big refactoring
This commit is contained in:
+36
-101
@@ -1,25 +1,6 @@
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module 'gui'
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public.config = {
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colors = {
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text = {enabled = {255, 254, 250, 1}, disabled = {147, 151, 139, 1}},
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label = {enabled = {216, 225, 211, 1}, disabled = {150, 148, 140, 1}},
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link = {153, 255, 255, 1},
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window = {background = {24, 24, 24, .93}, border = {30, 30, 30, 1}},
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panel = {background = {24, 24, 24, 1}, border = {255, 255, 255, .03}},
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content = {background = {42, 42, 42, 1}, border = {0, 0, 0, 0}},
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state = {enabled = {70, 180, 70, 1}, disabled = {190, 70, 70, 1}},
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blue = {41, 146, 255, 1},
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green = {22, 255, 22, 1},
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yellow = {255, 255, 0, 1},
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orange = {255, 146, 24, 1},
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red = {255, 0, 0, 1},
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gray = {187, 187, 187, 1},
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blizzard = {0, 180, 255, 1},
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aux = {255, 255, 154, 1},
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},
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edge_size = 1.5,
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font = [[Fonts\ARIALN.TTF]],
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small_font_size = 13,
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@@ -32,104 +13,58 @@ public.config = {
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}
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do
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local function index_handler(self, key)
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self.private.table = self.private.table[key]
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if getn(self.private.table) == 0 then
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return self.public
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else
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local color = copy(self.private.table)
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self.private.table = config.colors
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return self.private.callback(color)
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end
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end
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function color_accessor(callback)
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return function()
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return index_function({callback=callback, table=config.colors}, index_handler)
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end
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local id = 1
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function public.accessor.name()
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id = id + 1
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return 'aux_frame'..id
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end
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end
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do
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local mt = {
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__call = function(self, text)
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local r, g, b, a = unpack(self)
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if text then
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return format('|c%02X%02X%02X%02X', a, r*255, g*255, b*255)..text..FONT_COLOR_CODE_CLOSE
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else
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return r, g, b, a
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end
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local menu, structure, orig
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menu = CreateFrame('Frame', name, UIParent, 'UIMenuTemplate')
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hook('OnShow', menu)
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orig = menu:GetScript 'OnShow'
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menu:SetScript('OnShow', function()
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UIMenu_Initialize()
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for i=1,getn(structure) do
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UIMenu_AddButton(
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structure[i][1],
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structure[i],
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type(structure[i]) == 'string' and structure[element[3]] or element[3]
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)
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end
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}
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public.accessor.color = color_accessor(function(color)
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local r, g, b, a = unpack(color)
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return setmetatable({r/255, g/255, b/255, a}, mt)
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return orig()
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end)
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end
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public.accessor.inline_color = color_accessor(function(color)
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local r, g, b, a = unpack(color)
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return format('|c%02X%02X%02X%02X', a, r, g, b)
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end)
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do
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local id = 0
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function public.accessor.name() id = id + 1; return 'aux_frame'..id end
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end
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do
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local menu, structure
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function public.menu(menu_structure)
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structure = menu_structure
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menu:SetPoint('BOTTOMLEFT', GetCursorPosition())
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menu:Show()
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end
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function initialize_menu()
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menu = CreateFrame('Frame', name, UIParent, 'UIMenuTemplate')
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local orig = menu:GetScript 'OnShow'
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menu:SetScript('OnShow', function()
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UIMenu_Initialize()
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for i=1,getn(structure) do
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UIMenu_AddButton(
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structure[i][1],
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structure[i],
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type(structure[i]) == 'string' and structure[element[3]] or element[3]
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)
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end
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return orig()
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end)
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end
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end
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function LOAD()
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import :_ 'util'
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initialize_menu()
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initialize_dropdown()
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end
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do
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local blizzard_backdrop, aux_background, aux_border
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function initialize_dropdown()
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aux_border = DropDownList1:CreateTexture()
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aux_border:SetTexture(1, 1, 1, .02)
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aux_border:SetPoint('TOPLEFT', DropDownList1Backdrop, 'TOPLEFT', -2, 2)
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aux_border:SetPoint('BOTTOMRIGHT', DropDownList1Backdrop, 'BOTTOMRIGHT', 1.5, -1.5)
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aux_border:SetBlendMode 'ADD'
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aux_background = DropDownList1:CreateTexture(nil, 'OVERLAY')
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aux_background:SetTexture(color.content.background())
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aux_background:SetAllPoints(DropDownList1Backdrop)
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blizzard_backdrop = DropDownList1Backdrop:GetBackdrop()
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hook('ToggleDropDownMenu', function(...)
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local ret = {orig.ToggleDropDownMenu(unpack(arg))}
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local dropdown = getglobal(arg[4] or '') or this:GetParent()
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if strfind(dropdown:GetName() or '', '^aux_frame%d+$') then
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set_aux_dropdown_style(dropdown)
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else
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set_blizzard_dropdown_style()
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end
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return unpack(ret)
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end)
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end
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aux_border = DropDownList1:CreateTexture()
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aux_border:SetTexture(1, 1, 1, .02)
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aux_border:SetPoint('TOPLEFT', DropDownList1Backdrop, 'TOPLEFT', -2, 2)
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aux_border:SetPoint('BOTTOMRIGHT', DropDownList1Backdrop, 'BOTTOMRIGHT', 1.5, -1.5)
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aux_border:SetBlendMode 'ADD'
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aux_background = DropDownList1:CreateTexture(nil, 'OVERLAY')
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aux_background:SetTexture(color.content.background())
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aux_background:SetAllPoints(DropDownList1Backdrop)
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blizzard_backdrop = DropDownList1Backdrop:GetBackdrop()
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hook('ToggleDropDownMenu', function(...)
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local ret = {orig.ToggleDropDownMenu(unpack(arg))}
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local dropdown = getglobal(arg[4] or '') or this:GetParent()
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if strfind(dropdown:GetName() or '', '^aux_frame%d+$') then
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set_aux_dropdown_style(dropdown)
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else
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set_blizzard_dropdown_style()
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end
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return unpack(ret)
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end)
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function set_aux_dropdown_style(dropdown)
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DropDownList1Backdrop:SetBackdrop{}
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