big refactoring

This commit is contained in:
Manuel Simon Hirsig
2016-08-22 21:27:13 +02:00
parent 3c37788b19
commit 8a777258e6
5 changed files with 138 additions and 181 deletions
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+41 -80
View File
@@ -1,85 +1,46 @@
module 'aux'
module 'aux' import 'gui'
public.bids_loaded = false
public.current_owner_page = nil
function LOAD()
import :_ 'util' 'gui'
do
local frame = CreateFrame('Frame', gui.name, UIParent)
tinsert(UISpecialFrames, 'aux_frame1')
gui.set_window_style(frame)
gui.set_size(frame, 768, 447)
frame:SetPoint('LEFT', 100, 0)
frame:SetToplevel(true)
frame:SetMovable(true)
frame:EnableMouse(true)
frame:SetClampedToScreen(true)
frame:RegisterForDrag 'LeftButton'
frame:SetScript('OnDragStart', function() this:StartMoving() end)
frame:SetScript('OnDragStop', function() this:StopMovingOrSizing() end)
frame:SetScript('OnShow', function() PlaySound 'AuctionWindowOpen' end)
frame:SetScript('OnHide', function() PlaySound 'AuctionWindowClose' CloseAuctionHouse() end)
frame.content = CreateFrame('Frame', nil, frame)
frame.content:SetPoint('TOPLEFT', 4, -80)
frame.content:SetPoint('BOTTOMRIGHT', -4, 35)
frame:Hide()
public.frame = frame
end
do
local tabs = gui.tabs(frame, 'DOWN')
tabs._on_select = on_tab_click
for _, tab in _m.tabs do tabs:create_tab(tab.name) end
function public.set_tab(id) tabs:select(id) end
end
do
local btn = gui.button(frame, 16)
btn:SetPoint('BOTTOMRIGHT', -6, 6)
gui.set_size(btn, 65, 24)
btn:SetText 'Close'
btn:SetScript('OnClick', L(frame.Hide, frame))
public.close_button = btn
end
do
local btn = gui.button(frame, 16)
btn:SetPoint('RIGHT', close_button, 'LEFT' , -5, 0)
gui.set_size(btn, 65, 24)
btn:SetText 'Default UI'
btn:SetScript('OnClick',function()
if AuctionFrame:IsVisible() then HideUIPanel(AuctionFrame) else ShowUIPanel(AuctionFrame) end
end)
end
end
function public.log(...)
local msg = '[aux]'
for i=1,arg.n do msg = msg..' '..tostring(arg[i]) end
DEFAULT_CHAT_FRAME:AddMessage(LIGHTYELLOW_FONT_COLOR_CODE..msg)
end
tabs = {}
function public.tab(index, name)
local module_env = getfenv(2)
local tab = {name=name, env=module_env}
function module_env.public.accessor.ACTIVE() return tab == active_tab end
for handler in tmp-set-from . OPEN . CLOSE . CLICK_LINK . USE_ITEM do module_env.mutable[handler] = nil end
tabs[index] = tab
do
local frame = CreateFrame('Frame', 'aux_frame', UIParent)
tinsert(UISpecialFrames, 'aux_frame')
gui.set_window_style(frame)
gui.set_size(frame, 768, 447)
frame:SetPoint('LEFT', 100, 0)
frame:SetToplevel(true)
frame:SetMovable(true)
frame:EnableMouse(true)
frame:SetClampedToScreen(true)
frame:RegisterForDrag 'LeftButton'
frame:SetScript('OnDragStart', function() this:StartMoving() end)
frame:SetScript('OnDragStop', function() this:StopMovingOrSizing() end)
frame:SetScript('OnShow', function() PlaySound 'AuctionWindowOpen' end)
frame:SetScript('OnHide', function() PlaySound 'AuctionWindowClose' CloseAuctionHouse() end)
frame.content = CreateFrame('Frame', nil, frame)
frame.content:SetPoint('TOPLEFT', 4, -80)
frame.content:SetPoint('BOTTOMRIGHT', -4, 35)
frame:Hide()
public.aux_frame = frame
end
do
local active_tab_index
function accessor.active_tab() return tabs[active_tab_index] end
function on_tab_click(index)
call(active_tab_index and active_tab.env.CLOSE)
active_tab_index = index
call(active_tab_index and active_tab.env.OPEN)
end
local tabs = gui.tabs(frame, 'DOWN')
tabs._on_select = on_tab_click
for _, tab in _m.tabs do tabs:create_tab(tab.name) end
function public.set_tab(id) tabs:select(id) end
end
public.orig = setmetatable({[_g]={}}, {__index=function(self, key) return self[_g][key] end})
function public.hook(name, handler, object)
handler = handler or getfenv(2)[name]
object = object or _g
orig[object] = orig[object] or {}
assert(not orig[object][name], '"'..name..'" is already hooked into.')
