Basic initial search in buy tab now working
This commit is contained in:
+10
-70
@@ -40,8 +40,8 @@ local lastItemPosted = nil
|
||||
|
||||
-----------------------------------------
|
||||
|
||||
local processScanResults, relevel, Auctionator_Log, pluralizeIf, round, undercut, roundPriceDown
|
||||
local val2gsc, priceToString, ItemType2AuctionClass, SubType2AuctionSubclass
|
||||
local processScanResults, relevel, undercut
|
||||
local ItemType2AuctionClass, SubType2AuctionSubclass
|
||||
|
||||
-----------------------------------------
|
||||
|
||||
@@ -255,7 +255,9 @@ function Auctionator_BrowseButton_OnMouseDown()
|
||||
SetSelectedAuctionItem("list", index)
|
||||
|
||||
local _, _, _, _, _, _, _, _, buyoutPrice = GetAuctionItemInfo("list", index)
|
||||
PlaceAuctionBid("list", index, buyoutPrice)
|
||||
if buyoutPrice > 0 then
|
||||
PlaceAuctionBid("list", index, buyoutPrice)
|
||||
end
|
||||
|
||||
AuctionFrameBrowse_Update()
|
||||
end
|
||||
@@ -433,8 +435,8 @@ function Auctionator_UpdateRecommendation()
|
||||
Auctionator_RecommendItem_Tex:Hide()
|
||||
end
|
||||
|
||||
MoneyFrame_Update("Auctionator_RecommendPerItem_Price", round(newBuyoutPrice / currentAuctionItemStackSize))
|
||||
MoneyFrame_Update("Auctionator_RecommendPerStack_Price", round(newBuyoutPrice))
|
||||
MoneyFrame_Update("Auctionator_RecommendPerItem_Price", Auctionator_Round(newBuyoutPrice / currentAuctionItemStackSize))
|
||||
MoneyFrame_Update("Auctionator_RecommendPerStack_Price", Auctionator_Round(newBuyoutPrice))
|
||||
|
||||
MoneyInputFrame_SetCopper(BuyoutPrice, newBuyoutPrice)
|
||||
MoneyInputFrame_SetCopper(StartPrice, newStartPrice)
|
||||
@@ -583,12 +585,12 @@ function Auctionator_ScrollbarUpdate()
|
||||
lineEntry_comm:SetText("yours: "..auctionatorEntry.numYours)
|
||||
end
|
||||
|
||||
local tx = string.format("%i %s of %i", auctionatorEntry.count, pluralizeIf("stack", auctionatorEntry.count), auctionatorEntry.stackSize)
|
||||
local tx = string.format("%i %s of %i", auctionatorEntry.count, Auctionator_PluralizeIf("stack", auctionatorEntry.count), auctionatorEntry.stackSize)
|
||||
|
||||
MoneyFrame_Update("AuctionatorEntry"..line.."_PerItem_Price", round(auctionatorEntry.buyoutPrice/auctionatorEntry.stackSize))
|
||||
MoneyFrame_Update("AuctionatorEntry"..line.."_PerItem_Price", Auctionator_Round(auctionatorEntry.buyoutPrice/auctionatorEntry.stackSize))
|
||||
|
||||
lineEntry_avail:SetText(tx)
|
||||
lineEntry_stack:SetText(priceToString(auctionatorEntry.buyoutPrice))
|
||||
lineEntry_stack:SetText(Auctionator_PriceToString(auctionatorEntry.buyoutPrice))
|
||||
|
||||
lineEntry:Show()
|
||||
else
|
||||
@@ -680,74 +682,12 @@ end
|
||||
|
||||
-----------------------------------------
|
||||
|
||||
function pluralizeIf(word, count)
|
||||
|
||||
if count and count == 1 then
|
||||
return word
|
||||
else
|
||||
return word.."s"
|
||||
end
|
||||
end
|
||||
|
||||
-----------------------------------------
|
||||
|
||||
function round(v)
|
||||
return math.floor(v + 0.5)
|
||||
end
|
||||
|
||||
-----------------------------------------
|
||||
|
||||
function undercut(price)
|
||||
return math.max(0, price - 1)
|
||||
end
|
||||
|
||||
-----------------------------------------
|
||||
|
||||
function val2gsc(v)
|
||||
local rv = round(v)
|
||||
|
||||
local g = math.floor(rv/10000)
|
||||
|
||||
rv = rv - g * 10000
|
||||
