working on quantities
This commit is contained in:
@@ -9,3 +9,4 @@ sell.xml
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buy.xml
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options.xml
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about.xml
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post.lua
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@@ -0,0 +1,106 @@
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local target_size
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local slot
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-- iterator for inventory
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function inventory()
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local inventory = {}
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for bag = 0, 4 do
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if GetBagName(bag) then
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for bagSlot = 1, GetContainerNumSlots(bag) do
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tinsert(inventory, { bag = bag, bagSlot = bagSlot })
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end
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end
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end
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local i = 0
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local n = getn(inventory)
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return function()
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i = i + 1
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if i <= n then
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return inventory[i]
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end
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end
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end
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function findEmptySlot()
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for slot in inventory() do
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if not GetContainerItemInfo(slot.bag, slot.bagSlot) then
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return slot
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end
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end
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end
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function findItem(name)
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local slots = {}
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for slot in inventory() do
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if itemName(slot) == name then
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tinsert(slots, slot)
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end
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end
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return slots
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end
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function sameSlot(slot1, slot2)
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return slot1.bag == slot2.bag and slot1.bagSlot == slot2.bagSlot
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end
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function moveItem(fromSlot, toSlot, amount)
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ClearCursor()
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SplitContainerItem(fromSlot.bag, fromSlot.bagSlot, amount)
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PickupContainerItem(toSlot.bag, toSlot.bagSlot)
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ClearCursor()
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end
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function itemName(slot)
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local itemLink = GetContainerItemLink(slot.bag, slot.bagSlot)
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if itemLink then
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return string.gsub(itemLink, "^.-%[(.*)%].*", "%1")
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end
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end
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function stackSize(slot)
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local _, itemCount = GetContainerItemInfo(slot.bag, slot.bagSlot)
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return itemCount
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end
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function postAuction(slot)
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ClearCursor()
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pickupContainerItem(slot.bag, slot.bagSlot)
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ClickAuctionSellItemButton()
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ClearCursor()
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Aux.orig.AuctionsCreateAuctionButton_OnClick()
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-- StartAuction(request.bid, request.buyout, request.duration);
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end
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function createStack(name, size)
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ClearCursor()
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ClickAuctionSellItemButton()
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ClearCursor()
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local slots = findItem(name)
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local stackSlot = slots[1]
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tremove(slots, 1)
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for _, slot in ipairs(slots) do
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if stackSize(stackSlot) < size then
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moveItem(slot, stackSlot, size - stackSize(stackSlot))
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elseif stackSize(stackSlot) > size then
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moveItem(stackSlot, slot, stackSize(stackSlot) - size)
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else
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return stackSlot
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end
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end
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if stackSize(stackSlot) > size then
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local emptySlot = findEmptySlot()
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Aux_Log(stackSize(stackSlot) .. ' : ' .. emptySlot.bag .. ' ' .. emptySlot.bagSlot)
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moveItem(stackSlot, emptySlot, stackSize(stackSlot) - size)
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Aux_Log(stackSize(stackSlot) .. ' : ' .. emptySlot.bag .. ' ' .. emptySlot.bagSlot)
