only send data when history gets updated to reduce spam
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@@ -1,5 +1,10 @@
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module 'aux.core.history'
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AuxAddon = AceLibrary("AceAddon-2.0"):new("AceComm-2.0") --im unsure this is done correctly but seems to work lol
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local commPrefix = "AuxAddon";
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AuxAddon:SetCommPrefix(commPrefix)
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local T = require 'T'
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local aux = require 'aux'
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@@ -9,6 +14,11 @@ local history_schema = {'tuple', '#', {next_push='number'}, {daily_min_buyout='n
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local value_cache = {}
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function AuxAddon:OnEnable()
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self:RegisterComm(commPrefix, "GROUP", "OnCommReceive"); --for testing purposes, not really useful in real world I think
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self:RegisterComm(commPrefix, "GUILD", "OnCommReceive");
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end
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function aux.handle.LOAD2()
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data = aux.faction_data.history
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end
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@@ -52,9 +62,17 @@ function M.process_auction(auction_record)
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if unit_buyout_price > 0 and unit_buyout_price < (item_record.daily_min_buyout or aux.huge) then
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item_record.daily_min_buyout = unit_buyout_price
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write_record(auction_record.item_key, item_record)
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--AuxAddon:SendCommMessage("GROUP", auction_record); --for testing purposes, not really useful in real world I think
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AuxAddon:SendCommMessage("GUILD", auction_record);
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--print("sent data"); for testing
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end
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end
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function AuxAddon:OnCommReceive(prefix, sender, distribution, auction_info)
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--print("received data"); for testing
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M.process_auction(auction_info);
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end
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function M.data_points(item_key)
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return read_record(item_key).data_points
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end
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@@ -1,27 +1,16 @@
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module 'aux.core.scan'
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AuxAddon = AceLibrary("AceAddon-2.0"):new("AceComm-2.0") --im unsure this is done correctly but seems to work lol
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local commPrefix = "AuxAddon";
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AuxAddon:SetCommPrefix(commPrefix)
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local T = require 'T'
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local aux = require 'aux'
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local info = require 'aux.util.info'
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local history = require 'aux.core.history'
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local PAGE_SIZE = 50
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function aux.handle.CLOSE()
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abort()
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end
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function AuxAddon:OnEnable()
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--self:RegisterComm(commPrefix, "GROUP", "OnCommReceive") for testing purposes, not really useful in real world I think
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self:RegisterComm(commPrefix, "GUILD", "OnCommReceive");
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end
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do
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local scan_states = {}
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@@ -157,8 +146,6 @@ function scan_page(i)
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auction_info.query_type = get_state().params.type
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history.process_auction(auction_info)
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--AuxAddon:SendCommMessage("GROUP", auction_info); for testing purposes, not really useful in real world I think
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AuxAddon:SendCommMessage("GUILD", auction_info);
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if (get_state().params.auto_buy_validator or pass)(auction_info) and auction_info.buyout_price >0 and auction_info.owner ~= UnitName("player") then
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local send_signal, signal_received = aux.signal()
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@@ -176,11 +163,6 @@ function scan_page(i)
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return scan_page(i + 1)
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end
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function AuxAddon:OnCommReceive(prefix, sender, distribution, auction_info)
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history.process_auction(auction_info)
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end
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function wait_for_results()
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if get_state().params.type == 'bidder' then
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return aux.when(function() return aux.bids_loaded() end, accept_results)
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