|
||||
local s = math.floor(rv/100)
|
||||
|
||||
rv = rv - s * 100
|
||||
|
||||
local c = rv
|
||||
|
||||
return g, s, c
|
||||
end
|
||||
|
||||
-----------------------------------------
|
||||
|
||||
function priceToString(val)
|
||||
|
||||
local gold, silver, copper = val2gsc(val)
|
||||
|
||||
local st = ""
|
||||
|
||||
if gold ~= 0 then
|
||||
st = gold.."g "
|
||||
end
|
||||
|
||||
if st ~= "" then
|
||||
st = st..format("%02is ", silver)
|
||||
elseif silver ~= 0 then
|
||||
st = st..silver.."s "
|
||||
end
|
||||
|
||||
if st ~= "" then
|
||||
st = st..format("%02ic", copper)
|
||||
elseif copper ~= 0 then
|
||||
st = st..copper.."c"
|
||||
end
|
||||
|
||||
return st
|
||||
end
|
||||
|
||||
-----------------------------------------
|
||||
|
||||
function ItemType2AuctionClass(itemType)
|
||||
local itemClasses = { GetAuctionItemClasses() }
|
||||
if itemClasses then
|
||||
|
||||
+4
-4
@@ -30,8 +30,8 @@
|
||||
<Anchors><Anchor point="RIGHT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
SmallMoneyFrame_OnLoad();
|
||||
MoneyFrame_SetType("STATIC");
|
||||
SmallMoneyFrame_OnLoad()
|
||||
MoneyFrame_SetType("STATIC")
|
||||
</OnLoad>
|
||||
</Scripts>
|
||||
</Frame>
|
||||
@@ -80,7 +80,7 @@
|
||||
</HighlightTexture>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
Auctionator_EntryOnClick();
|
||||
Auctionator_EntryOnClick()
|
||||
</OnClick>
|
||||
</Scripts>
|
||||
</Button>
|
||||
@@ -260,7 +260,7 @@
|
||||
</Frame>
|
||||
|
||||
<Button name="AuctionatorRefreshButton" inherits="UIPanelButtonTemplate" text="Refresh">
|
||||
<Size><AbsDimension x="126" y="22"/> </Size>
|
||||
<Size><AbsDimension x="126" y="22"/></Size>
|
||||
<Anchors><Anchor point="RIGHT"><Offset><AbsDimension x="-14" y="-199"/></Offset></Anchor></Anchors>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
local processScanResults, scrollbarUpdate
|
||||
local processedData;
|
||||
local processScanResults
|
||||
local processedData
|
||||
|
||||
function AuctionatorBuySearchButton_OnClick()
|
||||
|
||||
@@ -8,13 +8,20 @@ function AuctionatorBuySearchButton_OnClick()
|
||||
exactMatch = true,
|
||||
onComplete = function(data)
|
||||
processScanResults(data)
|
||||
scrollbarUpdate()
|
||||
Auctionator_Log("done"..getn(data))
|
||||
Auctionator_Buy_ScrollbarUpdate()
|
||||
end
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
-----------------------------------------
|
||||
|
||||
function AuctionatorBuyEntry_OnClick()
|
||||
|
||||
end
|
||||
|
||||
-----------------------------------------
|
||||
|
||||
function processScanResults(rawData)
|
||||
|
||||
processedData = {}
|
||||
@@ -51,27 +58,28 @@ function processScanResults(rawData)
|
||||
table.sort(processedData, function(a,b) return a.itemPrice < b.itemPrice end)
|
||||
end
|
||||
|
||||
function scrollbarUpdate()
|
||||
-----------------------------------------
|
||||
|
||||
function Auctionator_Buy_ScrollbarUpdate()
|
||||
|
||||
local line -- 1 through 15 of our window to scroll
|
||||
local dataOffset -- an index into our data calculated from the scroll offset
|
||||
|
||||
local numrows
|
||||
if not currentAuctionItemName or not auctionatorEntries[currentAuctionItemName] then
|
||||
if not processedData then
|
||||
numrows = 0
|
||||
else
|
||||
numrows = getn(auctionatorEntries[currentAuctionItemName])
|
||||
numrows = getn(processedData)
|
||||
end
|