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if stackSize(stackSlot) == size then
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return stackSlot
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end
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end
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end
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-- /script createStack('Dried King Bolete', 3)
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@@ -4,8 +4,7 @@ auxSellEntries = {} -- persisted
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local bestPriceOurStackSize
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local currentAuctionItem
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local postedItem
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local currentAuction
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-----------------------------------------
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@@ -64,13 +63,10 @@ end
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-----------------------------------------
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function Aux_AuctionsCreateAuctionButton_OnClick()
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if PanelTemplates_GetSelectedTab(AuctionFrame) == Aux.tabs.sell.index and AuctionFrame:IsShown() then
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postedItem = {
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name = currentAuctionItem.name,
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price = MoneyInputFrame_GetCopper(BuyoutPrice),
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}
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for i=1, currentAuction.stackCount do
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local slot = createStack(currentAuction.name, currentAuction.stackCount)
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postAuction(slot)
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end
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Aux.orig.AuctionsCreateAuctionButton_OnClick()
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end
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-----------------------------------------
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@@ -94,13 +90,13 @@ end
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function Aux_SelectAuxEntry()
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if currentAuctionItem and auxSellEntries[currentAuctionItem.name] and not auxSellEntries[currentAuctionItem.name].selected then
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if currentAuction and auxSellEntries[currentAuction.name] and not auxSellEntries[currentAuction.name].selected then
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local bestPrice = {} -- a table with one entry per stacksize that is the cheapest auction for that particular stacksize
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local absoluteBest -- the overall cheapest auction
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----- find the best price per stacksize and overall -----
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for _,auxEntry in ipairs(auxSellEntries[currentAuctionItem.name]) do
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for _,auxEntry in ipairs(auxSellEntries[currentAuction.name]) do
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if not bestPrice[auxEntry.stackSize] or bestPrice[auxEntry.stackSize].itemPrice >= auxEntry.itemPrice then
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bestPrice[auxEntry.stackSize] = auxEntry
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end
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@@ -110,11 +106,11 @@ function Aux_SelectAuxEntry()
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end
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end
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auxSellEntries[currentAuctionItem.name].selected = absoluteBest
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auxSellEntries[currentAuction.name].selected = absoluteBest
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if bestPrice[currentAuctionItem.stackSize] then
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auxSellEntries[currentAuctionItem.name].selected = bestPrice[currentAuctionItem.stackSize]
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bestPriceOurStackSize = bestPrice[currentAuctionItem.stackSize]
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if bestPrice[currentAuction.stackSize] then
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auxSellEntries[currentAuction.name].selected = bestPrice[currentAuction.stackSize]
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bestPriceOurStackSize = bestPrice[currentAuction.stackSize]
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end
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end
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end
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@@ -124,35 +120,21 @@ end
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function Aux_UpdateRecommendation()
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AuxRecommendStaleText:Hide()
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if not currentAuctionItem then
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if not currentAuction then
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AuxSellRefreshButton:Disable()
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if postedItem then
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AuxMessage:Hide()
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AuxRecommendText:SetText("Auction Created for "..postedItem.name)
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MoneyFrame_Update("AuxRecommendPerStackPrice", postedItem.price)
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AuxRecommendPerStackPrice:Show()
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AuxRecommendPerItemPrice:Hide()
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AuxRecommendPerItemText:Hide()
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AuxRecommendBasisText:Hide()
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postedItem = nil
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else
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Aux_SetMessage("Drag an item to the Auction Item area\n\nto see recommended pricing information")
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end
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Aux_SetMessage("Drag an item to the Auction Item area\n\nto see recommended pricing information")
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else
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AuxSellRefreshButton:Enable()
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if auxSellEntries[currentAuctionItem.name] and auxSellEntries[currentAuctionItem.name].selected then
