some minor changes in how the sell tab works
This commit is contained in:
@@ -1,4 +1,4 @@
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AuxVersion = "1.0.0"
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AuxVersion = "1.1.1"
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AuxAuthors = "shirsig; Zerf; Zirco (Auctionator); Nimeral (Auctionator backport);"
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AUCTIONATOR_ENABLE_ALT = true
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@@ -136,9 +136,8 @@ function Aux_SetupHookFunctions()
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Aux.orig.AuctionFrameAuctions_Update = AuctionFrameAuctions_Update
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AuctionFrameAuctions_Update = Aux_AuctionFrameAuctions_Update
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Aux.orig.AuctionsCreateAuctionButton_OnClick = AuctionsCreateAuctionButton_OnClick
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AuctionsCreateAuctionButton_OnClick = Aux_AuctionsCreateAuctionButton_OnClick
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Aux.orig.AuctionsCreateAuctionButton_OnClick = AuctionsCreateAuctionButton:GetScript('OnClick')
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AuctionsCreateAuctionButton:SetScript('OnClick', Aux_AuctionsCreateAuctionButton_OnClick)
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end
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-----------------------------------------
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@@ -4,12 +4,8 @@ auxSellEntries = {} -- persisted
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local bestPriceOurStackSize
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local currentAuctionItemName = nil
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local currentAuctionItemTexture = nil
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local currentAuctionStackSize = nil
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local lastBuyoutPrice = 1
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local lastItemPosted = nil
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local currentAuctionItem
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local postedItem
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-----------------------------------------
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@@ -17,14 +13,6 @@ local processScanResults, undercut, ItemType2AuctionClass, SubType2AuctionSubcla
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-----------------------------------------
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function Aux_Sell_OnEvent()
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if event == "AUCTION_OWNED_LIST_UPDATE" then
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Aux_OnAuctionOwnedUpdate()
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end
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end
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-----------------------------------------
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function Aux_AuctionFrameAuctions_Update()
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Aux.orig.AuctionFrameAuctions_Update()
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if PanelTemplates_GetSelectedTab(AuctionFrame) == Aux.tabs.sell.index and AuctionFrame:IsShown() then
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@@ -37,32 +25,18 @@ end
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-- that we can note the auction values
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-----------------------------------------
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function Aux_AuctionsCreateAuctionButton_OnClick()
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if PanelTemplates_GetSelectedTab(AuctionFrame) == Aux.tabs.sell.index and AuctionFrame:IsShown() then
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lastBuyoutPrice = MoneyInputFrame_GetCopper(BuyoutPrice)
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lastItemPosted = currentAuctionItemName
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function Aux_AuctionsCreateAuctionButton_OnClick()
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if PanelTemplates_GetSelectedTab(AuctionFrame) == Aux.tabs.sell.index and AuctionFrame:IsShown() then
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postedItem = {
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name = currentAuctionItem.name,
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price = MoneyInputFrame_GetCopper(BuyoutPrice),
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}
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end
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Aux.orig.AuctionsCreateAuctionButton_OnClick()
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end
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-----------------------------------------
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function Aux_OnAuctionOwnedUpdate()
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if lastItemPosted then
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AuxRecommendText:SetText("Auction Created for "..lastItemPosted)
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MoneyFrame_Update("AuxRecommendPerStackPrice", lastBuyoutPrice)
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AuxRecommendPerStackPrice:Show()
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AuxRecommendPerItemPrice:Hide()
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AuxRecommendPerItemText:Hide()
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AuxRecommendBasisText:Hide()
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end
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end
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-----------------------------------------
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function Aux_AuctionSellItemButton_OnEvent()
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Aux.orig.AuctionSellItemButton_OnEvent()
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Aux_OnNewAuctionUpdate()
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@@ -82,13 +56,13 @@ end
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function Aux_SelectAuxEntry()
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if currentAuctionItemName and auxSellEntries[currentAuctionItemName] and not auxSellEntries[currentAuctionItemName].selected then
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if currentAuctionItem and auxSellEntries[currentAuctionItem.name] and not auxSellEntries[currentAuctionItem.name].selected then
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local bestPrice = {} -- a table with one entry per stacksize that is the cheapest auction for that particular stacksize
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local absoluteBest -- the overall cheapest auction
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----- find the best price per stacksize and overall -----
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for _,auxEntry in ipairs(auxSellEntries[currentAuctionItemName]) do
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for _,auxEntry in ipairs(auxSellEntries[currentAuctionItem.name]) do
