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Release 2.1.0: version bump + clearer SmartAmmo out-of-ammo message
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All notable changes to MetaHunt will be documented in this file.
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## [2.1.0] - Unreleased
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## [2.1.0] - 2026-10-08
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### Added
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@@ -23,6 +23,8 @@ All notable changes to MetaHunt will be documented in this file.
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- **zAmmo — capacity-based counter colouring**: The heat colour on the ammo stack counters now scales to your real quiver/pouch capacity instead of a fixed number, so a stack turns green as it approaches filling your quiver (falls back to the old scale when no quiver/pouch is equipped).
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- **SmartAmmo — clearer out-of-ammo alert**: The centre-screen auto-fallback message now names the ammo that ran out (e.g. "Out of Rough Arrow!") instead of a generic "Out of ammo!", so you instantly know which stack emptied.
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### Fixed
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- **MM Widget — immune schools now show SKIP**: When the current target is immune to the active Explosive Ammunition school, the widget already skipped the special shot (casting Aimed/Steady instead), but the action cell still read "USE" — indistinguishable from a normal shot. It now shows a red **SKIP** with the skipped shot's icon so the skip is visible.
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## Interface: 11200
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## Version: 2.0.0
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## Version: 2.1.0
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## Title: MetaHunt - |cff00ff00Hunter
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## Author: Metasploit and his Copilot ;)
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## Notes: Unified addon suite for huntards making old addons compatible with Twow, and adding an arsenal of never seen Hunter's utilities.
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MTH_CONST = MTH_CONST or {}
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MTH_CONST.version = MTH_CONST.version or "2.0.0"
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MTH_CONST.version = MTH_CONST.version or "2.1.0"
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MTH_CONST.WEAPON_TYPES = {
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BOWS = "Bows",
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@@ -1,5 +1,5 @@
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MTH = MTH or {
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version = "2.0.0",
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version = "2.1.0",
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name = "MetaHunt",
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modules = {},
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config = {},
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@@ -754,7 +754,7 @@ function MTH_CelebrateAmmoFallback(previousAmmo, newAmmo)
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if not MTH_FX_IsEnabled("combat.ammoout") or not Sauce or not MTH_FX_EnsureFrames() then return end
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MTH_FX_TitleFS:SetTextColor(1, 0.15, 0.15)
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MTH_FX_TitleFS:SetText("Out of ammo!")
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MTH_FX_TitleFS:SetText("Out of " .. tostring(previousAmmo or "ammo") .. "!")
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MTH_FX_SubFS:SetText("Equipped " .. tostring(newAmmo or "fallback ammunition"))
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Sauce:Stop(MTH_FX_MsgFrame)
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