big refactoring
This commit is contained in:
@@ -0,0 +1,338 @@
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module 'post_tab' import 'gui'
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function create_frames()
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frame = CreateFrame('Frame', nil, frame)
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frame:SetAllPoints()
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frame:SetScript('OnUpdate', on_update)
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frame:Hide()
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frame.content = CreateFrame('Frame', nil, frame)
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frame.content:SetPoint('TOP', frame, 'TOP', 0, -8)
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frame.content:SetPoint('BOTTOMLEFT', frame.content, 'BOTTOMLEFT', 0, 0)
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frame.content:SetPoint('BOTTOMRIGHT', frame.content, 'BOTTOMRIGHT', 0, 0)
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frame.inventory = gui.panel(frame.content)
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frame.inventory:SetWidth(212)
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frame.inventory:SetPoint('TOPLEFT', 0, 0)
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frame.inventory:SetPoint('BOTTOMLEFT', 0, 0)
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frame.parameters = gui.panel(frame.content)
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frame.parameters:SetHeight(173)
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frame.parameters:SetPoint('TOPLEFT', frame.inventory, 'TOPRIGHT', 2.5, 0)
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frame.parameters:SetPoint('TOPRIGHT', 0, 0)
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frame.auctions = gui.panel(frame.content)
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frame.auctions:SetHeight(228)
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frame.auctions:SetPoint('BOTTOMLEFT', frame.inventory, 'BOTTOMRIGHT', 2.5, 0)
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frame.auctions:SetPoint('BOTTOMRIGHT', 0, 0)
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do
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local checkbox = gui.checkbox(frame.inventory)
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checkbox:SetPoint('TOPLEFT', 49, -16)
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checkbox:SetScript('OnClick', function()
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refresh = true
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end)
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local label = gui.label(checkbox, gui.config.small_font_size)
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label:SetPoint('LEFT', checkbox, 'RIGHT', 4, 1)
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label:SetText('Show hidden items')
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show_hidden_checkbox = checkbox
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end
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gui.horizontal_line(frame.inventory, -48)
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item_listing = item_listing.create(
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frame.inventory,
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function()
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if arg1 == 'LeftButton' then
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set_item(this.item_record)
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elseif arg1 == 'RightButton' then
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set_tab(1)
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search_tab.set_filter(strlower(info.item(this.item_record.item_id).name)..'/exact')
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search_tab.execute(nil, false)
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end
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end,
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function(item_record)
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return item_record == selected_item
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end
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)
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auction_listing = listing.CreateScrollingTable(frame.auctions)
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auction_listing:SetColInfo({
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{ name='Auctions', width=.12, align='CENTER' },
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{ name='Left', width=.1, align='CENTER' },
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{ name='Qty', width=.08, align='CENTER' },
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{ name='Bid/ea', width=.22, align='RIGHT' },
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{ name='Bid Pct', width=.13, align='CENTER' },
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{ name='Buy/ea', width=.22, align='RIGHT' },
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{ name='Buy Pct', width=.13, align='CENTER' }
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})
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auction_listing:EnableSorting(false)
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auction_listing:DisableSelection(true)
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auction_listing:SetHandler('OnClick', function(table, row_data, column, button)
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local column_index = key(column, column.row.cols)
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local unit_start_price, unit_buyout_price = undercut(row_data.record, stack_size_slider:GetValue(), button == 'RightButton')
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if column_index == 3 then
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stack_size_slider:SetValue(row_data.record.stack_size)
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elseif column_index == 4 then
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set_unit_start_price(unit_start_price)
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elseif column_index == 6 then
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set_unit_buyout_price(unit_buyout_price)
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end
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end)
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do
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status_bar = gui.status_bar(frame)
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status_bar:SetWidth(265)
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status_bar:SetHeight(25)
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status_bar:SetPoint('TOPLEFT', frame.content, 'BOTTOMLEFT', 0, -6)
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status_bar:update_status(100, 100)
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status_bar:set_text('')
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end
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do
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local btn = gui.button(frame.parameters, 16)
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btn:SetPoint('TOPLEFT', status_bar, 'TOPRIGHT', 5, 0)
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btn:SetWidth(80)
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btn:SetHeight(24)
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btn:SetText('Post')
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btn:SetScript('OnClick', post_auctions)
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post_button = btn
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end
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do
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local btn = gui.button(frame.parameters, 16)
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btn:SetPoint('TOPLEFT', post_button, 'TOPRIGHT', 5, 0)
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btn:SetWidth(80)
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btn:SetHeight(24)
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btn:SetText('Refresh')
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btn:SetScript('OnClick', function()
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scan.abort(scan_id)
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refresh_entries()
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refresh = true
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end)
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refresh_button = btn
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end
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do
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item = gui.item(frame.parameters)
