VimWowSettings 0.1.5
This commit is contained in:
@@ -0,0 +1 @@
|
||||
* -text
|
||||
@@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
@@ -0,0 +1,26 @@
|
||||
# VimWowSettings
|
||||
|
||||
The options window the Vim mods share: **Esc > VimWow Options**, with a tab
|
||||
for each installed mod (its options and key bindings) and a General tab
|
||||
(High contrast). It does nothing alone; mods such as
|
||||
[VimFinder](https://octowow.st/git/Lupo/VimFinder) need it.
|
||||
|
||||
- A World of Warcraft 1.12.1 (build 5875) client (`## Interface: 11200`).
|
||||
- No DLL needed.
|
||||
|
||||
## Install
|
||||
|
||||
With Git, from your game folder:
|
||||
|
||||
```
|
||||
cd Interface/AddOns
|
||||
git clone https://octowow.st/git/Lupo/VimWowSettings.git
|
||||
```
|
||||
|
||||
To update later, run `git pull` in the `VimWowSettings` folder.
|
||||
|
||||
Without Git, download the ZIP from this page, unzip it into
|
||||
`Interface/AddOns/`, and rename the folder to exactly `VimWowSettings`.
|
||||
|
||||
At character select, under AddOns, make sure it is ticked. Its settings
|
||||
are saved per account in `VimWowSettingsDB`.
|
||||
@@ -0,0 +1,10 @@
|
||||
## Interface: 11200
|
||||
## Title: VimWow Settings |cff808080by Lupo|r
|
||||
## Notes: The options window VimWow and its addons share: a tab for each, with its options and key bindings.
|
||||
## Author: Lupo
|
||||
# ## Version: 0.1.3
|
||||
# ## Version: 0.1.4
|
||||
## Version: 0.1.5
|
||||
## SavedVariables: VimWowSettingsDB
|
||||
|
||||
settings.lua
|
||||
+748
@@ -0,0 +1,748 @@
|
||||
-- VimWowSettings: one Vanilla-sized options window for VimWow and its side
|
||||
-- addons (VimFinder, VimBag, VimMap). Each addon registers a tab along the
|
||||
-- bottom of the window: its pages of options and its key bindings, kept in
|
||||
-- the addon's own SavedVariables table. Moved out of VimWow/settings_ui.lua
|
||||
-- (0.1.84) so each addon carries its settings without VimWow.
|
||||
--
|
||||
-- VimWowSettings:Register({
|
||||
-- id = "VimBag", name = "Bags", order = 200,
|
||||
-- db = function() return VimBagDB end,
|
||||
-- pages = {{name = "General", options = {...}}},
|
||||
-- bindings = {{action = "VIMBAGOPEN", defaults = {"CTRL-B"}}},
|
||||
-- onChange = function(key) end,
|
||||
-- })
|
||||
-- onChange runs, for every tab, after a checkbox, choice or binding changes
|
||||
-- and when a key capture starts or stops; a slider only writes db().
|
||||
-- local first, second = VimWowSettings:BindingKeys("VimBag", action, defaults)
|
||||
--
|
||||
-- Option format: {key, label, help} is a checkbox; slider = {low, high,
|
||||
-- step} (with an optional format) is a slider; checked/unchecked names the
|
||||
-- checkbox's two values; choices cycle through values. A page without
|
||||
-- options lists the tab's bindings; a tab with bindings and no such page
|
||||
-- gets one named Bindings. db().bindings[action] holds {key 1, key 2} and
|
||||
-- db().disabledBindings[action] marks an action turned off.
|
||||
-- disabled = function() ... end greys an option out while it returns true.
|
||||
-- A page with draw = function(content) ... end draws itself: the window
|
||||
-- gives it an empty frame below the page buttons, hidden with the page,
|
||||
-- and calls draw each time the page renders (VimAddons' tab, 0.1.4).
|
||||
--
|
||||
-- VimWowSettings' own tab, General, keeps the settings every addon reads
|
||||
-- (VimWowSettingsDB): High contrast, VimWowSettings:HighContrast().
|
||||
VimWowSettings = VimWowSettings or {}
|
||||
local UI = VimWowSettings
|
||||
UI.addons = UI.addons or {}
|
||||
|
||||
local function button(parent, label, width, height, x, y, handler)
|
||||
local control = CreateFrame("Button", nil, parent, "UIPanelButtonTemplate")
|
||||
control:SetWidth(width)
|
||||
control:SetHeight(height)
|
||||
control:SetPoint("TOPLEFT", parent, "TOPLEFT", x, y)
|
||||
control:SetText(label)
|
||||
control:SetScript("OnClick", handler)
|
||||
return control
|
||||
end
|
||||
|
||||
local function label(parent, value, x, y)
|
||||
local text = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
text:SetPoint("TOPLEFT", parent, "TOPLEFT", x, y)
|
||||
text:SetText(value)
|
||||
return text
|
||||
end
|
||||
|
||||
local function record(id)
|
||||
for _, entry in ipairs(UI.addons) do
|
||||
if entry.id == id then return entry end
|
||||
end
|
||||
end
|
||||
|
||||
local function store(entry)
|
||||
local db = entry and entry.spec.db and entry.spec.db()
|
||||
return db or {}
|
||||
end
|
||||
|
||||
-- The shown tab's SavedVariables table.