orig[object][name], object[name] = object[name], handler
do
local btn = gui.button(frame, 16)
btn:SetPoint('BOTTOMRIGHT', -6, 6)
gui.set_size(btn, 65, 24)
btn:SetText 'Close'
btn:SetScript('OnClick', L(frame.Hide, frame))
public.close_button = btn
end
do
local btn = gui.button(frame, 16)
btn:SetPoint('RIGHT', close_button, 'LEFT' , -5, 0)
gui.set_size(btn, 65, 24)
btn:SetText 'Default UI'
btn:SetScript('OnClick',function()
if AuctionFrame:IsVisible() then HideUIPanel(AuctionFrame) else ShowUIPanel(AuctionFrame) end
end)
end
+36 -101
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@@ -1,25 +1,6 @@
module 'gui'
public.config = {
colors = {
text = {enabled = {255, 254, 250, 1}, disabled = {147, 151, 139, 1}},
label = {enabled = {216, 225, 211, 1}, disabled = {150, 148, 140, 1}},
link = {153, 255, 255, 1},
window = {background = {24, 24, 24, .93}, border = {30, 30, 30, 1}},
panel = {background = {24, 24, 24, 1}, border = {255, 255, 255, .03}},
content = {background = {42, 42, 42, 1}, border = {0, 0, 0, 0}},
state = {enabled = {70, 180, 70, 1}, disabled = {190, 70, 70, 1}},
blue = {41, 146, 255, 1},
green = {22, 255, 22, 1},
yellow = {255, 255, 0, 1},
orange = {255, 146, 24, 1},
red = {255, 0, 0, 1},
gray = {187, 187, 187, 1},
blizzard = {0, 180, 255, 1},
aux = {255, 255, 154, 1},
},
edge_size = 1.5,
font = [[Fonts\ARIALN.TTF]],
small_font_size = 13,
@@ -32,104 +13,58 @@ public.config = {
}
do
local function index_handler(self, key)
self.private.table = self.private.table[key]
if getn(self.private.table) == 0 then
return self.public
else
local color = copy(self.private.table)
self.private.table = config.colors
return self.private.callback(color)
end
end
function color_accessor(callback)
return function()
return index_function({callback=callback, table=config.colors}, index_handler)
end
local id = 1
function public.accessor.name()
id = id + 1
return 'aux_frame'..id
end
end
do
local mt = {
__call = function(self, text)
local r, g, b, a = unpack(self)
if text then
return format('|c%02X%02X%02X%02X', a, r*255, g*255, b*255)..text..FONT_COLOR_CODE_CLOSE
else
return r, g, b, a
end
local menu, structure, orig
menu = CreateFrame('Frame', name, UIParent, 'UIMenuTemplate')
hook('OnShow', menu)
orig = menu:GetScript 'OnShow'
menu:SetScript('OnShow', function()
UIMenu_Initialize()
for i=1,getn(structure) do
UIMenu_AddButton(
structure[i][1],
structure[i],
type(structure[i]) == 'string' and structure[element[3]] or element[3]
)
end
}
public.accessor.color = color_accessor(function(color)
local r, g, b, a = unpack(color)
return setmetatable({r/255, g/255, b/255, a}, mt)
return orig()
end)
end
public.accessor.inline_color = color_accessor(function(color)
local r, g, b, a = unpack(color)
return format('|c%02X%02X%02X%02X', a, r, g, b)
end)
do
local id = 0
function public.accessor.name() id = id + 1; return 'aux_frame'..id end
end
do
local menu, structure
function public.menu(menu_structure)
structure = menu_structure
menu:SetPoint('BOTTOMLEFT', GetCursorPosition())
menu:Show()
end
function initialize_menu()
menu = CreateFrame('Frame', name, UIParent, 'UIMenuTemplate')
local orig = menu:GetScript 'OnShow'
menu:SetScript('OnShow', function()
UIMenu_Initialize()
for i=1,getn(structure) do
UIMenu_AddButton(
structure[i][1],
structure[i],
type(structure[i]) == 'string' and structure[element[3]] or element[3]
)
end
return orig()
end)
end
end
function LOAD()
import :_ 'util'
initialize_menu()
initialize_dropdown()
end
do
local blizzard_backdrop, aux_background, aux_border
function initialize_dropdown()
aux_border = DropDownList1:CreateTexture()
aux_border:SetTexture(1, 1, 1, .02)
aux_border:SetPoint('TOPLEFT', DropDownList1Backdrop, 'TOPLEFT', -2, 2)
aux_border:SetPoint('BOTTOMRIGHT', DropDownList1Backdrop, 'BOTTOMRIGHT', 1.5, -1.5)
aux_border:SetBlendMode 'ADD'
aux_background = DropDownList1:CreateTexture(nil, 'OVERLAY')
aux_background:SetTexture(color.content.background())
aux_background:SetAllPoints(DropDownList1Backdrop)
blizzard_backdrop = DropDownList1Backdrop:GetBackdrop()
hook('ToggleDropDownMenu', function(...)