||||
|
||||
FauxScrollFrame_Update(AuctionatorScrollFrame, numrows, 12, 16);
|
||||
FauxScrollFrame_Update(AuctionatorBuyScrollFrame, numrows, 12, 16);
|
||||
|
||||
for line = 1,15 do
|
||||
for line = 1,12 do
|
||||
|
||||
dataOffset = line + FauxScrollFrame_GetOffset(AuctionatorScrollFrame)
|
||||
log(line)
|
||||
dataOffset = line + FauxScrollFrame_GetOffset(AuctionatorBuyScrollFrame)
|
||||
local lineEntry = getglobal("AuctionatorBuyEntry"..line)
|
||||
|
||||
if numrows <= 15 then
|
||||
if numrows <= 12 then
|
||||
lineEntry:SetWidth(603)
|
||||
else
|
||||
lineEntry:SetWidth(585)
|
||||
@@ -79,9 +87,9 @@ function scrollbarUpdate()
|
||||
|
||||
lineEntry:SetID(dataOffset)
|
||||
|
||||
if currentAuctionItemName and dataOffset <= numrows and auctionatorEntries[currentAuctionItemName][dataOffset] then
|
||||
if dataOffset <= numrows and processedData[dataOffset] then
|
||||
|
||||
local auctionatorEntry = auctionatorEntries[currentAuctionItemName][dataOffset]
|
||||
local auctionatorEntry = processedData[dataOffset]
|
||||
|
||||
local lineEntry_avail = getglobal("AuctionatorBuyEntry"..line.."_Availability")
|
||||
local lineEntry_comm = getglobal("AuctionatorBuyEntry"..line.."_Comment")
|
||||
@@ -93,12 +101,6 @@ function scrollbarUpdate()
|
||||
lineEntry:UnlockHighlight()
|
||||
end
|
||||
|
||||
if auctionatorEntry.stackSize == currentAuctionItemStackSize then
|
||||
lineEntry_avail:SetTextColor(0.2, 0.9, 0.2)
|
||||
else
|
||||
lineEntry_avail:SetTextColor(1.0, 1.0, 1.0)
|
||||
end
|
||||
|
||||
if auctionatorEntry.numYours == 0 then
|
||||
lineEntry_comm:SetText("")
|
||||
elseif
|
||||
@@ -108,12 +110,12 @@ function scrollbarUpdate()
|
||||
lineEntry_comm:SetText("yours: "..auctionatorEntry.numYours)
|
||||
end
|
||||
|
||||
local tx = string.format("%i %s of %i", auctionatorEntry.count, pluralizeIf("stack", auctionatorEntry.count), auctionatorEntry.stackSize)
|
||||
local tx = string.format("%i %s of %i", auctionatorEntry.count, Auctionator_PluralizeIf("stack", auctionatorEntry.count), auctionatorEntry.stackSize)
|
||||
|
||||
MoneyFrame_Update("AuctionatorBuyEntry"..line.."_PerItem_Price", round(auctionatorEntry.buyoutPrice/auctionatorEntry.stackSize))
|
||||
MoneyFrame_Update("AuctionatorBuyEntry"..line.."_PerItem_Price", Auctionator_Round(auctionatorEntry.buyoutPrice/auctionatorEntry.stackSize))
|
||||
|
||||
lineEntry_avail:SetText(tx)
|
||||
lineEntry_stack:SetText(priceToString(auctionatorEntry.buyoutPrice))
|
||||
lineEntry_stack:SetText(Auctionator_PriceToString(auctionatorEntry.buyoutPrice))
|
||||
|
||||
lineEntry:Show()
|
||||
else
|
||||
@@ -269,10 +271,6 @@ end
|
||||
-- FauxScrollFrame_Update(BrowseScrollFrame, numBatchAuctions, NUM_BROWSE_TO_DISPLAY, AUCTIONS_BUTTON_HEIGHT)
|
||||
-- end
|
||||
|
||||
local eventFrame = CreateFrame("Frame")
|
||||
eventFrame:SetScript("OnUpdate", function()
|
||||
|
||||
end)
|
||||
-- eventFrame:RegisterEvent("AUCTION_ITEM_LIST_UPDATE")
|
||||
-- eventFrame:SetScript("OnEvent", function(event)
|
||||
-- if state == STATE_POSTQUERY then
|
||||
|
||||
@@ -2,6 +2,73 @@
|
||||
|
||||
<Script file="Buy.lua"/>
|
||||
|
||||
<Button name="AuctionatorBuyEntryTemplate" virtual="true" hidden="true">
|
||||
<Size><AbsDimension x="603" y="16" /></Size>
|
||||
<Frames>
|
||||
<Frame>
|
||||
<Size><AbsDimension x="120" y="16" /></Size>
|
||||
