big refactoring
This commit is contained in:
@@ -1,85 +1,46 @@
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module 'aux'
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module 'aux' import 'gui'
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public.bids_loaded = false
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public.current_owner_page = nil
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function LOAD()
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import :_ 'util' 'gui'
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do
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local frame = CreateFrame('Frame', gui.name, UIParent)
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tinsert(UISpecialFrames, 'aux_frame1')
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gui.set_window_style(frame)
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gui.set_size(frame, 768, 447)
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frame:SetPoint('LEFT', 100, 0)
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frame:SetToplevel(true)
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frame:SetMovable(true)
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frame:EnableMouse(true)
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frame:SetClampedToScreen(true)
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frame:RegisterForDrag 'LeftButton'
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frame:SetScript('OnDragStart', function() this:StartMoving() end)
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frame:SetScript('OnDragStop', function() this:StopMovingOrSizing() end)
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frame:SetScript('OnShow', function() PlaySound 'AuctionWindowOpen' end)
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frame:SetScript('OnHide', function() PlaySound 'AuctionWindowClose' CloseAuctionHouse() end)
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frame.content = CreateFrame('Frame', nil, frame)
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frame.content:SetPoint('TOPLEFT', 4, -80)
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frame.content:SetPoint('BOTTOMRIGHT', -4, 35)
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frame:Hide()
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public.frame = frame
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end
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do
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local tabs = gui.tabs(frame, 'DOWN')
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tabs._on_select = on_tab_click
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for _, tab in _m.tabs do tabs:create_tab(tab.name) end
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function public.set_tab(id) tabs:select(id) end
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end
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do
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local btn = gui.button(frame, 16)
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btn:SetPoint('BOTTOMRIGHT', -6, 6)
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gui.set_size(btn, 65, 24)
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btn:SetText 'Close'
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btn:SetScript('OnClick', L(frame.Hide, frame))
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public.close_button = btn
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end
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do
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local btn = gui.button(frame, 16)
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btn:SetPoint('RIGHT', close_button, 'LEFT' , -5, 0)
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gui.set_size(btn, 65, 24)
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btn:SetText 'Default UI'
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btn:SetScript('OnClick',function()
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if AuctionFrame:IsVisible() then HideUIPanel(AuctionFrame) else ShowUIPanel(AuctionFrame) end
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end)
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end
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end
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function public.log(...)
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local msg = '[aux]'
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for i=1,arg.n do msg = msg..' '..tostring(arg[i]) end
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DEFAULT_CHAT_FRAME:AddMessage(LIGHTYELLOW_FONT_COLOR_CODE..msg)
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end
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tabs = {}
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function public.tab(index, name)
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local module_env = getfenv(2)
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local tab = {name=name, env=module_env}
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function module_env.public.accessor.ACTIVE() return tab == active_tab end
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for handler in tmp-set-from . OPEN . CLOSE . CLICK_LINK . USE_ITEM do module_env.mutable[handler] = nil end
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tabs[index] = tab
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do
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local frame = CreateFrame('Frame', 'aux_frame', UIParent)
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tinsert(UISpecialFrames, 'aux_frame')
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gui.set_window_style(frame)
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gui.set_size(frame, 768, 447)
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frame:SetPoint('LEFT', 100, 0)
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frame:SetToplevel(true)
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frame:SetMovable(true)
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frame:EnableMouse(true)
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frame:SetClampedToScreen(true)
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frame:RegisterForDrag 'LeftButton'
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frame:SetScript('OnDragStart', function() this:StartMoving() end)
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frame:SetScript('OnDragStop', function() this:StopMovingOrSizing() end)
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frame:SetScript('OnShow', function() PlaySound 'AuctionWindowOpen' end)
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frame:SetScript('OnHide', function() PlaySound 'AuctionWindowClose' CloseAuctionHouse() end)
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frame.content = CreateFrame('Frame', nil, frame)
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frame.content:SetPoint('TOPLEFT', 4, -80)
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frame.content:SetPoint('BOTTOMRIGHT', -4, 35)
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frame:Hide()
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public.aux_frame = frame
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end
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do
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local active_tab_index
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function accessor.active_tab() return tabs[active_tab_index] end
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function on_tab_click(index)
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call(active_tab_index and active_tab.env.CLOSE)
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active_tab_index = index
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call(active_tab_index and active_tab.env.OPEN)
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end
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local tabs = gui.tabs(frame, 'DOWN')
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tabs._on_select = on_tab_click
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for _, tab in _m.tabs do tabs:create_tab(tab.name) end
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function public.set_tab(id) tabs:select(id) end
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end
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public.orig = setmetatable({[_g]={}}, {__index=function(self, key) return self[_g][key] end})
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function public.hook(name, handler, object)
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handler = handler or getfenv(2)[name]
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object = object or _g
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orig[object] = orig[object] or {}
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assert(not orig[object][name], '"'..name..'" is already hooked into.')