|
||||
local function db()
|
||||
return store(UI.current)
|
||||
end
|
||||
|
||||
-- Every addon hears of a change: a capture blocks all their keys, and a new
|
||||
-- binding or option may be any addon's.
|
||||
local function changed(key)
|
||||
for _, entry in ipairs(UI.addons) do
|
||||
if entry.spec.onChange then entry.spec.onChange(key) end
|
||||
end
|
||||
end
|
||||
|
||||
local function sortAddons()
|
||||
table.sort(UI.addons, function(a, b)
|
||||
local left, right = a.spec.order or 1000, b.spec.order or 1000
|
||||
if left ~= right then return left < right end
|
||||
return a.id < b.id
|
||||
end)
|
||||
end
|
||||
|
||||
function UI:Register(spec)
|
||||
if type(spec) ~= "table" or not spec.id or not spec.name
|
||||
or type(spec.db) ~= "function" then
|
||||
error("VimWowSettings:Register needs id, name and db")
|
||||
end
|
||||
local entry = record(spec.id)
|
||||
if not entry then
|
||||
entry = {id = spec.id, page = 1, bindingPage = 1, rowCache = {}}
|
||||
table.insert(self.addons, entry)
|
||||
end
|
||||
entry.spec = spec
|
||||
entry.pages = spec.pages or {}
|
||||
entry.catalog = spec.bindings or {}
|
||||
local listsBindings = false
|
||||
for _, page in ipairs(entry.pages) do
|
||||
-- if not page.options then listsBindings = true end
|
||||
if not page.options and not page.draw then listsBindings = true end
|
||||
end
|
||||
if table.getn(entry.catalog) > 0 and not listsBindings then
|
||||
table.insert(entry.pages, {name = "Bindings"})
|
||||
end
|
||||
sortAddons()
|
||||
-- The window opens on the first tab (VimWow's when it is loaded) until
|
||||
-- it is shown.
|
||||
if not (self.frame and self.frame:IsVisible()) then self:Use(self.addons[1]) end
|
||||
if self.frame then self:BuildAddonTabs() end
|
||||
return entry
|
||||
end
|
||||
|
||||
-- An addon's keys for an action: none when turned off, else the keys set
|
||||
-- in its options, else the defaults.
|
||||
function UI:BindingKeys(id, action, defaults)
|
||||
local saved = store(record(id))
|
||||
if saved.disabledBindings and saved.disabledBindings[action] then
|
||||
return nil, nil
|
||||
end
|
||||
local assigned = saved.bindings and saved.bindings[action]
|
||||
if assigned and assigned[1] then return assigned[1], assigned[2] end
|
||||
defaults = defaults or {}
|
||||
return defaults[1], defaults[2]
|
||||
end
|
||||
|
||||
-- Shows `entry`'s tab. pages, tabs, page, bindingPage and rowCache always
|
||||
-- describe the shown tab.
|
||||
function UI:Use(entry)
|
||||
if not entry then return end
|
||||
local old = self.current
|
||||
if old then old.page, old.bindingPage = self.page or old.page, self.bindingPage or old.bindingPage end
|
||||
self.current = entry
|
||||
self.pages = entry.pages
|
||||
self.bindings = entry.catalog
|
||||
self.page = entry.page or 1
|
||||
self.bindingPage = entry.bindingPage or 1
|
||||
self.rowCache = entry.rowCache
|
||||
self.tabs = entry.pageButtons or {}
|
||||
end
|
||||
|
||||
local function suffix(text)
|
||||
return function(value) return tostring(value) .. text end
|
||||
end
|
||||
UI.Suffix = suffix
|
||||
|
||||
local function settingHandler(option)
|
||||
return function()
|
||||
if option.disabled and option.disabled() then UI:Render(); return end
|
||||
local saved = db()
|
||||
if option.choices then
|
||||
local position = 0
|
||||
for i, candidate in ipairs(option.choices) do
|
||||
if candidate == saved[option.key] then
|
||||
position = i; break
|
||||
end
|
||||
end
|
||||
-- saved[option.key] = option.choices[position
|
||||
-- % table.getn(option.choices) + 1]
|
||||
-- Lua 5.0 has no % operator (ClassicAPI transpiles it); the
|
||||
-- position is never negative, so math.mod gives the same.