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if not bestPrice[auxEntry.stackSize] or bestPrice[auxEntry.stackSize].itemPrice >= auxEntry.itemPrice then
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bestPrice[auxEntry.stackSize] = auxEntry
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end
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@@ -98,11 +72,11 @@ function Aux_SelectAuxEntry()
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end
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end
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auxSellEntries[currentAuctionItemName].selected = absoluteBest
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auxSellEntries[currentAuctionItem.name].selected = absoluteBest
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if bestPrice[currentAuctionItemStackSize] then
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auxSellEntries[currentAuctionItemName].selected = bestPrice[currentAuctionItemStackSize]
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bestPriceOurStackSize = bestPrice[currentAuctionItemStackSize]
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if bestPrice[currentAuctionItem.stackSize] then
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auxSellEntries[currentAuctionItem.name].selected = bestPrice[currentAuctionItem.stackSize]
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bestPriceOurStackSize = bestPrice[currentAuctionItem.stackSize]
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end
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end
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end
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@@ -110,23 +84,37 @@ end
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-----------------------------------------
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function Aux_UpdateRecommendation()
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AuxRecommendLastRefreshText:Hide()
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AuxRecommendStaleText:Hide()
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if not currentAuctionItemName then
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if not currentAuctionItem then
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AuxSellRefreshButton:Disable()
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Aux_SetMessage("Drag an item to the Auction Item area\n\nto see recommended pricing information")
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if postedItem then
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AuxMessage:Hide()
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AuxRecommendText:SetText("Auction Created for "..postedItem.name)
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MoneyFrame_Update("AuxRecommendPerStackPrice", postedItem.price)
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AuxRecommendPerStackPrice:Show()
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AuxRecommendPerItemPrice:Hide()
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AuxRecommendPerItemText:Hide()
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AuxRecommendBasisText:Hide()
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postedItem = nil
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else
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Aux_SetMessage("Drag an item to the Auction Item area\n\nto see recommended pricing information")
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end
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else
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AuxSellRefreshButton:Enable()
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if auxSellEntries[currentAuctionItemName] and auxSellEntries[currentAuctionItemName].selected then
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if not auxSellEntries[currentAuctionItemName].created or GetTime() - auxSellEntries[currentAuctionItemName].created > 1800 then
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AuxRecommendLastRefreshText:SetText("STALE DATA") -- data older than half an hour marked as stale
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AuxRecommendLastRefreshText:Show()
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if auxSellEntries[currentAuctionItem.name] and auxSellEntries[currentAuctionItem.name].selected then
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if not auxSellEntries[currentAuctionItem.name].created or GetTime() - auxSellEntries[currentAuctionItem.name].created > 5 then
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AuxRecommendStaleText:SetText("STALE DATA") -- data older than half an hour marked as stale
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AuxRecommendStaleText:Show()
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end
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local newBuyoutPrice = auxSellEntries[currentAuctionItemName].selected.itemPrice * currentAuctionItemStackSize
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local newBuyoutPrice = auxSellEntries[currentAuctionItem.name].selected.itemPrice * currentAuctionItem.stackSize
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if auxSellEntries[currentAuctionItemName].selected.numYours < auxSellEntries[currentAuctionItemName].selected.count then
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if auxSellEntries[currentAuctionItem.name].selected.numYours < auxSellEntries[currentAuctionItem.name].selected.count then
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newBuyoutPrice = undercut(newBuyoutPrice)
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end
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@@ -136,12 +124,12 @@ function Aux_UpdateRecommendation()
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Aux_ShowElems(Aux.tabs.sell.recommendationElements)
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AuxRecommendText:SetText("Recommended Buyout Price")
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AuxRecommendPerStackText:SetText("for your stack of "..currentAuctionItemStackSize)
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AuxRecommendPerStackText:SetText("for your stack of "..currentAuctionItem.stackSize)
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if currentAuctionItemTexture then
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AuxRecommendItemTex:SetNormalTexture(currentAuctionItemTexture)
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if currentAuctionItemStackSize > 1 then
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AuxRecommendItemTexCount:SetText(currentAuctionItemStackSize)
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if currentAuctionItem.texture then
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AuxRecommendItemTex:SetNormalTexture(currentAuctionItem.texture)
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if currentAuctionItem.stackSize > 1 then
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AuxRecommendItemTexCount:SetText(currentAuctionItem.stackSize)
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AuxRecommendItemTexCount:Show()
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else
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AuxRecommendItemTexCount:Hide()