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if not auxSellEntries[currentAuctionItem.name].created or GetTime() - auxSellEntries[currentAuctionItem.name].created > 1800 then
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if auxSellEntries[currentAuction.name] and auxSellEntries[currentAuction.name].selected then
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if not auxSellEntries[currentAuction.name].created or GetTime() - auxSellEntries[currentAuction.name].created > 1800 then
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AuxRecommendStaleText:SetText("STALE DATA") -- data older than half an hour marked as stale
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AuxRecommendStaleText:Show()
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end
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local newBuyoutPrice = auxSellEntries[currentAuctionItem.name].selected.itemPrice * currentAuctionItem.stackSize
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local newBuyoutPrice = auxSellEntries[currentAuction.name].selected.itemPrice * currentAuction.stackSize
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if auxSellEntries[currentAuctionItem.name].selected.numYours < auxSellEntries[currentAuctionItem.name].selected.count then
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if auxSellEntries[currentAuction.name].selected.numYours < auxSellEntries[currentAuction.name].selected.count then
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newBuyoutPrice = undercut(newBuyoutPrice)
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end
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@@ -162,12 +144,12 @@ function Aux_UpdateRecommendation()
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Aux_ShowElems(Aux.tabs.sell.recommendationElements)
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AuxRecommendText:SetText("Recommended Buyout Price")
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AuxRecommendPerStackText:SetText("for your stack of "..currentAuctionItem.stackSize)
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AuxRecommendPerStackText:SetText("for your stack of "..currentAuction.stackSize)
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if currentAuctionItem.texture then
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AuxRecommendItemTex:SetNormalTexture(currentAuctionItem.texture)
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if currentAuctionItem.stackSize > 1 then
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AuxRecommendItemTexCount:SetText(currentAuctionItem.stackSize)
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if currentAuction.texture then
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AuxRecommendItemTex:SetNormalTexture(currentAuction.texture)
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if currentAuction.stackSize > 1 then
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AuxRecommendItemTexCount:SetText(currentAuction.stackSize)
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AuxRecommendItemTexCount:Show()
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else
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AuxRecommendItemTexCount:Hide()
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@@ -176,22 +158,22 @@ function Aux_UpdateRecommendation()
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AuxRecommendItemTex:Hide()
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end
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MoneyFrame_Update("AuxRecommendPerItemPrice", Aux_Round(newBuyoutPrice / currentAuctionItem.stackSize))
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MoneyFrame_Update("AuxRecommendPerItemPrice", Aux_Round(newBuyoutPrice / currentAuction.stackSize))
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MoneyFrame_Update("AuxRecommendPerStackPrice", Aux_Round(newBuyoutPrice))
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MoneyInputFrame_SetCopper(BuyoutPrice, newBuyoutPrice)
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MoneyInputFrame_SetCopper(StartPrice, newStartPrice)
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if auxSellEntries[currentAuctionItem.name].selected.stackSize == auxSellEntries[currentAuctionItem.name][1].stackSize and auxSellEntries[currentAuctionItem.name].selected.buyoutPrice == auxSellEntries[currentAuctionItem.name][1].buyoutPrice then
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if auxSellEntries[currentAuction.name].selected.stackSize == auxSellEntries[currentAuction.name][1].stackSize and auxSellEntries[currentAuction.name].selected.buyoutPrice == auxSellEntries[currentAuction.name][1].buyoutPrice then
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AuxRecommendBasisText:SetText("(based on cheapest)")
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elseif bestPriceOurStackSize and auxSellEntries[currentAuctionItem.name].selected.stackSize == bestPriceOurStackSize.stackSize and auxSellEntries[currentAuctionItem.name].selected.buyoutPrice == bestPriceOurStackSize.buyoutPrice then
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elseif bestPriceOurStackSize and auxSellEntries[currentAuction.name].selected.stackSize == bestPriceOurStackSize.stackSize and auxSellEntries[currentAuction.name].selected.buyoutPrice == bestPriceOurStackSize.buyoutPrice then
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AuxRecommendBasisText:SetText("(based on cheapest stack of the same size)")
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else
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AuxRecommendBasisText:SetText("(based on auction selected below)")
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end
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elseif auxSellEntries[currentAuctionItem.name] then
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Aux_SetMessage("No auctions were found for \n\n"..currentAuctionItem.name)
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auxSellEntries[currentAuctionItem.name] = nil
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elseif auxSellEntries[currentAuction.name] then
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Aux_SetMessage("No auctions were found for \n\n"..currentAuction.name)
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auxSellEntries[currentAuction.name] = nil
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else
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Aux_HideElems(Aux.tabs.sell.shownElements)
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end
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@@ -202,6 +184,42 @@ end
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-----------------------------------------
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function Aux_Sell_GetStackSize()
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return AuxSellStackSize:GetNumber()
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end
