refactoring and some work on the buy tab backend
This commit is contained in:
+15
-37
@@ -1,5 +1,3 @@
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local AuctionatorLoaded = false
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local recommendationElements = {}
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local defaultAuctionTabElements = {}
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local defaultBrowseTabElements = {}
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@@ -42,14 +40,13 @@ local lastItemPosted = nil
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-----------------------------------------
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local processScanResults, relevel, log, pluralizeIf, round, undercut, roundPriceDown
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local processScanResults, relevel, Auctionator_Log, pluralizeIf, round, undercut, roundPriceDown
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local val2gsc, priceToString, ItemType2AuctionClass, SubType2AuctionSubclass
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-----------------------------------------
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function Auctionator_EventHandler()
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if event == "VARIABLES_LOADED" then Auctionator_OnLoad() end
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if event == "ADDON_LOADED" then Auctionator_OnAddonLoaded() end
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if event == "AUCTION_OWNED_LIST_UPDATE" then Auctionator_OnAuctionOwnedUpdate() end
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if event == "AUCTION_HOUSE_SHOW" then Auctionator_OnAuctionHouseShow() end
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@@ -59,16 +56,6 @@ end
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-----------------------------------------
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function Auctionator_OnLoad()
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log("Auctionator Loaded")
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AuctionatorLoaded = true
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end
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-----------------------------------------
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function Auctionator_AddPanels()
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local sellFrame = CreateFrame("Frame", "Auctionator_Sell_Panel", AuctionFrame, "Auctionator_Sell_Template")
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@@ -88,7 +75,6 @@ function Auctionator_AddPanels()
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optionsFrame:SetPoint("TOPLEFT", "AuctionFrame", "TOPLEFT", 210, 0)
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relevel(optionsFrame)
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optionsFrame:Hide()
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end
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-----------------------------------------
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@@ -323,22 +309,22 @@ function Auctionator_AddTabs()
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Auctionator.tabs.sell.index = AuctionFrame.numTabs + 1
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Auctionator.tabs.buy.index = AuctionFrame.numTabs + 2
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local sellFrameName = "AuctionFrameTab"..Auctionator.tabs.sell.index
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local buyFrameName = "AuctionFrameTab"..Auctionator.tabs.buy.index
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local sellTabName = "AuctionFrameTab"..Auctionator.tabs.sell.index
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local buyTabName = "AuctionFrameTab"..Auctionator.tabs.buy.index
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local sellFrame = CreateFrame("Button", sellFrameName, AuctionFrame, "AuctionTabTemplate")
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local buyFrame = CreateFrame("Button", buyFrameName, AuctionFrame, "AuctionTabTemplate")
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local sellTab = CreateFrame("Button", sellTabName, AuctionFrame, "AuctionTabTemplate")
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local buyTab = CreateFrame("Button", buyTabName, AuctionFrame, "AuctionTabTemplate")
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setglobal(sellFrameName, sellFrame)
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setglobal(buyFrameName, buyFrame)
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setglobal(sellTabName, sellTab)
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setglobal(buyTabName, buyTab)
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sellFrame:SetID(Auctionator.tabs.sell.index)
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sellFrame:SetText("Auctionator")
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sellFrame:SetPoint("LEFT", getglobal("AuctionFrameTab"..AuctionFrame.numTabs), "RIGHT", -8, 0)
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sellTab:SetID(Auctionator.tabs.sell.index)
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sellTab:SetText("Auctionator")
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sellTab:SetPoint("LEFT", getglobal("AuctionFrameTab"..AuctionFrame.numTabs), "RIGHT", -8, 0)
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buyFrame:SetID(Auctionator.tabs.buy.index)
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buyFrame:SetText("Buy")
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-- buyFrame:SetPoint("LEFT", getglobal("AuctionFrameTab"..Auctionator.tabs.sell.index), "RIGHT", -8, 0)
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buyTab:SetID(Auctionator.tabs.buy.index)
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buyTab:SetText("Buy")
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-- buyTab:SetPoint("LEFT", getglobal("AuctionFrameTab"..Auctionator.tabs.sell.index), "RIGHT", -8, 0)
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PanelTemplates_SetNumTabs(AuctionFrame, Auctionator.tabs.buy.index)
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PanelTemplates_EnableTab(AuctionFrame, Auctionator.tabs.sell.index)
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@@ -568,7 +554,7 @@ function Auctionator_ScrollbarUpdate()
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lineEntry:SetID(dataOffset)
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if currentAuctionItemName and dataOffset <= numrows and auctionatorEntries[currentAuctionItemName][dataOffset] then
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if currentAuctionItemName and dataOffset <= numrows and auctionatorEntries[currentAuctionItemName] then
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local auctionatorEntry = auctionatorEntries[currentAuctionItemName][dataOffset]
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@@ -711,14 +697,6 @@ end
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-----------------------------------------
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function log(msg)
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if DEFAULT_CHAT_FRAME then
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DEFAULT_CHAT_FRAME:AddMessage(msg)
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end
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end
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-----------------------------------------
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function undercut(price)
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return math.max(0, price - 1)