|
||||
saved[option.key] = option.choices[math.mod(position,
|
||||
table.getn(option.choices)) + 1]
|
||||
-- A two-value checkbox switches between its named values.
|
||||
elseif option.checked then
|
||||
saved[option.key] = saved[option.key] == option.checked
|
||||
and option.unchecked or option.checked
|
||||
else
|
||||
saved[option.key] = not saved[option.key]
|
||||
end
|
||||
changed(option.key)
|
||||
UI:Render()
|
||||
end
|
||||
end
|
||||
|
||||
-- A slider shows its value with the option's format, or as a multiple.
|
||||
local function sliderText(option, value)
|
||||
if option.format then return option.format(value) end
|
||||
return value .. "x"
|
||||
end
|
||||
|
||||
-- Sliders store their value rounded to the slider step.
|
||||
local function sliderHandler(option, slider)
|
||||
return function()
|
||||
local step = option.slider[3]
|
||||
local value = math.floor(slider:GetValue() / step + 0.5) * step
|
||||
local saved = db()
|
||||
if saved[option.key] == value then return end
|
||||
saved[option.key] = value
|
||||
if slider.valueText then
|
||||
slider.valueText:SetText(sliderText(option, value))
|
||||
end
|
||||
-- The camera keys read the speed each time one is pressed.
|
||||
end
|
||||
end
|
||||
|
||||
local function pageHandler(index)
|
||||
return function()
|
||||
UI.page = index
|
||||
UI:Render()
|
||||
end
|
||||
end
|
||||
|
||||
local function addonHandler(index)
|
||||
return function()
|
||||
UI:Use(UI.addons[index])
|
||||
UI:Render()
|
||||
end
|
||||
end
|
||||
|
||||
local function bindingHandler(method, spec, slot)
|
||||
return function() UI[method](UI, spec, slot) end
|
||||
end
|
||||
|
||||
function UI:Effective(spec)
|
||||
return self:BindingKeys(self.current.id, spec.action, spec.defaults)
|
||||
end
|
||||
|
||||
function UI:StopCapture()
|
||||
self.captureAction = nil
|
||||
self.captureSlot = nil
|
||||
self.pendingKey = nil
|
||||
VimWowBindingsCapturing = false
|
||||
if self.capture then self.capture:EnableKeyboard(false); self.capture:Hide() end
|
||||
changed()
|
||||
end
|
||||
|
||||
function UI:StartCapture(spec, slot)
|
||||
self.captureAction = spec.action
|
||||
self.captureSpec = spec
|
||||
self.captureSlot = slot
|
||||
self.pendingKey = nil
|
||||
VimWowBindingsCapturing = true
|
||||
self.captureMessage:SetText("Press a key for "
|
||||
.. (getglobal("BINDING_NAME_" .. spec.action) or spec.action)
|
||||
.. ". Esc cancels.")
|
||||
self.capture:Show()
|
||||
self.capture:EnableKeyboard(true)
|
||||
changed()
|
||||
end
|
||||
|
||||
local function modifiedKey(key)
|
||||
if not key or key == "LSHIFT" or key == "RSHIFT"
|
||||
or key == "LCTRL" or key == "RCTRL"
|
||||
or key == "LALT" or key == "RALT"
|
||||
or key == "SHIFT" or key == "CTRL" or key == "ALT" then return end
|
||||
local prefix = ""
|
||||
if IsControlKeyDown and IsControlKeyDown() then prefix = prefix .. "CTRL-" end
|
||||
if IsAltKeyDown and IsAltKeyDown() then prefix = prefix .. "ALT-" end
|
||||
if IsShiftKeyDown and IsShiftKeyDown() then prefix = prefix .. "SHIFT-" end
|
||||
return prefix .. string.upper(key)
|
||||
end
|
||||
|
||||
-- ------------------------------------------------------------ stock keys
|
||||
-- A client without ClassicAPI.dll has no override bindings. The side
|
||||
-- addons then take their window's keys through a capture frame, and their
|
||||
-- open key is a game key binding (their Bindings.xml).
|
||||
|
||||
-- A key written as this window writes a pressed one: CTRL-, ALT-, SHIFT-,
|
||||
-- in that order, whatever order `key` names them in.