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@@ -150,21 +138,22 @@ function Aux_UpdateRecommendation()
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AuxRecommendItemTex:Hide()
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end
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MoneyFrame_Update("AuxRecommendPerItemPrice", Aux_Round(newBuyoutPrice / currentAuctionItemStackSize))
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MoneyFrame_Update("AuxRecommendPerItemPrice", Aux_Round(newBuyoutPrice / currentAuctionItem.stackSize))
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MoneyFrame_Update("AuxRecommendPerStackPrice", Aux_Round(newBuyoutPrice))
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MoneyInputFrame_SetCopper(BuyoutPrice, newBuyoutPrice)
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MoneyInputFrame_SetCopper(StartPrice, newStartPrice)
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if auxSellEntries[currentAuctionItemName].selected.stackSize == auxSellEntries[currentAuctionItemName][1].stackSize and auxSellEntries[currentAuctionItemName].selected.buyoutPrice == auxSellEntries[currentAuctionItemName][1].buyoutPrice then
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if auxSellEntries[currentAuctionItem.name].selected.stackSize == auxSellEntries[currentAuctionItem.name][1].stackSize and auxSellEntries[currentAuctionItem.name].selected.buyoutPrice == auxSellEntries[currentAuctionItem.name][1].buyoutPrice then
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AuxRecommendBasisText:SetText("(based on cheapest)")
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elseif bestPriceOurStackSize and auxSellEntries[currentAuctionItemName].selected.stackSize == bestPriceOurStackSize.stackSize and auxSellEntries[currentAuctionItemName].selected.buyoutPrice == bestPriceOurStackSize.buyoutPrice then
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elseif bestPriceOurStackSize and auxSellEntries[currentAuctionItem.name].selected.stackSize == bestPriceOurStackSize.stackSize and auxSellEntries[currentAuctionItem.name].selected.buyoutPrice == bestPriceOurStackSize.buyoutPrice then
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AuxRecommendBasisText:SetText("(based on cheapest stack of the same size)")
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else
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AuxRecommendBasisText:SetText("(based on auction selected below)")
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end
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elseif auxSellEntries[currentAuctionItemName] then
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Aux_SetMessage("No auctions were found for \n\n"..currentAuctionItemName)
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elseif auxSellEntries[currentAuctionItem.name] then
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Aux_SetMessage("No auctions were found for \n\n"..currentAuctionItem.name)
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auxSellEntries[currentAuctionItem.name] = nil
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else
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Aux_HideElems(Aux.tabs.sell.shownElements)
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end
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@@ -185,18 +174,22 @@ function Aux_OnNewAuctionUpdate()
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Aux_Scan_Abort()
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end
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currentAuctionItemName, currentAuctionItemTexture, currentAuctionItemStackSize = GetAuctionSellItemInfo()
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local auctionItemName, auctionItemTexture, auctionItemStackSize = GetAuctionSellItemInfo()
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AuxScanTooltip:SetOwner(UIParent, "ANCHOR_NONE")
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AuxScanTooltip:SetAuctionSellItem()
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AuxScanTooltip:Show()
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local tooltip = Aux_Scan_ExtractTooltip()
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currentAuctionItemStackSize = Aux_Scan_ItemCharges(tooltip) or currentAuctionItemStackSize
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currentAuctionItem = auctionItemName and {
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name = auctionItemName,
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texture = auctionItemTexture,
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stackSize = Aux_Scan_ItemCharges(tooltip) or auctionItemStackSize,
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}
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if currentAuctionItemName and not auxSellEntries[currentAuctionItemName] then
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if currentAuctionItem and not auxSellEntries[currentAuctionItem.name] then
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Aux_RefreshEntries()
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end
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Aux_SelectAuxEntry()
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Aux_UpdateRecommendation()
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end
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@@ -204,25 +197,27 @@ end
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-----------------------------------------
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function Aux_RefreshEntries()
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auxSellEntries[currentAuctionItemName] = nil
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local sName, sLink, iRarity, iLevel, iMinLevel, sType, sSubType, iStackCount = GetItemInfo(currentAuctionItemName)
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if currentAuctionItem then
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auxSellEntries[currentAuctionItem.name] = nil
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local _, _, _, _, _, sType, sSubType, _ = GetItemInfo(currentAuctionItem.name)
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local currentAuctionClass = ItemType2AuctionClass(sType)
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local currentAuctionSubclass = nil -- SubType2AuctionSubclass(currentAuctionClass, sSubType)
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Aux_Scan_Start{
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query = Aux_Scan_CreateQuery{
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name = currentAuctionItemName,
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classIndex = currentAuctionClass,
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subclassIndex = currentAuctionSubclass
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},
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onComplete = function(data)
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processScanResults(data, currentAuctionItemName)
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Aux_SelectAuxEntry()
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Aux_UpdateRecommendation()
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end
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}