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-----------------------------------------
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function Aux_Sell_SetStackSize(stackSize)
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return AuxSellStackSize:SetNumber(stackSize)
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end
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-----------------------------------------
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function Aux_Sell_GetStackCount()
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return AuxSellStackCount:GetNumber()
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end
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-----------------------------------------
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function Aux_Sell_SetStackCount(stackCount)
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return AuxSellStackCount:SetNumber(stackCount)
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end
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-----------------------------------------
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function Aux_Sell_QuantityUpdate()
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if currentAuction then
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currentAuction.stackSize = Aux_Sell_GetStackSize()
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currentAuction.stackCount = Aux_Sell_GetStackCount()
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end
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Aux_SelectAuxEntry()
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Aux_UpdateRecommendation()
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end
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-----------------------------------------
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function Aux_OnNewAuctionUpdate()
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if PanelTemplates_GetSelectedTab(AuctionFrame) ~= Aux.tabs.sell.index then
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@@ -220,13 +238,14 @@ function Aux_OnNewAuctionUpdate()
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AuxScanTooltip:Show()
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local tooltip = Aux_Scan_ExtractTooltip()
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currentAuctionItem = auctionItemName and {
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currentAuction = auctionItemName and {
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name = auctionItemName,
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texture = auctionItemTexture,
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stackSize = Aux_Scan_ItemCharges(tooltip) or auctionItemStackSize,
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stackCount = 1,
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}
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if currentAuctionItem and not auxSellEntries[currentAuctionItem.name] then
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if currentAuction and not auxSellEntries[currentAuction.name] then
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Aux_RefreshEntries()
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end
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@@ -237,22 +256,22 @@ end
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-----------------------------------------
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function Aux_RefreshEntries()
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if currentAuctionItem then
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auxSellEntries[currentAuctionItem.name] = nil
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if currentAuction then
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auxSellEntries[currentAuction.name] = nil
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local _, _, _, _, _, sType, sSubType, _ = GetItemInfo(currentAuctionItem.name)
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local _, _, _, _, _, sType, sSubType, _ = GetItemInfo(currentAuction.name)
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local currentAuctionClass = ItemType2AuctionClass(sType)
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local currentAuctionSubclass = nil -- SubType2AuctionSubclass(currentAuctionClass, sSubType)
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Aux_Scan_Start{
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query = Aux_Scan_CreateQuery{
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name = currentAuctionItem.name,
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name = currentAuction.name,
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classIndex = currentAuctionClass,
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subclassIndex = currentAuctionSubclass
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},
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onComplete = function(data)
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processScanResults(data, currentAuctionItem.name)
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processScanResults(data, currentAuction.name)
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Aux_SelectAuxEntry()
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Aux_UpdateRecommendation()
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end
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@@ -265,10 +284,10 @@ end
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function Aux_ScrollbarUpdate()
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local numrows
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if not currentAuctionItem or not auxSellEntries[currentAuctionItem.name] then
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if not currentAuction or not auxSellEntries[currentAuction.name] then
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numrows = 0
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else
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numrows = getn(auxSellEntries[currentAuctionItem.name])
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numrows = getn(auxSellEntries[currentAuction.name])
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end
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FauxScrollFrame_Update(AuxScrollFrame, numrows, 12, 16);
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@@ -286,11 +305,11 @@ function Aux_ScrollbarUpdate()
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lineEntry:SetID(dataOffset)
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if currentAuctionItem and dataOffset <= numrows and auxSellEntries[currentAuctionItem.name] then
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if currentAuction and dataOffset <= numrows and auxSellEntries[currentAuction.name] then
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local entry = auxSellEntries[currentAuctionItem.name][dataOffset]