|
||||
function UI.NormalKey(key)
|
||||
if type(key) ~= "string" or key == "" then return end
|
||||
local held, rest = {}, key
|
||||
while true do
|
||||
local _, _, modifier, tail = string.find(rest, "^(%u+)%-(.+)$")
|
||||
if modifier == "CTRL" or modifier == "ALT" or modifier == "SHIFT" then
|
||||
held[modifier] = true
|
||||
rest = tail
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
local prefix = ""
|
||||
if held.CTRL then prefix = prefix .. "CTRL-" end
|
||||
if held.ALT then prefix = prefix .. "ALT-" end
|
||||
if held.SHIFT then prefix = prefix .. "SHIFT-" end
|
||||
return prefix .. string.upper(rest)
|
||||
end
|
||||
|
||||
-- A capture frame: SetKeys({[key] = button}) gives it those keys. While it
|
||||
-- has any, it takes the whole keyboard (the game's own keys wait until it
|
||||
-- gives the keyboard back) and a key it has clicks its button.
|
||||
function UI:NewKeyCapture(name)
|
||||
local capture = CreateFrame("Frame", name, UIParent)
|
||||
capture:SetFrameStrata("TOOLTIP")
|
||||
capture:EnableKeyboard(false)
|
||||
capture.keys = {}
|
||||
capture:SetScript("OnKeyDown", function(_, raw)
|
||||
local key = modifiedKey(raw or arg1)
|
||||
local target = key and capture.keys[key]
|
||||
if target then target:Click() end
|
||||
end)
|
||||
function capture:SetKeys(keys)
|
||||
local normal, any = {}, false
|
||||
for key, target in pairs(keys or {}) do
|
||||
local written = UI.NormalKey(key)
|
||||
if written and target then
|
||||
normal[written] = target
|
||||
any = true
|
||||
end
|
||||
end
|
||||
self.keys = normal
|
||||
self:EnableKeyboard(any)
|
||||
end
|
||||
return capture
|
||||
end
|
||||
|
||||
-- Puts an addon's open keys on the game's key bindings, to its Bindings.xml
|
||||
-- command `action`: a key is taken only while no other binding has it, and
|
||||
-- a key no longer wanted is given back. `held` (kept in the addon's saved
|
||||
-- variables) lists the keys bound this way. Call it only once the client's
|
||||
-- own bindings have loaded (after PLAYER_ENTERING_WORLD).
|
||||
function UI.ClaimGameKeys(held, action, first, second)
|
||||
if type(SetBinding) ~= "function" or type(GetBindingAction) ~= "function" then
|
||||
return
|
||||
end
|
||||
local wanted = {}
|
||||
if first then wanted[first] = true end
|
||||
if second then wanted[second] = true end
|
||||
local changed = false
|
||||
for key in pairs(held) do
|
||||
if not wanted[key] then
|
||||
if GetBindingAction(key) == action then
|
||||
SetBinding(key)
|
||||
changed = true
|
||||
end
|
||||
held[key] = nil
|
||||
end
|
||||
end
|
||||
for key in pairs(wanted) do
|
||||
local owner = GetBindingAction(key)
|
||||
if owner == nil or owner == "" then
|
||||
SetBinding(key, action)
|
||||
changed = true
|
||||
held[key] = true
|
||||
elseif owner == action then
|
||||
held[key] = true
|
||||
end
|
||||
end
|
||||
if changed and type(SaveBindings) == "function" then
|
||||
SaveBindings(type(GetCurrentBindingSet) == "function"
|
||||
and GetCurrentBindingSet() or 1)
|
||||
end
|
||||
end
|
||||
|
||||
function UI:CaptureKey(raw)
|
||||
if raw == "ESCAPE" then self:StopCapture(); self:Render(); return end
|
||||
local key = modifiedKey(raw)
|
||||
if not key or not self.captureAction then return end
|
||||
local owner = GetBindingAction and GetBindingAction(key) or nil
|
||||
if owner == "" or owner == "UNKNOWN" then owner = nil end
|
||||
if owner and self.pendingKey ~= key then
|
||||
self.pendingKey = key
|
||||
self.captureMessage:SetText(key .. " is bound to " .. owner
|
||||
.. ". Press it again to use it for " .. self.current.spec.name
|
||||
.. " while active; the game binding stays intact. Esc cancels.")
|
||||
return
|
||||
end
|
||||
local saved = db()
|
||||
saved.bindings = saved.bindings or {}
|
||||
-- An action never set starts from the keys it has now, so setting key 2
|
||||
-- keeps key 1.
|
||||
local pair = saved.bindings[self.captureAction]
|
||||
or {self:Effective(self.captureSpec)}
|
||||
pair[self.captureSlot] = key
|
||||
-- BindingKeys reads a saved pair only when key 1 is set, so a repeated
|
||||
-- key and a lone key 2 both end up as key 1.