<Anchors><Anchor point="LEFT"><Offset><AbsDimension x="22" y="0"/></Offset></Anchor></Anchors>
|
||||
<Frames>
|
||||
<Frame name="$parent_PerItem_Price" inherits="SmallMoneyFrameTemplate">
|
||||
|
||||
<Anchors><Anchor point="RIGHT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
SmallMoneyFrame_OnLoad()
|
||||
MoneyFrame_SetType("STATIC")
|
||||
</OnLoad>
|
||||
</Scripts>
|
||||
</Frame>
|
||||
</Frames>
|
||||
</Frame>
|
||||
|
||||
<Frame>
|
||||
<Size><AbsDimension x="100" y="16" /></Size>
|
||||
<Anchors><Anchor point="LEFT"><Offset><AbsDimension x="170" y="-3"/></Offset></Anchor></Anchors>
|
||||
<Layers>
|
||||
<Layer level="BACKGROUND">
|
||||
<FontString name="$parent_Availability" inherits="GameFontHighlightSmall">
|
||||
<Anchors><Anchor point="TOPRIGHT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
</Layers>
|
||||
</Frame>
|
||||
|
||||
<Frame>
|
||||
<Size><AbsDimension x="100" y="16" /></Size>
|
||||
<Anchors><Anchor point="LEFT"><Offset><AbsDimension x="320" y="-3"/></Offset></Anchor></Anchors>
|
||||
<Layers>
|
||||
<Layer level="BACKGROUND">
|
||||
<FontString name="$parent_Comment" inherits="GameFontHighlightSmall">
|
||||
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
</Layers>
|
||||
</Frame>
|
||||
|
||||
<Frame>
|
||||
<Size><AbsDimension x="120" y="16" /></Size>
|
||||
<Anchors><Anchor point="LEFT"><Offset><AbsDimension x="440" y="-3"/></Offset></Anchor></Anchors>
|
||||
<Layers>
|
||||
<Layer level="BACKGROUND">
|
||||
<FontString name="$parent_StackPrice" inherits="GameFontHighlightSmall">
|
||||
<Anchors><Anchor point="TOPRIGHT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
</Layers>
|
||||
</Frame>
|
||||
</Frames>
|
||||
|
||||
<HighlightTexture file="Interface\HelpFrame\HelpFrameButton-Highlight" alphaMode="ADD">
|
||||
<TexCoords left="0" right="1.0" top="0.0" bottom="0.6"/>
|
||||
</HighlightTexture>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
AuctionatorBuyEntry_OnClick()
|
||||
</OnClick>
|
||||
</Scripts>
|
||||
</Button>
|
||||
|
||||
<Frame name="Auctionator_Buy_Template" virtual="true" hidden="true">
|
||||
<Size>
|
||||
<AbsDimension x="550" y="447"/>
|
||||
@@ -43,17 +110,15 @@
|
||||
</Scripts>
|
||||
</Button>
|
||||
|
||||
|
||||
|
||||
<Button name="AuctionatorBuyRefreshButton" inherits="UIPanelButtonTemplate" text="Refresh">
|
||||
<!-- <Button name="AuctionatorBuyRefreshButton" inherits="UIPanelButtonTemplate" text="Refresh">
|
||||
<Size><AbsDimension x="126" y="22"/> </Size>
|
||||
<Anchors><Anchor point="RIGHT"><Offset><AbsDimension x="-14" y="-199"/></Offset></Anchor></Anchors>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
<!-- Auctionator_RefreshButtonOnClick() -->
|
||||
AuctionatorBuyRefreshButton_OnClick()
|
||||
</OnClick>
|
||||
</Scripts>
|
||||
</Button>
|
||||
</Button> -->
|
||||
|
||||
<ScrollFrame name="AuctionatorBuyScrollFrame" inherits="FauxScrollFrameTemplate">
|
||||
<Size><AbsDimension x="588" y="194"/></Size>
|
||||
@@ -61,7 +126,7 @@
|
||||
|
||||
<Scripts>
|
||||
<OnVerticalScroll>
|
||||
<!--FauxScrollFrame_OnVerticalScroll(16, Auctionator_ScrollbarUpdate)-->
|
||||
FauxScrollFrame_OnVerticalScroll(16, Auctionator_Buy_ScrollbarUpdate)
|
||||
</OnVerticalScroll>
|
||||
<OnShow>
|
||||
<!--Auctionator_ScrollbarUpdate();-->
|
||||
@@ -69,23 +134,23 @@
|
||||
</Scripts>
|
||||
</ScrollFrame>
|
||||
|
||||
