cursor, the module finds the most useful target along the ray in priority order.
- Players blocking interactable NPCs (vendors, trainers, flight masters, bankers, quest givers, etc.) or game objects become transparent to clicks
- Players blocking lootable corpses become transparent to clicks
- Units (pets, NPCs) blocking interactable game objects become transparent to clicks
- Lootable corpses first, then interactable game objects/portals, then interactable NPCs, then normal selection
- Dead non-lootable corpses can still be selected when nothing more useful is behind them
- Disabled inside battlegrounds to prevent targeting objectives through enemy players
Can replaces SuperWoW's `Clickthrough()` toggle with always-on smart targeting that doesn't require a manual toggle and preserves the ability to select dead bodies when needed. Disable corpse-clickthrough in SuperAPI if you want this.
No configuration needed, install and forget.
**DLL:** `clickthrough.dll`