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local currentAuctionClass = ItemType2AuctionClass(sType)
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local currentAuctionSubclass = nil -- SubType2AuctionSubclass(currentAuctionClass, sSubType)
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Aux_Scan_Start{
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query = Aux_Scan_CreateQuery{
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name = currentAuctionItem.name,
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classIndex = currentAuctionClass,
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subclassIndex = currentAuctionSubclass
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},
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onComplete = function(data)
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processScanResults(data, currentAuctionItem.name)
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Aux_SelectAuxEntry()
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Aux_UpdateRecommendation()
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end
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}
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end
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end
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-----------------------------------------
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@@ -230,10 +225,10 @@ end
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function Aux_ScrollbarUpdate()
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local numrows
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if not currentAuctionItemName or not auxSellEntries[currentAuctionItemName] then
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if not currentAuctionItem or not auxSellEntries[currentAuctionItem.name] then
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numrows = 0
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else
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numrows = getn(auxSellEntries[currentAuctionItemName])
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numrows = getn(auxSellEntries[currentAuctionItem.name])
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end
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FauxScrollFrame_Update(AuxScrollFrame, numrows, 12, 16);
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@@ -251,11 +246,11 @@ function Aux_ScrollbarUpdate()
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lineEntry:SetID(dataOffset)
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if currentAuctionItemName and dataOffset <= numrows and auxSellEntries[currentAuctionItemName] then
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if currentAuctionItem and dataOffset <= numrows and auxSellEntries[currentAuctionItem.name] then
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local entry = auxSellEntries[currentAuctionItemName][dataOffset]
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local entry = auxSellEntries[currentAuctionItem.name][dataOffset]
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if auxSellEntries[currentAuctionItemName].selected and entry.itemPrice == auxSellEntries[currentAuctionItemName].selected.itemPrice and entry.stackSize == auxSellEntries[currentAuctionItemName].selected.stackSize then
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if auxSellEntries[currentAuctionItem.name].selected and entry.itemPrice == auxSellEntries[currentAuctionItem.name].selected.itemPrice and entry.stackSize == auxSellEntries[currentAuctionItem.name].selected.stackSize then
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lineEntry:LockHighlight()
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else
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lineEntry:UnlockHighlight()
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@@ -274,7 +269,7 @@ function Aux_ScrollbarUpdate()
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lineEntry_time:SetText("Very Long")
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end
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if entry.stackSize == currentAuctionItemStackSize then
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if entry.stackSize == currentAuctionItem.stackSize then
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lineEntry_stacks:SetTextColor(0.2, 0.9, 0.2)
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else
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lineEntry_stacks:SetTextColor(1.0, 1.0, 1.0)
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@@ -308,7 +303,7 @@ end
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function AuxSellEntry_OnClick()
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local entryIndex = this:GetID()
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auxSellEntries[currentAuctionItemName].selected = auxSellEntries[currentAuctionItemName][entryIndex]
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auxSellEntries[currentAuctionItem.name].selected = auxSellEntries[currentAuctionItem.name][entryIndex]
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Aux_UpdateRecommendation()
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@@ -4,13 +4,7 @@
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<!-- Frame to handle all core events -->
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<Frame>
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<Scripts>
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<OnLoad>
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this:RegisterEvent("AUCTION_OWNED_LIST_UPDATE")
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</OnLoad>
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<OnEvent>
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Aux_Sell_OnEvent()
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</OnEvent>
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<Scripts>
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</Scripts>
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</Frame>
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@@ -123,8 +117,8 @@
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<Anchors><Anchor point="TOPLEFT" relativeTo="AuxRecommendText"><Offset><AbsDimension x="152" y="-51"/></Offset></Anchor></Anchors>
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</FontString>
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<FontString name="AuxRecommendLastRefreshText" inherits="GameFontRedLarge">
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<Anchors><Anchor point="TOPLEFT" relativeTo="AuxRecommendText"><Offset><AbsDimension x="340" y="-20"/></Offset></Anchor></Anchors>
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<FontString name="AuxRecommendStaleText" inherits="GameFontRedLarge">
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<Anchors><Anchor point="TOPLEFT" relativeTo="AuxRecommendText"><Offset><AbsDimension x="430" y="-65"/></Offset></Anchor></Anchors>
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</FontString>
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</Layer>
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<Layer level="ARTWORK">
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Reference in New Issue
Block a user