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orig[object][name], object[name] = object[name], handler
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do
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local btn = gui.button(frame, 16)
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btn:SetPoint('BOTTOMRIGHT', -6, 6)
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gui.set_size(btn, 65, 24)
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btn:SetText 'Close'
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btn:SetScript('OnClick', L(frame.Hide, frame))
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public.close_button = btn
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end
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do
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local btn = gui.button(frame, 16)
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btn:SetPoint('RIGHT', close_button, 'LEFT' , -5, 0)
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gui.set_size(btn, 65, 24)
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btn:SetText 'Default UI'
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btn:SetScript('OnClick',function()
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if AuctionFrame:IsVisible() then HideUIPanel(AuctionFrame) else ShowUIPanel(AuctionFrame) end
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end)
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end
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+36
-101
@@ -1,25 +1,6 @@
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module 'gui'
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public.config = {
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colors = {
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text = {enabled = {255, 254, 250, 1}, disabled = {147, 151, 139, 1}},
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label = {enabled = {216, 225, 211, 1}, disabled = {150, 148, 140, 1}},
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link = {153, 255, 255, 1},
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window = {background = {24, 24, 24, .93}, border = {30, 30, 30, 1}},
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panel = {background = {24, 24, 24, 1}, border = {255, 255, 255, .03}},
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content = {background = {42, 42, 42, 1}, border = {0, 0, 0, 0}},
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state = {enabled = {70, 180, 70, 1}, disabled = {190, 70, 70, 1}},
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blue = {41, 146, 255, 1},
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green = {22, 255, 22, 1},
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yellow = {255, 255, 0, 1},
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orange = {255, 146, 24, 1},
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red = {255, 0, 0, 1},
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gray = {187, 187, 187, 1},
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blizzard = {0, 180, 255, 1},
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aux = {255, 255, 154, 1},
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},
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edge_size = 1.5,
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font = [[Fonts\ARIALN.TTF]],
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small_font_size = 13,
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@@ -32,104 +13,58 @@ public.config = {
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}
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do
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local function index_handler(self, key)
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self.private.table = self.private.table[key]
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if getn(self.private.table) == 0 then
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return self.public
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else
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local color = copy(self.private.table)
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self.private.table = config.colors
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return self.private.callback(color)
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end
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end
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function color_accessor(callback)
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return function()
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return index_function({callback=callback, table=config.colors}, index_handler)
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end
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local id = 1
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function public.accessor.name()
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id = id + 1
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return 'aux_frame'..id
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end
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end
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do
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local mt = {
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__call = function(self, text)
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local r, g, b, a = unpack(self)
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if text then
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return format('|c%02X%02X%02X%02X', a, r*255, g*255, b*255)..text..FONT_COLOR_CODE_CLOSE
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else
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return r, g, b, a
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end
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local menu, structure, orig
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menu = CreateFrame('Frame', name, UIParent, 'UIMenuTemplate')
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hook('OnShow', menu)
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orig = menu:GetScript 'OnShow'
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menu:SetScript('OnShow', function()
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UIMenu_Initialize()
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for i=1,getn(structure) do
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UIMenu_AddButton(
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structure[i][1],
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structure[i],
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type(structure[i]) == 'string' and structure[element[3]] or element[3]
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)
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end
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}
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public.accessor.color = color_accessor(function(color)
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local r, g, b, a = unpack(color)
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return setmetatable({r/255, g/255, b/255, a}, mt)
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return orig()
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end)
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end
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public.accessor.inline_color = color_accessor(function(color)
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local r, g, b, a = unpack(color)
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return format('|c%02X%02X%02X%02X', a, r, g, b)
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end)
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do
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local id = 0
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function public.accessor.name() id = id + 1; return 'aux_frame'..id end
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end
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do
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local menu, structure
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function public.menu(menu_structure)
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structure = menu_structure
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menu:SetPoint('BOTTOMLEFT', GetCursorPosition())
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menu:Show()
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end
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function initialize_menu()
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menu = CreateFrame('Frame', name, UIParent, 'UIMenuTemplate')
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local orig = menu:GetScript 'OnShow'
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menu:SetScript('OnShow', function()
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UIMenu_Initialize()
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for i=1,getn(structure) do
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UIMenu_AddButton(
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structure[i][1],
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structure[i],
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type(structure[i]) == 'string' and structure[element[3]] or element[3]
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)
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end
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return orig()
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end)
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end
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end
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function LOAD()
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import :_ 'util'
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initialize_menu()
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initialize_dropdown()
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end
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do
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local blizzard_backdrop, aux_background, aux_border
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function initialize_dropdown()
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aux_border = DropDownList1:CreateTexture()
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aux_border:SetTexture(1, 1, 1, .02)
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aux_border:SetPoint('TOPLEFT', DropDownList1Backdrop, 'TOPLEFT', -2, 2)
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aux_border:SetPoint('BOTTOMRIGHT', DropDownList1Backdrop, 'BOTTOMRIGHT', 1.5, -1.5)
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aux_border:SetBlendMode 'ADD'
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aux_background = DropDownList1:CreateTexture(nil, 'OVERLAY')
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aux_background:SetTexture(color.content.background())
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aux_background:SetAllPoints(DropDownList1Backdrop)
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blizzard_backdrop = DropDownList1Backdrop:GetBackdrop()
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hook('ToggleDropDownMenu', function(...)