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item:SetPoint('TOPLEFT', 10, -6)
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item.button:SetScript('OnEnter', function()
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if selected_item then
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info.set_tooltip(selected_item.itemstring, this, 'ANCHOR_RIGHT')
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end
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end)
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item.button:SetScript('OnLeave', function()
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GameTooltip:Hide()
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end)
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end
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do
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local slider = gui.slider(frame.parameters)
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slider:SetValueStep(1)
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slider:SetPoint('TOPLEFT', 13, -74)
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slider:SetWidth(190)
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slider:SetScript('OnValueChanged', function()
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quantity_update(true)
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end)
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slider.editbox.change = function()
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slider:SetValue(this:GetNumber())
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quantity_update(true)
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if selected_item then
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local settings = read_settings()
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settings.stack_size = this:GetNumber()
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write_settings(settings)
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end
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end
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slider.editbox:SetScript('OnTabPressed', function()
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if IsShiftKeyDown() then
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unit_buyout_price:SetFocus()
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elseif stack_count_slider.editbox:IsVisible() then
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stack_count_slider.editbox:SetFocus()
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else
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unit_start_price:SetFocus()
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end
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end)
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slider.editbox:SetNumeric(true)
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slider.editbox:SetMaxLetters(3)
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slider.label:SetText 'Stack Size'
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stack_size_slider = slider
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end
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do
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local slider = gui.slider(frame.parameters)
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slider:SetValueStep(1)
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slider:SetPoint('TOPLEFT', stack_size_slider, 'BOTTOMLEFT', 0, -32)
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slider:SetWidth(190)
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slider:SetScript('OnValueChanged', function()
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quantity_update()
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end)
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slider.editbox.change = function()
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slider:SetValue(this:GetNumber())
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quantity_update()
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end
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slider.editbox:SetScript('OnTabPressed', function()
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if IsShiftKeyDown() then
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stack_size_slider.editbox:SetFocus()
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else
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unit_start_price:SetFocus()
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end
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end)
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slider.editbox:SetNumeric(true)
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slider.label:SetText 'Stack Count'
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stack_count_slider = slider
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end
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do
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local dropdown = gui.dropdown(frame.parameters)
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dropdown:SetPoint('TOPLEFT', stack_count_slider, 'BOTTOMLEFT', 0, -19)
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dropdown:SetWidth(90)
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local label = gui.label(dropdown, gui.config.small_font_size)
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label:SetPoint('BOTTOMLEFT', dropdown, 'TOPLEFT', -2, -3)
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label:SetText('Duration')
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UIDropDownMenu_Initialize(dropdown, initialize_duration_dropdown)
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dropdown:SetScript('OnShow', function()
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UIDropDownMenu_Initialize(this, initialize_duration_dropdown)
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end)
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duration_dropdown = dropdown
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end
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do
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local label = gui.label(frame.parameters, gui.config.medium_font_size)
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label:SetPoint('LEFT', duration_dropdown, 'RIGHT', 25, 0)
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deposit = label
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end
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do
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local checkbox = gui.checkbox(frame.parameters)
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checkbox:SetPoint('TOPRIGHT', -83, -6)
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checkbox:SetScript('OnClick', function()
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local settings = read_settings()
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settings.hidden = this:GetChecked()
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write_settings(settings)
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refresh = true
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end)
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local label = gui.label(checkbox, gui.config.small_font_size)
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label:SetPoint('LEFT', checkbox, 'RIGHT', 4, 1)
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label:SetText 'Hide this item'
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hide_checkbox = checkbox
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end
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local function money_input()
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end
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do
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local frame = CreateFrame('Frame', nil, frame.parameters)
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start_price_frame = frame
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gui.set_content_style(frame)
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frame:SetPoint('TOPRIGHT', _m.frame.parameters, 'TOPRIGHT', -71, -60)
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frame:SetWidth(180)
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frame:SetHeight(22)
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local editbox = gui.editbox(frame)
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editbox:SetAllPoints()
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editbox:SetAlignment 'RIGHT'
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editbox:SetFontSize(17)
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editbox:SetScript('OnTabPressed', function()
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if IsShiftKeyDown() and stack_count_slider.editbox:IsVisible() then