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end
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@@ -781,7 +759,7 @@ function ItemType2AuctionClass(itemType)
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end
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end
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end
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else log("Can't GetAuctionItemClasses") end
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else Auctionator_Log("Can't GetAuctionItemClasses") end
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end
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-----------------------------------------
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+2
-1
@@ -3,7 +3,8 @@
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## Notes: A lightweight addon designed to help manage auctions
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## SavedVariablesPerCharacter: AUCTIONATOR_ENABLE_ALT, AUCTIONATOR_OPEN_FIRST, AUCTIONATOR_INSTANT_BUYOUT
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## SavedVariables: auctionatorEntries
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Scan.lua
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Core.xml
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Scan.xml
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Auctionator.xml
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Buy.xml
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Options.xml
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+1
-1
@@ -3,7 +3,7 @@
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<Script file="Auctionator.lua"/>
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<!-- Frame to handle all core events -->
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<Frame name="Auctionator_Core">
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<Frame>
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<Scripts>
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<OnLoad>
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this:RegisterEvent("VARIABLES_LOADED")
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@@ -1,4 +1,4 @@
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local processScanResults
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local processScanResults, scrollbarUpdate
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local processedData;
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function AuctionatorBuySearchButton_OnClick()
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@@ -7,14 +7,15 @@ function AuctionatorBuySearchButton_OnClick()
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name = AuctionatorBuySearchBox:GetText(),
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exactMatch = true,
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onComplete = function(data)
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table.sort(data, function(a,b) return a.buyoutPrice < b.buyoutPrice end)
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scanData = data
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processScanResults(data)
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scrollbarUpdate()
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Auctionator_Log("done"..getn(data))
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end
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})
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end
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function processScanResults(rawData, auctionItemName)
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function processScanResults(rawData)
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processedData = {}
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@@ -50,6 +51,77 @@ function processScanResults(rawData, auctionItemName)
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table.sort(processedData, function(a,b) return a.itemPrice < b.itemPrice end)
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end
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function scrollbarUpdate()
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local line -- 1 through 15 of our window to scroll
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local dataOffset -- an index into our data calculated from the scroll offset
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local numrows
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if not currentAuctionItemName or not auctionatorEntries[currentAuctionItemName] then
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numrows = 0
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else
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numrows = getn(auctionatorEntries[currentAuctionItemName])
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end
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FauxScrollFrame_Update(AuctionatorScrollFrame, numrows, 12, 16);
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for line = 1,15 do
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dataOffset = line + FauxScrollFrame_GetOffset(AuctionatorScrollFrame)
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log(line)
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local lineEntry = getglobal("AuctionatorBuyEntry"..line)
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if numrows <= 15 then
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lineEntry:SetWidth(603)
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else
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lineEntry:SetWidth(585)
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end
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lineEntry:SetID(dataOffset)
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if currentAuctionItemName and dataOffset <= numrows and auctionatorEntries[currentAuctionItemName][dataOffset] then
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local auctionatorEntry = auctionatorEntries[currentAuctionItemName][dataOffset]
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local lineEntry_avail = getglobal("AuctionatorBuyEntry"..line.."_Availability")
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local lineEntry_comm = getglobal("AuctionatorBuyEntry"..line.."_Comment")
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local lineEntry_stack = getglobal("AuctionatorBuyEntry"..line.."_StackPrice")
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if selectedAuctionatorEntry and auctionatorEntry.itemPrice == selectedAuctionatorEntry.itemPrice and auctionatorEntry.stackSize == selectedAuctionatorEntry.stackSize then
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lineEntry:LockHighlight()
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else
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lineEntry:UnlockHighlight()
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end
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if auctionatorEntry.stackSize == currentAuctionItemStackSize then
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lineEntry_avail:SetTextColor(0.2, 0.9, 0.2)
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else
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lineEntry_avail:SetTextColor(1.0, 1.0, 1.0)
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end
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if auctionatorEntry.numYours == 0 then
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lineEntry_comm:SetText("")
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elseif
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auctionatorEntry.numYours == auctionatorEntry.count then