|
||||
if pair[1] == pair[2] then pair[2] = nil end
|
||||
if not pair[1] then pair[1], pair[2] = pair[2], nil end
|
||||
saved.bindings[self.captureAction] = pair
|
||||
if saved.disabledBindings then
|
||||
saved.disabledBindings[self.captureAction] = nil
|
||||
end
|
||||
self:StopCapture()
|
||||
self:Render()
|
||||
end
|
||||
|
||||
function UI:ResetBinding(spec)
|
||||
local saved = db()
|
||||
if saved.bindings then saved.bindings[spec.action] = nil end
|
||||
if saved.disabledBindings then saved.disabledBindings[spec.action] = nil end
|
||||
changed()
|
||||
self:Render()
|
||||
end
|
||||
|
||||
function UI:DisableBinding(spec)
|
||||
self:ResetBinding(spec)
|
||||
local saved = db()
|
||||
saved.disabledBindings = saved.disabledBindings or {}
|
||||
saved.disabledBindings[spec.action] = true
|
||||
changed()
|
||||
self:Render()
|
||||
end
|
||||
|
||||
function UI:ClearRows()
|
||||
for _, entry in ipairs(self.addons) do
|
||||
for _, row in pairs(entry.rowCache or {}) do row:Hide() end
|
||||
for _, tab in ipairs(entry.pageButtons or {}) do tab:Hide() end
|
||||
end
|
||||
end
|
||||
|
||||
-- The page buttons along the top of a tab.
|
||||
function UI:BuildPageButtons(entry)
|
||||
if entry.pageButtons then return end
|
||||
entry.pageButtons = {}
|
||||
for index, page in ipairs(entry.pages) do
|
||||
local tab = button(self.frame, page.name, 104, 26,
|
||||
23 + (index - 1) * 110, -55, pageHandler(index))
|
||||
tab:Hide()
|
||||
table.insert(entry.pageButtons, tab)
|
||||
end
|
||||
if entry == self.current then self.tabs = entry.pageButtons end
|
||||
end
|
||||
|
||||
-- One bottom tab per addon, as on the character window; [ and ] switch
|
||||
-- them.
|
||||
function UI:BuildAddonTabs()
|
||||
local count = table.getn(self.addons)
|
||||
self.addonTabs = self.addonTabs or {}
|
||||
for index = 1, count do
|
||||
local tab = self.addonTabs[index]
|
||||
if not tab then
|
||||
tab = CreateFrame("Button", "VimWowSettingsFrameTab" .. index,
|
||||
self.frame, "CharacterFrameTabButtonTemplate")
|
||||
tab:SetID(index)
|
||||
if index == 1 then
|
||||
tab:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT", 15, 7)
|
||||
else
|
||||
tab:SetPoint("LEFT", self.addonTabs[index - 1], "RIGHT", -16, 0)
|
||||
end
|
||||
self.addonTabs[index] = tab
|
||||
end
|
||||
tab:SetText(self.addons[index].spec.name)
|
||||
tab:SetScript("OnClick", addonHandler(index))
|
||||
if PanelTemplates_TabResize then PanelTemplates_TabResize(0, tab) end
|
||||
tab:Show()
|
||||
end
|
||||
for index = count + 1, table.getn(self.addonTabs) do
|
||||
self.addonTabs[index]:Hide()
|
||||
end
|
||||
self.frame.numTabs = count
|
||||
for _, entry in ipairs(self.addons) do self:BuildPageButtons(entry) end
|
||||
end
|
||||
|
||||
function UI:Render()
|
||||
if not self.frame or not self.current then return end
|
||||
local entry = self.current
|
||||
entry.page, entry.bindingPage = self.page, self.bindingPage
|
||||
local spec = entry.spec
|
||||
self.statusLabel:SetText(spec.status and spec.status() or "")
|
||||
self.credit:SetText(spec.credit or "")
|
||||
for index, other in ipairs(self.addons) do
|
||||
if other == entry and PanelTemplates_SetTab then
|
||||
PanelTemplates_SetTab(self.frame, index)
|
||||
end
|
||||
end
|
||||
self:ClearRows()
|
||||
for index, tab in ipairs(self.tabs) do
|
||||
tab:Show()
|
||||
if index == self.page then tab:LockHighlight()
|
||||
else tab:UnlockHighlight() end
|
||||
end
|
||||
local saved = db()
|
||||
local catalog = self.bindings
|
||||
local extra = spec.bindingsButton
|
||||
-- A page that draws itself gets its own frame.
|
||||
local shown = self.pages[self.page]
|
||||
if shown.draw then
|
||||
self.pageLabel:SetText(shown.name)
|
||||
self.prev:Hide(); self.next:Hide(); self.suggestions:Hide()
|
||||
local cacheKey = "draw:" .. self.page
|
||||
local content = self.rowCache[cacheKey]
|
||||
if not content then
|
||||
content = CreateFrame("Frame", nil, self.frame)
|
||||
content:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 24, -91)
|
||||
content:SetWidth(654); content:SetHeight(405)
|
||||
self.rowCache[cacheKey] = content
|
||||
end
|
||||
content:Show()
|
||||
shown.draw(content)
|
||||
-- The page without options is the bindings list.