<Button name="AuctionatorBuyEntry1" inherits="AuctionatorEntryTemplate">
|
||||
<Button name="AuctionatorBuyEntry1" inherits="AuctionatorBuyEntryTemplate">
|
||||
<Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorBuyScrollFrame" relativePoint="TOPLEFT"><Offset><AbsDimension x="8" y="0"/></Offset></Anchor></Anchors>
|
||||
</Button>
|
||||
<Button name="AuctionatorBuyEntry2" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry1" relativePoint="BOTTOMLEFT"/></Anchors></Button>
|
||||
<Button name="AuctionatorBuyEntry3" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry2" relativePoint="BOTTOMLEFT"/></Anchors></Button>
|
||||
<Button name="AuctionatorBuyEntry4" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry3" relativePoint="BOTTOMLEFT"/></Anchors></Button>
|
||||
<Button name="AuctionatorBuyEntry5" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry4" relativePoint="BOTTOMLEFT"/></Anchors></Button>
|
||||
<Button name="AuctionatorBuyEntry6" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry5" relativePoint="BOTTOMLEFT"/></Anchors></Button>
|
||||
<Button name="AuctionatorBuyEntry7" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry6" relativePoint="BOTTOMLEFT"/></Anchors></Button>
|
||||
<Button name="AuctionatorBuyEntry8" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry7" relativePoint="BOTTOMLEFT"/></Anchors></Button>
|
||||
<Button name="AuctionatorBuyEntry9" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry8" relativePoint="BOTTOMLEFT"/></Anchors></Button>
|
||||
<Button name="AuctionatorBuyEntry10" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry9" relativePoint="BOTTOMLEFT"/></Anchors></Button>
|
||||
<Button name="AuctionatorBuyEntry11" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry10" relativePoint="BOTTOMLEFT"/></Anchors></Button>
|
||||
<Button name="AuctionatorBuyEntry12" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry11" relativePoint="BOTTOMLEFT"/></Anchors></Button>
|
||||
<Button name="AuctionatorBuyEntry13" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry12" relativePoint="BOTTOMLEFT"/></Anchors></Button>
|
||||
<Button name="AuctionatorBuyEntry14" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry13" relativePoint="BOTTOMLEFT"/></Anchors></Button>
|
||||
<Button name="AuctionatorBuyEntry15" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Buy_Entry14" relativePoint="BOTTOMLEFT"/></Anchors></Button>
|
||||
<Button name="AuctionatorBuyEntry2" inherits="AuctionatorBuyEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorBuyEntry1" relativePoint="BOTTOMLEFT"/></Anchors></Button>
|
||||
<Button name="AuctionatorBuyEntry3" inherits="AuctionatorBuyEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorBuyEntry2" relativePoint="BOTTOMLEFT"/></Anchors></Button>
|
||||
<Button name="AuctionatorBuyEntry4" inherits="AuctionatorBuyEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorBuyEntry3" relativePoint="BOTTOMLEFT"/></Anchors></Button>
|
||||
<Button name="AuctionatorBuyEntry5" inherits="AuctionatorBuyEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorBuyEntry4" relativePoint="BOTTOMLEFT"/></Anchors></Button>
|
||||
<Button name="AuctionatorBuyEntry6" inherits="AuctionatorBuyEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorBuyEntry5" relativePoint="BOTTOMLEFT"/></Anchors></Button>
|
||||