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lineEntry_comm:SetText("yours")
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else
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lineEntry_comm:SetText("yours: "..auctionatorEntry.numYours)
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end
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local tx = string.format("%i %s of %i", auctionatorEntry.count, pluralizeIf("stack", auctionatorEntry.count), auctionatorEntry.stackSize)
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MoneyFrame_Update("AuctionatorBuyEntry"..line.."_PerItem_Price", round(auctionatorEntry.buyoutPrice/auctionatorEntry.stackSize))
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lineEntry_avail:SetText(tx)
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lineEntry_stack:SetText(priceToString(auctionatorEntry.buyoutPrice))
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lineEntry:Show()
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else
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lineEntry:Hide()
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end
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end
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end
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-----------------------------------------
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-- These functions were meant to be used for a search sorted by buyout price but that actually seems impossible to implement nicely with the vanilla interface
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@@ -21,34 +21,31 @@
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<Anchors><Anchor point="TOP"><Offset><AbsDimension x="-100" y="-18"/></Offset></Anchor></Anchors>
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</FontString>
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<FontString name="Auctionator_Buy_SearchBox_Label" inherits="GameFontNormalSmall" text="Search For">
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<FontString name="AuctionatorBuySearchBoxLabel" inherits="GameFontNormalSmall" text="Search For">
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="40" y="-50"/></Offset></Anchor></Anchors>
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</FontString>
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</Layer>
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</Layers>
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<Frames>
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<EditBox name="AuctionatorBuySearchBox" autoFocus="false" inherits="InputBoxTemplate">
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<Size><AbsDimension x="240" y="20"/></Size>
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<Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_SearchBox_Label" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="2" y="-4"/></Offset></Anchor></Anchors>
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<Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorBuySearchBoxLabel" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="2" y="-4"/></Offset></Anchor></Anchors>
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</EditBox>
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<Button name="AuctionatorBuySearchButton" inherits="UIPanelButtonTemplate" text="Search">
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<Size><AbsDimension x="80" y="22"/></Size>
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<Anchors><Anchor point="RIGHT" relativeTo="Auctionator_Buy_SearchBox" relativePoint="RIGHT"><Offset><AbsDimension x="90" y="3" /></Offset></Anchor></Anchors>
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<Anchors><Anchor point="RIGHT" relativeTo="AuctionatorBuySearchBox" relativePoint="RIGHT"><Offset><AbsDimension x="90" y="3" /></Offset></Anchor></Anchors>
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<Scripts>
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<OnClick>
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AuctionatorBuySearchButton_Onclick()
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AuctionatorBuySearchButton_OnClick()
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</OnClick>
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</Scripts>
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</Button>
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<Button name="Auctionator_Buy_RefreshButton" inherits="UIPanelButtonTemplate" text="Refresh">
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<Button name="AuctionatorBuyRefreshButton" inherits="UIPanelButtonTemplate" text="Refresh">
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<Size><AbsDimension x="126" y="22"/> </Size>
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<Anchors><Anchor point="RIGHT"><Offset><AbsDimension x="-14" y="-199"/></Offset></Anchor></Anchors>
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<Scripts>
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@@ -58,7 +55,7 @@
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</Scripts>
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</Button>
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<ScrollFrame name="Auctionator_Buy_ScrollFrame" inherits="FauxScrollFrameTemplate">
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<ScrollFrame name="AuctionatorBuyScrollFrame" inherits="FauxScrollFrameTemplate">
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<Size><AbsDimension x="588" y="194"/></Size>
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="-213"/></Offset></Anchor></Anchors>
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@@ -72,23 +69,23 @@
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</Scripts>
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</ScrollFrame>
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<Button name="Auctionator_Buy_Entry1" inherits="AuctionatorEntryTemplate">
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<Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_ScrollFrame" relativePoint="TOPLEFT"><Offset><AbsDimension x="8" y="0"/></Offset></Anchor></Anchors>
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<Button name="AuctionatorBuyEntry1" inherits="AuctionatorEntryTemplate">
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<Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorBuyScrollFrame" relativePoint="TOPLEFT"><Offset><AbsDimension x="8" y="0"/></Offset></Anchor></Anchors>
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</Button>