|
||||
-- if not self.pages[self.page].options then
|
||||
elseif not shown.options then
|
||||
local start = (self.bindingPage - 1) * 8 + 1
|
||||
for n = 0, 7 do
|
||||
local binding = catalog[start + n]
|
||||
if binding then
|
||||
local cacheKey = "binding:" .. (start + n)
|
||||
local row = self.rowCache[cacheKey]
|
||||
if not row then
|
||||
row = CreateFrame("Frame", nil, self.frame)
|
||||
row:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 24,
|
||||
-91 - n * 49)
|
||||
row:SetWidth(654); row:SetHeight(45)
|
||||
label(row, getglobal("BINDING_NAME_" .. binding.action)
|
||||
or binding.action, 0, -6)
|
||||
row.first = button(row, "", 112, 22, 318, -2,
|
||||
bindingHandler("StartCapture", binding, 1))
|
||||
row.second = button(row, "", 112, 22, 434, -2,
|
||||
bindingHandler("StartCapture", binding, 2))
|
||||
button(row, "Default", 55, 22, 550, -2,
|
||||
bindingHandler("ResetBinding", binding))
|
||||
button(row, "Off", 42, 22, 608, -2,
|
||||
bindingHandler("DisableBinding", binding))
|
||||
self.rowCache[cacheKey] = row
|
||||
end
|
||||
local first, second = self:Effective(binding)
|
||||
local disabled = saved.disabledBindings
|
||||
and saved.disabledBindings[binding.action]
|
||||
row.first:SetText(disabled and "Off" or first or "Set key 1")
|
||||
row.second:SetText(disabled and "Off" or second or "Set key 2")
|
||||
row:Show()
|
||||
end
|
||||
end
|
||||
self.pageLabel:SetText("Bindings " .. self.bindingPage .. "/"
|
||||
.. math.max(1, math.ceil(table.getn(catalog) / 8)))
|
||||
self.prev:Show(); self.next:Show()
|
||||
if extra then
|
||||
self.suggestions:SetText(extra.label)
|
||||
self.suggestions:Show()
|
||||
else
|
||||
self.suggestions:Hide()
|
||||
end
|
||||
else
|
||||
self.pageLabel:SetText(self.pages[self.page].name)
|
||||
self.prev:Hide(); self.next:Hide(); self.suggestions:Hide()
|
||||
for index, option in ipairs(self.pages[self.page].options) do
|
||||
local cacheKey = "setting:" .. self.page .. ":" .. index
|
||||
local row = self.rowCache[cacheKey]
|
||||
if not row then
|
||||
row = CreateFrame("Frame", nil, self.frame)
|
||||
-- Seven rows fit above the page label.
|
||||
row:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 42,
|
||||
-105 - (index - 1) * 56)
|
||||
row:SetWidth(610); row:SetHeight(48)
|
||||
-- A checkbox sits left of its label, as in the game's options.
|
||||
local checkbox = not option.slider and not option.choices
|
||||
local textX = checkbox and 34 or 0
|
||||
-- label(row, option.label, textX, -4)
|
||||
row.label = label(row, option.label, textX, -4)
|
||||
local help = row:CreateFontString(nil, "OVERLAY",
|
||||
"GameFontHighlightSmall")
|
||||
help:SetPoint("TOPLEFT", row, "TOPLEFT", textX, -24)
|
||||
help:SetText(option.help)
|
||||
if option.slider then
|
||||
-- local name = "VimWowSettingSlider" .. option.key
|
||||
-- VimWow's slider names stay as they were; other tabs
|
||||
-- add their id.
|
||||
local name = "VimWowSettingSlider"
|
||||
.. (entry.id == "VimWow" and "" or entry.id) .. option.key
|
||||
local slider = CreateFrame("Slider", name, row,
|
||||
"OptionsSliderTemplate")
|
||||
slider:SetWidth(170); slider:SetHeight(17)
|
||||
slider:SetPoint("TOPLEFT", row, "TOPLEFT", 400, -10)
|
||||
slider:SetMinMaxValues(option.slider[1], option.slider[2])
|
||||
slider:SetValueStep(option.slider[3])
|
||||
-- Keyboard steps use the option's step.