local ret = {orig.ToggleDropDownMenu(unpack(arg))}
local dropdown = getglobal(arg[4] or '') or this:GetParent()
if strfind(dropdown:GetName() or '', '^aux_frame%d+$') then
set_aux_dropdown_style(dropdown)
else
set_blizzard_dropdown_style()
end
return unpack(ret)
end)
end
aux_border = DropDownList1:CreateTexture()
aux_border:SetTexture(1, 1, 1, .02)
aux_border:SetPoint('TOPLEFT', DropDownList1Backdrop, 'TOPLEFT', -2, 2)
aux_border:SetPoint('BOTTOMRIGHT', DropDownList1Backdrop, 'BOTTOMRIGHT', 1.5, -1.5)
aux_border:SetBlendMode 'ADD'
aux_background = DropDownList1:CreateTexture(nil, 'OVERLAY')
aux_background:SetTexture(color.content.background())
aux_background:SetAllPoints(DropDownList1Backdrop)
blizzard_backdrop = DropDownList1Backdrop:GetBackdrop()
hook('ToggleDropDownMenu', function(...)
local ret = {orig.ToggleDropDownMenu(unpack(arg))}
local dropdown = getglobal(arg[4] or '') or this:GetParent()
if strfind(dropdown:GetName() or '', '^aux_frame%d+$') then
set_aux_dropdown_style(dropdown)
else
set_blizzard_dropdown_style()
end
return unpack(ret)
end)
function set_aux_dropdown_style(dropdown)
DropDownList1Backdrop:SetBackdrop{}
+61
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@@ -0,0 +1,61 @@
module 'util'
COLORS = {
text = {enabled = {255, 254, 250, 1}, disabled = {147, 151, 139, 1}},
label = {enabled = {216, 225, 211, 1}, disabled = {150, 148, 140, 1}},
link = {153, 255, 255, 1},
window = {background = {24, 24, 24, .93}, border = {30, 30, 30, 1}},
panel = {background = {24, 24, 24, 1}, border = {255, 255, 255, .03}},
content = {background = {42, 42, 42, 1}, border = {0, 0, 0, 0}},
state = {enabled = {70, 180, 70, 1}, disabled = {190, 70, 70, 1}},
blue = {41, 146, 255, 1},
green = {22, 255, 22, 1},
yellow = {255, 255, 0, 1},
orange = {255, 146, 24, 1},
red = {255, 0, 0, 1},
gray = {187, 187, 187, 1},
blizzard = {0, 180, 255, 1},
aux = {255, 255, 154, 1},
}
do
local function index_handler(self, key)
self.private.table = self.private.table[key]
if getn(self.private.table) == 0 then
return self.public
else
local color = copy(self.private.table)
self.private.table = COLORS
return self.private.callback(color)
end
end
function color_accessor(callback)
return function()
return index_function({callback=callback, table=COLORS}, index_handler)
end
end
end
do
local mt = {
__call = function(self, text)
local r, g, b, a = unpack(self)
if text then
return format('|c%02X%02X%02X%02X', a, r*255, g*255, b*255)..text..FONT_COLOR_CODE_CLOSE
else
return r, g, b, a
end
end
}
public.accessor.color = color_accessor(function(color)
local r, g, b, a = unpack(color)
return setmetatable({r/255, g/255, b/255, a}, mt)
end)
end
public.accessor.inline_color = color_accessor(function(color)
local r, g, b, a = unpack(color)
return format('|c%02X%02X%02X%02X', a, r, g, b)
end)