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<Button name="Auctionator_Buy_Entry2" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry1" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="Auctionator_Buy_Entry3" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry2" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="Auctionator_Buy_Entry4" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry3" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="Auctionator_Buy_Entry5" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry4" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="Auctionator_Buy_Entry6" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry5" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="Auctionator_Buy_Entry7" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry6" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="Auctionator_Buy_Entry8" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry7" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="Auctionator_Buy_Entry9" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry8" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="Auctionator_Buy_Entry10" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry9" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="Auctionator_Buy_Entry11" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry10" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="Auctionator_Buy_Entry12" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry11" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="Auctionator_Buy_Entry13" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry12" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="Auctionator_Buy_Entry14" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry13" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="Auctionator_Buy_Entry15" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry14" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="AuctionatorBuyEntry2" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry1" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="AuctionatorBuyEntry3" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry2" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="AuctionatorBuyEntry4" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry3" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="AuctionatorBuyEntry5" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry4" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="AuctionatorBuyEntry6" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry5" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="AuctionatorBuyEntry7" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry6" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="AuctionatorBuyEntry8" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry7" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="AuctionatorBuyEntry9" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry8" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="AuctionatorBuyEntry10" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry9" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="AuctionatorBuyEntry11" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry10" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="AuctionatorBuyEntry12" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry11" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="AuctionatorBuyEntry13" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry12" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="AuctionatorBuyEntry14" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry13" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="AuctionatorBuyEntry15" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry14" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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</Frames>
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</Frame>
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</Ui>
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@@ -0,0 +1,24 @@
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AuctionatorLoaded = false
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-----------------------------------------
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function Auctionator_Log(msg)
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if DEFAULT_CHAT_FRAME then
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DEFAULT_CHAT_FRAME:AddMessage(msg)
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end
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end
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-----------------------------------------
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function Auctionator_OnLoad()
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Auctionator_Log("Auctionator Loaded")
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AuctionatorLoaded = true
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end
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-----------------------------------------
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function Auctionator_Core_OnEvent()
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if event == "VARIABLES_LOADED" then
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Auctionator_OnLoad()
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end
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end
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@@ -0,0 +1,16 @@
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<Ui xsi:schemaLocation="http://www.blizzard.com/wow/ui/">
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<Script file="Core.lua"/>
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|
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<!-- Frame to handle all core events -->
|
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<Frame>
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||||
<Scripts>
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||||
<OnLoad>
|
||||
this:RegisterEvent("VARIABLES_LOADED")
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</OnLoad>
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<OnEvent>
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Auctionator_Core_OnEvent()
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</OnEvent>
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</Scripts>
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</Frame>
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</Ui>
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@@ -26,7 +26,7 @@ end
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function Auctionator_Scan_Complete()
|
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if currentQuery.onComplete then
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currentQuery.onComplete(scanData);
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currentQuery.onComplete(scanData)
|
||||
end
|
||||
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currentQuery = nil
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||||
@@ -40,7 +40,7 @@ end
|
||||
function Auctionator_Scan_Abort()
|
||||
|
||||
if currentQuery and currentQuery.onAbort then
|
||||
currentQuery.onAbort();
|
||||
currentQuery.onAbort()
|
||||
end
|
||||
|
||||
currentQuery = nil
|
||||
@@ -158,8 +158,17 @@ end
|
||||
|
||||
-----------------------------------------
|
||||
|
||||
local eventFrame = CreateFrame("Frame")
|
||||
eventFrame:SetScript("OnUpdate", function()
|
||||
function Auctionator_Scan_OnEvent()
|
||||
if event == "AUCTION_ITEM_LIST_UPDATE" then
|
||||
if state == STATE_POSTQUERY then
|
||||
processQueryResults()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-----------------------------------------
|
||||
|
||||
function Auctionator_Scan_OnUpdate()
|
||||
if state == STATE_PREQUERY and GetTime() - timeOfLastUpdate > 0.5 then
|
||||
|
||||
timeOfLastUpdate = GetTime()
|
||||
@@ -168,10 +177,4 @@ eventFrame:SetScript("OnUpdate", function()
|
||||
submitQuery()
|
||||
end
|
||||
end
|
||||
end)
|
||||
eventFrame:RegisterEvent("AUCTION_ITEM_LIST_UPDATE")
|
||||
eventFrame:SetScript("OnEvent", function(event)
|
||||
if state == STATE_POSTQUERY then
|
||||
processQueryResults()
|
||||
end
|
||||
end)
|
||||
end
|
||||
@@ -0,0 +1,19 @@
|
||||
<Ui xsi:schemaLocation="http://www.blizzard.com/wow/ui/">
|
||||
|
||||
<Script file="Scan.lua"/>
|
||||
|
||||
<!-- Frame to handle all core events -->
|
||||
<Frame>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
this:RegisterEvent("AUCTION_ITEM_LIST_UPDATE")
|
||||
</OnLoad>
|
||||
<OnEvent>
|
||||
Auctionator_Scan_OnEvent()
|
||||
</OnEvent>
|
||||
<OnUpdate>
|
||||
Auctionator_Scan_OnUpdate()
|
||||
</OnUpdate>
|
||||
</Scripts>
|
||||
</Frame>
|
||||
</Ui>
|
||||
Reference in New Issue
Block a user