|
||||
slider.vimwowStep = option.slider[3]
|
||||
local low = getglobal(name .. "Low")
|
||||
local high = getglobal(name .. "High")
|
||||
if low then low:SetText(sliderText(option, option.slider[1])) end
|
||||
if high then high:SetText(sliderText(option, option.slider[2])) end
|
||||
slider.valueText = getglobal(name .. "Text")
|
||||
slider:SetScript("OnValueChanged",
|
||||
sliderHandler(option, slider))
|
||||
row.slider = slider
|
||||
elseif option.choices then
|
||||
row.valueButton = button(row, "", 110, 27, 440, -8,
|
||||
settingHandler(option))
|
||||
else
|
||||
local check = CreateFrame("CheckButton",
|
||||
"VimWowSettingCheck" .. (entry.id == "VimWow" and "" or entry.id)
|
||||
.. option.key, row,
|
||||
"OptionsCheckButtonTemplate")
|
||||
check:SetWidth(26); check:SetHeight(26)
|
||||
check:SetPoint("TOPLEFT", row, "TOPLEFT", 0, 0)
|
||||
local toggle = settingHandler(option)
|
||||
check:SetScript("OnClick", function()
|
||||
toggle()
|
||||
if type(PlaySound) == "function" then
|
||||
PlaySound(check:GetChecked()
|
||||
and "igMainMenuOptionCheckBoxOn"
|
||||
or "igMainMenuOptionCheckBoxOff")
|
||||
end
|
||||
end)
|
||||
row.check = check
|
||||
end
|
||||
self.rowCache[cacheKey] = row
|
||||
end
|
||||
local value = saved[option.key]
|
||||
if row.slider then
|
||||
row.slider:SetValue(value)
|
||||
if row.slider.valueText then
|
||||
row.slider.valueText:SetText(sliderText(option, value))
|
||||
end
|
||||
elseif row.check then
|
||||
local checked
|
||||
if option.checked then checked = value == option.checked
|
||||
else checked = value and true or false end
|
||||
row.check:SetChecked(checked and 1 or nil)
|
||||
else
|
||||
local caption
|
||||
if option.choices then
|
||||
caption = option.captions and option.captions[value]
|
||||
or option.format and option.format(value)
|
||||
or tostring(value)
|
||||
else
|
||||
caption = value and "On" or "Off"
|
||||
end
|
||||
row.valueButton:SetText(caption)
|
||||
end
|
||||
-- An option another one decides for greys out.
|
||||
local off = option.disabled and option.disabled() and true or false
|
||||
local control = row.check or row.valueButton
|
||||
if control then
|
||||
if off then control:Disable() else control:Enable() end
|
||||
end
|
||||
if off then row.label:SetTextColor(0.5, 0.5, 0.5)
|
||||
else row.label:SetTextColor(1, 0.82, 0) end
|
||||
row:Show()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function UI:Initialize()
|
||||
if self.frame then return end
|
||||
local frame = CreateFrame("Frame", "VimWowSettingsFrame", UIParent)
|
||||
frame:SetWidth(700); frame:SetHeight(555)
|
||||
frame:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
|
||||
frame:SetFrameStrata("DIALOG")
|
||||
frame:EnableMouse(true)
|
||||
frame:SetBackdrop({bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
|
||||
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
|
||||
tile = true, tileSize = 32, edgeSize = 32,
|
||||
insets = {left = 11, right = 12, top = 12, bottom = 11}})
|
||||
label(frame, "VimWow Options", 24, -20)
|
||||
local credit = frame:CreateFontString(nil, "OVERLAY", "GameFontDisableSmall")
|
||||
credit:SetPoint("TOPLEFT", frame, "TOPLEFT", 24, -38)
|
||||
self.credit = credit
|
||||
-- A close cross like other panels; keyboard navigation skips it, since
|
||||
-- Esc closes the window.
|
||||
local close = CreateFrame("Button", "VimWowSettingsFrameCloseButton", frame,
|
||||
"UIPanelCloseButton")
|
||||
close:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -5, -5)
|
||||
close:SetScript("OnClick", function() self:Hide() end)
|
||||
self.frame = frame
|
||||
self.statusLabel = label(frame, "", 33, -530)
|
||||
self.pageLabel = label(frame, "", 33, -512)
|
||||
self.prev = button(frame, "Previous", 80, 24, 490, -503,
|
||||
function() self.bindingPage = math.max(1, self.bindingPage - 1)
|
||||
self:Render() end)
|
||||
self.next = button(frame, "Next", 80, 24, 582, -503,
|
||||
function()
|
||||
self.bindingPage = math.min(math.max(1,
|
||||
math.ceil(table.getn(self.bindings) / 8)), self.bindingPage + 1)
|
||||
self:Render()
|
||||
end)
|
||||
-- A tab's own button on its bindings page (VimWow: the game keys its
|
||||
-- keys cover). Options closes first, so a popup is not hidden behind it.
