table consistency changes
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+12
-16
@@ -73,6 +73,7 @@ function item_column_fill(cell, record, _, _, _, indented)
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end
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M.search_config = {
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rows = 16,
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{
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title = 'Item',
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width = .35,
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@@ -243,6 +244,7 @@ M.search_config = {
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}
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M.auctions_config = {
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rows = 20,
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{
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title = 'Item',
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width = .35,
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@@ -378,6 +380,7 @@ M.auctions_config = {
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}
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M.bids_config = {
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rows = 20,
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{
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title = 'Item',
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width = .35,
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@@ -691,12 +694,6 @@ local methods = {
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end
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end
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-- -- if there's only one item in the result, expand it TODO
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-- if getn(self.rowInfo) == 1 and self.expanded[self.rowInfo[1].expandKey] == nil then
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-- self.expanded[self.rowInfo[1].expandKey] = true
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-- self.rowInfo.numDisplayRows = getn(self.rowInfo[1].children)
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-- end
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for i = 1, getn(self.rowInfo) do
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local info = self.rowInfo[i]
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local totalAuctions, totalPlayerAuctions = 0, 0
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@@ -802,7 +799,7 @@ local methods = {
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end
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row.data = {record=record, expandable=expandable, indented=indented, numAuctions=numAuctions, expandKey=expandKey}
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for i, column_config in self.config do
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for i, column_config in ipairs(self.config) do
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column_config.fill(row.cells[i], record, displayNumAuctions, numPlayerAuctions, expandable, indented)
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end
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end,
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@@ -917,8 +914,7 @@ local methods = {
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function M.new(parent, config)
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local rt = CreateFrame('Frame', nil, parent)
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rt.config = config
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local numRows = 16
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rt.ROW_HEIGHT = (parent:GetHeight() - HEAD_HEIGHT - HEAD_SPACE) / numRows
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rt.ROW_HEIGHT = (parent:GetHeight() - HEAD_HEIGHT - HEAD_SPACE) / config.rows
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rt.expanded = T
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rt.handlers = T
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rt.sorts = T
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@@ -948,7 +944,7 @@ function M.new(parent, config)
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end)
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scrollFrame:SetAllPoints(contentFrame)
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rt.scrollFrame = scrollFrame
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FauxScrollFrame_Update(rt.scrollFrame, 0, numRows, rt.ROW_HEIGHT)
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FauxScrollFrame_Update(rt.scrollFrame, 0, config.rows, rt.ROW_HEIGHT)
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local scrollBar = _G[scrollFrame:GetName() .. 'ScrollBar']
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scrollBar:ClearAllPoints()
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@@ -1006,15 +1002,15 @@ function M.new(parent, config)
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end
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rt.rows = T
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for i = 1, numRows do
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for i = 1, config.rows do
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local row = CreateFrame('Frame', nil, rt.contentFrame)
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row:SetHeight(rt.ROW_HEIGHT)
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if i == 1 then
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row:SetPoint('TOPLEFT', 0, -(HEAD_HEIGHT + HEAD_SPACE))
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row:SetPoint('TOPRIGHT', 0, -(HEAD_HEIGHT + HEAD_SPACE))
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row:SetPoint('TOPLEFT', 0, -(HEAD_HEIGHT + HEAD_SPACE))
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row:SetPoint('TOPRIGHT', 0, -(HEAD_HEIGHT + HEAD_SPACE))
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else
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row:SetPoint('TOPLEFT', rt.rows[i-1], 'BOTTOMLEFT')
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row:SetPoint('TOPRIGHT', rt.rows[i-1], 'BOTTOMRIGHT')
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row:SetPoint('TOPLEFT', 0, -(HEAD_HEIGHT + HEAD_SPACE + (i - 1) * rt.ROW_HEIGHT))
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row:SetPoint('TOPRIGHT', 0, -(HEAD_HEIGHT + HEAD_SPACE + (i - 1) * rt.ROW_HEIGHT))
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end
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local highlight = row:CreateTexture()
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highlight:SetAllPoints()
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@@ -1045,7 +1041,7 @@ function M.new(parent, config)
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if j == 1 then
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cell:SetPoint('TOPLEFT', 0, 0)
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else
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cell:SetPoint('TOPLEFT', row.cells[j-1], 'TOPRIGHT')
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cell:SetPoint('TOPLEFT', row.cells[j - 1], 'TOPRIGHT')
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end
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if mod(j, 2) == 1 then
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+7
-11
@@ -58,11 +58,6 @@ local methods = {
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else
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self.headHeight = 0
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end
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self.numRows = max(floor((self:GetParent():GetHeight() - self.headHeight - HEAD_SPACE) / ROW_HEIGHT), 0)
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self.scrollBar:ClearAllPoints()
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self.scrollBar:SetPoint('BOTTOMRIGHT', self, -1, 1)
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self.scrollBar:SetPoint('TOPRIGHT', self, -1, -self.headHeight - HEAD_SPACE - 1)
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if getn(self.rowData or empty) > self.numRows then
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self.contentFrame:SetPoint('BOTTOMRIGHT', -15, 0)
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@@ -270,14 +265,14 @@ local methods = {
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end
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end,
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SetHandler = function(st, event, handler)
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st.handlers[event] = handler
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SetHandler = function(self, event, handler)
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self.handlers[event] = handler
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end,
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SetColInfo = function(st, colInfo)
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SetColInfo = function(self, colInfo)
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colInfo = colInfo or DEFAULT_COL_INFO
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st.colInfo = colInfo
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st:Update()
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self.colInfo = colInfo
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self:Update()
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end,
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}
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@@ -285,6 +280,8 @@ function M.new(parent)
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local st = CreateFrame('Frame', gui.unique_name, parent)
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st:SetAllPoints()
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st.numRows = max(floor((parent:GetHeight() - HEAD_HEIGHT - HEAD_SPACE) / ROW_HEIGHT), 0)
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local contentFrame = CreateFrame('Frame', nil, st)
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contentFrame:SetPoint('TOPLEFT', 0, 0)
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contentFrame:SetPoint('BOTTOMRIGHT', 0, 0)
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@@ -298,7 +295,6 @@ function M.new(parent)
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st.scrollFrame = scrollFrame
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local scroll_bar = _G[scrollFrame:GetName() .. 'ScrollBar']
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st.scrollBar = scroll_bar
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scroll_bar:ClearAllPoints()
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scroll_bar:SetPoint('TOPRIGHT', st, -4, -HEAD_HEIGHT)
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scroll_bar:SetPoint('BOTTOMRIGHT', st, -4, 4)
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