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stack_count_slider.editbox:SetFocus()
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elseif IsShiftKeyDown() then
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stack_size_slider.editbox:SetFocus()
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else
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unit_buyout_price:SetFocus()
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end
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end)
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editbox.change = function()
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this.pretty:SetText(money.to_string(get_unit_start_price(), true, nil, 3))
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refresh = true
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end
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editbox.enter = function() this:ClearFocus() end
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editbox.focus_gain = function()
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this.pretty:Hide()
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this:SetAlpha(1)
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end
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editbox.focus_loss = function()
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this:SetText(money.to_string(get_unit_start_price(), true, nil, 3, nil, true))
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this.pretty:Show()
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this:SetAlpha(0)
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end
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editbox:SetAlpha(0)
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editbox.pretty = gui.label(frame, 17)
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editbox.pretty:SetPoint('LEFT', 1, 0)
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editbox.pretty:SetPoint('RIGHT', -2, 0)
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editbox.pretty:SetJustifyH 'RIGHT'
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editbox.pretty:SetTextColor(gui.color.text.enabled())
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do
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local label = gui.label(frame, gui.config.small_font_size)
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label:SetPoint('BOTTOMLEFT', frame, 'TOPLEFT', -2, 1)
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label:SetText 'Unit Starting Price'
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end
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do
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local label = gui.label(frame, 14)
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label:SetPoint('LEFT', frame, 'RIGHT', 8, 0)
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label:SetWidth(50)
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label:SetJustifyH 'CENTER'
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start_price_percentage = label
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end
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unit_start_price = editbox
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end
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do
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local frame = CreateFrame('Frame', nil, frame.parameters)
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buyout_price_frame = frame
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gui.set_content_style(frame)
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frame:SetPoint('TOPRIGHT', unit_start_price, 'BOTTOMRIGHT', 0, -19)
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frame:SetWidth(180)
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frame:SetHeight(22)
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local editbox = gui.editbox(frame)
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editbox:SetAllPoints()
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editbox:SetAlignment 'RIGHT'
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editbox:SetFontSize(17)
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editbox:SetScript('OnTabPressed', function()
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if IsShiftKeyDown() then
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unit_start_price:SetFocus()
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else
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stack_size_slider.editbox:SetFocus()
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end
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end)
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editbox.change = function()
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this.pretty:SetText(money.to_string(get_unit_buyout_price(), true, nil, 3))
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refresh = true
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end
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editbox.enter = function() this:ClearFocus() end
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editbox.focus_gain = function()
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this.pretty:Hide()
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this:SetAlpha(1)
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end
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editbox.focus_loss = function()
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this:SetText(money.to_string(get_unit_buyout_price(), true, nil, 3, nil, true))
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this.pretty:Show()
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this:SetAlpha(0)
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end
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editbox:SetAlpha(0)
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editbox.pretty = gui.label(frame, 17)
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editbox.pretty:SetPoint('LEFT', 1, 0)
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editbox.pretty:SetPoint('RIGHT', -2, 0)
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editbox.pretty:SetJustifyH 'RIGHT'
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editbox.pretty:SetTextColor(gui.color.text.enabled())
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do
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local label = gui.label(frame, gui.config.small_font_size)
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label:SetPoint('BOTTOMLEFT', frame, 'TOPLEFT', -2, 1)
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label:SetText 'Unit Buyout Price'
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end
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do
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local label = gui.label(frame, 14)
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label:SetPoint('LEFT', frame, 'RIGHT', 8, 0)
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label:SetWidth(50)
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label:SetJustifyH 'CENTER'
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buyout_price_percentage = label
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end
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unit_buyout_price = editbox
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end
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do
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local btn = gui.button(frame.parameters, 14)
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btn:SetPoint('TOPRIGHT', -10, -146)
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gui.set_size(btn, 150, 20)
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btn:GetFontString():SetJustifyH 'RIGHT'
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btn:GetFontString():SetPoint('RIGHT', -2, 0)
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btn:SetScript('OnClick', function()
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if this.amount then
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set_unit_start_price(this.amount)
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set_unit_buyout_price(this.amount)
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end
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end)
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local label = gui.label(btn, gui.config.small_font_size)
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label:SetPoint('BOTTOMLEFT', btn, 'TOPLEFT', -2, 1)
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label:SetText 'Historical Value'
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historical_value_button = btn
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end
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end
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