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local ret = {orig.ToggleDropDownMenu(unpack(arg))}
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local dropdown = getglobal(arg[4] or '') or this:GetParent()
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if strfind(dropdown:GetName() or '', '^aux_frame%d+$') then
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set_aux_dropdown_style(dropdown)
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else
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set_blizzard_dropdown_style()
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end
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return unpack(ret)
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end)
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end
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aux_border = DropDownList1:CreateTexture()
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aux_border:SetTexture(1, 1, 1, .02)
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aux_border:SetPoint('TOPLEFT', DropDownList1Backdrop, 'TOPLEFT', -2, 2)
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aux_border:SetPoint('BOTTOMRIGHT', DropDownList1Backdrop, 'BOTTOMRIGHT', 1.5, -1.5)
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aux_border:SetBlendMode 'ADD'
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aux_background = DropDownList1:CreateTexture(nil, 'OVERLAY')
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aux_background:SetTexture(color.content.background())
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aux_background:SetAllPoints(DropDownList1Backdrop)
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blizzard_backdrop = DropDownList1Backdrop:GetBackdrop()
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hook('ToggleDropDownMenu', function(...)
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local ret = {orig.ToggleDropDownMenu(unpack(arg))}
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local dropdown = getglobal(arg[4] or '') or this:GetParent()
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if strfind(dropdown:GetName() or '', '^aux_frame%d+$') then
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set_aux_dropdown_style(dropdown)
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else
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set_blizzard_dropdown_style()
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end
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return unpack(ret)
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end)
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function set_aux_dropdown_style(dropdown)
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DropDownList1Backdrop:SetBackdrop{}
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@@ -0,0 +1,61 @@
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module 'util'
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COLORS = {
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text = {enabled = {255, 254, 250, 1}, disabled = {147, 151, 139, 1}},
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label = {enabled = {216, 225, 211, 1}, disabled = {150, 148, 140, 1}},
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link = {153, 255, 255, 1},
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window = {background = {24, 24, 24, .93}, border = {30, 30, 30, 1}},
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panel = {background = {24, 24, 24, 1}, border = {255, 255, 255, .03}},
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content = {background = {42, 42, 42, 1}, border = {0, 0, 0, 0}},
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state = {enabled = {70, 180, 70, 1}, disabled = {190, 70, 70, 1}},
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blue = {41, 146, 255, 1},
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green = {22, 255, 22, 1},
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yellow = {255, 255, 0, 1},
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orange = {255, 146, 24, 1},
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red = {255, 0, 0, 1},
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gray = {187, 187, 187, 1},
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blizzard = {0, 180, 255, 1},
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aux = {255, 255, 154, 1},
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}
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do
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local function index_handler(self, key)
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self.private.table = self.private.table[key]
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if getn(self.private.table) == 0 then
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return self.public
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else
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local color = copy(self.private.table)
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self.private.table = COLORS
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return self.private.callback(color)
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end
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end
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function color_accessor(callback)
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return function()
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return index_function({callback=callback, table=COLORS}, index_handler)
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end
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end
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end
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do
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local mt = {
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__call = function(self, text)
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local r, g, b, a = unpack(self)
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if text then
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return format('|c%02X%02X%02X%02X', a, r*255, g*255, b*255)..text..FONT_COLOR_CODE_CLOSE
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else
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return r, g, b, a
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end
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end
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}
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public.accessor.color = color_accessor(function(color)
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local r, g, b, a = unpack(color)
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return setmetatable({r/255, g/255, b/255, a}, mt)
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end)
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end
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public.accessor.inline_color = color_accessor(function(color)
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local r, g, b, a = unpack(color)
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return format('|c%02X%02X%02X%02X', a, r, g, b)
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end)
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