|
||||
self.suggestions = button(frame, "", 150, 24, 330, -503,
|
||||
function()
|
||||
local extra = self.current and self.current.spec.bindingsButton
|
||||
self:Hide()
|
||||
if extra and extra.onClick then extra.onClick() end
|
||||
end)
|
||||
local capture = CreateFrame("Frame", "VimWowBindingCapture", UIParent)
|
||||
capture:SetAllPoints(UIParent)
|
||||
capture:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
capture:EnableMouse(true)
|
||||
capture:SetBackdrop({bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background"})
|
||||
capture:SetBackdropColor(0, 0, 0, 0.8)
|
||||
self.captureMessage = label(capture, "", 100, -200)
|
||||
capture:SetScript("OnKeyDown", function(_, key)
|
||||
self:CaptureKey(key or arg1)
|
||||
end)
|
||||
capture:EnableKeyboard(false)
|
||||
capture:Hide()
|
||||
self.capture = capture
|
||||
frame:SetScript("OnHide", function() self:StopCapture() end)
|
||||
frame:Hide()
|
||||
self:BuildAddonTabs()
|
||||
if self.current then self.tabs = self.current.pageButtons end
|
||||
UISpecialFrames = UISpecialFrames or {}
|
||||
table.insert(UISpecialFrames, "VimWowSettingsFrame")
|
||||
end
|
||||
|
||||
-- Opens the window, on addon `id`'s tab when given.
|
||||
function UI:Show(id)
|
||||
self:Initialize()
|
||||
if id and record(id) then self:Use(record(id)) end
|
||||
self.frame:Show()
|
||||
self:Render()
|
||||
end
|
||||
|
||||
function UI:Hide()
|
||||
if self.frame then self.frame:Hide() end
|
||||
end
|
||||
|
||||
-- ------------------------------------------------------------ shared
|
||||
|
||||
-- Settings every Vim addon reads, on VimWowSettings' own tab (the user,
|
||||
-- 2026-10-14). High contrast: the 1.12 client has no accessibility or
|
||||
-- contrast setting to follow, so this is the one; VimQuest's quest areas
|
||||
-- turn blue with it.
|
||||
function UI:HighContrast()
|
||||
return VimWowSettingsDB ~= nil and VimWowSettingsDB.highContrast == true
|
||||
end
|
||||
|
||||
UI:Register({
|
||||
id = "VimWowSettings", name = "General", order = 10000,
|
||||
db = function()
|
||||
VimWowSettingsDB = VimWowSettingsDB or {}
|
||||
return VimWowSettingsDB
|
||||
end,
|
||||
pages = {{name = "Accessibility", options = {
|
||||
{key = "highContrast", label = "High contrast",
|
||||
help = "Colours that stand out more on the map's parchment: VimQuest's quest areas turn blue."},
|
||||
}}},
|
||||
})
|
||||
|
||||
local menuInstaller = CreateFrame("Frame", "VimWowMenuInstaller", UIParent)
|
||||
menuInstaller:RegisterEvent("PLAYER_LOGIN")
|
||||
menuInstaller:SetScript("OnEvent", function()
|
||||
UI.menuReadyAt = GetTime() + 0.3
|
||||
end)
|
||||
menuInstaller:SetScript("OnUpdate", function()
|
||||
if UI.menuInstalled or not UI.menuReadyAt
|
||||
or GetTime() < UI.menuReadyAt then return end
|
||||
if QuestieOcto and QuestieOcto.GameMenu
|
||||
and not QuestieOcto.GameMenu.installed then return end
|
||||
if not GameMenuFrame or not GameMenuButtonUIOptions
|
||||
or not GameMenuButtonKeybindings then return end
|
||||
local anchor = GameMenuButtonQuestieOctoOptions
|
||||
or GameMenuButtonAdvancedOptions or GameMenuButtonUIOptions
|
||||
local item = CreateFrame("Button", "GameMenuButtonVimWowOptions",
|
||||
GameMenuFrame, "GameMenuButtonTemplate")
|
||||
item:SetText("VimWow Options")
|
||||
item:SetPoint("TOP", anchor, "BOTTOM", 0, -1)
|
||||
item:SetScript("OnClick", function()
|
||||
if HideUIPanel then HideUIPanel(GameMenuFrame)
|
||||
else GameMenuFrame:Hide() end
|
||||
UI:Show()
|
||||
end)
|
||||
GameMenuButtonKeybindings:ClearAllPoints()
|
||||
GameMenuButtonKeybindings:SetPoint("TOP", item, "BOTTOM", 0, -1)
|
||||
GameMenuFrame:SetHeight(GameMenuFrame:GetHeight() + 32)
|
||||
UI.menuInstalled = true
|
||||
menuInstaller:SetScript("OnUpdate", nil)
|
||||
end)
|
||||
Reference in New Issue
Block a user