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local entry = auxSellEntries[currentAuction.name][dataOffset]
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if auxSellEntries[currentAuctionItem.name].selected and entry.itemPrice == auxSellEntries[currentAuctionItem.name].selected.itemPrice and entry.stackSize == auxSellEntries[currentAuctionItem.name].selected.stackSize then
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if auxSellEntries[currentAuction.name].selected and entry.itemPrice == auxSellEntries[currentAuction.name].selected.itemPrice and entry.stackSize == auxSellEntries[currentAuction.name].selected.stackSize then
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lineEntry:LockHighlight()
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else
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lineEntry:UnlockHighlight()
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@@ -309,7 +328,7 @@ function Aux_ScrollbarUpdate()
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lineEntry_time:SetText("Very Long")
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end
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if entry.stackSize == currentAuctionItem.stackSize then
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if entry.stackSize == currentAuction.stackSize then
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lineEntry_stacks:SetTextColor(0.2, 0.9, 0.2)
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else
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lineEntry_stacks:SetTextColor(1.0, 1.0, 1.0)
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@@ -343,7 +362,7 @@ end
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function AuxSellEntry_OnClick()
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local entryIndex = this:GetID()
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auxSellEntries[currentAuctionItem.name].selected = auxSellEntries[currentAuctionItem.name][entryIndex]
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auxSellEntries[currentAuction.name].selected = auxSellEntries[currentAuction.name][entryIndex]
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Aux_UpdateRecommendation()
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@@ -297,7 +297,104 @@
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<Button name="AuxSellEntry9" inherits="AuxSellEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuxSellEntry8" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="AuxSellEntry10" inherits="AuxSellEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuxSellEntry9" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="AuxSellEntry11" inherits="AuxSellEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuxSellEntry10" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="AuxSellEntry12" inherits="AuxSellEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuxSellEntry11" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="AuxSellEntry12" inherits="AuxSellEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuxSellEntry11" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<frame name="AuxSellQuantity">
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<Size>
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<AbsDimension x="1" y="1"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="150" y="-202"/>
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</Offset>
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</Anchor>
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</Anchors>
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<layers>
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<layer level="BACKGROUND">
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<FontString name="AuxSellStackSizeText" inherits="GameFontHighlightSmall" text="Stack Size">
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<Anchors>
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<Anchor point="TOP" relativePoint="BOTTOM">
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<Offset>
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<AbsDimension x="0" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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<FontString name="AuxSellStackCountText" inherits="GameFontHighlightSmall" text="Stacks">
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<Anchors>
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<Anchor point="TOP" relativePoint="BOTTOM">
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<Offset>
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<AbsDimension x="0" y="-33"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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</layer>
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</layers>
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<frames>
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<EditBox name="AuxSellStackSize" letters="3" numeric="true" autoFocus="false" inherits="InputBoxTemplate">
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<Size>
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<AbsDimension x="30" y="16"/>
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</Size>
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<Anchors>
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<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="AuxSellStackSizeText">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-3"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnTextChanged>
|
||||
Aux_Sell_QuantityUpdate()
|
||||
</OnTextChanged>
|
||||
<OnTabPressed>
|
||||
<!-- if (IsShiftKeyDown()) then
|
||||
getglobal(this:GetParent():GetName().."BuyoutPriceCopper"):SetFocus();
|
||||
else
|
||||
getglobal(this:GetParent():GetName().."StackCount"):SetFocus();
|
||||
end -->
|
||||
</OnTabPressed>
|
||||
<OnEditFocusLost>
|
||||
this:HighlightText(0, 0)
|
||||
</OnEditFocusLost>
|
||||
<OnEditFocusGained>
|
||||
this:HighlightText()
|
||||
</OnEditFocusGained>
|
||||
</Scripts>
|
||||
</EditBox>
|
||||
<EditBox name="AuxSellStackCount" letters="2" numeric="true" autoFocus="false" inherits="InputBoxTemplate">
|
||||
<Size>
|
||||
<AbsDimension x="22" y="16"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="AuxSellStackCountText">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="-3"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnTextChanged>
|
||||
Aux_Sell_QuantityUpdate()
|
||||
</OnTextChanged>
|
||||
<OnTabPressed>
|
||||
<!-- if (IsShiftKeyDown()) then
|
||||
getglobal(this:GetParent():GetName().."StackSize"):SetFocus();
|
||||
else
|
||||
getglobal(this:GetParent():GetName().."StartPriceGold"):SetFocus();
|
||||
end -->
|
||||
</OnTabPressed>
|
||||
<OnEditFocusLost>
|
||||
this:HighlightText(0, 0)
|
||||
</OnEditFocusLost>
|
||||
<OnEditFocusGained>
|
||||
this:HighlightText()
|
||||
</OnEditFocusGained>
|
||||
</Scripts>
|
||||
</EditBox>
|
||||
</frames>
|
||||
</frame>
|
||||
</Frames>
|
||||
</Frame>
|
||||
</Ui>
|
||||
Reference in New Issue
Block a user