big refactoring

This commit is contained in:
Manuel Simon Hirsig
2016-08-22 21:10:41 +02:00
parent e024597cff
commit 3c37788b19
9 changed files with 24 additions and 147 deletions
+3 -5
View File
@@ -1,13 +1,11 @@
module 'core'
function INIT()
import :_ 'core' :_ 'util'
import :_ 'aux' :_ 'util'
function LOAD()
import :_ 'core' :_ 'control' :_ 'util'
import :_ 'aux' :_ 'util'
end
end
module 'core'
module 'aux'
public.version = '5.0.0'
do
+19 -20
View File
@@ -4,12 +4,11 @@
## SavedVariables: aux_datasets, aux_items, aux_item_ids, aux_auctionable_items, aux_merchant_buy, aux_merchant_sell, aux_characters, aux_recent_searches, aux_favorite_searches, aux_ignore_owner, aux_price_per_unit
module.lua
init.lua
core.lua
util.lua
aux-addon.lua
util\core.lua
control.lua
gui.lua
frames.lua
gui\core.lua
frame.lua
util\completion.lua
@@ -21,34 +20,34 @@ util\filter.lua
util\scan_util.lua
components\cache.lua
components\disenchant.lua
components\slash.lua
components\scan.lua
components\stack.lua
components\post.lua
components\history.lua
components\tooltip.lua
core\cache.lua
core\disenchant.lua
core\slash.lua
core\scan.lua
core\stack.lua
core\post.lua
core\history.lua
core\tooltip.lua
tables\listing.lua
tables\auction_listing.lua
tables\item_listing.lua
gui\listing.lua
gui\auction_listing.lua
gui\item_listing.lua
tabs\search\core.lua
tabs\search\results.lua
tabs\search\saved.lua
tabs\search\filter.lua
tabs\search\frames.lua
tabs\search\frame.lua
tabs\post\core.lua
tabs\post\frames.lua
tabs\post\frame.lua
tabs\auctions\core.lua
tabs\auctions\frames.lua
tabs\auctions\frame.lua
tabs\bids\core.lua
tabs\bids\frames.lua
tabs\bids\frame.lua
+1 -1
View File
@@ -1,4 +1,4 @@
module 'core'
module 'aux'
event_frame = CreateFrame 'Frame'
listeners = {}
+1 -1
View File
@@ -1,4 +1,4 @@
module 'core'
module 'aux'
public.bids_loaded = false
public.current_owner_page = nil
-120
View File
@@ -1,120 +0,0 @@
function INIT()
import :_ 'core' :_ 'util'
function LOAD()
import :_ 'core' :_ 'control' :_ 'util'
end
end
module 'core'
public.version = '5.0.0'
do
local table_pool, temporary = {}, {}
CreateFrame'Frame':SetScript('OnUpdate', function()
for t in temporary do
recycle(t)
log(getn(table_pool))
end
wipe(temporary)
end)
function public.wipe(t) -- like with a cloth or something
for k in t do
t[k] = nil
end
table.setn(t, 0)
end
function public.recycle(t)
temporary[t] = nil
wipe(t)
tinsert(table_pool, t)
end
function public.accessor.t() return
tremove(table_pool) or {}
end
function public.accessor.tt()
local t = tremove(table_pool) or {}
temporary[t] = true
return t
end
do
local mt = {
__call=function(self, arg) return self[1](arg) end,
__sub=function(self, arg) return self[1](arg) end,
}
function public.modifier(f)
local self = t
self[1] = f
return setmetatable(self, mt)
end
end
public.tmp = modifier(function(t)
temporary[t] = true
return t
end)
do
local mt = {
__call=function(self, arg1, arg2)
tinsert(self, arg2 or arg1)
return self
end,
__index=function(self, key)
tinsert(self, key)
return self
end,
}
function public.accessor.from()
return setmetatable(tt, mt)
end
end
do
local mt = {__call = function(self, key) return self[key] end}
public.set = modifier(function(table)
local self = t
for _, v in table do self[v] = true end
recycle(table)
return setmetatable(self, mt)
end)
end
public.array = modifier(function(table)
local self = t
for _, v in table do tinsert(self, v) end
recycle(table)
return self
end)
-- TODO map
end
local event_frame = CreateFrame 'Frame'
for event in tmp-set-from . ADDON_LOADED . VARIABLES_LOADED . PLAYER_LOGIN . AUCTION_HOUSE_SHOW . AUCTION_HOUSE_CLOSED . AUCTION_BIDDER_LIST_UPDATE . AUCTION_OWNED_LIST_UPDATE do
event_frame:RegisterEvent(event)
end
ADDON_LOADED = t
do
local variables_loaded_hooks, player_login_hooks = t, t
function public.mutator.LOAD(f) tinsert(variables_loaded_hooks, f) end
function public.mutator.LOAD2(f) tinsert(player_login_hooks, f) end
event_frame:SetScript('OnEvent', function()
if event == 'ADDON_LOADED' then
if ADDON_LOADED[arg1] then ADDON_LOADED[arg1]() end
elseif event == 'VARIABLES_LOADED' then
for _, f in variables_loaded_hooks do f() end
elseif event == 'PLAYER_LOGIN' then
for _, f in player_login_hooks do f() end
log('v'..version..' loaded.')
else
_m[event]()
end
end)
end