<Button name="AuctionatorBuyEntry7" inherits="AuctionatorBuyEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorBuyEntry6" relativePoint="BOTTOMLEFT"/></Anchors></Button>
|
||||
<Button name="AuctionatorBuyEntry8" inherits="AuctionatorBuyEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorBuyEntry7" relativePoint="BOTTOMLEFT"/></Anchors></Button>
|
||||
<Button name="AuctionatorBuyEntry9" inherits="AuctionatorBuyEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorBuyEntry8" relativePoint="BOTTOMLEFT"/></Anchors></Button>
|
||||
<Button name="AuctionatorBuyEntry10" inherits="AuctionatorBuyEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorBuyEntry9" relativePoint="BOTTOMLEFT"/></Anchors></Button>
|
||||
<Button name="AuctionatorBuyEntry11" inherits="AuctionatorBuyEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorBuyEntry10" relativePoint="BOTTOMLEFT"/></Anchors></Button>
|
||||
<Button name="AuctionatorBuyEntry12" inherits="AuctionatorBuyEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorBuyEntry11" relativePoint="BOTTOMLEFT"/></Anchors></Button>
|
||||
<Button name="AuctionatorBuyEntry13" inherits="AuctionatorBuyEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorBuyEntry12" relativePoint="BOTTOMLEFT"/></Anchors></Button>
|
||||
<Button name="AuctionatorBuyEntry14" inherits="AuctionatorBuyEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorBuyEntry13" relativePoint="BOTTOMLEFT"/></Anchors></Button>
|
||||
<Button name="AuctionatorBuyEntry15" inherits="AuctionatorBuyEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorBuyEntry14" relativePoint="BOTTOMLEFT"/></Anchors></Button>
|
||||
</Frames>
|
||||
</Frame>
|
||||
</Ui>
|
||||
@@ -1,5 +1,7 @@
|
||||
AuctionatorLoaded = false
|
||||
|
||||
local val2gsc
|
||||
|
||||
-----------------------------------------
|
||||
|
||||
function Auctionator_Log(msg)
|
||||
@@ -10,6 +12,68 @@ end
|
||||
|
||||
-----------------------------------------
|
||||
|
||||
function Auctionator_PluralizeIf(word, count)
|
||||
|
||||
if count and count == 1 then
|
||||
return word
|
||||
else
|
||||
return word.."s"
|
||||
end
|
||||
end
|
||||
|
||||
-----------------------------------------
|
||||
|
||||
function Auctionator_Round(v)
|
||||
return math.floor(v + 0.5)
|
||||
end
|
||||
|
||||
-----------------------------------------
|
||||
|
||||
function Auctionator_PriceToString(val)
|
||||
|
||||
local gold, silver, copper = val2gsc(val)
|
||||
|
||||
local st = ""
|
||||
|
||||
if gold ~= 0 then
|
||||
st = gold.."g "
|
||||
end
|
||||
|
||||
if st ~= "" then
|
||||
st = st..format("%02is ", silver)
|
||||
elseif silver ~= 0 then
|
||||
st = st..silver.."s "
|
||||
end
|
||||
|
||||
if st ~= "" then
|
||||
st = st..format("%02ic", copper)
|
||||
elseif copper ~= 0 then
|
||||
st = st..copper.."c"
|
||||
end
|
||||
|
||||
return st
|
||||
end
|
||||
|
||||
-----------------------------------------
|
||||
|
||||
function val2gsc(v)
|
||||
local rv = Auctionator_Round(v)
|
||||
|
||||
local g = math.floor(rv/10000)
|
||||
|
||||
rv = rv - g * 10000
|
||||
|
||||
local s = math.floor(rv/100)
|
||||
|
||||
rv = rv - s * 100
|
||||
|
||||
local c = rv
|
||||
|
||||
return g, s, c
|
||||
end
|
||||
|
||||
-----------------------------------------
|
||||
|
||||
function Auctionator_OnLoad()
|
||||
Auctionator_Log("Auctionator Loaded")
|
||||
AuctionatorLoaded = true
|
||||
|
||||
Reference in New Issue
Block a user