0.1.144: Wegenetz - Karten-ID per Zonenname aufloesen, Label zuruecksetzen

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016onJCSHLwhs9udhC9ZLzk9
This commit is contained in:
Lacustat
2026-10-27 12:48:25 +01:00
co-authored by Claude Sonnet 5.5
parent eae43ba1d1
commit 5a209a3d8a
3 changed files with 36 additions and 2 deletions
+31
View File
@@ -131,6 +131,37 @@ function API.CurrentMapID(cands)
return id
end
end
-- Zone ohne bekannte Daten (und noch nie betreten): Karten-ID ueber den Zonennamen suchen.
-- Quelle: der Karten-Scan (db.cat.m), sonst alle Nummern 1..8000 durchprobieren. Ergebnis wird gemerkt (auch dauerhaft),
-- ein Fehlschlag fuer 60 Sekunden.
local now = _G.GetTime and _G.GetTime() or 0
if API.noMatch and API.noMatch[key] and now - API.noMatch[key] < 60 then return nil end
local zname
if _G.GetMapContinents and _G.GetMapZones then
if z == 0 then zname = ({ _G.GetMapContinents() })[c] else zname = ({ _G.GetMapZones(c) })[z] end
end
local target = Norm(zname)
if target then
local ids = {}
local m = Codex.db and Codex.db.cat and Codex.db.cat.m
if type(m) == "table" and next(m) then
for id in pairs(m) do if type(id) == "number" then ids[#ids + 1] = id end end
table.sort(ids)
else
for id = 1, 8000 do ids[#ids + 1] = id end
end
for i = 1, #ids do
local id = ids[i]
if Norm(MapName(id)) == target then
zoneToID[key] = id
resolved[id] = key
Learned()[id] = key
return id
end
end
end
API.noMatch = API.noMatch or {}
API.noMatch[key] = now
return nil
end
+4 -1
View File
@@ -473,7 +473,10 @@ function PM.Refresh()
layer:Show()
local mapID = CurrentMapID()
local canvas = Canvas()
if not (mapID and canvas) then return end
if not (mapID and canvas) then
label:SetText(FW.L.CODEX_PATHMAP_NONE) -- nicht die Zeile der vorherigen Karte stehen lassen
return
end
local width, height = canvas:GetWidth() or 1, canvas:GetHeight() or 1
if width < 2 or height < 2 then return end
local res = PM.Compute(mapID)
+1 -1
View File
@@ -3,7 +3,7 @@
## Notes: Learns quests, creatures and drops while you play: who gives and takes a quest, rewards, objectives, drop chances.
## Notes-deDE: Lernt beim Spielen Quests, Kreaturen und Beute: wer eine Quest vergibt und annimmt, Belohnungen, Ziele, Drop-Chancen.
## Author: Lacustat
## Version: 0.1.143
## Version: 0.1.144
## Dependencies: Freewood-OctoWoW-Core
## OptionalDeps: Freewood-OctoWoW-CodexData, Freewood-OctoWoW-ForeverData